Files
blockly/core/block_svg.ts
Ben Henning bb342f9644 feat: Make Flyout an ARIA list (experimental) (#9528)
## The basics

- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)

## The details
### Resolves

Fixes #9495

### Proposed Changes

Changes a bunch of ARIA role & label management to ensure that `Flyout` acts like a list rather than a tree.

### Reason for Changes

`Flyout`s are always hierarchically flat so it doesn't make sense to model them as a tree. Instead, a menu is likely a better fit per https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Reference/Roles/menu_role:

> A `menu` generally represents a grouping of common actions or functions that the user can invoke. The `menu` role is appropriate when a list of menu items is presented in a manner similar to a menu on a desktop application. Submenus, also known as pop-up menus, also have the role `menu`.

However, there are important caveats that need to be considered and addressed:
- As discussed below, menus introduce some unexpected compatibility issues with VoiceOver so this PR presently uses `list` and `listitem`s as a slightly more generic enumerating alternative for menus.
- Menus (and to some extent lists) are stricter\* than trees in that they seem to impose a requirement that `menuitem`s cannot contain interactive elements (they are expected to be interactive themselves). This has led to a few specific changes:
  - Block children are now hidden when in the flyout (since they aren't navigable anyway).
  - Flyout buttons are themselves now the `menuitem` rather than their container parent, and they no longer use the role button.
- Menus aren't really expected to contain labels but it isn't inherently disallowed. This is less of an issue with lists.
- Because everything must be a `listitem` (or a few more specific alternatives) both blocks and buttons lack some context. Since not all `Flyout` items can be expected to be interactive, buttons and blocks have both had their labels updated to include an explicit indicator that they are buttons and blocks, respectively. Note that this does possibly go against convention for buttons in particular but it seems fine since this is an unusual (but seemingly correct) utilization of a `list` element.
- To further provide context on blocks, the generated label for blocks in the `Flyout` is now its verbose label rather than the more compact form.

\* This is largely a consequence of a few specific attributes of `menuitem` and `menu`s as a whole and very likely also applies to `tree`s and `treeitem`s (and `list`s and `listitems`s). However, now seemed like a good time to fix this especially in case some screen readers get confused rather than ignore nested interactive controls/follow semantic cloaking per the spec.

Demo of it working on VoiceOver (per @gonfunko -- note this was the `menu` variant rather than the `list` variant of the PR):

![Screen Recording 2025-12-11 at 2 50 30 PM](https://github.com/user-attachments/assets/24c4389f-73c7-4cb5-96ce-d9666841cdd8)

### Test Coverage

This has been manually tested with ChromeVox. No automated tests are needed as part of this experimental change.

### Documentation

No new documentation changes are needed for this experimental change.

### Additional Information

None.
2025-12-15 10:13:23 -08:00

2331 lines
68 KiB
TypeScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Methods for graphically rendering a block as SVG.
*
* @class
*/
// Former goog.module ID: Blockly.BlockSvg
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_selected.js';
import {Block} from './block.js';
import * as blockAnimations from './block_animations.js';
import * as browserEvents from './browser_events.js';
import {BlockCopyData, BlockPaster} from './clipboard/block_paster.js';
import * as common from './common.js';
import {config} from './config.js';
import type {Connection} from './connection.js';
import {ConnectionType} from './connection_type.js';
import * as constants from './constants.js';
import * as ContextMenu from './contextmenu.js';
import {
ContextMenuOption,
ContextMenuRegistry,
LegacyContextMenuOption,
} from './contextmenu_registry.js';
import {BlockDragStrategy} from './dragging/block_drag_strategy.js';
import type {BlockMove} from './events/events_block_move.js';
import {EventType} from './events/type.js';
import * as eventUtils from './events/utils.js';
import {FieldImage} from './field_image.js';
import {FieldLabel} from './field_label.js';
import {getFocusManager} from './focus_manager.js';
import {IconType} from './icons/icon_types.js';
import {MutatorIcon} from './icons/mutator_icon.js';
import {WarningIcon} from './icons/warning_icon.js';
import type {Input} from './inputs/input.js';
import {inputTypes} from './inputs/input_types.js';
import type {IBoundedElement} from './interfaces/i_bounded_element.js';
import {IContextMenu} from './interfaces/i_contextmenu.js';
import type {ICopyable} from './interfaces/i_copyable.js';
import {IDeletable} from './interfaces/i_deletable.js';
import type {IDragStrategy, IDraggable} from './interfaces/i_draggable.js';
import type {IFocusableNode} from './interfaces/i_focusable_node.js';
import type {IFocusableTree} from './interfaces/i_focusable_tree.js';
import {IIcon} from './interfaces/i_icon.js';
import * as internalConstants from './internal_constants.js';
import {Msg} from './msg.js';
import * as renderManagement from './render_management.js';
import {RenderedConnection} from './rendered_connection.js';
import type {IPathObject} from './renderers/common/i_path_object.js';
import * as blocks from './serialization/blocks.js';
import type {BlockStyle} from './theme.js';
import type {ToolboxCategory} from './toolbox/category.js';
import * as Tooltip from './tooltip.js';
import {idGenerator} from './utils.js';
import * as aria from './utils/aria.js';
import {Coordinate} from './utils/coordinate.js';
import * as dom from './utils/dom.js';
import {Rect} from './utils/rect.js';
import {Svg} from './utils/svg.js';
import * as svgMath from './utils/svg_math.js';
import {FlyoutItemInfo} from './utils/toolbox.js';
import type {Workspace} from './workspace.js';
import type {WorkspaceSvg} from './workspace_svg.js';
/**
* Class for a block's SVG representation.
* Not normally called directly, workspace.newBlock() is preferred.
*/
export class BlockSvg
extends Block
implements
IBoundedElement,
IContextMenu,
ICopyable<BlockCopyData>,
IDraggable,
IDeletable,
IFocusableNode
{
/**
* Constant for identifying rows that are to be rendered inline.
* Don't collide with Blockly.inputTypes.
*/
static readonly INLINE = -1;
/**
* ID to give the "collapsed warnings" warning. Allows us to remove the
* "collapsed warnings" warning without removing any warnings that belong to
* the block.
*/
static readonly COLLAPSED_WARNING_ID = 'TEMP_COLLAPSED_WARNING_';
override decompose?: (p1: Workspace) => BlockSvg;
// override compose?: ((p1: BlockSvg) => void)|null;
/**
* An optional method which saves a record of blocks connected to
* this block so they can be later restored after this block is
* recoomposed (reconfigured). Typically records the connected
* blocks on properties on blocks in the mutator flyout, so that
* rearranging those component blocks will automatically rearrange
* the corresponding connected blocks on this block after this block
* is recomposed.
*
* To keep the saved connection information up-to-date, MutatorIcon
* arranges for an event listener to call this method any time the
* mutator flyout is open and a change occurs on this block's
* workspace.
*
* @param rootBlock The root block in the mutator flyout.
*/
saveConnections?: (rootBlock: BlockSvg) => void;
customContextMenu?: (
p1: Array<ContextMenuOption | LegacyContextMenuOption>,
) => void;
/**
* Height of this block, not including any statement blocks above or below.
* Height is in workspace units.
*/
height = 0;
/**
* Width of this block, including any connected value blocks.
* Width is in workspace units.
*/
width = 0;
/**
* Width of this block, not including any connected value blocks.
* Width is in workspace units.
*
* @internal
*/
childlessWidth = 0;
/**
* Map from IDs for warnings text to PIDs of functions to apply them.
* Used to be able to maintain multiple warnings.
*/
private warningTextDb = new Map<string, ReturnType<typeof setTimeout>>();
/** Block's mutator icon (if any). */
mutator: MutatorIcon | null = null;
private svgGroup: SVGGElement;
style: BlockStyle;
/** @internal */
pathObject: IPathObject;
/** Is this block a BlockSVG? */
override readonly rendered = true;
private visuallyDisabled = false;
override workspace: WorkspaceSvg;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
override outputConnection!: RenderedConnection;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
override nextConnection!: RenderedConnection;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
override previousConnection!: RenderedConnection;
private translation = '';
/** Whether this block is currently being dragged. */
private dragging = false;
public currentConnectionCandidate: RenderedConnection | null = null;
/**
* The location of the top left of this block (in workspace coordinates)
* relative to either its parent block, or the workspace origin if it has no
* parent.
*
* @internal
*/
relativeCoords = new Coordinate(0, 0);
private dragStrategy: IDragStrategy = new BlockDragStrategy(this);
/**
* @param workspace The block's workspace.
* @param prototypeName Name of the language object containing type-specific
* functions for this block.
* @param opt_id Optional ID. Use this ID if provided, otherwise create a new
* ID.
*/
constructor(workspace: WorkspaceSvg, prototypeName: string, opt_id?: string) {
super(workspace, prototypeName, opt_id);
if (!workspace.rendered) {
throw TypeError('Cannot create a rendered block in a headless workspace');
}
this.workspace = workspace;
this.svgGroup = dom.createSvgElement(Svg.G, {});
if (prototypeName) {
dom.addClass(this.svgGroup, prototypeName);
}
/** A block style object. */
this.style = workspace.getRenderer().getConstants().getBlockStyle(null);
/** The renderer's path object. */
this.pathObject = workspace
.getRenderer()
.makePathObject(this.svgGroup, this.style);
const svgPath = this.pathObject.svgPath;
(svgPath as any).tooltip = this;
Tooltip.bindMouseEvents(svgPath);
// Expose this block's ID on its top-level SVG group.
this.svgGroup.setAttribute('data-id', this.id);
// The page-wide unique ID of this Block used for focusing.
svgPath.id = idGenerator.getNextUniqueId();
svgPath.tabIndex = -1;
this.currentConnectionCandidate = null;
this.doInit_();
this.computeAriaRole();
}
/**
* Updates the ARIA label of this block to reflect its current configuration.
*
* @internal
*/
recomputeAriaLabel() {
if (this.isSimpleReporter(true, true)) return;
aria.setState(
this.getFocusableElement(),
aria.State.LABEL,
!this.isInFlyout
? this.computeAriaLabel()
: this.computeAriaLabelForFlyoutBlock(),
);
}
private computeAriaLabelForFlyoutBlock(): string {
return `${this.computeAriaLabel(true)}, block`;
}
computeAriaLabel(
verbose: boolean = false,
minimal: boolean = false,
currentBlock: this | undefined = undefined,
): string {
const labelComponents = [];
if (!this.workspace.isFlyout && this.getRootBlock() === this) {
labelComponents.push('Begin stack');
}
const parentInput = (
this.previousConnection ?? this.outputConnection
)?.targetConnection?.getParentInput();
if (
parentInput &&
parentInput.type === inputTypes.STATEMENT &&
// The first statement input is redundant with the parent block's label.
parentInput !==
parentInput
.getSourceBlock()
.inputList.find((input) => input.type === inputTypes.STATEMENT)
) {
labelComponents.push(`Begin ${parentInput.getFieldRowLabel()}`);
} else if (
parentInput &&
parentInput.type === inputTypes.VALUE &&
this.getParent()?.statementInputCount
) {
labelComponents.push(`${parentInput.getFieldRowLabel()}`);
}
const {commaSeparatedSummary, inputCount} = buildBlockSummary(
this,
verbose,
currentBlock,
);
labelComponents.push(commaSeparatedSummary);
if (!minimal) {
if (!this.isEnabled()) {
labelComponents.push('disabled');
}
if (this.isCollapsed()) {
labelComponents.push('collapsed');
}
if (this.isShadow()) {
labelComponents.push('replaceable');
}
if (inputCount > 1) {
labelComponents.push('has inputs');
} else if (inputCount === 1) {
labelComponents.push('has input');
}
}
return labelComponents.join(', ');
}
private computeAriaRole() {
if (this.workspace.isFlyout) {
aria.setRole(this.pathObject.svgPath, aria.Role.LISTITEM);
} else {
const roleDescription = this.getAriaRoleDescription();
aria.setState(
this.pathObject.svgPath,
aria.State.ROLEDESCRIPTION,
roleDescription,
);
aria.setRole(this.pathObject.svgPath, aria.Role.FIGURE);
}
}
/**
* Returns the ARIA role description for this block.
*
* Block definitions may override this method via a mixin to customize
* their role description.
*
* @returns The ARIA roledescription for this block.
*/
protected getAriaRoleDescription() {
if (this.outputConnection) {
return 'value block';
} else if (this.statementInputCount) {
return 'container block';
} else {
return 'statement block';
}
}
/**
* Create and initialize the SVG representation of the block.
* May be called more than once.
*/
initSvg() {
if (this.initialized) return;
for (const input of this.inputList) {
input.init();
}
for (const icon of this.getIcons()) {
icon.initView(this.createIconPointerDownListener(icon));
icon.updateEditable();
}
this.applyColour();
this.pathObject.updateMovable(this.isMovable() || this.isInFlyout);
const svg = this.getSvgRoot();
if (svg) {
browserEvents.conditionalBind(svg, 'pointerdown', this, this.onMouseDown);
}
if (!svg.parentNode) {
this.workspace.getCanvas().appendChild(svg);
}
this.initialized = true;
}
/**
* Get the secondary colour of a block.
*
* @returns #RRGGBB string.
*/
getColourSecondary(): string {
return this.style.colourSecondary;
}
/**
* Get the tertiary colour of a block.
*
* @returns #RRGGBB string.
*/
getColourTertiary(): string {
return this.style.colourTertiary;
}
/** Selects this block. Highlights the block visually. */
select() {
this.addSelect();
common.fireSelectedEvent(this);
aria.setState(this.getFocusableElement(), aria.State.SELECTED, true);
}
/** Unselects this block. Unhighlights the block visually. */
unselect() {
this.removeSelect();
common.fireSelectedEvent(null);
aria.setState(this.getFocusableElement(), aria.State.SELECTED, false);
}
/**
* Sets the parent of this block to be a new block or null.
*
* @param newParent New parent block.
* @internal
*/
override setParent(newParent: this | null) {
const oldParent = this.parentBlock_;
if (newParent === oldParent) {
return;
}
dom.startTextWidthCache();
super.setParent(newParent);
dom.stopTextWidthCache();
const svgRoot = this.getSvgRoot();
// Bail early if workspace is clearing, or we aren't rendered.
// We won't need to reattach ourselves anywhere.
if (this.workspace.isClearing || !svgRoot) {
return;
}
const oldXY = this.getRelativeToSurfaceXY();
const focusedNode = getFocusManager().getFocusedNode();
const restoreFocus = this.getSvgRoot().contains(
focusedNode?.getFocusableElement() ?? null,
);
if (newParent) {
(newParent as BlockSvg).getSvgRoot().appendChild(svgRoot);
// appendChild() clears focus state, so re-focus the previously focused
// node in case it was this block and would otherwise lose its focus. Once
// Element.moveBefore() has better browser support, it should be used
// instead.
if (restoreFocus && focusedNode) {
getFocusManager().focusNode(focusedNode);
}
} else if (oldParent) {
// If we are losing a parent, we want to move our DOM element to the
// root of the workspace. Try to insert it before any top-level
// block being dragged, but note that blocks can have the
// blocklyDragging class even if they're not top blocks (especially
// at start and end of a drag).
const draggingBlockElement = this.workspace
.getCanvas()
.querySelector('.blocklyDragging');
const draggingParentElement = draggingBlockElement?.parentElement as
| SVGElement
| null
| undefined;
const canvas = this.workspace.getCanvas();
if (draggingParentElement === canvas) {
canvas.insertBefore(svgRoot, draggingBlockElement);
} else {
canvas.appendChild(svgRoot);
// appendChild() clears focus state, so re-focus the previously focused
// node in case it was this block and would otherwise lose its focus. Once
// Element.moveBefore() has better browser support, it should be used
// instead.
if (restoreFocus && focusedNode) {
getFocusManager().focusNode(focusedNode);
}
}
this.translate(oldXY.x, oldXY.y);
}
this.applyColour();
this.workspace.recomputeAriaTree();
}
/**
* Return the coordinates of the top-left corner of this block relative to the
* drawing surface's origin (0,0), in workspace units.
* If the block is on the workspace, (0, 0) is the origin of the workspace
* coordinate system.
* This does not change with workspace scale.
*
* @returns Object with .x and .y properties in workspace coordinates.
*/
override getRelativeToSurfaceXY(): Coordinate {
const layerManger = this.workspace.getLayerManager();
if (!layerManger) {
throw new Error(
'Cannot calculate position because the workspace has not been appended',
);
}
let x = 0;
let y = 0;
let element: SVGElement = this.getSvgRoot();
if (element) {
do {
// Loop through this block and every parent.
const xy = svgMath.getRelativeXY(element);
x += xy.x;
y += xy.y;
element = element.parentNode as SVGElement;
} while (element && !layerManger.hasLayer(element));
}
return new Coordinate(x, y);
}
/**
* Move a block by a relative offset.
*
* @param dx Horizontal offset in workspace units.
* @param dy Vertical offset in workspace units.
* @param reason Why is this move happening? 'drag', 'bump', 'snap', ...
*/
override moveBy(dx: number, dy: number, reason?: string[]) {
if (this.parentBlock_) {
throw Error('Block has parent');
}
const eventsEnabled = eventUtils.isEnabled();
let event: BlockMove | null = null;
if (eventsEnabled) {
event = new (eventUtils.get(EventType.BLOCK_MOVE)!)(this) as BlockMove;
if (reason) event.setReason(reason);
}
const delta = new Coordinate(dx, dy);
const currLoc = this.getRelativeToSurfaceXY();
const newLoc = Coordinate.sum(currLoc, delta);
this.translate(newLoc.x, newLoc.y);
this.updateComponentLocations(newLoc);
if (eventsEnabled && event) {
event!.recordNew();
eventUtils.fire(event);
}
this.workspace.resizeContents();
}
/**
* Transforms a block by setting the translation on the transform attribute
* of the block's SVG.
*
* @param x The x coordinate of the translation in workspace units.
* @param y The y coordinate of the translation in workspace units.
*/
translate(x: number, y: number) {
this.translation = `translate(${x}, ${y})`;
this.relativeCoords = new Coordinate(x, y);
this.getSvgRoot().setAttribute('transform', this.getTranslation());
}
/**
* Returns the SVG translation of this block.
*
* @internal
*/
getTranslation(): string {
return this.translation;
}
/**
* Move a block to a position.
*
* @param xy The position to move to in workspace units.
* @param reason Why is this move happening? 'drag', 'bump', 'snap', ...
*/
moveTo(xy: Coordinate, reason?: string[]) {
const curXY = this.getRelativeToSurfaceXY();
this.moveBy(xy.x - curXY.x, xy.y - curXY.y, reason);
}
/**
* Move this block during a drag.
* This block must be a top-level block.
*
* @param newLoc The location to translate to, in workspace coordinates.
* @internal
*/
moveDuringDrag(newLoc: Coordinate) {
this.translate(newLoc.x, newLoc.y);
this.getSvgRoot().setAttribute('transform', this.getTranslation());
this.updateComponentLocations(newLoc);
}
/** Snap this block to the nearest grid point. */
snapToGrid() {
if (this.isDeadOrDying()) return;
if (this.getParent()) return;
if (this.isInFlyout) return;
const grid = this.workspace.getGrid();
if (!grid?.shouldSnap()) return;
const currentXY = this.getRelativeToSurfaceXY();
const alignedXY = grid.alignXY(currentXY);
if (alignedXY !== currentXY) {
this.moveTo(alignedXY, ['snap']);
}
}
/**
* Returns the coordinates of a bounding box describing the dimensions of this
* block and any blocks stacked below it.
* Coordinate system: workspace coordinates.
*
* @returns Object with coordinates of the bounding box.
*/
getBoundingRectangle(): Rect {
return this.getBoundingRectangleWithDimensions(this.getHeightWidth());
}
/**
* Returns the coordinates of a bounding box describing the dimensions of this
* block alone.
* Coordinate system: workspace coordinates.
*
* @returns Object with coordinates of the bounding box.
*/
getBoundingRectangleWithoutChildren(): Rect {
return this.getBoundingRectangleWithDimensions({
height: this.height,
width: this.childlessWidth,
});
}
private getBoundingRectangleWithDimensions(blockBounds: {
height: number;
width: number;
}) {
const blockXY = this.getRelativeToSurfaceXY();
let left;
let right;
if (this.RTL) {
left = blockXY.x - blockBounds.width;
right = blockXY.x;
} else {
left = blockXY.x;
right = blockXY.x + blockBounds.width;
}
return new Rect(blockXY.y, blockXY.y + blockBounds.height, left, right);
}
/**
* Notify every input on this block to mark its fields as dirty.
* A dirty field is a field that needs to be re-rendered.
*/
markDirty() {
this.pathObject.constants = this.workspace.getRenderer().getConstants();
for (let i = 0, input; (input = this.inputList[i]); i++) {
input.markDirty();
}
}
/**
* Set whether the block is collapsed or not.
*
* @param collapsed True if collapsed.
*/
override setCollapsed(collapsed: boolean) {
if (this.collapsed_ === collapsed) {
return;
}
super.setCollapsed(collapsed);
this.updateCollapsed();
}
/**
* Traverses child blocks to see if any of them have a warning.
*
* @returns true if any child has a warning, false otherwise.
*/
private childHasWarning(): boolean {
const children = this.getChildren(false);
for (const child of children) {
if (child.getIcon(WarningIcon.TYPE) || child.childHasWarning()) {
return true;
}
}
return false;
}
/**
* Makes sure that when the block is collapsed, it is rendered correctly
* for that state.
*/
private updateCollapsed() {
const collapsed = this.isCollapsed();
const collapsedInputName = constants.COLLAPSED_INPUT_NAME;
const collapsedFieldName = constants.COLLAPSED_FIELD_NAME;
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.name !== collapsedInputName) {
input.setVisible(!collapsed);
}
}
for (const icon of this.getIcons()) {
icon.updateCollapsed();
}
if (!collapsed) {
this.updateDisabled();
this.removeInput(collapsedInputName);
dom.removeClass(this.svgGroup, 'blocklyCollapsed');
this.setWarningText(null, BlockSvg.COLLAPSED_WARNING_ID);
this.recomputeAriaLabel();
return;
}
dom.addClass(this.svgGroup, 'blocklyCollapsed');
if (this.childHasWarning()) {
this.setWarningText(
Msg['COLLAPSED_WARNINGS_WARNING'],
BlockSvg.COLLAPSED_WARNING_ID,
);
}
const text = this.toString(internalConstants.COLLAPSE_CHARS);
const field = this.getField(collapsedFieldName);
if (field) {
field.setValue(text);
return;
}
const input =
this.getInput(collapsedInputName) ||
this.appendDummyInput(collapsedInputName);
input.appendField(new FieldLabel(text), collapsedFieldName);
this.recomputeAriaLabel();
}
/**
* Handle a pointerdown on an SVG block.
*
* @param e Pointer down event.
*/
private onMouseDown(e: PointerEvent) {
if (this.workspace.isReadOnly()) return;
const gesture = this.workspace.getGesture(e);
if (gesture) {
gesture.handleBlockStart(e, this);
}
}
/**
* Load the block's help page in a new window.
*
* @internal
*/
showHelp() {
const url =
typeof this.helpUrl === 'function' ? this.helpUrl() : this.helpUrl;
if (url) {
window.open(url);
}
}
/**
* Generate the context menu for this block.
*
* @returns Context menu options or null if no menu.
*/
protected generateContextMenu(
e: Event,
): Array<ContextMenuOption | LegacyContextMenuOption> | null {
if (this.workspace.isReadOnly() || !this.contextMenu) {
return null;
}
const menuOptions = ContextMenuRegistry.registry.getContextMenuOptions(
{block: this, focusedNode: this},
e,
);
// Allow the block to add or modify menuOptions.
if (this.customContextMenu) {
this.customContextMenu(menuOptions);
}
return menuOptions;
}
/**
* Gets the location in which to show the context menu for this block.
* Use the location of a click if the block was clicked, or a location
* based on the block's fields otherwise.
*/
protected calculateContextMenuLocation(e: Event): Coordinate {
// Open the menu where the user clicked, if they clicked
if (e instanceof PointerEvent) {
return new Coordinate(e.clientX, e.clientY);
}
// Otherwise, calculate a location.
// Get the location of the top-left corner of the block in
// screen coordinates.
const blockCoords = svgMath.wsToScreenCoordinates(
this.workspace,
this.getRelativeToSurfaceXY(),
);
// Prefer a y position below the first field in the block.
const fieldBoundingClientRect = this.inputList
.filter((input) => input.isVisible())
.flatMap((input) => input.fieldRow)
.find((f) => f.isVisible())
?.getSvgRoot()
?.getBoundingClientRect();
const y =
fieldBoundingClientRect && fieldBoundingClientRect.height
? fieldBoundingClientRect.y + fieldBoundingClientRect.height
: blockCoords.y + this.height;
return new Coordinate(
this.RTL ? blockCoords.x - 5 : blockCoords.x + 5,
y + 5,
);
}
/**
* Show the context menu for this block.
*
* @param e Mouse event.
* @internal
*/
showContextMenu(e: Event) {
const menuOptions = this.generateContextMenu(e);
const location = this.calculateContextMenuLocation(e);
if (menuOptions && menuOptions.length) {
ContextMenu.show(e, menuOptions, this.RTL, this.workspace, location);
ContextMenu.setCurrentBlock(this);
}
}
/**
* Updates the locations of any parts of the block that need to know where
* they are (e.g. connections, icons).
*
* @param blockOrigin The top-left of this block in workspace coordinates.
* @internal
*/
updateComponentLocations(blockOrigin: Coordinate) {
if (!this.dragging) this.updateConnectionLocations(blockOrigin);
this.updateIconLocations(blockOrigin);
this.updateFieldLocations(blockOrigin);
for (const child of this.getChildren(false)) {
child.updateComponentLocations(
Coordinate.sum(blockOrigin, child.relativeCoords),
);
}
}
private updateConnectionLocations(blockOrigin: Coordinate) {
for (const conn of this.getConnections_(false)) {
conn.moveToOffset(blockOrigin);
}
}
private updateIconLocations(blockOrigin: Coordinate) {
for (const icon of this.getIcons()) {
icon.onLocationChange(blockOrigin);
}
}
private updateFieldLocations(blockOrigin: Coordinate) {
for (const input of this.inputList) {
for (const field of input.fieldRow) {
field.onLocationChange(blockOrigin);
}
}
}
/**
* Add a CSS class to the SVG group of this block.
*
* @param className
*/
addClass(className: string) {
dom.addClass(this.svgGroup, className);
}
/**
* Remove a CSS class from the SVG group of this block.
*
* @param className
*/
removeClass(className: string) {
dom.removeClass(this.svgGroup, className);
}
/**
* Recursively adds or removes the dragging class to this node and its
* children.
*
* @param adding True if adding, false if removing.
* @internal
*/
setDragging(adding: boolean) {
this.dragging = adding;
if (adding) {
this.translation = '';
common.draggingConnections.push(...this.getConnections_(true));
this.addClass('blocklyDragging');
} else {
common.draggingConnections.length = 0;
this.removeClass('blocklyDragging');
}
// Recurse through all blocks attached under this one.
for (let i = 0; i < this.childBlocks_.length; i++) {
(this.childBlocks_[i] as BlockSvg).setDragging(adding);
}
}
/**
* Set whether this block is movable or not.
*
* @param movable True if movable.
*/
override setMovable(movable: boolean) {
super.setMovable(movable);
this.pathObject.updateMovable(movable);
}
/**
* Set whether this block is editable or not.
*
* @param editable True if editable.
*/
override setEditable(editable: boolean) {
super.setEditable(editable);
if (editable) {
dom.removeClass(this.svgGroup, 'blocklyNotEditable');
} else {
dom.addClass(this.svgGroup, 'blocklyNotEditable');
}
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].updateEditable();
}
}
/**
* Sets whether this block is a shadow block or not.
* This method is internal and should not be called by users of Blockly. To
* create shadow blocks programmatically call connection.setShadowState
*
* @param shadow True if a shadow.
* @internal
*/
override setShadow(shadow: boolean) {
super.setShadow(shadow);
this.applyColour();
}
/**
* Set whether this block is an insertion marker block or not.
* Once set this cannot be unset.
*
* @param insertionMarker True if an insertion marker.
* @internal
*/
override setInsertionMarker(insertionMarker: boolean) {
if (this.isInsertionMarker_ === insertionMarker) {
return; // No change.
}
this.isInsertionMarker_ = insertionMarker;
if (this.isInsertionMarker_) {
this.setColour(
this.workspace.getRenderer().getConstants().INSERTION_MARKER_COLOUR,
);
this.pathObject.updateInsertionMarker(true);
}
}
/**
* Return the root node of the SVG or null if none exists.
*
* @returns The root SVG node (probably a group).
*/
getSvgRoot(): SVGGElement {
return this.svgGroup;
}
/**
* Dispose of this block.
*
* @param healStack If true, then try to heal any gap by connecting the next
* statement with the previous statement. Otherwise, dispose of all
* children of this block.
* @param animate If true, show a disposal animation and sound.
*/
override dispose(healStack?: boolean, animate?: boolean) {
this.disposing = true;
Tooltip.dispose();
ContextMenu.hide();
// If this block (or a descendant) was focused, focus its parent or
// workspace instead.
const focusManager = getFocusManager();
if (
this.getSvgRoot().contains(
focusManager.getFocusedNode()?.getFocusableElement() ?? null,
)
) {
let parent: BlockSvg | undefined | null = this.getParent();
if (!parent) {
// In some cases, blocks are disconnected from their parents before
// being deleted. Attempt to infer if there was a parent by checking
// for a connection within a radius of 0. Even if this wasn't a parent,
// it must be adjacent to this block and so is as good an option as any
// to focus after deleting.
const connection = this.outputConnection ?? this.previousConnection;
if (connection) {
const targetConnection = connection.closest(
0,
new Coordinate(0, 0),
).connection;
parent = targetConnection?.getSourceBlock();
}
}
if (parent) {
focusManager.focusNode(parent);
} else {
setTimeout(() => focusManager.focusTree(this.workspace), 0);
}
}
if (animate) {
this.unplug(healStack);
blockAnimations.disposeUiEffect(this);
}
super.dispose(!!healStack);
dom.removeNode(this.svgGroup);
}
/**
* Disposes of this block without doing things required by the top block.
* E.g. does trigger UI effects, remove nodes, etc.
*/
override disposeInternal() {
this.disposing = true;
super.disposeInternal();
if (getFocusManager().getFocusedNode() === this) {
this.workspace.cancelCurrentGesture();
}
[...this.warningTextDb.values()].forEach((n) => clearTimeout(n));
this.warningTextDb.clear();
this.getIcons().forEach((i) => i.dispose());
}
/**
* Delete a block and hide chaff when doing so. The block will not be deleted
* if it's in a flyout. This is called from the context menu and keyboard
* shortcuts as the full delete action. If you are disposing of a block from
* the workspace and don't need to perform flyout checks, handle event
* grouping, or hide chaff, then use `block.dispose()` directly.
*/
checkAndDelete() {
if (this.workspace.isFlyout) {
return;
}
eventUtils.setGroup(true);
this.workspace.hideChaff();
if (this.outputConnection) {
// Do not attempt to heal rows
// (https://github.com/google/blockly/issues/4832)
this.dispose(false, true);
} else {
this.dispose(/* heal */ true, true);
}
eventUtils.setGroup(false);
}
/**
* Encode a block for copying.
*
* @param addNextBlocks If true, copy subsequent blocks attached to this one
* as well.
*
* @returns Copy metadata, or null if the block is an insertion marker.
*/
toCopyData(addNextBlocks = false): BlockCopyData | null {
if (this.isInsertionMarker_) {
return null;
}
return {
paster: BlockPaster.TYPE,
blockState: blocks.save(this, {
addCoordinates: true,
addNextBlocks,
saveIds: false,
}) as blocks.State,
typeCounts: common.getBlockTypeCounts(this, true),
};
}
/**
* Updates the colour of the block to match the block's state.
*
* @internal
*/
applyColour() {
this.pathObject.applyColour?.(this);
const icons = this.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].applyColour();
}
for (const field of this.getFields()) {
field.applyColour();
}
}
/**
* Updates the colour of the block (and children) to match the current
* disabled state.
*
* @internal
*/
updateDisabled() {
const disabled = !this.isEnabled() || this.getInheritedDisabled();
if (this.visuallyDisabled === disabled) {
this.getNextBlock()?.updateDisabled();
return;
}
this.applyColour();
this.visuallyDisabled = disabled;
for (const child of this.getChildren(false)) {
child.updateDisabled();
}
this.recomputeAriaLabel();
}
/**
* Set this block's warning text.
*
* @param text The text, or null to delete.
* @param id An optional ID for the warning text to be able to maintain
* multiple warnings.
*/
override setWarningText(text: string | null, id: string = '') {
if (!id) {
// Kill all previous pending processes, this edit supersedes them all.
for (const timeout of this.warningTextDb.values()) {
clearTimeout(timeout);
}
this.warningTextDb.clear();
} else if (this.warningTextDb.has(id)) {
// Only queue up the latest change. Kill any earlier pending process.
clearTimeout(this.warningTextDb.get(id)!);
this.warningTextDb.delete(id);
}
if (this.workspace.isDragging()) {
// Don't change the warning text during a drag.
// Wait until the drag finishes.
this.warningTextDb.set(
id,
setTimeout(() => {
if (!this.isDeadOrDying()) {
this.warningTextDb.delete(id);
this.setWarningText(text, id);
}
}, 100),
);
return;
}
if (this.isInFlyout) {
text = null;
}
const icon = this.getIcon(WarningIcon.TYPE) as WarningIcon | undefined;
if (text) {
// Bubble up to add a warning on top-most collapsed block.
// TODO(#6020): This warning is never removed.
let parent = this.getSurroundParent();
let collapsedParent = null;
while (parent) {
if (parent.isCollapsed()) {
collapsedParent = parent;
}
parent = parent.getSurroundParent();
}
if (collapsedParent) {
collapsedParent.setWarningText(
Msg['COLLAPSED_WARNINGS_WARNING'],
BlockSvg.COLLAPSED_WARNING_ID,
);
}
if (icon) {
(icon as WarningIcon).addMessage(text, id);
} else {
this.addIcon(new WarningIcon(this).addMessage(text, id));
}
} else if (icon) {
// Dispose all warnings if no ID is given.
if (!id) {
this.removeIcon(WarningIcon.TYPE);
} else {
// Remove just this warning id's message.
icon.addMessage('', id);
// Then remove the entire icon if there is no longer any text.
if (!icon.getText()) this.removeIcon(WarningIcon.TYPE);
}
}
}
/**
* Give this block a mutator dialog.
*
* @param mutator A mutator dialog instance or null to remove.
*/
override setMutator(mutator: MutatorIcon | null) {
this.removeIcon(MutatorIcon.TYPE);
if (mutator) this.addIcon(mutator);
}
override addIcon<T extends IIcon>(icon: T): T {
super.addIcon(icon);
if (icon instanceof MutatorIcon) this.mutator = icon;
icon.initView(this.createIconPointerDownListener(icon));
icon.applyColour();
icon.updateEditable();
this.queueRender();
return icon;
}
/**
* Creates a pointer down event listener for the icon to append to its
* root svg.
*/
private createIconPointerDownListener(icon: IIcon) {
return (e: PointerEvent) => {
if (this.isDeadOrDying()) return;
const gesture = this.workspace.getGesture(e);
if (gesture) {
gesture.setStartIcon(icon);
}
};
}
override removeIcon(type: IconType<IIcon>): boolean {
const removed = super.removeIcon(type);
if (type.equals(MutatorIcon.TYPE)) this.mutator = null;
this.queueRender();
return removed;
}
/**
* Add or remove a reason why the block might be disabled. If a block has
* any reasons to be disabled, then the block itself will be considered
* disabled. A block could be disabled for multiple independent reasons
* simultaneously, such as when the user manually disables it, or the block
* is invalid.
*
* @param disabled If true, then the block should be considered disabled for
* at least the provided reason, otherwise the block is no longer disabled
* for that reason.
* @param reason A language-neutral identifier for a reason why the block
* could be disabled. Call this method again with the same identifier to
* update whether the block is currently disabled for this reason.
*/
override setDisabledReason(disabled: boolean, reason: string): void {
const wasEnabled = this.isEnabled();
super.setDisabledReason(disabled, reason);
if (this.isEnabled() !== wasEnabled && !this.getInheritedDisabled()) {
this.updateDisabled();
}
}
/**
* Add blocklyNotDeletable class when block is not deletable
* Or remove class when block is deletable
*/
override setDeletable(deletable: boolean) {
super.setDeletable(deletable);
if (deletable) {
dom.removeClass(this.svgGroup, 'blocklyNotDeletable');
} else {
dom.addClass(this.svgGroup, 'blocklyNotDeletable');
}
}
/**
* Set whether the block is highlighted or not. Block highlighting is
* often used to visually mark blocks currently being executed.
*
* @param highlighted True if highlighted.
*/
setHighlighted(highlighted: boolean) {
this.pathObject.updateHighlighted(highlighted);
}
/**
* Adds the visual "select" effect to the block, but does not actually select
* it or fire an event.
*
* @see BlockSvg#select
*/
addSelect() {
this.pathObject.updateSelected(true);
}
/**
* Removes the visual "select" effect from the block, but does not actually
* unselect it or fire an event.
*
* @see BlockSvg#unselect
*/
removeSelect() {
this.pathObject.updateSelected(false);
}
/**
* Update the cursor over this block by adding or removing a class.
*
* @param enable True if the delete cursor should be shown, false otherwise.
* @internal
*/
setDeleteStyle(enable: boolean) {
this.pathObject.updateDraggingDelete(enable);
}
// Overrides of functions on Blockly.Block that take into account whether the
// block has been rendered.
/**
* Get the colour of a block.
*
* @returns #RRGGBB string.
*/
override getColour(): string {
return this.style.colourPrimary;
}
/**
* Change the colour of a block.
*
* @param colour HSV hue value, or #RRGGBB string.
*/
override setColour(colour: number | string) {
super.setColour(colour);
const styleObj = this.workspace
.getRenderer()
.getConstants()
.getBlockStyleForColour(this.colour_);
this.pathObject.setStyle?.(styleObj.style);
this.style = styleObj.style;
this.styleName_ = styleObj.name;
this.applyColour();
}
/**
* Set the style and colour values of a block.
*
* @param blockStyleName Name of the block style.
* @throws {Error} if the block style does not exist.
*/
override setStyle(blockStyleName: string) {
const blockStyle = this.workspace
.getRenderer()
.getConstants()
.getBlockStyle(blockStyleName);
if (this.styleName_) {
dom.removeClass(this.svgGroup, this.styleName_);
}
if (blockStyle) {
this.hat = blockStyle.hat;
this.pathObject.setStyle?.(blockStyle);
// Set colour to match Block.
this.colour_ = blockStyle.colourPrimary;
this.style = blockStyle;
this.applyColour();
dom.addClass(this.svgGroup, blockStyleName);
this.styleName_ = blockStyleName;
} else {
throw Error('Invalid style name: ' + blockStyleName);
}
}
/**
* Returns the BlockStyle object used to style this block.
*
* @returns This block's style object.
*/
getStyle(): BlockStyle {
return this.style;
}
/**
* Move this block to the front of the visible workspace.
* <g> tags do not respect z-index so SVG renders them in the
* order that they are in the DOM. By placing this block first within the
* block group's <g>, it will render on top of any other blocks.
* Use sparingly, this method is expensive because it reorders the DOM
* nodes.
*
* @param blockOnly True to only move this block to the front without
* adjusting its parents.
*/
bringToFront(blockOnly = false) {
const previouslyFocused = getFocusManager().getFocusedNode();
/* eslint-disable-next-line @typescript-eslint/no-this-alias */
let block: this | null = this;
if (block.isDeadOrDying()) {
return;
}
do {
const root = block.getSvgRoot();
const parent = root.parentNode;
const childNodes = parent!.childNodes;
// Avoid moving the block if it's already at the bottom.
if (childNodes[childNodes.length - 1] !== root) {
parent!.appendChild(root);
}
if (blockOnly) break;
block = block.getParent();
} while (block);
if (previouslyFocused) {
// Bringing a block to the front of the stack doesn't fundamentally change
// the logical structure of the page, but it does change element ordering
// which can take automatically take away focus from a node. Ensure focus
// is restored to avoid a discontinuity.
getFocusManager().focusNode(previouslyFocused);
}
}
/**
* Set whether this block can chain onto the bottom of another block.
*
* @param newBoolean True if there can be a previous statement.
* @param opt_check Statement type or list of statement types. Null/undefined
* if any type could be connected.
*/
override setPreviousStatement(
newBoolean: boolean,
opt_check?: string | string[] | null,
) {
super.setPreviousStatement(newBoolean, opt_check);
this.queueRender();
}
/**
* Set whether another block can chain onto the bottom of this block.
*
* @param newBoolean True if there can be a next statement.
* @param opt_check Statement type or list of statement types. Null/undefined
* if any type could be connected.
*/
override setNextStatement(
newBoolean: boolean,
opt_check?: string | string[] | null,
) {
super.setNextStatement(newBoolean, opt_check);
this.queueRender();
}
/**
* Set whether this block returns a value.
*
* @param newBoolean True if there is an output.
* @param opt_check Returned type or list of returned types. Null or
* undefined if any type could be returned (e.g. variable get).
*/
override setOutput(
newBoolean: boolean,
opt_check?: string | string[] | null,
) {
super.setOutput(newBoolean, opt_check);
this.queueRender();
}
/**
* Set whether value inputs are arranged horizontally or vertically.
*
* @param newBoolean True if inputs are horizontal.
*/
override setInputsInline(newBoolean: boolean) {
super.setInputsInline(newBoolean);
this.queueRender();
}
/**
* Remove an input from this block.
*
* @param name The name of the input.
* @param opt_quiet True to prevent error if input is not present.
* @returns True if operation succeeds, false if input is not present and
* opt_quiet is true
* @throws {Error} if the input is not present and opt_quiet is not true.
*/
override removeInput(name: string, opt_quiet?: boolean): boolean {
const removed = super.removeInput(name, opt_quiet);
this.queueRender();
return removed;
}
/**
* Move a numbered input to a different location on this block.
*
* @param inputIndex Index of the input to move.
* @param refIndex Index of input that should be after the moved input.
*/
override moveNumberedInputBefore(inputIndex: number, refIndex: number) {
super.moveNumberedInputBefore(inputIndex, refIndex);
this.queueRender();
}
/** @override */
override appendInput(input: Input): Input {
super.appendInput(input);
this.queueRender();
return input;
}
/**
* Sets whether this block's connections are tracked in the database or not.
*
* Used by the deserializer to be more efficient. Setting a connection's
* tracked_ value to false keeps it from adding itself to the db when it
* gets its first moveTo call, saving expensive ops for later.
*
* @param track If true, start tracking. If false, stop tracking.
* @internal
*/
setConnectionTracking(track: boolean) {
if (this.previousConnection) {
this.previousConnection.setTracking(track);
}
if (this.outputConnection) {
this.outputConnection.setTracking(track);
}
if (this.nextConnection) {
this.nextConnection.setTracking(track);
const child = this.nextConnection.targetBlock();
if (child) {
child.setConnectionTracking(track);
}
}
if (this.collapsed_) {
// When track is true, we don't want to start tracking collapsed
// connections. When track is false, we're already not tracking
// collapsed connections, so no need to update.
return;
}
for (let i = 0; i < this.inputList.length; i++) {
const conn = this.inputList[i].connection as RenderedConnection;
if (conn) {
conn.setTracking(track);
// Pass tracking on down the chain.
const block = conn.targetBlock();
if (block) {
block.setConnectionTracking(track);
}
}
}
}
/**
* Returns connections originating from this block.
*
* @param all If true, return all connections even hidden ones.
* Otherwise, for a collapsed block don't return inputs connections.
* @returns Array of connections.
* @internal
*/
override getConnections_(all: boolean): RenderedConnection[] {
const myConnections = [];
if (this.outputConnection) {
myConnections.push(this.outputConnection);
}
if (this.previousConnection) {
myConnections.push(this.previousConnection);
}
if (this.nextConnection) {
myConnections.push(this.nextConnection);
}
if (all || !this.collapsed_) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.connection) {
myConnections.push(input.connection as RenderedConnection);
}
}
}
return myConnections;
}
/**
* Walks down a stack of blocks and finds the last next connection on the
* stack.
*
* @param ignoreShadows If true,the last connection on a non-shadow block will
* be returned. If false, this will follow shadows to find the last
* connection.
* @returns The last next connection on the stack, or null.
* @internal
*/
override lastConnectionInStack(
ignoreShadows: boolean,
): RenderedConnection | null {
return super.lastConnectionInStack(ignoreShadows) as RenderedConnection;
}
/**
* Find the connection on this block that corresponds to the given connection
* on the other block.
* Used to match connections between a block and its insertion marker.
*
* @param otherBlock The other block to match against.
* @param conn The other connection to match.
* @returns The matching connection on this block, or null.
* @internal
*/
override getMatchingConnection(
otherBlock: Block,
conn: Connection,
): RenderedConnection | null {
return super.getMatchingConnection(otherBlock, conn) as RenderedConnection;
}
/**
* Create a connection of the specified type.
*
* @param type The type of the connection to create.
* @returns A new connection of the specified type.
* @internal
*/
override makeConnection_(type: ConnectionType): RenderedConnection {
return new RenderedConnection(this, type);
}
/**
* Return the next statement block directly connected to this block.
*
* @returns The next statement block or null.
*/
override getNextBlock(): BlockSvg | null {
return super.getNextBlock() as BlockSvg;
}
/**
* Returns the block connected to the previous connection.
*
* @returns The previous statement block or null.
*/
override getPreviousBlock(): BlockSvg | null {
return super.getPreviousBlock() as BlockSvg;
}
/**
* Bumps unconnected blocks out of alignment.
*
* Two blocks which aren't actually connected should not coincidentally line
* up on screen, because that creates confusion for end-users.
*/
override bumpNeighbours() {
const root = this.getRootBlock();
if (
this.isDeadOrDying() ||
this.workspace.isDragging() ||
root.isInFlyout
) {
return;
}
function neighbourIsInStack(neighbour: RenderedConnection) {
return neighbour.getSourceBlock().getRootBlock() === root;
}
for (const conn of this.getConnections_(false)) {
if (conn.isSuperior()) {
// Recurse down the block stack.
conn.targetBlock()?.bumpNeighbours();
}
for (const neighbour of conn.neighbours(config.snapRadius)) {
if (neighbourIsInStack(neighbour)) continue;
if (conn.isConnected() && neighbour.isConnected()) continue;
if (conn.isSuperior()) {
neighbour.bumpAwayFrom(conn, /* initiatedByThis = */ false);
} else {
conn.bumpAwayFrom(neighbour, /* initiatedByThis = */ true);
}
}
}
}
/**
* Snap to grid, and then bump neighbouring blocks away at the end of the next
* render.
*/
scheduleSnapAndBump() {
this.snapToGrid();
this.bumpNeighbours();
}
/**
* Position a block so that it doesn't move the target block when connected.
* The block to position is usually either the first block in a dragged stack
* or an insertion marker.
*
* @param sourceConnection The connection on the moving block's stack.
* @param originalOffsetToTarget The connection original offset to the target connection
* @param originalOffsetInBlock The connection original offset in its block
* @internal
*/
positionNearConnection(
sourceConnection: RenderedConnection,
originalOffsetToTarget: {x: number; y: number},
originalOffsetInBlock: Coordinate,
) {
// We only need to position the new block if it's before the existing one,
// otherwise its position is set by the previous block.
if (
sourceConnection.type === ConnectionType.NEXT_STATEMENT ||
sourceConnection.type === ConnectionType.INPUT_VALUE
) {
// First move the block to match the orginal target connection position
let dx = originalOffsetToTarget.x;
let dy = originalOffsetToTarget.y;
// Then adjust its position according to the connection resize
dx += originalOffsetInBlock.x - sourceConnection.getOffsetInBlock().x;
dy += originalOffsetInBlock.y - sourceConnection.getOffsetInBlock().y;
this.moveBy(dx, dy);
}
}
/**
* Find all the blocks that are directly nested inside this one.
* Includes value and statement inputs, as well as any following statement.
* Excludes any connection on an output tab or any preceding statement.
* Blocks are optionally sorted by position; top to bottom.
*
* @param ordered Sort the list if true.
* @returns Array of blocks.
*/
override getChildren(ordered: boolean): BlockSvg[] {
return super.getChildren(ordered) as BlockSvg[];
}
/**
* Triggers a rerender after a delay to allow for batching.
*
* @returns A promise that resolves after the currently queued renders have
* been completed. Used for triggering other behavior that relies on
* updated size/position location for the block.
* @internal
*/
queueRender(): Promise<void> {
return renderManagement.queueRender(this);
}
/**
* Immediately lays out and reflows a block based on its contents and
* settings.
*/
render() {
this.queueRender();
renderManagement.triggerQueuedRenders();
}
/**
* Renders this block in a way that's compatible with the more efficient
* render management system.
*
* @internal
*/
renderEfficiently() {
dom.startTextWidthCache();
if (this.isCollapsed()) {
this.updateCollapsed();
}
if (!this.isEnabled()) {
this.updateDisabled();
}
this.workspace.getRenderer().render(this);
this.tightenChildrenEfficiently();
dom.stopTextWidthCache();
}
/**
* Tightens all children of this block so they are snuggly rendered against
* their parent connections.
*
* Does not update connection locations, so that they can be updated more
* efficiently by the render management system.
*
* @internal
*/
tightenChildrenEfficiently() {
for (const input of this.inputList) {
const conn = input.connection as RenderedConnection;
if (conn) conn.tightenEfficiently();
}
if (this.nextConnection) this.nextConnection.tightenEfficiently();
}
/**
* Returns a bounding box describing the dimensions of this block
* and any blocks stacked below it.
*
* @returns Object with height and width properties in workspace units.
* @internal
*/
getHeightWidth(): {height: number; width: number} {
let height = this.height;
let width = this.width;
// Recursively add size of subsequent blocks.
const nextBlock = this.getNextBlock();
if (nextBlock) {
const nextHeightWidth = nextBlock.getHeightWidth();
const tabHeight = this.workspace
.getRenderer()
.getConstants().NOTCH_HEIGHT;
height += nextHeightWidth.height - tabHeight;
width = Math.max(width, nextHeightWidth.width);
}
return {height, width};
}
/**
* Visual effect to show that if the dragging block is dropped, this block
* will be replaced. If a shadow block, it will disappear. Otherwise it will
* bump.
*
* @param add True if highlighting should be added.
* @internal
*/
fadeForReplacement(add: boolean) {
// TODO (7204): Remove these internal methods.
(this.pathObject as AnyDuringMigration).updateReplacementFade(add);
}
/**
* Visual effect to show that if the dragging block is dropped it will connect
* to this input.
*
* @param conn The connection on the input to highlight.
* @param add True if highlighting should be added.
* @internal
*/
highlightShapeForInput(conn: RenderedConnection, add: boolean) {
// TODO (7204): Remove these internal methods.
(this.pathObject as AnyDuringMigration).updateShapeForInputHighlight(
conn,
add,
);
}
/**
* Returns the drag strategy currently in use by this block.
*
* @internal
* @returns This block's drag strategy.
*/
getDragStrategy(): IDragStrategy {
return this.dragStrategy;
}
/** Sets the drag strategy for this block. */
setDragStrategy(dragStrategy: IDragStrategy) {
this.dragStrategy = dragStrategy;
}
/** Returns whether this block is copyable or not. */
isCopyable(): boolean {
return this.isOwnDeletable() && this.isOwnMovable();
}
/** Returns whether this block is movable or not. */
override isMovable(): boolean {
return this.dragStrategy.isMovable();
}
/** Starts a drag on the block. */
startDrag(e?: PointerEvent): void {
const location = this.getRelativeToSurfaceXY();
this.dragStrategy.startDrag(e);
const dragStrategy = this.dragStrategy as BlockDragStrategy;
const candidate = dragStrategy.connectionCandidate?.neighbour ?? null;
this.currentConnectionCandidate = candidate;
this.announceDynamicAriaState(true, false, location);
}
/** Drags the block to the given location. */
drag(newLoc: Coordinate, e?: PointerEvent): void {
const prevLocation = this.getRelativeToSurfaceXY();
this.dragStrategy.drag(newLoc, e);
const dragStrategy = this.dragStrategy as BlockDragStrategy;
const candidate = dragStrategy.connectionCandidate?.neighbour ?? null;
this.currentConnectionCandidate = candidate;
this.announceDynamicAriaState(true, false, prevLocation, newLoc);
}
/** Ends the drag on the block. */
endDrag(e?: PointerEvent): void {
const location = this.getRelativeToSurfaceXY();
this.dragStrategy.endDrag(e);
this.currentConnectionCandidate = null;
this.announceDynamicAriaState(false, false, location);
}
/** Moves the block back to where it was at the start of a drag. */
revertDrag(): void {
const location = this.getRelativeToSurfaceXY();
this.dragStrategy.revertDrag();
this.announceDynamicAriaState(false, true, location);
}
/**
* Returns a representation of this block that can be displayed in a flyout.
*/
toFlyoutInfo(): FlyoutItemInfo[] {
const json: FlyoutItemInfo = {
kind: 'BLOCK',
...blocks.save(this),
};
const toRemove = new Set(['id', 'height', 'width', 'pinned', 'enabled']);
// Traverse the JSON recursively.
const traverseJson = function (json: {[key: string]: unknown}) {
for (const key in json) {
if (toRemove.has(key)) {
delete json[key];
} else if (typeof json[key] === 'object') {
traverseJson(json[key] as {[key: string]: unknown});
}
}
};
traverseJson(json as unknown as {[key: string]: unknown});
return [json];
}
override jsonInit(json: AnyDuringMigration): void {
super.jsonInit(json);
if (json['classes']) {
this.addClass(
Array.isArray(json['classes'])
? json['classes'].join(' ')
: json['classes'],
);
}
}
/** See IFocusableNode.getFocusableElement. */
getFocusableElement(): HTMLElement | SVGElement {
const singletonField = this.getSingletonFullBlockField(true, true);
return singletonField?.getFocusableElement() ?? this.pathObject.svgPath;
}
/** See IFocusableNode.getFocusableTree. */
getFocusableTree(): IFocusableTree {
return this.workspace;
}
/** See IFocusableNode.onNodeFocus. */
onNodeFocus(): void {
this.recomputeAriaLabel();
this.select();
this.workspace.scrollBoundsIntoView(
this.getBoundingRectangleWithoutChildren(),
);
}
/** See IFocusableNode.onNodeBlur. */
onNodeBlur(): void {
this.unselect();
}
/** See IFocusableNode.canBeFocused. */
canBeFocused(): boolean {
return true;
}
/**
* Returns how deeply nested this block is in parent C-shaped blocks.
*
* @internal
* @returns The nesting level of this block, starting at 0 for root blocks.
*/
getNestingLevel(): number {
// Don't consider value blocks to be nested.
if (this.outputConnection) {
return this.getParent()?.getNestingLevel() ?? 0;
}
const surroundParent = this.getSurroundParent();
return surroundParent ? surroundParent.getNestingLevel() + 1 : 0;
}
/**
* Announces the current dynamic state of the specified block, if any.
*
* An example of dynamic state is whether the block is currently being moved,
* and in what way. These states aren't represented through ARIA directly, so
* they need to be determined and announced using an ARIA live region
* (see aria.announceDynamicAriaState).
*
* @param isMoving Whether the specified block is currently being moved.
* @param isCanceled Whether the previous movement operation has been canceled.
* @param prevLoc Either the current location of the block, or its previous
* location if it's been moved (and a newLoc is provided).
* @param newLoc The new location the block is moving to (if unconstrained).
*/
private announceDynamicAriaState(
isMoving: boolean,
isCanceled: boolean,
prevLoc: Coordinate,
newLoc?: Coordinate,
) {
if (isCanceled) {
aria.announceDynamicAriaState('Canceled movement');
return;
}
if (!isMoving) return;
if (this.currentConnectionCandidate) {
// TODO: Figure out general detachment.
// TODO: Figure out how to deal with output connections.
const surroundParent = this.currentConnectionCandidate.sourceBlock_;
const announcementContext = [];
announcementContext.push('Moving'); // TODO: Specialize for inserting?
// NB: Old code here doesn't seem to handle parents correctly.
if (this.currentConnectionCandidate.type === ConnectionType.INPUT_VALUE) {
announcementContext.push('to', 'input');
} else {
announcementContext.push('to', 'child');
}
if (surroundParent) {
announcementContext.push('of', surroundParent.computeAriaLabel());
}
// If the block is currently being moved, announce the new block label so that the user understands where it is now.
// TODO: Figure out how much recomputeAriaTreeItemDetailsRecursively needs to anticipate position if it won't be reannounced, and how much of that context should be included in the liveannouncement.
aria.announceDynamicAriaState(announcementContext.join(' '));
} else if (newLoc) {
// The block is being freely dragged.
const direction = this.diff(prevLoc, newLoc);
if (direction === CoordinateShift.MOVE_NORTH) {
aria.announceDynamicAriaState('Moved block up.');
} else if (direction === CoordinateShift.MOVE_EAST) {
aria.announceDynamicAriaState('Moved block right.');
} else if (direction === CoordinateShift.MOVE_SOUTH) {
aria.announceDynamicAriaState('Moved block down.');
} else if (direction === CoordinateShift.MOVE_WEST) {
aria.announceDynamicAriaState('Moved block left.');
} else if (direction === CoordinateShift.MOVE_NORTHEAST) {
aria.announceDynamicAriaState('Moved block up and right.');
} else if (direction === CoordinateShift.MOVE_SOUTHEAST) {
aria.announceDynamicAriaState('Moved block down and right.');
} else if (direction === CoordinateShift.MOVE_SOUTHWEST) {
aria.announceDynamicAriaState('Moved block down and left.');
} else if (direction === CoordinateShift.MOVE_NORTHWEST) {
aria.announceDynamicAriaState('Moved block up and left.');
}
// Else don't announce anything because the block didn't move.
}
}
private diff(fromCoord: Coordinate, toCoord: Coordinate): CoordinateShift {
const xDiff = this.diffAxis(fromCoord.x, toCoord.x);
const yDiff = this.diffAxis(fromCoord.y, toCoord.y);
if (xDiff === AxisShift.SAME && yDiff == AxisShift.SAME) {
return CoordinateShift.STAY_STILL;
}
if (xDiff === AxisShift.SAME) {
// Move vertically.
if (yDiff === AxisShift.SMALLER) {
return CoordinateShift.MOVE_NORTH;
} else {
return CoordinateShift.MOVE_SOUTH;
}
} else if (yDiff === AxisShift.SAME) {
// Move horizontally.
if (xDiff === AxisShift.SMALLER) {
return CoordinateShift.MOVE_WEST;
} else {
return CoordinateShift.MOVE_EAST;
}
} else {
// Move diagonally.
if (xDiff === AxisShift.SMALLER) {
// Move left.
if (yDiff === AxisShift.SMALLER) {
return CoordinateShift.MOVE_NORTHWEST;
} else {
return CoordinateShift.MOVE_SOUTHWEST;
}
} else {
// Move right.
if (yDiff === AxisShift.SMALLER) {
return CoordinateShift.MOVE_NORTHEAST;
} else {
return CoordinateShift.MOVE_SOUTHEAST;
}
}
}
}
private diffAxis(fromX: number, toX: number): AxisShift {
if (this.isEqual(fromX, toX)) {
return AxisShift.SAME;
} else if (toX > fromX) {
return AxisShift.LARGER;
} else {
return AxisShift.SMALLER;
}
}
private isEqual(x: number, y: number): boolean {
return Math.abs(x - y) < 1e-10;
}
}
enum CoordinateShift {
MOVE_NORTH,
MOVE_EAST,
MOVE_SOUTH,
MOVE_WEST,
MOVE_NORTHEAST,
MOVE_SOUTHEAST,
MOVE_SOUTHWEST,
MOVE_NORTHWEST,
STAY_STILL,
}
enum AxisShift {
SMALLER,
SAME,
LARGER,
}
interface BlockSummary {
blockSummary: string;
commaSeparatedSummary: string;
inputCount: number;
}
function buildBlockSummary(
block: BlockSvg,
verbose: boolean,
currentBlock?: BlockSvg,
): BlockSummary {
let inputCount = 0;
// Produce structured segments
// For example, the block:
// "create list with item foo repeated 5 times"
// becomes:
// LABEL("create list with item"),
// INPUT("foo"),
// LABEL("repeated")
// INPUT("5"),
// LABEL("times")
type SummarySegment =
| {kind: 'label'; text: string}
| {kind: 'input'; text: string};
function recursiveInputSummary(
block: BlockSvg,
isNestedInput: boolean = false,
): SummarySegment[] {
return block.inputList.flatMap((input) => {
const fields: SummarySegment[] = input.fieldRow
.filter((field) => {
if (!field.isVisible()) return false;
if (field instanceof FieldImage && field.isClickable()) {
return false;
}
return true;
})
.map((field) => {
const text = field.computeAriaLabel(verbose);
// If the block is a full block field, we only want to know if it's an
// editable field if we're not directly on it.
if (field.EDITABLE && !field.isFullBlockField() && !isNestedInput) {
inputCount++;
return {kind: 'input', text};
}
return {kind: 'label', text};
});
if (
input.isVisible() &&
input.connection &&
input.connection.type === ConnectionType.INPUT_VALUE
) {
if (!isNestedInput) {
inputCount++;
}
const targetBlock = input.connection.targetBlock();
if (targetBlock) {
const nestedSegments = recursiveInputSummary(
targetBlock as BlockSvg,
true,
);
if (targetBlock === currentBlock) {
nestedSegments.unshift({kind: 'label', text: 'Current block: '});
}
if (!isNestedInput) {
// treat the whole nested summary as a single input segment
const nestedText = nestedSegments.map((s) => s.text).join(' ');
return [...fields, {kind: 'input', text: nestedText}];
}
return [...fields, ...nestedSegments];
}
}
return fields;
});
}
const segments = recursiveInputSummary(block);
const blockSummary = segments.map((s) => s.text).join(' ');
const spokenParts: string[] = [];
let labelRun: string[] = [];
// create runs of labels, flush when hitting an input
const flushLabels = () => {
if (!labelRun.length) return;
spokenParts.push(labelRun.join(' '));
labelRun = [];
};
for (const seg of segments) {
if (seg.kind === 'label') {
labelRun.push(seg.text);
} else {
flushLabels();
spokenParts.push(seg.text);
}
}
flushLabels();
if (verbose) {
const toolbox = block.workspace.getToolbox();
let parentCategory: ToolboxCategory | undefined = undefined;
let colourMatchingCategory: ToolboxCategory | undefined = undefined;
if (
toolbox &&
'getToolboxItems' in toolbox &&
typeof toolbox.getToolboxItems === 'function'
) {
for (const category of toolbox.getToolboxItems()) {
if (
!(
'getColour' in category &&
typeof category.getColour === 'function' &&
'getContents' in category &&
typeof category.getContents === 'function'
)
) {
continue;
}
if (category.getColour() === block.getColour()) {
colourMatchingCategory = category;
}
const contents = category.getContents();
if (!Array.isArray(contents)) break;
for (const item of contents) {
if (
item.kind.toLowerCase() === 'block' &&
'type' in item &&
item.type === block.type
) {
parentCategory = category;
break;
}
}
if (parentCategory) break;
}
}
if (parentCategory || colourMatchingCategory) {
spokenParts.push(
`${(parentCategory ?? colourMatchingCategory)?.getName()} category`,
);
}
}
// comma-separate label runs and inputs
const commaSeparatedSummary = spokenParts.join(', ');
return {
blockSummary,
commaSeparatedSummary,
inputCount,
};
}