Files
blockly/tests/scripts/load.mjs
2024-03-26 13:27:40 +01:00

141 lines
4.8 KiB
JavaScript

/**
* @license
* Copyright 2023 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Helper functions for loading Blockly in tests.
*
* Used by playgrounds and test harnesses, both directly and via the
* shims generated by the buildShims function in
* scripts/gulpfiles/build_tasks.js.
*
*/
if (typeof window !== 'object') {
// Not running in a browser. Maybe we wish to support this?
// blockly_uncompressed formerly supported node.js, though it
// appears that the code had not been working for some time (at
// least since PR #5718 back in December 2021. For now just throw
// an error.
throw new Error('Bootstrapping without window is not supported.');
}
/**
* URL of the blockly repository. This is needed for a few reasons:
*
* - We need an absolute path instead of relative path because the
* advanced_playground and the regular playground are in
* different folders.
* - We need to get the root directory for blockly because it is
* different for github.io, appspot and local.
*
* The formulation given here will work so long as top-level page is loaded from
* somewhere in tests/.
*/
export const ROOT = window.location.href.replace(/\/tests\/.*$/, '/');
/**
* Decide whether to use compressed mode or not.
*
* Honours a "?compressed=" query parameter if present; otherwise uses
* uncompressed for when loading from local machine and compressed
* otherwise. See issue #5557 for additional background.
*
* @return {boolean} True if should load in compressed mode.
*/
function compressed() {
const param = location.search.match(/compressed=([^&]+)/)?.[1];
if (param) {
if (['y', 'yes', 'true', '1'].includes(param)) return true;
if (['n', 'no', 'false', '0'].includes(param)) return false;
console.error(`Unrecognised compressed parameter "${param}"`);
}
const LOCALHOSTS = ['localhost', '127.0.0.1', '[::1]'];
const isLocalhost = LOCALHOSTS.includes(location.hostname);
const isFileUrl = location.origin === 'file://';
return !(isLocalhost || isFileUrl);
}
/** @type {boolean} Load in compressed mode. */
export const COMPRESSED = compressed();
/**
* Load a chunk, either by importing its ESM entrypoint or loading the
* compressed chunk script.
*
* When loading in uncompressed mode, if scriptExports is a simple
* variable name (e.g. 'Blockly') then globalThis[scriptExports] will
* be set to the chunk's Module object. This attempts to provide
* backward compatibility with loading the compressed chunk as a
* script, where this is done by the compressed chunk's UMD wrapper.
* The compatibility is not complete, however: since Module objects
* are immutable, it is not possible to set (e.g.)
* Blockly.libraryBlocks.
*
* The intention is to allow the chunk to be accessed either via
* the returned Module / exports object (preferred) or via the global
* scope (needed by dev-tools) regardless of whether it was loaded
* compressed or uncompressed.
*
* Paths should be relative to the repository root.
*
* @param {string} modulePath Path to the chunk's ESM entry point.
* @param {string} scriptPath Path to the chunk's _compressed.js file.
* @param {string} scriptExports The global variable name (or
* dotted-identifier path relative from a global variable) in
* which the compressed chunk's UMD wrapper will save the module's
* exports object. Should be the same as the correspodning
* chunks[].scriptExport property in
* scripts/gulpfiles/build_tasks.js.
* @return {Module} The module's Module or exports object.
*/
export async function loadChunk(modulePath, scriptPath, scriptExports) {
if (COMPRESSED) {
await loadScript(`${ROOT}${scriptPath}`);
return get(scriptExports);
} else {
const exports = await import(`../../${modulePath}`);
if (!scriptExports.includes('.')) globalThis[scriptExports] = exports;
return exports;
}
}
/**
* Load a given URL using a <script> tag.
*
* Unlike document.write('<script src=...>'), this is safe to use even
* after page loading is complete.
*
* @param {string} src The src attribute for the <script> tag.
* @return {Promise} A promise that resolves (or rejects) once the
* script is loaded.
*/
export function loadScript(src) {
return new Promise((resolve, reject) => {
const script = document.createElement('script');
script.src = src;
script.onload = resolve;
script.onerror = reject;
document.getElementsByTagName('head')[0].appendChild(script);
});
}
/**
* Get the value referred to by a dotted-identifier path
* (e.g. foo.bar.baz). Throws TypeError if path is is not valid,
* i.e., if any component but the last does not exist).
*
* @param {string} path The path referring to the desired value.
* @return {string|null} The value referred to.
*/
function get(path) {
let obj = globalThis;
for (const part of path.split('.')) {
obj = obj[part];
}
return obj;
}