/** * @license * Copyright 2017 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Methods for dragging a block visually. * @author fenichel@google.com (Rachel Fenichel) */ 'use strict'; goog.provide('Blockly.BlockDragger'); goog.require('Blockly.blockAnimations'); goog.require('Blockly.constants'); goog.require('Blockly.Events'); goog.require('Blockly.Events.BlockDrag'); goog.require('Blockly.Events.BlockMove'); goog.require('Blockly.InsertionMarkerManager'); goog.require('Blockly.utils.Coordinate'); goog.require('Blockly.utils.dom'); goog.requireType('Blockly.BlockSvg'); goog.requireType('Blockly.WorkspaceSvg'); /** * Class for a block dragger. It moves blocks around the workspace when they * are being dragged by a mouse or touch. * @param {!Blockly.BlockSvg} block The block to drag. * @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on. * @constructor */ Blockly.BlockDragger = function(block, workspace) { /** * The top block in the stack that is being dragged. * @type {!Blockly.BlockSvg} * @private */ this.draggingBlock_ = block; /** * The workspace on which the block is being dragged. * @type {!Blockly.WorkspaceSvg} * @private */ this.workspace_ = workspace; /** * Object that keeps track of connections on dragged blocks. * @type {!Blockly.InsertionMarkerManager} * @private */ this.draggedConnectionManager_ = new Blockly.InsertionMarkerManager( this.draggingBlock_); /** * Which delete area the mouse pointer is over, if any. * One of {@link Blockly.DELETE_AREA_TRASH}, * {@link Blockly.DELETE_AREA_TOOLBOX}, or {@link Blockly.DELETE_AREA_NONE}. * @type {?number} * @private */ this.deleteArea_ = null; /** * Whether the block would be deleted if dropped immediately. * @type {boolean} * @private */ this.wouldDeleteBlock_ = false; /** * The location of the top left corner of the dragging block at the beginning * of the drag in workspace coordinates. * @type {!Blockly.utils.Coordinate} * @private */ this.startXY_ = this.draggingBlock_.getRelativeToSurfaceXY(); /** * A list of all of the icons (comment, warning, and mutator) that are * on this block and its descendants. Moving an icon moves the bubble that * extends from it if that bubble is open. * @type {Array.} * @private */ this.dragIconData_ = Blockly.BlockDragger.initIconData_(block); }; /** * Sever all links from this object. * @package */ Blockly.BlockDragger.prototype.dispose = function() { this.dragIconData_.length = 0; if (this.draggedConnectionManager_) { this.draggedConnectionManager_.dispose(); } }; /** * Make a list of all of the icons (comment, warning, and mutator) that are * on this block and its descendants. Moving an icon moves the bubble that * extends from it if that bubble is open. * @param {!Blockly.BlockSvg} block The root block that is being dragged. * @return {!Array.} The list of all icons and their locations. * @private */ Blockly.BlockDragger.initIconData_ = function(block) { // Build a list of icons that need to be moved and where they started. var dragIconData = []; var descendants = block.getDescendants(false); for (var i = 0, descendant; (descendant = descendants[i]); i++) { var icons = descendant.getIcons(); for (var j = 0; j < icons.length; j++) { var data = { // Blockly.utils.Coordinate with x and y properties (workspace coordinates). location: icons[j].getIconLocation(), // Blockly.Icon icon: icons[j] }; dragIconData.push(data); } } return dragIconData; }; /** * Start dragging a block. This includes moving it to the drag surface. * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at mouse down, in pixel units. * @param {boolean} healStack Whether or not to heal the stack after * disconnecting. * @package */ Blockly.BlockDragger.prototype.startBlockDrag = function(currentDragDeltaXY, healStack) { if (!Blockly.Events.getGroup()) { Blockly.Events.setGroup(true); } this.fireDragStartEvent_(); // Mutators don't have the same type of z-ordering as the normal workspace // during a drag. They have to rely on the order of the blocks in the SVG. // For performance reasons that usually happens at the end of a drag, // but do it at the beginning for mutators. if (this.workspace_.isMutator) { this.draggingBlock_.bringToFront(); } // During a drag there may be a lot of rerenders, but not field changes. // Turn the cache on so we don't do spurious remeasures during the drag. Blockly.utils.dom.startTextWidthCache(); this.workspace_.setResizesEnabled(false); Blockly.blockAnimations.disconnectUiStop(); if (this.draggingBlock_.getParent() || (healStack && this.draggingBlock_.nextConnection && this.draggingBlock_.nextConnection.targetBlock())) { this.draggingBlock_.unplug(healStack); var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta); this.draggingBlock_.translate(newLoc.x, newLoc.y); Blockly.blockAnimations.disconnectUiEffect(this.draggingBlock_); this.draggedConnectionManager_.updateAvailableConnections(); } this.draggingBlock_.setDragging(true); // For future consideration: we may be able to put moveToDragSurface inside // the block dragger, which would also let the block not track the block drag // surface. this.draggingBlock_.moveToDragSurface(); var toolbox = this.workspace_.getToolbox(); if (toolbox && typeof toolbox.addStyle == 'function') { var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' : 'blocklyToolboxGrab'; toolbox.addStyle(style); } }; /** * Fire a UI event at the start of a block drag. * @private */ Blockly.BlockDragger.prototype.fireDragStartEvent_ = function() { var event = new (Blockly.Events.get(Blockly.Events.BLOCK_DRAG))( this.draggingBlock_, true, this.draggingBlock_.getDescendants(false)); Blockly.Events.fire(event); }; /** * Execute a step of block dragging, based on the given event. Update the * display accordingly. * @param {!Event} e The most recent move event. * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.BlockDragger.prototype.dragBlock = function(e, currentDragDeltaXY) { var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta); this.draggingBlock_.moveDuringDrag(newLoc); this.dragIcons_(delta); this.deleteArea_ = this.workspace_.isDeleteArea(e); this.draggedConnectionManager_.update(delta, this.deleteArea_); this.updateCursorDuringBlockDrag_(); }; /** * Finish a block drag and put the block back on the workspace. * @param {!Event} e The mouseup/touchend event. * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.BlockDragger.prototype.endBlockDrag = function(e, currentDragDeltaXY) { // Make sure internal state is fresh. this.dragBlock(e, currentDragDeltaXY); this.dragIconData_ = []; this.fireDragEndEvent_(); Blockly.utils.dom.stopTextWidthCache(); Blockly.blockAnimations.disconnectUiStop(); var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta); this.draggingBlock_.moveOffDragSurface(newLoc); var deleted = this.maybeDeleteBlock_(); if (!deleted) { // These are expensive and don't need to be done if we're deleting. this.draggingBlock_.moveConnections(delta.x, delta.y); this.draggingBlock_.setDragging(false); this.fireMoveEvent_(); if (this.draggedConnectionManager_.wouldConnectBlock()) { // Applying connections also rerenders the relevant blocks. this.draggedConnectionManager_.applyConnections(); } else { this.draggingBlock_.render(); } this.draggingBlock_.scheduleSnapAndBump(); } this.workspace_.setResizesEnabled(true); var toolbox = this.workspace_.getToolbox(); if (toolbox && typeof toolbox.removeStyle == 'function') { var style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' : 'blocklyToolboxGrab'; toolbox.removeStyle(style); } Blockly.Events.setGroup(false); }; /** * Fire a UI event at the end of a block drag. * @private */ Blockly.BlockDragger.prototype.fireDragEndEvent_ = function() { var event = new (Blockly.Events.get(Blockly.Events.BLOCK_DRAG))( this.draggingBlock_, false, this.draggingBlock_.getDescendants(false)); Blockly.Events.fire(event); }; /** * Fire a move event at the end of a block drag. * @private */ Blockly.BlockDragger.prototype.fireMoveEvent_ = function() { var event = new (Blockly.Events.get(Blockly.Events.BLOCK_MOVE))( this.draggingBlock_); event.oldCoordinate = this.startXY_; event.recordNew(); Blockly.Events.fire(event); }; /** * Shut the trash can and, if necessary, delete the dragging block. * Should be called at the end of a block drag. * @return {boolean} Whether the block was deleted. * @private */ Blockly.BlockDragger.prototype.maybeDeleteBlock_ = function() { var trashcan = this.workspace_.trashcan; if (this.wouldDeleteBlock_) { if (trashcan) { setTimeout(trashcan.closeLid.bind(trashcan), 100); } // Fire a move event, so we know where to go back to for an undo. this.fireMoveEvent_(); this.draggingBlock_.dispose(false, true); Blockly.draggingConnections = []; } else if (trashcan) { // Make sure the trash can lid is closed. trashcan.closeLid(); } return this.wouldDeleteBlock_; }; /** * Update the cursor (and possibly the trash can lid) to reflect whether the * dragging block would be deleted if released immediately. * @private */ Blockly.BlockDragger.prototype.updateCursorDuringBlockDrag_ = function() { this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock(); var trashcan = this.workspace_.trashcan; if (this.wouldDeleteBlock_) { this.draggingBlock_.setDeleteStyle(true); if (this.deleteArea_ == Blockly.DELETE_AREA_TRASH && trashcan) { trashcan.setLidOpen(true); } } else { this.draggingBlock_.setDeleteStyle(false); if (trashcan) { trashcan.setLidOpen(false); } } }; /** * Convert a coordinate object from pixels to workspace units, including a * correction for mutator workspaces. * This function does not consider differing origins. It simply scales the * input's x and y values. * @param {!Blockly.utils.Coordinate} pixelCoord A coordinate with x and y values * in CSS pixel units. * @return {!Blockly.utils.Coordinate} The input coordinate divided by the workspace * scale. * @private */ Blockly.BlockDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) { var result = new Blockly.utils.Coordinate( pixelCoord.x / this.workspace_.scale, pixelCoord.y / this.workspace_.scale); if (this.workspace_.isMutator) { // If we're in a mutator, its scale is always 1, purely because of some // oddities in our rendering optimizations. The actual scale is the same as // the scale on the parent workspace. // Fix that for dragging. var mainScale = this.workspace_.options.parentWorkspace.scale; result.scale(1 / mainScale); } return result; }; /** * Move all of the icons connected to this drag. * @param {!Blockly.utils.Coordinate} dxy How far to move the icons from their * original positions, in workspace units. * @private */ Blockly.BlockDragger.prototype.dragIcons_ = function(dxy) { // Moving icons moves their associated bubbles. for (var i = 0; i < this.dragIconData_.length; i++) { var data = this.dragIconData_[i]; data.icon.setIconLocation(Blockly.utils.Coordinate.sum(data.location, dxy)); } }; /** * Get a list of the insertion markers that currently exist. Drags have 0, 1, * or 2 insertion markers. * @return {!Array.} A possibly empty list of insertion * marker blocks. * @package */ Blockly.BlockDragger.prototype.getInsertionMarkers = function() { // No insertion markers with the old style of dragged connection managers. if (this.draggedConnectionManager_ && this.draggedConnectionManager_.getInsertionMarkers) { return this.draggedConnectionManager_.getInsertionMarkers(); } return []; };