/** * @license * Copyright 2013 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * A div that floats on top of Blockly. This singleton contains * temporary HTML UI widgets that the user is currently interacting with. * E.g. text input areas, colour pickers, context menus. * * @namespace Blockly.WidgetDiv */ import * as goog from '../closure/goog/goog.js'; goog.declareModuleId('Blockly.WidgetDiv'); import * as common from './common.js'; import * as dom from './utils/dom.js'; import type {Rect} from './utils/rect.js'; import type {Size} from './utils/size.js'; import type {WorkspaceSvg} from './workspace_svg.js'; /** The object currently using this container. */ let owner: unknown = null; /** Optional cleanup function set by whichever object uses the widget. */ let dispose: (() => void)|null = null; /** A class name representing the current owner's workspace renderer. */ let rendererClassName = ''; /** A class name representing the current owner's workspace theme. */ let themeClassName = ''; /** The HTML container for popup overlays (e.g. editor widgets). */ let containerDiv: HTMLDivElement|null; /** * Returns the HTML container for editor widgets. * * @returns The editor widget container. * @alias Blockly.WidgetDiv.getDiv */ export function getDiv(): HTMLDivElement|null { return containerDiv; } /** * Allows unit tests to reset the div. Do not use outside of tests. * * @param newDiv The new value for the DIV field. * @alias Blockly.WidgetDiv.testOnly_setDiv * @internal */ export function testOnly_setDiv(newDiv: HTMLDivElement|null) { containerDiv = newDiv; } /** * Create the widget div and inject it onto the page. * * @alias Blockly.WidgetDiv.createDom */ export function createDom() { if (containerDiv) { return; // Already created. } containerDiv = document.createElement('div') as HTMLDivElement; containerDiv.className = 'blocklyWidgetDiv'; const container = common.getParentContainer() || document.body; container.appendChild(containerDiv); } /** * Initialize and display the widget div. Close the old one if needed. * * @param newOwner The object that will be using this container. * @param rtl Right-to-left (true) or left-to-right (false). * @param newDispose Optional cleanup function to be run when the widget is * closed. * @alias Blockly.WidgetDiv.show */ export function show(newOwner: unknown, rtl: boolean, newDispose: () => void) { hide(); owner = newOwner; dispose = newDispose; const div = containerDiv; if (!div) return; div.style.direction = rtl ? 'rtl' : 'ltr'; div.style.display = 'block'; const mainWorkspace = common.getMainWorkspace() as WorkspaceSvg; rendererClassName = mainWorkspace.getRenderer().getClassName(); themeClassName = mainWorkspace.getTheme().getClassName(); dom.addClass(div, rendererClassName); dom.addClass(div, themeClassName); } /** * Destroy the widget and hide the div. * * @alias Blockly.WidgetDiv.hide */ export function hide() { if (!isVisible()) { return; } owner = null; const div = containerDiv; if (!div) return; div.style.display = 'none'; div.style.left = ''; div.style.top = ''; dispose && dispose(); dispose = null; div.textContent = ''; if (rendererClassName) { dom.removeClass(div, rendererClassName); rendererClassName = ''; } if (themeClassName) { dom.removeClass(div, themeClassName); themeClassName = ''; } (common.getMainWorkspace() as WorkspaceSvg).markFocused(); } /** * Is the container visible? * * @returns True if visible. * @alias Blockly.WidgetDiv.isVisible */ export function isVisible(): boolean { return !!owner; } /** * Destroy the widget and hide the div if it is being used by the specified * object. * * @param oldOwner The object that was using this container. * @alias Blockly.WidgetDiv.hideIfOwner */ export function hideIfOwner(oldOwner: unknown) { if (owner === oldOwner) { hide(); } } /** * Set the widget div's position and height. This function does nothing clever: * it will not ensure that your widget div ends up in the visible window. * * @param x Horizontal location (window coordinates, not body). * @param y Vertical location (window coordinates, not body). * @param height The height of the widget div (pixels). */ function positionInternal(x: number, y: number, height: number) { containerDiv!.style.left = x + 'px'; containerDiv!.style.top = y + 'px'; containerDiv!.style.height = height + 'px'; } /** * Position the widget div based on an anchor rectangle. * The widget should be placed adjacent to but not overlapping the anchor * rectangle. The preferred position is directly below and aligned to the left * (LTR) or right (RTL) side of the anchor. * * @param viewportBBox The bounding rectangle of the current viewport, in window * coordinates. * @param anchorBBox The bounding rectangle of the anchor, in window * coordinates. * @param widgetSize The size of the widget that is inside the widget div, in * window coordinates. * @param rtl Whether the workspace is in RTL mode. This determines horizontal * alignment. * @alias Blockly.WidgetDiv.positionWithAnchor * @internal */ export function positionWithAnchor( viewportBBox: Rect, anchorBBox: Rect, widgetSize: Size, rtl: boolean) { const y = calculateY(viewportBBox, anchorBBox, widgetSize); const x = calculateX(viewportBBox, anchorBBox, widgetSize, rtl); if (y < 0) { positionInternal(x, 0, widgetSize.height + y); } else { positionInternal(x, y, widgetSize.height); } } /** * Calculate an x position (in window coordinates) such that the widget will not * be offscreen on the right or left. * * @param viewportBBox The bounding rectangle of the current viewport, in window * coordinates. * @param anchorBBox The bounding rectangle of the anchor, in window * coordinates. * @param widgetSize The dimensions of the widget inside the widget div. * @param rtl Whether the Blockly workspace is in RTL mode. * @returns A valid x-coordinate for the top left corner of the widget div, in * window coordinates. */ function calculateX( viewportBBox: Rect, anchorBBox: Rect, widgetSize: Size, rtl: boolean): number { if (rtl) { // Try to align the right side of the field and the right side of widget. const widgetLeft = anchorBBox.right - widgetSize.width; // Don't go offscreen left. const x = Math.max(widgetLeft, viewportBBox.left); // But really don't go offscreen right: return Math.min(x, viewportBBox.right - widgetSize.width); } else { // Try to align the left side of the field and the left side of widget. // Don't go offscreen right. const x = Math.min(anchorBBox.left, viewportBBox.right - widgetSize.width); // But left is more important, because that's where the text is. return Math.max(x, viewportBBox.left); } } /** * Calculate a y position (in window coordinates) such that the widget will not * be offscreen on the top or bottom. * * @param viewportBBox The bounding rectangle of the current viewport, in window * coordinates. * @param anchorBBox The bounding rectangle of the anchor, in window * coordinates. * @param widgetSize The dimensions of the widget inside the widget div. * @returns A valid y-coordinate for the top left corner of the widget div, in * window coordinates. */ function calculateY( viewportBBox: Rect, anchorBBox: Rect, widgetSize: Size): number { // Flip the widget vertically if off the bottom. // The widget could go off the top of the window, but it would also go off // the bottom. The window is just too small. if (anchorBBox.bottom + widgetSize.height >= viewportBBox.bottom) { // The bottom of the widget is at the top of the field. return anchorBBox.top - widgetSize.height; } else { // The top of the widget is at the bottom of the field. return anchorBBox.bottom; } }