/** * @license * Copyright 2017 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * Methods for dragging a block visually. * * @class */ import * as goog from '../closure/goog/goog.js'; goog.declareModuleId('Blockly.BlockDragger'); // Unused import preserved for side-effects. Remove if unneeded. import './events/events_block_drag.js'; import * as blockAnimation from './block_animations.js'; import type {BlockSvg} from './block_svg.js'; import * as bumpObjects from './bump_objects.js'; import * as common from './common.js'; import type {BlockMove} from './events/events_block_move.js'; import * as eventUtils from './events/utils.js'; import type {Icon} from './icon.js'; import {InsertionMarkerManager} from './insertion_marker_manager.js'; import type {IBlockDragger} from './interfaces/i_block_dragger.js'; import type {IDragTarget} from './interfaces/i_drag_target.js'; import * as registry from './registry.js'; import {Coordinate} from './utils/coordinate.js'; import * as dom from './utils/dom.js'; import type {WorkspaceSvg} from './workspace_svg.js'; /** * Class for a block dragger. It moves blocks around the workspace when they * are being dragged by a mouse or touch. * * @alias Blockly.BlockDragger */ export class BlockDragger implements IBlockDragger { /** The top block in the stack that is being dragged. */ protected draggingBlock_: BlockSvg; protected draggedConnectionManager_: InsertionMarkerManager; /** The workspace on which the block is being dragged. */ protected workspace_: WorkspaceSvg; /** Which drag area the mouse pointer is over, if any. */ private dragTarget_: IDragTarget|null = null; /** Whether the block would be deleted if dropped immediately. */ protected wouldDeleteBlock_ = false; protected startXY_: Coordinate; protected dragIconData_: IconPositionData[]; /** * @param block The block to drag. * @param workspace The workspace to drag on. */ constructor(block: BlockSvg, workspace: WorkspaceSvg) { this.draggingBlock_ = block; /** Object that keeps track of connections on dragged blocks. */ this.draggedConnectionManager_ = new InsertionMarkerManager(this.draggingBlock_); this.workspace_ = workspace; /** * The location of the top left corner of the dragging block at the * beginning of the drag in workspace coordinates. */ this.startXY_ = this.draggingBlock_.getRelativeToSurfaceXY(); /** * A list of all of the icons (comment, warning, and mutator) that are * on this block and its descendants. Moving an icon moves the bubble that * extends from it if that bubble is open. */ this.dragIconData_ = initIconData(block); } /** * Sever all links from this object. * * @internal */ dispose() { this.dragIconData_.length = 0; if (this.draggedConnectionManager_) { this.draggedConnectionManager_.dispose(); } } /** * Start dragging a block. This includes moving it to the drag surface. * * @param currentDragDeltaXY How far the pointer has moved from the position * at mouse down, in pixel units. * @param healStack Whether or not to heal the stack after disconnecting. */ startDrag(currentDragDeltaXY: Coordinate, healStack: boolean) { if (!eventUtils.getGroup()) { eventUtils.setGroup(true); } this.fireDragStartEvent_(); // Mutators don't have the same type of z-ordering as the normal workspace // during a drag. They have to rely on the order of the blocks in the SVG. // For performance reasons that usually happens at the end of a drag, // but do it at the beginning for mutators. if (this.workspace_.isMutator) { this.draggingBlock_.bringToFront(); } // During a drag there may be a lot of rerenders, but not field changes. // Turn the cache on so we don't do spurious remeasures during the drag. dom.startTextWidthCache(); this.workspace_.setResizesEnabled(false); blockAnimation.disconnectUiStop(); if (this.shouldDisconnect_(healStack)) { this.disconnectBlock_(healStack, currentDragDeltaXY); } this.draggingBlock_.setDragging(true); // For future consideration: we may be able to put moveToDragSurface inside // the block dragger, which would also let the block not track the block // drag surface. this.draggingBlock_.moveToDragSurface(); } /** * Whether or not we should disconnect the block when a drag is started. * * @param healStack Whether or not to heal the stack after disconnecting. * @returns True to disconnect the block, false otherwise. */ protected shouldDisconnect_(healStack: boolean): boolean { return !!( this.draggingBlock_.getParent() || healStack && this.draggingBlock_.nextConnection && this.draggingBlock_.nextConnection.targetBlock()); } /** * Disconnects the block and moves it to a new location. * * @param healStack Whether or not to heal the stack after disconnecting. * @param currentDragDeltaXY How far the pointer has moved from the position * at mouse down, in pixel units. */ protected disconnectBlock_( healStack: boolean, currentDragDeltaXY: Coordinate) { this.draggingBlock_.unplug(healStack); const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); const newLoc = Coordinate.sum(this.startXY_, delta); this.draggingBlock_.translate(newLoc.x, newLoc.y); blockAnimation.disconnectUiEffect(this.draggingBlock_); this.draggedConnectionManager_.updateAvailableConnections(); } /** Fire a UI event at the start of a block drag. */ protected fireDragStartEvent_() { const event = new (eventUtils.get(eventUtils.BLOCK_DRAG))( this.draggingBlock_, true, this.draggingBlock_.getDescendants(false)); eventUtils.fire(event); } /** * Execute a step of block dragging, based on the given event. Update the * display accordingly. * * @param e The most recent move event. * @param currentDragDeltaXY How far the pointer has moved from the position * at the start of the drag, in pixel units. */ drag(e: PointerEvent, currentDragDeltaXY: Coordinate) { const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); const newLoc = Coordinate.sum(this.startXY_, delta); this.draggingBlock_.moveDuringDrag(newLoc); this.dragIcons_(delta); const oldDragTarget = this.dragTarget_; this.dragTarget_ = this.workspace_.getDragTarget(e); this.draggedConnectionManager_.update(delta, this.dragTarget_); const oldWouldDeleteBlock = this.wouldDeleteBlock_; this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock; if (oldWouldDeleteBlock !== this.wouldDeleteBlock_) { // Prevent unnecessary add/remove class calls. this.updateCursorDuringBlockDrag_(); } // Call drag enter/exit/over after wouldDeleteBlock is called in // InsertionMarkerManager.update. if (this.dragTarget_ !== oldDragTarget) { oldDragTarget && oldDragTarget.onDragExit(this.draggingBlock_); this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBlock_); } this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBlock_); } /** * Finish a block drag and put the block back on the workspace. * * @param e The pointerup event. * @param currentDragDeltaXY How far the pointer has moved from the position * at the start of the drag, in pixel units. */ endDrag(e: PointerEvent, currentDragDeltaXY: Coordinate) { // Make sure internal state is fresh. this.drag(e, currentDragDeltaXY); this.dragIconData_ = []; this.fireDragEndEvent_(); dom.stopTextWidthCache(); blockAnimation.disconnectUiStop(); const preventMove = !!this.dragTarget_ && this.dragTarget_.shouldPreventMove(this.draggingBlock_); let newLoc: Coordinate; let delta: Coordinate|null = null; if (preventMove) { newLoc = this.startXY_; } else { const newValues = this.getNewLocationAfterDrag_(currentDragDeltaXY); delta = newValues.delta; newLoc = newValues.newLocation; } this.draggingBlock_.moveOffDragSurface(newLoc); if (this.dragTarget_) { this.dragTarget_.onDrop(this.draggingBlock_); } const deleted = this.maybeDeleteBlock_(); if (!deleted) { // These are expensive and don't need to be done if we're deleting. this.draggingBlock_.setDragging(false); if (delta) { // !preventMove this.updateBlockAfterMove_(delta); } else { // Blocks dragged directly from a flyout may need to be bumped into // bounds. bumpObjects.bumpIntoBounds( this.draggingBlock_.workspace, this.workspace_.getMetricsManager().getScrollMetrics(true), this.draggingBlock_); } } this.workspace_.setResizesEnabled(true); eventUtils.setGroup(false); } /** * Calculates the drag delta and new location values after a block is dragged. * * @param currentDragDeltaXY How far the pointer has moved from the start of * the drag, in pixel units. * @returns New location after drag. delta is in workspace units. newLocation * is the new coordinate where the block should end up. */ protected getNewLocationAfterDrag_(currentDragDeltaXY: Coordinate): {delta: Coordinate, newLocation: Coordinate} { const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); const newLocation = Coordinate.sum(this.startXY_, delta); return { delta, newLocation, }; } /** * May delete the dragging block, if allowed. If `this.wouldDeleteBlock_` is * not true, the block will not be deleted. This should be called at the end * of a block drag. * * @returns True if the block was deleted. */ protected maybeDeleteBlock_(): boolean { if (this.wouldDeleteBlock_) { // Fire a move event, so we know where to go back to for an undo. this.fireMoveEvent_(); this.draggingBlock_.dispose(false, true); common.draggingConnections.length = 0; return true; } return false; } /** * Updates the necessary information to place a block at a certain location. * * @param delta The change in location from where the block started the drag * to where it ended the drag. */ protected updateBlockAfterMove_(delta: Coordinate) { this.draggingBlock_.moveConnections(delta.x, delta.y); this.fireMoveEvent_(); if (this.draggedConnectionManager_.wouldConnectBlock()) { // Applying connections also rerenders the relevant blocks. this.draggedConnectionManager_.applyConnections(); } else { this.draggingBlock_.render(); } this.draggingBlock_.scheduleSnapAndBump(); } /** Fire a UI event at the end of a block drag. */ protected fireDragEndEvent_() { const event = new (eventUtils.get(eventUtils.BLOCK_DRAG))( this.draggingBlock_, false, this.draggingBlock_.getDescendants(false)); eventUtils.fire(event); } /** * Adds or removes the style of the cursor for the toolbox. * This is what changes the cursor to display an x when a deletable block is * held over the toolbox. * * @param isEnd True if we are at the end of a drag, false otherwise. */ protected updateToolboxStyle_(isEnd: boolean) { const toolbox = this.workspace_.getToolbox(); if (toolbox) { const style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' : 'blocklyToolboxGrab'; // AnyDuringMigration because: Property 'removeStyle' does not exist on // type 'IToolbox'. if (isEnd && typeof (toolbox as AnyDuringMigration).removeStyle === 'function') { // AnyDuringMigration because: Property 'removeStyle' does not exist on // type 'IToolbox'. (toolbox as AnyDuringMigration).removeStyle(style); // AnyDuringMigration because: Property 'addStyle' does not exist on // type 'IToolbox'. } else if ( !isEnd && typeof (toolbox as AnyDuringMigration).addStyle === 'function') { // AnyDuringMigration because: Property 'addStyle' does not exist on // type 'IToolbox'. (toolbox as AnyDuringMigration).addStyle(style); } } } /** Fire a move event at the end of a block drag. */ protected fireMoveEvent_() { const event = new (eventUtils.get(eventUtils.BLOCK_MOVE))( this.draggingBlock_) as BlockMove; event.oldCoordinate = this.startXY_; event.recordNew(); eventUtils.fire(event); } /** * Update the cursor (and possibly the trash can lid) to reflect whether the * dragging block would be deleted if released immediately. */ protected updateCursorDuringBlockDrag_() { this.draggingBlock_.setDeleteStyle(this.wouldDeleteBlock_); } /** * Convert a coordinate object from pixels to workspace units, including a * correction for mutator workspaces. * This function does not consider differing origins. It simply scales the * input's x and y values. * * @param pixelCoord A coordinate with x and y values in CSS pixel units. * @returns The input coordinate divided by the workspace scale. */ protected pixelsToWorkspaceUnits_(pixelCoord: Coordinate): Coordinate { const result = new Coordinate( pixelCoord.x / this.workspace_.scale, pixelCoord.y / this.workspace_.scale); if (this.workspace_.isMutator) { // If we're in a mutator, its scale is always 1, purely because of some // oddities in our rendering optimizations. The actual scale is the same // as the scale on the parent workspace. Fix that for dragging. const mainScale = this.workspace_.options.parentWorkspace!.scale; result.scale(1 / mainScale); } return result; } /** * Move all of the icons connected to this drag. * * @param dxy How far to move the icons from their original positions, in * workspace units. */ protected dragIcons_(dxy: Coordinate) { // Moving icons moves their associated bubbles. for (let i = 0; i < this.dragIconData_.length; i++) { const data = this.dragIconData_[i]; data.icon.setIconLocation(Coordinate.sum(data.location, dxy)); } } /** * Get a list of the insertion markers that currently exist. Drags have 0, 1, * or 2 insertion markers. * * @returns A possibly empty list of insertion marker blocks. */ getInsertionMarkers(): BlockSvg[] { // No insertion markers with the old style of dragged connection managers. if (this.draggedConnectionManager_ && this.draggedConnectionManager_.getInsertionMarkers) { return this.draggedConnectionManager_.getInsertionMarkers(); } return []; } } /** Data about the position of a given icon. */ export interface IconPositionData { location: Coordinate; icon: Icon; } /** * Make a list of all of the icons (comment, warning, and mutator) that are * on this block and its descendants. Moving an icon moves the bubble that * extends from it if that bubble is open. * * @param block The root block that is being dragged. * @returns The list of all icons and their locations. */ function initIconData(block: BlockSvg): IconPositionData[] { // Build a list of icons that need to be moved and where they started. const dragIconData = []; const descendants = (block.getDescendants(false)); for (let i = 0, descendant; descendant = descendants[i]; i++) { const icons = descendant.getIcons(); for (let j = 0; j < icons.length; j++) { const data = { // Coordinate with x and y properties (workspace // coordinates). location: icons[j].getIconLocation(), // Blockly.Icon icon: icons[j], }; dragIconData.push(data); } } // AnyDuringMigration because: Type '{ location: Coordinate | null; icon: // Icon; }[]' is not assignable to type 'IconPositionData[]'. return dragIconData as AnyDuringMigration; } registry.register(registry.Type.BLOCK_DRAGGER, registry.DEFAULT, BlockDragger);