Files
blockly/core/touch.ts
2025-09-19 13:53:57 -07:00

156 lines
4.7 KiB
TypeScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
// Former goog.module ID: Blockly.Touch
import type {Gesture} from './gesture.js';
/** Length in ms for a touch to become a long press. */
const LONGPRESS = 750;
/**
* Whether touch is enabled in the browser.
* Copied from Closure's goog.events.BrowserFeature.TOUCH_ENABLED
*/
export const TOUCH_ENABLED =
'ontouchstart' in globalThis ||
!!(
globalThis['document'] &&
document.documentElement &&
'ontouchstart' in document.documentElement
) || // IE10 uses non-standard touch events,
// so it has a different check.
!!(
globalThis['navigator'] &&
(globalThis['navigator']['maxTouchPoints'] ||
(globalThis['navigator'] as any)['msMaxTouchPoints'])
);
/** Which touch events are we currently paying attention to? */
let touchIdentifier_: string | null = null;
/**
* The TOUCH_MAP lookup dictionary specifies additional touch events to fire,
* in conjunction with mouse events.
*/
export const TOUCH_MAP: {[key: string]: string[]} = {
'mousedown': ['pointerdown'],
'mouseenter': ['pointerenter'],
'mouseleave': ['pointerleave'],
'mousemove': ['pointermove'],
'mouseout': ['pointerout'],
'mouseover': ['pointerover'],
'mouseup': ['pointerup', 'pointercancel'],
'touchend': ['pointerup'],
'touchcancel': ['pointercancel'],
};
/** PID of queued long-press task. */
let longPid_: AnyDuringMigration = 0;
/**
* Context menus on touch devices are activated using a long-press.
* Unfortunately the contextmenu touch event is currently (2015) only supported
* by Chrome. This function is fired on any touchstart event, queues a task,
* which after about a second opens the context menu. The tasks is killed
* if the touch event terminates early.
*
* @param e Touch start event.
* @param gesture The gesture that triggered this longStart.
* @internal
*/
export function longStart(e: PointerEvent, gesture: Gesture) {
longStop();
longPid_ = setTimeout(function () {
// Let the gesture route the right-click correctly.
if (gesture) {
gesture.handleRightClick(e);
}
}, LONGPRESS);
}
/**
* Nope, that's not a long-press. Either touchend or touchcancel was fired,
* or a drag hath begun. Kill the queued long-press task.
*
* @internal
*/
export function longStop() {
if (longPid_) {
clearTimeout(longPid_);
longPid_ = 0;
}
}
/**
* Clear the touch identifier that tracks which touch stream to pay attention
* to. This ends the current drag/gesture and allows other pointers to be
* captured.
*/
export function clearTouchIdentifier() {
touchIdentifier_ = null;
}
/**
* Decide whether Blockly should handle or ignore this event.
* Mouse and touch events require special checks because we only want to deal
* with one touch stream at a time. All other events should always be handled.
*
* @param e The event to check.
* @returns True if this event should be passed through to the registered
* handler; false if it should be blocked.
*/
export function shouldHandleEvent(e: Event): boolean {
// Do not replace the startsWith with a check for `instanceof PointerEvent`.
// `click` and `contextmenu` are PointerEvents in some browsers,
// despite not starting with `pointer`, but we want to always handle them
// without worrying about touch identifiers.
return (
!e.type.startsWith('pointer') ||
(e instanceof PointerEvent && checkTouchIdentifier(e))
);
}
/**
* Get the pointer identifier from the given event.
*
* @param e Pointer event.
* @returns The pointerId of the event.
*/
export function getTouchIdentifierFromEvent(e: PointerEvent): string {
return `${e.pointerId}`;
}
/**
* Check whether the pointer identifier on the event matches the current saved
* identifier. If the current identifier was unset, save the identifier from
* the event. This starts a drag/gesture, during which pointer events with
* other identifiers will be silently ignored.
*
* @param e Pointer event.
* @returns Whether the identifier on the event matches the current saved
* identifier.
*/
export function checkTouchIdentifier(e: PointerEvent): boolean {
const identifier = getTouchIdentifierFromEvent(e);
if (touchIdentifier_) {
// We're already tracking some touch/mouse event. Is this from the same
// source?
return touchIdentifier_ === identifier;
}
if (e.type === 'pointerdown') {
// No identifier set yet, and this is the start of a drag. Set it and
// return.
touchIdentifier_ = identifier;
return true;
}
// There was no identifier yet, but this wasn't a start event so we're going
// to ignore it. This probably means that another drag finished while this
// pointer was down.
return false;
}