/** * @license * Visual Blocks Editor * * Copyright 2018 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Methods for dragging a bubble visually. * @author fenichel@google.com (Rachel Fenichel) */ 'use strict'; goog.provide('Blockly.BubbleDragger'); goog.require('goog.math.Coordinate'); goog.require('goog.asserts'); /** * Class for a bubble dragger. It moves bubbles around the workspace when they * are being dragged by a mouse or touch. * @param {!Blockly.Bubble} bubble The bubble to drag. * @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on. * @constructor */ Blockly.BubbleDragger = function(bubble, workspace) { /** * The bubble that is being dragged. * @type {!Blockly.Bubble} * @private */ this.draggingBubble_ = bubble; /** * The workspace on which the bubble is being dragged. * @type {!Blockly.WorkspaceSvg} * @private */ this.workspace_ = workspace; /** * The location of the top left corner of the dragging bubble's body at the * beginning of the drag, in workspace coordinates. * @type {!goog.math.Coordinate} * @private */ this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY(); /** * The drag surface to move bubbles to during a drag, or null if none should * be used. Block dragging and bubble dragging use the same surface. * @type {?Blockly.BlockDragSurfaceSvg} * @private */ this.dragSurface_ = Blockly.utils.is3dSupported() && !!workspace.getBlockDragSurface() ? workspace.getBlockDragSurface() : null; }; /** * Sever all links from this object. * @package */ Blockly.BubbleDragger.prototype.dispose = function() { this.draggingBubble_ = null; this.workspace_ = null; this.dragSurface_ = null; }; /** * Start dragging a bubble. This includes moving it to the drag surface. * @package */ Blockly.BubbleDragger.prototype.startBubbleDrag = function() { if (!Blockly.Events.getGroup()) { Blockly.Events.setGroup(true); } this.workspace_.setResizesEnabled(false); this.draggingBubble_.setAutoLayout(false); if (this.dragSurface_) { this.moveToDragSurface_(); } }; /** * Execute a step of bubble dragging, based on the given event. Update the * display accordingly. * @param {!Event} e The most recent move event. * @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.BubbleDragger.prototype.dragBubble = function(e, currentDragDeltaXY) { var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = goog.math.Coordinate.sum(this.startXY_, delta); this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc); // TODO (fenichel): Possibly update the cursor if dragging to the trash can // is allowed. }; /** * Finish a bubble drag and put the bubble back on the workspace. * @param {!Event} e The mouseup/touchend event. * @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.BubbleDragger.prototype.endBubbleDrag = function( e, currentDragDeltaXY) { // Make sure internal state is fresh. this.dragBubble(e, currentDragDeltaXY); var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = goog.math.Coordinate.sum(this.startXY_, delta); // Move the bubble to its final location. this.draggingBubble_.moveTo(newLoc.x, newLoc.y); // Put everything back onto the bubble canvas. if (this.dragSurface_) { this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas()); } this.fireMoveEvent_(); this.workspace_.setResizesEnabled(true); Blockly.Events.setGroup(false); }; /** * Fire a move event at the end of a bubble drag. * @private */ Blockly.BubbleDragger.prototype.fireMoveEvent_ = function() { // TODO (fenichel): move events for comments. return; }; /** * Convert a coordinate object from pixels to workspace units, including a * correction for mutator workspaces. * This function does not consider differing origins. It simply scales the * input's x and y values. * @param {!goog.math.Coordinate} pixelCoord A coordinate with x and y values * in css pixel units. * @return {!goog.math.Coordinate} The input coordinate divided by the workspace * scale. * @private */ Blockly.BubbleDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) { var result = new goog.math.Coordinate(pixelCoord.x / this.workspace_.scale, pixelCoord.y / this.workspace_.scale); if (this.workspace_.isMutator) { // If we're in a mutator, its scale is always 1, purely because of some // oddities in our rendering optimizations. The actual scale is the same as // the scale on the parent workspace. // Fix that for dragging. var mainScale = this.workspace_.options.parentWorkspace.scale; result = result.scale(1 / mainScale); } return result; }; /** * Move the bubble onto the drag surface at the beginning of a drag. Move the * drag surface to preserve the apparent location of the bubble. * @private */ Blockly.BubbleDragger.prototype.moveToDragSurface_ = function() { this.draggingBubble_.moveTo(0, 0); this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y); // Execute the move on the top-level SVG component. this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot()); };