Files
blockly/core/shortcut_registry.ts
Aaron Dodson 61bbd7dbf6 chore: Remove underscores from private fields. (#8682)
* chore: Remove underscores from private fields.

* refactor: Use public APIs in tests where possible.
2024-12-02 11:33:05 -08:00

434 lines
14 KiB
TypeScript

/**
* @license
* Copyright 2020 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* The namespace used to keep track of keyboard shortcuts and the
* key codes used to execute those shortcuts.
*
* @class
*/
// Former goog.module ID: Blockly.ShortcutRegistry
import {KeyCodes} from './utils/keycodes.js';
import * as object from './utils/object.js';
import {WorkspaceSvg} from './workspace_svg.js';
/**
* Class for the registry of keyboard shortcuts. This is intended to be a
* singleton. You should not create a new instance, and only access this class
* from ShortcutRegistry.registry.
*/
export class ShortcutRegistry {
static readonly registry = new ShortcutRegistry();
/** Registry of all keyboard shortcuts, keyed by name of shortcut. */
private shortcuts = new Map<string, KeyboardShortcut>();
/** Map of key codes to an array of shortcut names. */
private keyMap = new Map<string, string[]>();
/** Resets the existing ShortcutRegistry singleton. */
private constructor() {
this.reset();
}
/** Clear and recreate the registry and keyMap. */
reset() {
this.shortcuts.clear();
this.keyMap.clear();
}
/**
* Registers a keyboard shortcut.
*
* @param shortcut The shortcut for this key code.
* @param allowOverrides True to prevent a warning when overriding an
* already registered item.
* @throws {Error} if a shortcut with the same name already exists.
*/
register(shortcut: KeyboardShortcut, allowOverrides?: boolean) {
const registeredShortcut = this.shortcuts.get(shortcut.name);
if (registeredShortcut && !allowOverrides) {
throw new Error(`Shortcut named "${shortcut.name}" already exists.`);
}
this.shortcuts.set(shortcut.name, shortcut);
const keyCodes = shortcut.keyCodes;
if (keyCodes?.length) {
for (const keyCode of keyCodes) {
this.addKeyMapping(keyCode, shortcut.name, !!shortcut.allowCollision);
}
}
}
/**
* Unregisters a keyboard shortcut registered with the given name. This
* will also remove any key mappings that reference this shortcut.
*
* @param shortcutName The name of the shortcut to unregister.
* @returns True if an item was unregistered, false otherwise.
*/
unregister(shortcutName: string): boolean {
const shortcut = this.shortcuts.get(shortcutName);
if (!shortcut) {
console.warn(`Keyboard shortcut named "${shortcutName}" not found.`);
return false;
}
this.removeAllKeyMappings(shortcutName);
this.shortcuts.delete(shortcutName);
return true;
}
/**
* Adds a mapping between a keycode and a keyboard shortcut.
*
* Normally only one shortcut can be mapped to any given keycode,
* but setting allowCollisions to true allows a keyboard to be
* mapped to multiple shortcuts. In that case, when onKeyDown is
* called with the given keystroke, it will process the mapped
* shortcuts in reverse order, from the most- to least-recently
* mapped).
*
* @param keyCode The key code for the keyboard shortcut. If registering a key
* code with a modifier (ex: ctrl+c) use
* ShortcutRegistry.registry.createSerializedKey;
* @param shortcutName The name of the shortcut to execute when the given
* keycode is pressed.
* @param allowCollision True to prevent an error when adding a shortcut
* to a key that is already mapped to a shortcut.
* @throws {Error} if the given key code is already mapped to a shortcut.
*/
addKeyMapping(
keyCode: string | number | KeyCodes,
shortcutName: string,
allowCollision?: boolean,
) {
keyCode = `${keyCode}`;
const shortcutNames = this.keyMap.get(keyCode);
if (shortcutNames && !allowCollision) {
throw new Error(
`Shortcut named "${shortcutName}" collides with shortcuts "${shortcutNames}"`,
);
} else if (shortcutNames && allowCollision) {
shortcutNames.unshift(shortcutName);
} else {
this.keyMap.set(keyCode, [shortcutName]);
}
}
/**
* Removes a mapping between a keycode and a keyboard shortcut.
*
* @param keyCode The key code for the keyboard shortcut. If registering a key
* code with a modifier (ex: ctrl+c) use
* ShortcutRegistry.registry.createSerializedKey;
* @param shortcutName The name of the shortcut to execute when the given
* keycode is pressed.
* @param quiet True to not console warn when there is no shortcut to
* remove.
* @returns True if a key mapping was removed, false otherwise.
*/
removeKeyMapping(
keyCode: string,
shortcutName: string,
quiet?: boolean,
): boolean {
const shortcutNames = this.keyMap.get(keyCode);
if (!shortcutNames) {
if (!quiet) {
console.warn(
`No keyboard shortcut named "${shortcutName}" registered with key code "${keyCode}"`,
);
}
return false;
}
const shortcutIdx = shortcutNames.indexOf(shortcutName);
if (shortcutIdx > -1) {
shortcutNames.splice(shortcutIdx, 1);
if (shortcutNames.length === 0) {
this.keyMap.delete(keyCode);
}
return true;
}
if (!quiet) {
console.warn(
`No keyboard shortcut named "${shortcutName}" registered with key code "${keyCode}"`,
);
}
return false;
}
/**
* Removes all the key mappings for a shortcut with the given name.
* Useful when changing the default key mappings and the key codes registered
* to the shortcut are unknown.
*
* @param shortcutName The name of the shortcut to remove from the key map.
*/
removeAllKeyMappings(shortcutName: string) {
for (const keyCode of this.keyMap.keys()) {
this.removeKeyMapping(keyCode, shortcutName, /* quiet= */ true);
}
}
/**
* Sets the key map. Setting the key map will override any default key
* mappings.
*
* @param newKeyMap The object with key code to shortcut names.
*/
setKeyMap(newKeyMap: {[key: string]: string[]}) {
this.keyMap.clear();
for (const key in newKeyMap) {
this.keyMap.set(key, newKeyMap[key]);
}
}
/**
* Gets the current key map.
*
* @returns The object holding key codes to ShortcutRegistry.KeyboardShortcut.
*/
getKeyMap(): {[key: string]: string[]} {
const legacyKeyMap: {[key: string]: string[]} = Object.create(null);
for (const [key, value] of this.keyMap) {
legacyKeyMap[key] = value;
}
return legacyKeyMap;
}
/**
* Gets the registry of keyboard shortcuts.
*
* @returns The registry of keyboard shortcuts.
*/
getRegistry(): {[key: string]: KeyboardShortcut} {
const legacyRegistry: {[key: string]: KeyboardShortcut} =
Object.create(null);
for (const [key, value] of this.shortcuts) {
legacyRegistry[key] = value;
}
return object.deepMerge(Object.create(null), legacyRegistry);
}
/**
* Handles key down events.
*
* - Any `KeyboardShortcut`(s) mapped to the keycodes that cause
* event `e` to be fired will be processed, in order from least-
* to most-recently registered.
* - If the shortcut's `preconditionFn` exists it will be called.
* If `preconditionFn` returns false the shortcut's `callback`
* function will be skipped. Processing will continue with the
* next shortcut, if any.
* - The shortcut's `callback` function will then be called. If it
* returns true, processing will terminate and `onKeyDown` will
* return true. If it returns false, processing will continue
* with with the next shortcut, if any.
* - If all registered shortcuts for the given keycode have been
* processed without any having returned true, `onKeyDown` will
* return false.
*
* @param workspace The main workspace where the event was captured.
* @param e The key down event.
* @returns True if the event was handled, false otherwise.
*/
onKeyDown(workspace: WorkspaceSvg, e: KeyboardEvent): boolean {
const key = this.serializeKeyEvent(e);
const shortcutNames = this.getShortcutNamesByKeyCode(key);
if (!shortcutNames) return false;
for (const shortcutName of shortcutNames) {
const shortcut = this.shortcuts.get(shortcutName);
if (
!shortcut ||
(shortcut.preconditionFn && !shortcut.preconditionFn(workspace))
) {
continue;
}
// If the key has been handled, stop processing shortcuts.
if (shortcut.callback?.(workspace, e, shortcut)) return true;
}
return false;
}
/**
* Gets the shortcuts registered to the given key code.
*
* @param keyCode The serialized key code.
* @returns The list of shortcuts to call when the given keyCode is used.
* Undefined if no shortcuts exist.
*/
getShortcutNamesByKeyCode(keyCode: string): string[] | undefined {
return this.keyMap.get(keyCode) || [];
}
/**
* Gets the serialized key codes that the shortcut with the given name is
* registered under.
*
* @param shortcutName The name of the shortcut.
* @returns An array with all the key codes the shortcut is registered under.
*/
getKeyCodesByShortcutName(shortcutName: string): string[] {
const keys = [];
for (const [keyCode, shortcuts] of this.keyMap) {
const shortcutIdx = shortcuts.indexOf(shortcutName);
if (shortcutIdx > -1) {
keys.push(keyCode);
}
}
return keys;
}
/**
* Serializes a key event.
*
* @param e A key down event.
* @returns The serialized key code for the given event.
*/
private serializeKeyEvent(e: KeyboardEvent): string {
let serializedKey = '';
for (const modifier in ShortcutRegistry.modifierKeys) {
if (e.getModifierState(modifier)) {
if (serializedKey !== '') {
serializedKey += '+';
}
serializedKey += modifier;
}
}
if (serializedKey !== '' && e.keyCode) {
serializedKey += '+' + e.keyCode;
} else if (e.keyCode) {
serializedKey = String(e.keyCode);
}
return serializedKey;
}
/**
* Checks whether any of the given modifiers are not valid.
*
* @param modifiers List of modifiers to be used with the key.
* @throws {Error} if the modifier is not in the valid modifiers list.
*/
private checkModifiers(modifiers: KeyCodes[]) {
for (const modifier of modifiers) {
if (!(modifier in ShortcutRegistry.modifierKeys)) {
throw new Error(modifier + ' is not a valid modifier key.');
}
}
}
/**
* Creates the serialized key code that will be used in the key map.
*
* @param keyCode Number code representing the key.
* @param modifiers List of modifier key codes to be used with the key. All
* valid modifiers can be found in the `ShortcutRegistry.modifierKeys`.
* @returns The serialized key code for the given modifiers and key.
*/
createSerializedKey(keyCode: number, modifiers: KeyCodes[] | null): string {
let serializedKey = '';
if (modifiers) {
this.checkModifiers(modifiers);
for (const modifier in ShortcutRegistry.modifierKeys) {
const modifierKeyCode = (
ShortcutRegistry.modifierKeys as AnyDuringMigration
)[modifier];
if (modifiers.includes(modifierKeyCode)) {
if (serializedKey !== '') {
serializedKey += '+';
}
serializedKey += modifier;
}
}
}
if (serializedKey !== '' && keyCode) {
serializedKey += '+' + keyCode;
} else if (keyCode) {
serializedKey = `${keyCode}`;
}
return serializedKey;
}
}
export namespace ShortcutRegistry {
/** Interface defining a keyboard shortcut. */
export interface KeyboardShortcut {
/**
* The function to be called when the shorctut is invoked.
*
* @param workspace The `WorkspaceSvg` when the shortcut was
* invoked.
* @param e The event that caused the shortcut to be activated.
* @param shortcut The `KeyboardShortcut` that was activated
* (i.e., the one this callback is attached to).
* @returns Returning true ends processing of the invoked keycode.
* Returning false causes processing to continue with the
* next-most-recently registered shortcut for the invoked
* keycode.
*/
callback?: (
workspace: WorkspaceSvg,
e: Event,
shortcut: KeyboardShortcut,
) => boolean;
/** The name of the shortcut. Should be unique. */
name: string;
/**
* A function to be called when the shortcut is invoked, before
* calling `callback`, to decide if this shortcut is applicable in
* the current situation.
*
* @param workspace The `WorkspaceSvg` where the shortcut was
* invoked.
* @returns True iff `callback` function should be called.
*/
preconditionFn?: (workspace: WorkspaceSvg) => boolean;
/** Optional arbitray extra data attached to the shortcut. */
metadata?: object;
/**
* Optional list of key codes to be bound (via
* ShortcutRegistry.prototype.addKeyMapping) to this shortcut.
*/
keyCodes?: (number | string)[];
/**
* Value of `allowCollision` to pass to `addKeyMapping` when
* binding this shortcut's `.keyCodes` (if any).
*
* N.B.: this is only used for binding keycodes at the time this
* shortcut is initially registered, not for any subsequent
* `addKeyMapping` calls that happen to reference this shortcut's
* name.
*/
allowCollision?: boolean;
}
/** Supported modifiers. */
export enum modifierKeys {
Shift = KeyCodes.SHIFT,
Control = KeyCodes.CTRL,
Alt = KeyCodes.ALT,
Meta = KeyCodes.META,
}
}
export type KeyboardShortcut = ShortcutRegistry.KeyboardShortcut;
// No need to export ShorcutRegistry.modifierKeys from the module at this time
// because (1) it wasn't automatically converted by the automatic migration
// script, (2) the name doesn't follow the styleguide.