Files
blockly/core/workspace_audio.ts
Beka Westberg 29e1f0cb03 fix: tsc errors picked up from develop (#6224)
* fix: relative path for deprecation utils

* fix: checking if properties exist in svg_math

* fix: set all timeout PIDs to AnyDuringMigration

* fix: make nullability errors explicity in block drag surface

* fix: make null check in events_block_change explicit

* fix: make getEventWorkspace_ internal so we can access it from CommentCreateDeleteHelper

* fix: rename DIV -> containerDiv in tooltip

* fix: ignore backwards compat check in category

* fix: set block styles to AnyDuringMigration

* fix: type typo in KeyboardShortcut

* fix: constants name in row measurables

* fix: typecast in mutator

* fix: populateProcedures type of flattened array

* fix: ignore errors related to workspace comment deserialization

* chore: format files

* fix: renaming imports missing file extensions

* fix: remove check for sound.play

* fix: temporarily remove bad requireType.

All `export type` statements are stripped when tsc is run. This means
that when we attempt to require BlockDefinition from the block files, we
get an error because it does not exist.

We decided to temporarily remove the require, because this will no
longer be a problem when we conver the blocks to typescript, and
everything gets compiled together.

* fix: bad jsdoc in array

* fix: silence missing property errors

Closure was complaining about inexistant properties, but they actually
do exist, they're just not being transpiled by tsc in a way that closure
understands.

I.E. if things are initialized in a function called by the constructor,
rather than in a class field or in the custructor itself, closure would
error.

It would also error on enums, because they are transpiled to a weird
IIFE.

* fix: context menu action handler not knowing the type of this.

this: TypeX information gets stripped when tsc is run, so closure could
not know that this was not global. Fixed this by reorganizing to use the
option object directly instead of passing it to onAction to be bound to
this.

* fix: readd getDeveloperVars checks (should not be part of migration)

This was found because ALL_DEVELOPER_VARS_WARNINGS_BY_BLOCK_TYPE was no
longer being accessed.

* fix: silence closure errors about overriding supertype props

We propertly define the overrides in typescript, but these get removed
from the compiled output, so closure doesn't know they exist.

* fix: silence globalThis errors

this: TypeX annotations get stripped from the compiled output, so
closure can't know that we're accessing the correct things. However,
typescript makes sure that this always has the correct properties, so
silencing this should be fine.

* fix: bad jsdoc name

* chore: attempt compiling with blockly.js

* fix: attempt moving the import statement above the namespace line

* chore: add todo comments to block def files

* chore: remove todo from context menu

* chore: add comments abotu disabled errors
2022-06-27 09:25:56 -07:00

161 lines
4.8 KiB
TypeScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Object in charge of loading, storing, and playing audio for a
* workspace.
*/
/**
* Object in charge of loading, storing, and playing audio for a
* workspace.
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.WorkspaceAudio');
import * as userAgent from './utils/useragent.js';
/* eslint-disable-next-line no-unused-vars */
import {WorkspaceSvg} from './workspace_svg.js';
/**
* Prevent a sound from playing if another sound preceded it within this many
* milliseconds.
*/
const SOUND_LIMIT = 100;
/**
* Class for loading, storing, and playing audio for a workspace.
* @alias Blockly.WorkspaceAudio
*/
export class WorkspaceAudio {
private SOUNDS_: AnyDuringMigration;
/** Time that the last sound was played. */
// AnyDuringMigration because: Type 'null' is not assignable to type 'Date'.
private lastSound_: Date = null as AnyDuringMigration;
/**
* @param parentWorkspace The parent of the workspace this audio object
* belongs to, or null.
*/
constructor(private parentWorkspace: WorkspaceSvg) {
/** Database of pre-loaded sounds. */
this.SOUNDS_ = Object.create(null);
}
/**
* Dispose of this audio manager.
* @internal
*/
dispose() {
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'WorkspaceSvg'.
this.parentWorkspace = null as AnyDuringMigration;
this.SOUNDS_ = null;
}
/**
* Load an audio file. Cache it, ready for instantaneous playing.
* @param filenames List of file types in decreasing order of preference (i.e.
* increasing size). E.g. ['media/go.mp3', 'media/go.wav'] Filenames
* include path from Blockly's root. File extensions matter.
* @param name Name of sound.
*/
load(filenames: string[], name: string) {
if (!filenames.length) {
return;
}
let audioTest;
try {
audioTest = new globalThis['Audio']();
} catch (e) {
// No browser support for Audio.
// IE can throw an error even if the Audio object exists.
return;
}
let sound;
for (let i = 0; i < filenames.length; i++) {
const filename = filenames[i];
const ext = filename.match(/\.(\w+)$/);
if (ext && audioTest.canPlayType('audio/' + ext[1])) {
// Found an audio format we can play.
sound = new globalThis['Audio'](filename);
break;
}
}
if (sound) {
this.SOUNDS_[name] = sound;
}
}
/**
* Preload all the audio files so that they play quickly when asked for.
* @internal
*/
preload() {
for (const name in this.SOUNDS_) {
const sound = this.SOUNDS_[name];
sound.volume = 0.01;
const playPromise = sound.play();
// Edge does not return a promise, so we need to check.
if (playPromise !== undefined) {
// If we don't wait for the play request to complete before calling
// pause() we will get an exception: (DOMException: The play() request
// was interrupted) See more:
// https://developers.google.com/web/updates/2017/06/play-request-was-interrupted
playPromise.then(sound.pause)
.catch(
// Play without user interaction was prevented.
function() {});
} else {
sound.pause();
}
// iOS can only process one sound at a time. Trying to load more than one
// corrupts the earlier ones. Just load one and leave the others
// uncached.
if (userAgent.IPAD || userAgent.IPHONE) {
break;
}
}
}
/**
* Play a named sound at specified volume. If volume is not specified,
* use full volume (1).
* @param name Name of sound.
* @param opt_volume Volume of sound (0-1).
*/
play(name: string, opt_volume?: number) {
const sound = this.SOUNDS_[name];
if (sound) {
// Don't play one sound on top of another.
const now = new Date();
if (this.lastSound_ !== null &&
now.getTime() - this.lastSound_.getTime() < SOUND_LIMIT) {
return;
}
this.lastSound_ = now;
let mySound;
if (userAgent.IPAD || userAgent.ANDROID) {
// Creating a new audio node causes lag in Android and iPad. Android
// refetches the file from the server, iPad uses a singleton audio
// node which must be deleted and recreated for each new audio tag.
mySound = sound;
} else {
mySound = sound.cloneNode();
}
mySound.volume = opt_volume === undefined ? 1 : opt_volume;
mySound.play();
} else if (this.parentWorkspace) {
// Maybe a workspace on a lower level knows about this sound.
this.parentWorkspace.getAudioManager().play(name, opt_volume);
}
}
}