mirror of
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* chore: Remove underscores from private fields. * refactor: Use public APIs in tests where possible.
434 lines
14 KiB
TypeScript
434 lines
14 KiB
TypeScript
/**
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* @license
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* Copyright 2020 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* The namespace used to keep track of keyboard shortcuts and the
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* key codes used to execute those shortcuts.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.ShortcutRegistry
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import {KeyCodes} from './utils/keycodes.js';
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import * as object from './utils/object.js';
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import {WorkspaceSvg} from './workspace_svg.js';
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/**
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* Class for the registry of keyboard shortcuts. This is intended to be a
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* singleton. You should not create a new instance, and only access this class
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* from ShortcutRegistry.registry.
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*/
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export class ShortcutRegistry {
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static readonly registry = new ShortcutRegistry();
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/** Registry of all keyboard shortcuts, keyed by name of shortcut. */
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private shortcuts = new Map<string, KeyboardShortcut>();
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/** Map of key codes to an array of shortcut names. */
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private keyMap = new Map<string, string[]>();
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/** Resets the existing ShortcutRegistry singleton. */
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private constructor() {
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this.reset();
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}
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/** Clear and recreate the registry and keyMap. */
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reset() {
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this.shortcuts.clear();
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this.keyMap.clear();
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}
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/**
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* Registers a keyboard shortcut.
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*
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* @param shortcut The shortcut for this key code.
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* @param allowOverrides True to prevent a warning when overriding an
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* already registered item.
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* @throws {Error} if a shortcut with the same name already exists.
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*/
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register(shortcut: KeyboardShortcut, allowOverrides?: boolean) {
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const registeredShortcut = this.shortcuts.get(shortcut.name);
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if (registeredShortcut && !allowOverrides) {
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throw new Error(`Shortcut named "${shortcut.name}" already exists.`);
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}
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this.shortcuts.set(shortcut.name, shortcut);
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const keyCodes = shortcut.keyCodes;
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if (keyCodes?.length) {
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for (const keyCode of keyCodes) {
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this.addKeyMapping(keyCode, shortcut.name, !!shortcut.allowCollision);
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}
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}
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}
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/**
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* Unregisters a keyboard shortcut registered with the given name. This
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* will also remove any key mappings that reference this shortcut.
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*
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* @param shortcutName The name of the shortcut to unregister.
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* @returns True if an item was unregistered, false otherwise.
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*/
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unregister(shortcutName: string): boolean {
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const shortcut = this.shortcuts.get(shortcutName);
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if (!shortcut) {
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console.warn(`Keyboard shortcut named "${shortcutName}" not found.`);
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return false;
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}
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this.removeAllKeyMappings(shortcutName);
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this.shortcuts.delete(shortcutName);
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return true;
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}
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/**
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* Adds a mapping between a keycode and a keyboard shortcut.
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*
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* Normally only one shortcut can be mapped to any given keycode,
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* but setting allowCollisions to true allows a keyboard to be
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* mapped to multiple shortcuts. In that case, when onKeyDown is
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* called with the given keystroke, it will process the mapped
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* shortcuts in reverse order, from the most- to least-recently
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* mapped).
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*
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* @param keyCode The key code for the keyboard shortcut. If registering a key
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* code with a modifier (ex: ctrl+c) use
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* ShortcutRegistry.registry.createSerializedKey;
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* @param shortcutName The name of the shortcut to execute when the given
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* keycode is pressed.
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* @param allowCollision True to prevent an error when adding a shortcut
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* to a key that is already mapped to a shortcut.
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* @throws {Error} if the given key code is already mapped to a shortcut.
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*/
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addKeyMapping(
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keyCode: string | number | KeyCodes,
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shortcutName: string,
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allowCollision?: boolean,
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) {
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keyCode = `${keyCode}`;
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const shortcutNames = this.keyMap.get(keyCode);
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if (shortcutNames && !allowCollision) {
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throw new Error(
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`Shortcut named "${shortcutName}" collides with shortcuts "${shortcutNames}"`,
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);
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} else if (shortcutNames && allowCollision) {
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shortcutNames.unshift(shortcutName);
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} else {
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this.keyMap.set(keyCode, [shortcutName]);
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}
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}
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/**
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* Removes a mapping between a keycode and a keyboard shortcut.
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*
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* @param keyCode The key code for the keyboard shortcut. If registering a key
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* code with a modifier (ex: ctrl+c) use
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* ShortcutRegistry.registry.createSerializedKey;
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* @param shortcutName The name of the shortcut to execute when the given
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* keycode is pressed.
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* @param quiet True to not console warn when there is no shortcut to
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* remove.
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* @returns True if a key mapping was removed, false otherwise.
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*/
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removeKeyMapping(
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keyCode: string,
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shortcutName: string,
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quiet?: boolean,
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): boolean {
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const shortcutNames = this.keyMap.get(keyCode);
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if (!shortcutNames) {
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if (!quiet) {
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console.warn(
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`No keyboard shortcut named "${shortcutName}" registered with key code "${keyCode}"`,
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);
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}
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return false;
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}
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const shortcutIdx = shortcutNames.indexOf(shortcutName);
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if (shortcutIdx > -1) {
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shortcutNames.splice(shortcutIdx, 1);
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if (shortcutNames.length === 0) {
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this.keyMap.delete(keyCode);
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}
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return true;
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}
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if (!quiet) {
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console.warn(
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`No keyboard shortcut named "${shortcutName}" registered with key code "${keyCode}"`,
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);
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}
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return false;
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}
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/**
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* Removes all the key mappings for a shortcut with the given name.
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* Useful when changing the default key mappings and the key codes registered
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* to the shortcut are unknown.
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*
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* @param shortcutName The name of the shortcut to remove from the key map.
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*/
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removeAllKeyMappings(shortcutName: string) {
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for (const keyCode of this.keyMap.keys()) {
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this.removeKeyMapping(keyCode, shortcutName, /* quiet= */ true);
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}
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}
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/**
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* Sets the key map. Setting the key map will override any default key
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* mappings.
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*
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* @param newKeyMap The object with key code to shortcut names.
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*/
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setKeyMap(newKeyMap: {[key: string]: string[]}) {
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this.keyMap.clear();
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for (const key in newKeyMap) {
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this.keyMap.set(key, newKeyMap[key]);
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}
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}
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/**
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* Gets the current key map.
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*
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* @returns The object holding key codes to ShortcutRegistry.KeyboardShortcut.
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*/
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getKeyMap(): {[key: string]: string[]} {
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const legacyKeyMap: {[key: string]: string[]} = Object.create(null);
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for (const [key, value] of this.keyMap) {
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legacyKeyMap[key] = value;
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}
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return legacyKeyMap;
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}
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/**
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* Gets the registry of keyboard shortcuts.
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*
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* @returns The registry of keyboard shortcuts.
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*/
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getRegistry(): {[key: string]: KeyboardShortcut} {
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const legacyRegistry: {[key: string]: KeyboardShortcut} =
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Object.create(null);
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for (const [key, value] of this.shortcuts) {
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legacyRegistry[key] = value;
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}
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return object.deepMerge(Object.create(null), legacyRegistry);
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}
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/**
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* Handles key down events.
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*
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* - Any `KeyboardShortcut`(s) mapped to the keycodes that cause
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* event `e` to be fired will be processed, in order from least-
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* to most-recently registered.
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* - If the shortcut's `preconditionFn` exists it will be called.
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* If `preconditionFn` returns false the shortcut's `callback`
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* function will be skipped. Processing will continue with the
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* next shortcut, if any.
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* - The shortcut's `callback` function will then be called. If it
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* returns true, processing will terminate and `onKeyDown` will
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* return true. If it returns false, processing will continue
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* with with the next shortcut, if any.
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* - If all registered shortcuts for the given keycode have been
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* processed without any having returned true, `onKeyDown` will
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* return false.
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*
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* @param workspace The main workspace where the event was captured.
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* @param e The key down event.
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* @returns True if the event was handled, false otherwise.
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*/
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onKeyDown(workspace: WorkspaceSvg, e: KeyboardEvent): boolean {
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const key = this.serializeKeyEvent(e);
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const shortcutNames = this.getShortcutNamesByKeyCode(key);
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if (!shortcutNames) return false;
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for (const shortcutName of shortcutNames) {
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const shortcut = this.shortcuts.get(shortcutName);
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if (
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!shortcut ||
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(shortcut.preconditionFn && !shortcut.preconditionFn(workspace))
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) {
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continue;
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}
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// If the key has been handled, stop processing shortcuts.
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if (shortcut.callback?.(workspace, e, shortcut)) return true;
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}
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return false;
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}
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/**
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* Gets the shortcuts registered to the given key code.
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*
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* @param keyCode The serialized key code.
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* @returns The list of shortcuts to call when the given keyCode is used.
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* Undefined if no shortcuts exist.
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*/
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getShortcutNamesByKeyCode(keyCode: string): string[] | undefined {
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return this.keyMap.get(keyCode) || [];
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}
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/**
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* Gets the serialized key codes that the shortcut with the given name is
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* registered under.
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*
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* @param shortcutName The name of the shortcut.
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* @returns An array with all the key codes the shortcut is registered under.
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*/
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getKeyCodesByShortcutName(shortcutName: string): string[] {
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const keys = [];
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for (const [keyCode, shortcuts] of this.keyMap) {
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const shortcutIdx = shortcuts.indexOf(shortcutName);
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if (shortcutIdx > -1) {
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keys.push(keyCode);
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}
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}
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return keys;
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}
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/**
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* Serializes a key event.
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*
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* @param e A key down event.
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* @returns The serialized key code for the given event.
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*/
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private serializeKeyEvent(e: KeyboardEvent): string {
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let serializedKey = '';
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for (const modifier in ShortcutRegistry.modifierKeys) {
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if (e.getModifierState(modifier)) {
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if (serializedKey !== '') {
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serializedKey += '+';
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}
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serializedKey += modifier;
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}
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}
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if (serializedKey !== '' && e.keyCode) {
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serializedKey += '+' + e.keyCode;
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} else if (e.keyCode) {
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serializedKey = String(e.keyCode);
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}
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return serializedKey;
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}
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/**
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* Checks whether any of the given modifiers are not valid.
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*
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* @param modifiers List of modifiers to be used with the key.
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* @throws {Error} if the modifier is not in the valid modifiers list.
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*/
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private checkModifiers(modifiers: KeyCodes[]) {
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for (const modifier of modifiers) {
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if (!(modifier in ShortcutRegistry.modifierKeys)) {
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throw new Error(modifier + ' is not a valid modifier key.');
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}
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}
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}
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/**
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* Creates the serialized key code that will be used in the key map.
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*
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* @param keyCode Number code representing the key.
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* @param modifiers List of modifier key codes to be used with the key. All
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* valid modifiers can be found in the `ShortcutRegistry.modifierKeys`.
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* @returns The serialized key code for the given modifiers and key.
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*/
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createSerializedKey(keyCode: number, modifiers: KeyCodes[] | null): string {
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let serializedKey = '';
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if (modifiers) {
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this.checkModifiers(modifiers);
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for (const modifier in ShortcutRegistry.modifierKeys) {
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const modifierKeyCode = (
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ShortcutRegistry.modifierKeys as AnyDuringMigration
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)[modifier];
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if (modifiers.includes(modifierKeyCode)) {
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if (serializedKey !== '') {
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serializedKey += '+';
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}
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serializedKey += modifier;
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}
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}
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}
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if (serializedKey !== '' && keyCode) {
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serializedKey += '+' + keyCode;
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} else if (keyCode) {
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serializedKey = `${keyCode}`;
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}
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return serializedKey;
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}
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}
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export namespace ShortcutRegistry {
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/** Interface defining a keyboard shortcut. */
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export interface KeyboardShortcut {
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/**
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* The function to be called when the shorctut is invoked.
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*
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* @param workspace The `WorkspaceSvg` when the shortcut was
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* invoked.
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* @param e The event that caused the shortcut to be activated.
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* @param shortcut The `KeyboardShortcut` that was activated
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* (i.e., the one this callback is attached to).
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* @returns Returning true ends processing of the invoked keycode.
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* Returning false causes processing to continue with the
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* next-most-recently registered shortcut for the invoked
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* keycode.
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*/
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callback?: (
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workspace: WorkspaceSvg,
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e: Event,
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shortcut: KeyboardShortcut,
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) => boolean;
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/** The name of the shortcut. Should be unique. */
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name: string;
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/**
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* A function to be called when the shortcut is invoked, before
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* calling `callback`, to decide if this shortcut is applicable in
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* the current situation.
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*
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* @param workspace The `WorkspaceSvg` where the shortcut was
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* invoked.
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* @returns True iff `callback` function should be called.
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*/
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preconditionFn?: (workspace: WorkspaceSvg) => boolean;
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/** Optional arbitray extra data attached to the shortcut. */
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metadata?: object;
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/**
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* Optional list of key codes to be bound (via
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* ShortcutRegistry.prototype.addKeyMapping) to this shortcut.
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*/
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keyCodes?: (number | string)[];
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/**
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* Value of `allowCollision` to pass to `addKeyMapping` when
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* binding this shortcut's `.keyCodes` (if any).
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*
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* N.B.: this is only used for binding keycodes at the time this
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* shortcut is initially registered, not for any subsequent
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* `addKeyMapping` calls that happen to reference this shortcut's
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* name.
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*/
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allowCollision?: boolean;
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}
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/** Supported modifiers. */
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export enum modifierKeys {
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Shift = KeyCodes.SHIFT,
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Control = KeyCodes.CTRL,
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Alt = KeyCodes.ALT,
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Meta = KeyCodes.META,
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}
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}
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export type KeyboardShortcut = ShortcutRegistry.KeyboardShortcut;
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// No need to export ShorcutRegistry.modifierKeys from the module at this time
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// because (1) it wasn't automatically converted by the automatic migration
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// script, (2) the name doesn't follow the styleguide.
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