Files
blockly/core/connection_checker.ts
Christopher Allen b0475b0c68 chore: Fix whitespace (#6243)
* fix: Remove spurious blank lines

  Remove extraneous blank lines introduced by deletion of
  'use strict'; pragmas.

  Also fix the location of the goog.declareModuleId call in
  core/utils/array.ts.

* fix: Add missing double-blank-line before body of modules

  Our convention is to have two blank lines between the imports (or
  module ID, if there are no imports) and the beginning of the body
  of the module.  Enforce this.

* fix: one addition format error for PR #6243
2022-06-24 19:33:39 +01:00

310 lines
11 KiB
TypeScript

/**
* @license
* Copyright 2020 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview An object that encapsulates logic for checking whether a
* potential connection is safe and valid.
*/
/**
* An object that encapsulates logic for checking whether a
* potential connection is safe and valid.
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.ConnectionChecker');
import * as common from './common.js';
import {Connection} from './connection.js';
import {ConnectionType} from './connection_type.js';
/* eslint-disable-next-line no-unused-vars */
import {IConnectionChecker} from './interfaces/i_connection_checker.js';
import * as internalConstants from './internal_constants.js';
import * as registry from './registry.js';
/* eslint-disable-next-line no-unused-vars */
import {RenderedConnection} from './rendered_connection.js';
/**
* Class for connection type checking logic.
* @alias Blockly.ConnectionChecker
*/
export class ConnectionChecker implements IConnectionChecker {
/**
* Check whether the current connection can connect with the target
* connection.
* @param a Connection to check compatibility with.
* @param b Connection to check compatibility with.
* @param isDragging True if the connection is being made by dragging a block.
* @param opt_distance The max allowable distance between the connections for
* drag checks.
* @return Whether the connection is legal.
*/
canConnect(
a: Connection|null, b: Connection|null, isDragging: boolean,
opt_distance?: number): boolean {
return this.canConnectWithReason(a, b, isDragging, opt_distance) ===
Connection.CAN_CONNECT;
}
/**
* Checks whether the current connection can connect with the target
* connection, and return an error code if there are problems.
* @param a Connection to check compatibility with.
* @param b Connection to check compatibility with.
* @param isDragging True if the connection is being made by dragging a block.
* @param opt_distance The max allowable distance between the connections for
* drag checks.
* @return Connection.CAN_CONNECT if the connection is legal, an error code
* otherwise.
*/
canConnectWithReason(
a: Connection|null, b: Connection|null, isDragging: boolean,
opt_distance?: number): number {
const safety = this.doSafetyChecks(a, b);
if (safety !== Connection.CAN_CONNECT) {
return safety;
}
// If the safety checks passed, both connections are non-null.
const connOne = a!;
const connTwo = b!;
if (!this.doTypeChecks(connOne, connTwo)) {
return Connection.REASON_CHECKS_FAILED;
}
if (isDragging &&
!this.doDragChecks(
a as RenderedConnection, b as RenderedConnection,
opt_distance || 0)) {
return Connection.REASON_DRAG_CHECKS_FAILED;
}
return Connection.CAN_CONNECT;
}
/**
* Helper method that translates a connection error code into a string.
* @param errorCode The error code.
* @param a One of the two connections being checked.
* @param b The second of the two connections being checked.
* @return A developer-readable error string.
*/
getErrorMessage(errorCode: number, a: Connection|null, b: Connection|null):
string {
switch (errorCode) {
case Connection.REASON_SELF_CONNECTION:
return 'Attempted to connect a block to itself.';
case Connection.REASON_DIFFERENT_WORKSPACES:
// Usually this means one block has been deleted.
return 'Blocks not on same workspace.';
case Connection.REASON_WRONG_TYPE:
return 'Attempt to connect incompatible types.';
case Connection.REASON_TARGET_NULL:
return 'Target connection is null.';
case Connection.REASON_CHECKS_FAILED: {
const connOne = a!;
const connTwo = b!;
let msg = 'Connection checks failed. ';
msg += connOne + ' expected ' + connOne.getCheck() + ', found ' +
connTwo.getCheck();
return msg;
}
case Connection.REASON_SHADOW_PARENT:
return 'Connecting non-shadow to shadow block.';
case Connection.REASON_DRAG_CHECKS_FAILED:
return 'Drag checks failed.';
case Connection.REASON_PREVIOUS_AND_OUTPUT:
return 'Block would have an output and a previous connection.';
default:
return 'Unknown connection failure: this should never happen!';
}
}
/**
* Check that connecting the given connections is safe, meaning that it would
* not break any of Blockly's basic assumptions (e.g. no self connections).
* @param a The first of the connections to check.
* @param b The second of the connections to check.
* @return An enum with the reason this connection is safe or unsafe.
*/
doSafetyChecks(a: Connection|null, b: Connection|null): number {
if (!a || !b) {
return Connection.REASON_TARGET_NULL;
}
let superiorBlock;
let inferiorBlock;
let superiorConnection;
let inferiorConnection;
if (a.isSuperior()) {
superiorBlock = a.getSourceBlock();
inferiorBlock = b.getSourceBlock();
superiorConnection = a;
inferiorConnection = b;
} else {
inferiorBlock = a.getSourceBlock();
superiorBlock = b.getSourceBlock();
inferiorConnection = a;
superiorConnection = b;
}
if (superiorBlock === inferiorBlock) {
return Connection.REASON_SELF_CONNECTION;
} else if (
inferiorConnection.type !==
internalConstants.OPPOSITE_TYPE[superiorConnection.type]) {
return Connection.REASON_WRONG_TYPE;
} else if (superiorBlock.workspace !== inferiorBlock.workspace) {
return Connection.REASON_DIFFERENT_WORKSPACES;
} else if (superiorBlock.isShadow() && !inferiorBlock.isShadow()) {
return Connection.REASON_SHADOW_PARENT;
} else if (
inferiorConnection.type === ConnectionType.OUTPUT_VALUE &&
inferiorBlock.previousConnection &&
inferiorBlock.previousConnection.isConnected()) {
return Connection.REASON_PREVIOUS_AND_OUTPUT;
} else if (
inferiorConnection.type === ConnectionType.PREVIOUS_STATEMENT &&
inferiorBlock.outputConnection &&
inferiorBlock.outputConnection.isConnected()) {
return Connection.REASON_PREVIOUS_AND_OUTPUT;
}
return Connection.CAN_CONNECT;
}
/**
* Check whether this connection is compatible with another connection with
* respect to the value type system. E.g. square_root("Hello") is not
* compatible.
* @param a Connection to compare.
* @param b Connection to compare against.
* @return True if the connections share a type.
*/
doTypeChecks(a: Connection, b: Connection): boolean {
const checkArrayOne = a.getCheck();
const checkArrayTwo = b.getCheck();
if (!checkArrayOne || !checkArrayTwo) {
// One or both sides are promiscuous enough that anything will fit.
return true;
}
// Find any intersection in the check lists.
for (let i = 0; i < checkArrayOne.length; i++) {
if (checkArrayTwo.indexOf(checkArrayOne[i]) !== -1) {
return true;
}
}
// No intersection.
return false;
}
/**
* Check whether this connection can be made by dragging.
* @param a Connection to compare.
* @param b Connection to compare against.
* @param distance The maximum allowable distance between connections.
* @return True if the connection is allowed during a drag.
*/
doDragChecks(a: RenderedConnection, b: RenderedConnection, distance: number):
boolean {
// AnyDuringMigration because: Argument of type 'RenderedConnection' is not
// assignable to parameter of type 'Connection'.
if (a.distanceFrom(b as AnyDuringMigration) > distance) {
return false;
}
// Don't consider insertion markers.
if (b.getSourceBlock().isInsertionMarker()) {
return false;
}
switch (b.type) {
case ConnectionType.PREVIOUS_STATEMENT:
// AnyDuringMigration because: Argument of type 'RenderedConnection' is
// not assignable to parameter of type 'Connection'.
return this.canConnectToPrevious_(a as AnyDuringMigration, b);
case ConnectionType.OUTPUT_VALUE: {
// Don't offer to connect an already connected left (male) value plug to
// an available right (female) value plug.
if (b.isConnected() && !b.targetBlock()!.isInsertionMarker() ||
a.isConnected()) {
return false;
}
break;
}
case ConnectionType.INPUT_VALUE: {
// Offering to connect the left (male) of a value block to an already
// connected value pair is ok, we'll splice it in.
// However, don't offer to splice into an immovable block.
if (b.isConnected() && !b.targetBlock()!.isMovable() &&
!b.targetBlock()!.isShadow()) {
return false;
}
break;
}
case ConnectionType.NEXT_STATEMENT: {
// Don't let a block with no next connection bump other blocks out of
// the stack. But covering up a shadow block or stack of shadow blocks
// is fine. Similarly, replacing a terminal statement with another
// terminal statement is allowed.
if (b.isConnected() && !a.getSourceBlock().nextConnection &&
!b.targetBlock()!.isShadow() && b.targetBlock()!.nextConnection) {
return false;
}
break;
}
default:
// Unexpected connection type.
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
// AnyDuringMigration because: Argument of type 'RenderedConnection' is not
// assignable to parameter of type 'Connection'.
if (common.draggingConnections.indexOf(b as AnyDuringMigration) !== -1) {
return false;
}
return true;
}
/**
* Helper function for drag checking.
* @param a The connection to check, which must be a statement input or next
* connection.
* @param b A nearby connection to check, which must be a previous connection.
* @return True if the connection is allowed, false otherwise.
*/
protected canConnectToPrevious_(a: Connection, b: Connection): boolean {
if (a.targetConnection) {
// This connection is already occupied.
// A next connection will never disconnect itself mid-drag.
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
if (common.draggingConnections.indexOf(b) !== -1) {
return false;
}
if (!b.targetConnection) {
return true;
}
const targetBlock = b.targetBlock();
// If it is connected to a real block, game over.
if (!targetBlock!.isInsertionMarker()) {
return false;
}
// If it's connected to an insertion marker but that insertion marker
// is the first block in a stack, it's still fine. If that insertion
// marker is in the middle of a stack, it won't work.
return !targetBlock!.getPreviousBlock();
}
}
registry.register(
registry.Type.CONNECTION_CHECKER, registry.DEFAULT, ConnectionChecker);