mirror of
https://github.com/google/blockly.git
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672 lines
21 KiB
JavaScript
672 lines
21 KiB
JavaScript
/**
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* @license
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* Copyright 2011 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Components for creating connections between blocks.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.Connection');
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goog.require('Blockly.Events');
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goog.require('Blockly.Events.BlockMove');
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goog.require('Blockly.utils.deprecation');
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goog.require('Blockly.Xml');
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goog.requireType('Blockly.IASTNodeLocationWithBlock');
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goog.requireType('Blockly.IConnectionChecker');
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/**
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* Class for a connection between blocks.
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* @param {!Blockly.Block} source The block establishing this connection.
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* @param {number} type The type of the connection.
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* @constructor
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* @implements {Blockly.IASTNodeLocationWithBlock}
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*/
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Blockly.Connection = function(source, type) {
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/**
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* @type {!Blockly.Block}
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* @protected
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*/
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this.sourceBlock_ = source;
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/** @type {number} */
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this.type = type;
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};
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/**
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* Constants for checking whether two connections are compatible.
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*/
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Blockly.Connection.CAN_CONNECT = 0;
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Blockly.Connection.REASON_SELF_CONNECTION = 1;
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Blockly.Connection.REASON_WRONG_TYPE = 2;
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Blockly.Connection.REASON_TARGET_NULL = 3;
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Blockly.Connection.REASON_CHECKS_FAILED = 4;
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Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5;
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Blockly.Connection.REASON_SHADOW_PARENT = 6;
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Blockly.Connection.REASON_DRAG_CHECKS_FAILED = 7;
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/**
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* Connection this connection connects to. Null if not connected.
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* @type {Blockly.Connection}
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*/
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Blockly.Connection.prototype.targetConnection = null;
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/**
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* Has this connection been disposed of?
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* @type {boolean}
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* @package
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*/
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Blockly.Connection.prototype.disposed = false;
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/**
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* List of compatible value types. Null if all types are compatible.
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* @type {Array}
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* @private
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*/
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Blockly.Connection.prototype.check_ = null;
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/**
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* DOM representation of a shadow block, or null if none.
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* @type {Element}
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* @private
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*/
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Blockly.Connection.prototype.shadowDom_ = null;
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/**
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* Horizontal location of this connection.
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* @type {number}
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* @package
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*/
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Blockly.Connection.prototype.x = 0;
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/**
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* Vertical location of this connection.
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* @type {number}
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* @package
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*/
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Blockly.Connection.prototype.y = 0;
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/**
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* Connect two connections together. This is the connection on the superior
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* block.
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* @param {!Blockly.Connection} childConnection Connection on inferior block.
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* @protected
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*/
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Blockly.Connection.prototype.connect_ = function(childConnection) {
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var parentConnection = this;
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var parentBlock = parentConnection.getSourceBlock();
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var childBlock = childConnection.getSourceBlock();
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// Disconnect any existing parent on the child connection.
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if (childConnection.isConnected()) {
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childConnection.disconnect();
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}
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if (parentConnection.isConnected()) {
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// Other connection is already connected to something.
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// Disconnect it and reattach it or bump it as needed.
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var orphanBlock = parentConnection.targetBlock();
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var shadowDom = parentConnection.getShadowDom();
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// Temporarily set the shadow DOM to null so it does not respawn.
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parentConnection.setShadowDom(null);
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// Displaced shadow blocks dissolve rather than reattaching or bumping.
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if (orphanBlock.isShadow()) {
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// Save the shadow block so that field values are preserved.
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shadowDom = Blockly.Xml.blockToDom(orphanBlock);
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orphanBlock.dispose(false);
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orphanBlock = null;
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} else if (parentConnection.type == Blockly.INPUT_VALUE) {
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// Value connections.
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// If female block is already connected, disconnect and bump the male.
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if (!orphanBlock.outputConnection) {
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throw Error('Orphan block does not have an output connection.');
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}
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// Attempt to reattach the orphan at the end of the newly inserted
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// block. Since this block may be a row, walk down to the end
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// or to the first (and only) shadow block.
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var connection = Blockly.Connection.lastConnectionInRow(
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childBlock, orphanBlock);
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if (connection) {
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orphanBlock.outputConnection.connect(connection);
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orphanBlock = null;
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}
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} else if (parentConnection.type == Blockly.NEXT_STATEMENT) {
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// Statement connections.
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// Statement blocks may be inserted into the middle of a stack.
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// Split the stack.
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if (!orphanBlock.previousConnection) {
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throw Error('Orphan block does not have a previous connection.');
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}
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// Attempt to reattach the orphan at the bottom of the newly inserted
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// block. Since this block may be a stack, walk down to the end.
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var newBlock = childBlock;
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while (newBlock.nextConnection) {
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var nextBlock = newBlock.getNextBlock();
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if (nextBlock && !nextBlock.isShadow()) {
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newBlock = nextBlock;
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} else {
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var checker = orphanBlock.workspace.connectionChecker;
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if (checker.canConnect(
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orphanBlock.previousConnection, newBlock.nextConnection, false)) {
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newBlock.nextConnection.connect(orphanBlock.previousConnection);
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orphanBlock = null;
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}
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break;
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}
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}
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}
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if (orphanBlock) {
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// Unable to reattach orphan.
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parentConnection.disconnect();
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if (Blockly.Events.recordUndo) {
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// Bump it off to the side after a moment.
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var group = Blockly.Events.getGroup();
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setTimeout(function() {
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// Verify orphan hasn't been deleted or reconnected.
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if (orphanBlock.workspace && !orphanBlock.getParent()) {
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Blockly.Events.setGroup(group);
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if (orphanBlock.outputConnection) {
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orphanBlock.outputConnection.onFailedConnect(parentConnection);
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} else if (orphanBlock.previousConnection) {
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orphanBlock.previousConnection.onFailedConnect(parentConnection);
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}
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Blockly.Events.setGroup(false);
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}
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}, Blockly.BUMP_DELAY);
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}
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}
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// Restore the shadow DOM.
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parentConnection.setShadowDom(shadowDom);
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}
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var event;
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if (Blockly.Events.isEnabled()) {
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event = new Blockly.Events.BlockMove(childBlock);
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}
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// Establish the connections.
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Blockly.Connection.connectReciprocally_(parentConnection, childConnection);
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// Demote the inferior block so that one is a child of the superior one.
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childBlock.setParent(parentBlock);
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if (event) {
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event.recordNew();
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Blockly.Events.fire(event);
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}
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};
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/**
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* Dispose of this connection and deal with connected blocks.
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* @package
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*/
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Blockly.Connection.prototype.dispose = function() {
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// isConnected returns true for shadows and non-shadows.
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if (this.isConnected()) {
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this.setShadowDom(null);
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var targetBlock = this.targetBlock();
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if (targetBlock.isShadow()) {
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// Destroy the attached shadow block & its children.
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targetBlock.dispose(false);
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} else {
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// Disconnect the attached normal block.
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targetBlock.unplug();
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}
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}
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this.disposed = true;
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};
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/**
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* Get the source block for this connection.
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* @return {!Blockly.Block} The source block.
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*/
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Blockly.Connection.prototype.getSourceBlock = function() {
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return this.sourceBlock_;
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};
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/**
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* Does the connection belong to a superior block (higher in the source stack)?
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* @return {boolean} True if connection faces down or right.
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*/
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Blockly.Connection.prototype.isSuperior = function() {
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return this.type == Blockly.INPUT_VALUE ||
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this.type == Blockly.NEXT_STATEMENT;
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};
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/**
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* Is the connection connected?
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* @return {boolean} True if connection is connected to another connection.
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*/
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Blockly.Connection.prototype.isConnected = function() {
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return !!this.targetConnection;
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};
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/**
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* Checks whether the current connection can connect with the target
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* connection.
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* @param {Blockly.Connection} target Connection to check compatibility with.
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* @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal,
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* an error code otherwise.
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* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
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* connectionChecker instead.
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*/
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Blockly.Connection.prototype.canConnectWithReason = function(target) {
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Blockly.utils.deprecation.warn(
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'Connection.prototype.canConnectWithReason',
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'July 2020',
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'July 2021',
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'the workspace\'s connection checker');
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return this.getConnectionChecker().canConnectWithReason(
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this, target, false);
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};
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/**
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* Checks whether the current connection and target connection are compatible
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* and throws an exception if they are not.
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* @param {Blockly.Connection} target The connection to check compatibility
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* with.
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* @package
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* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
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* connectionChecker instead.
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*/
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Blockly.Connection.prototype.checkConnection = function(target) {
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Blockly.utils.deprecation.warn(
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'Connection.prototype.checkConnection',
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'July 2020',
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'July 2021',
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'the workspace\'s connection checker');
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var checker = this.getConnectionChecker();
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var reason = checker.canConnectWithReason(this, target, false);
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if (reason != Blockly.Connection.CAN_CONNECT) {
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throw new Error(checker.getErrorMessage(reason, this, target));
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}
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};
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/**
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* Get the workspace's connection type checker object.
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* @return {!Blockly.IConnectionChecker} The connection type checker for the
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* source block's workspace.
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* @package
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*/
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Blockly.Connection.prototype.getConnectionChecker = function() {
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return this.sourceBlock_.workspace.connectionChecker;
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};
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/**
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* Check if the two connections can be dragged to connect to each other.
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* @param {!Blockly.Connection} candidate A nearby connection to check.
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* @return {boolean} True if the connection is allowed, false otherwise.
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* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
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* connectionChecker instead.
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*/
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Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
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Blockly.utils.deprecation.warn(
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'Connection.prototype.isConnectionAllowed',
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'July 2020',
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'July 2021',
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'the workspace\'s connection checker');
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return this.getConnectionChecker().canConnect(this, candidate, true);
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};
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/**
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* Behavior after a connection attempt fails.
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* @param {!Blockly.Connection} _otherConnection Connection that this connection
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* failed to connect to.
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* @package
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*/
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Blockly.Connection.prototype.onFailedConnect = function(_otherConnection) {
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// NOP
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};
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/**
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* Connect this connection to another connection.
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* @param {!Blockly.Connection} otherConnection Connection to connect to.
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*/
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Blockly.Connection.prototype.connect = function(otherConnection) {
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if (this.targetConnection == otherConnection) {
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// Already connected together. NOP.
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return;
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}
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var checker = this.getConnectionChecker();
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if (checker.canConnect(this, otherConnection, false)) {
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var eventGroup = Blockly.Events.getGroup();
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if (!eventGroup) {
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Blockly.Events.setGroup(true);
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}
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// Determine which block is superior (higher in the source stack).
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if (this.isSuperior()) {
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// Superior block.
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this.connect_(otherConnection);
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} else {
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// Inferior block.
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otherConnection.connect_(this);
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}
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if (!eventGroup) {
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Blockly.Events.setGroup(false);
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}
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}
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};
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/**
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* Update two connections to target each other.
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* @param {Blockly.Connection} first The first connection to update.
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* @param {Blockly.Connection} second The second connection to update.
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* @private
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*/
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Blockly.Connection.connectReciprocally_ = function(first, second) {
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if (!first || !second) {
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throw Error('Cannot connect null connections.');
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}
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first.targetConnection = second;
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second.targetConnection = first;
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};
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/**
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* Does the given block have one and only one connection point that will accept
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* an orphaned block?
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* @param {!Blockly.Block} block The superior block.
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* @param {!Blockly.Block} orphanBlock The inferior block.
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* @return {Blockly.Connection} The suitable connection point on 'block',
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* or null.
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* @private
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*/
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Blockly.Connection.singleConnection_ = function(block, orphanBlock) {
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var connection = null;
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var output = orphanBlock.outputConnection;
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for (var i = 0; i < block.inputList.length; i++) {
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var thisConnection = block.inputList[i].connection;
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var typeChecker = output.getConnectionChecker();
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if (thisConnection && thisConnection.type == Blockly.INPUT_VALUE &&
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typeChecker.canConnect(output, thisConnection, false)) {
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if (connection) {
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return null; // More than one connection.
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}
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connection = thisConnection;
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}
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}
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return connection;
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};
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/**
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* Walks down a row a blocks, at each stage checking if there are any
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* connections that will accept the orphaned block. If at any point there
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* are zero or multiple eligible connections, returns null. Otherwise
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* returns the only input on the last block in the chain.
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* Terminates early for shadow blocks.
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* @param {!Blockly.Block} startBlock The block on which to start the search.
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* @param {!Blockly.Block} orphanBlock The block that is looking for a home.
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* @return {Blockly.Connection} The suitable connection point on the chain
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* of blocks, or null.
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* @package
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*/
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Blockly.Connection.lastConnectionInRow = function(startBlock, orphanBlock) {
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var newBlock = startBlock;
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var connection;
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while ((connection = Blockly.Connection.singleConnection_(
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/** @type {!Blockly.Block} */ (newBlock), orphanBlock))) {
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newBlock = connection.targetBlock();
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if (!newBlock || newBlock.isShadow()) {
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return connection;
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}
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}
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return null;
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};
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/**
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* Disconnect this connection.
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*/
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Blockly.Connection.prototype.disconnect = function() {
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var otherConnection = this.targetConnection;
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if (!otherConnection) {
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throw Error('Source connection not connected.');
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}
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if (otherConnection.targetConnection != this) {
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throw Error('Target connection not connected to source connection.');
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}
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var parentBlock, childBlock, parentConnection;
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if (this.isSuperior()) {
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// Superior block.
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parentBlock = this.sourceBlock_;
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childBlock = otherConnection.getSourceBlock();
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parentConnection = this;
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} else {
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// Inferior block.
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parentBlock = otherConnection.getSourceBlock();
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childBlock = this.sourceBlock_;
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parentConnection = otherConnection;
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}
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var eventGroup = Blockly.Events.getGroup();
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if (!eventGroup) {
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Blockly.Events.setGroup(true);
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}
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this.disconnectInternal_(parentBlock, childBlock);
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parentConnection.respawnShadow_();
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if (!eventGroup) {
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Blockly.Events.setGroup(false);
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}
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};
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/**
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* Disconnect two blocks that are connected by this connection.
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* @param {!Blockly.Block} parentBlock The superior block.
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* @param {!Blockly.Block} childBlock The inferior block.
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* @protected
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*/
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Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock,
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childBlock) {
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var event;
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if (Blockly.Events.isEnabled()) {
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event = new Blockly.Events.BlockMove(childBlock);
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}
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var otherConnection = this.targetConnection;
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otherConnection.targetConnection = null;
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this.targetConnection = null;
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childBlock.setParent(null);
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if (event) {
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event.recordNew();
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Blockly.Events.fire(event);
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}
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};
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/**
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* Respawn the shadow block if there was one connected to the this connection.
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* @protected
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*/
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Blockly.Connection.prototype.respawnShadow_ = function() {
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var parentBlock = this.getSourceBlock();
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var shadow = this.getShadowDom();
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if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
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var blockShadow =
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Blockly.Xml.domToBlock(shadow, parentBlock.workspace);
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if (blockShadow.outputConnection) {
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this.connect(blockShadow.outputConnection);
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} else if (blockShadow.previousConnection) {
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this.connect(blockShadow.previousConnection);
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} else {
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throw Error('Child block does not have output or previous statement.');
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}
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}
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};
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/**
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* Returns the block that this connection connects to.
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* @return {Blockly.Block} The connected block or null if none is connected.
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*/
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Blockly.Connection.prototype.targetBlock = function() {
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if (this.isConnected()) {
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return this.targetConnection.getSourceBlock();
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}
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return null;
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};
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/**
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* Is this connection compatible with another connection with respect to the
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* value type system. E.g. square_root("Hello") is not compatible.
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* @param {!Blockly.Connection} otherConnection Connection to compare against.
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* @return {boolean} True if the connections share a type.
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* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
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* connectionChecker instead.
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*/
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Blockly.Connection.prototype.checkType = function(otherConnection) {
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Blockly.utils.deprecation.warn(
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'Connection.prototype.checkType',
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'October 2019',
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'January 2021',
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'the workspace\'s connection checker');
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return this.getConnectionChecker().canConnect(this, otherConnection,
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false);
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};
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/**
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* Is this connection compatible with another connection with respect to the
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* value type system. E.g. square_root("Hello") is not compatible.
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* @param {!Blockly.Connection} otherConnection Connection to compare against.
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* @return {boolean} True if the connections share a type.
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* @private
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* @deprecated October 2019. Will be deleted January 2021. Use the workspace's
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* connectionChecker instead.
|
|
* @suppress {unusedPrivateMembers}
|
|
*/
|
|
Blockly.Connection.prototype.checkType_ = function(otherConnection) {
|
|
Blockly.utils.deprecation.warn(
|
|
'Connection.prototype.checkType_',
|
|
'October 2019',
|
|
'January 2021',
|
|
'the workspace\'s connection checker');
|
|
return this.checkType(otherConnection);
|
|
};
|
|
|
|
/**
|
|
* Function to be called when this connection's compatible types have changed.
|
|
* @protected
|
|
*/
|
|
Blockly.Connection.prototype.onCheckChanged_ = function() {
|
|
// The new value type may not be compatible with the existing connection.
|
|
if (this.isConnected() && (!this.targetConnection ||
|
|
!this.getConnectionChecker().canConnect(
|
|
this, this.targetConnection, false))) {
|
|
var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
|
|
child.unplug();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Change a connection's compatibility.
|
|
* @param {?(string|!Array.<string>)} check Compatible value type or list of
|
|
* value types. Null if all types are compatible.
|
|
* @return {!Blockly.Connection} The connection being modified
|
|
* (to allow chaining).
|
|
*/
|
|
Blockly.Connection.prototype.setCheck = function(check) {
|
|
if (check) {
|
|
// Ensure that check is in an array.
|
|
if (!Array.isArray(check)) {
|
|
check = [check];
|
|
}
|
|
this.check_ = check;
|
|
this.onCheckChanged_();
|
|
} else {
|
|
this.check_ = null;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Get a connection's compatibility.
|
|
* @return {Array} List of compatible value types.
|
|
* Null if all types are compatible.
|
|
* @public
|
|
*/
|
|
Blockly.Connection.prototype.getCheck = function() {
|
|
return this.check_;
|
|
};
|
|
|
|
/**
|
|
* Change a connection's shadow block.
|
|
* @param {Element} shadow DOM representation of a block or null.
|
|
*/
|
|
Blockly.Connection.prototype.setShadowDom = function(shadow) {
|
|
this.shadowDom_ = shadow;
|
|
};
|
|
|
|
/**
|
|
* Return a connection's shadow block.
|
|
* @return {Element} Shadow DOM representation of a block or null.
|
|
*/
|
|
Blockly.Connection.prototype.getShadowDom = function() {
|
|
return this.shadowDom_;
|
|
};
|
|
|
|
/**
|
|
* Find all nearby compatible connections to this connection.
|
|
* Type checking does not apply, since this function is used for bumping.
|
|
*
|
|
* Headless configurations (the default) do not have neighboring connection,
|
|
* and always return an empty list (the default).
|
|
* {@link Blockly.RenderedConnection} overrides this behavior with a list
|
|
* computed from the rendered positioning.
|
|
* @param {number} _maxLimit The maximum radius to another connection.
|
|
* @return {!Array.<!Blockly.Connection>} List of connections.
|
|
* @package
|
|
*/
|
|
Blockly.Connection.prototype.neighbours = function(_maxLimit) {
|
|
return [];
|
|
};
|
|
|
|
/**
|
|
* Get the parent input of a connection.
|
|
* @return {Blockly.Input} The input that the connection belongs to or null if
|
|
* no parent exists.
|
|
* @package
|
|
*/
|
|
Blockly.Connection.prototype.getParentInput = function() {
|
|
var parentInput = null;
|
|
var block = this.sourceBlock_;
|
|
var inputs = block.inputList;
|
|
for (var idx = 0; idx < block.inputList.length; idx++) {
|
|
if (inputs[idx].connection === this) {
|
|
parentInput = inputs[idx];
|
|
break;
|
|
}
|
|
}
|
|
return parentInput;
|
|
};
|
|
|
|
/**
|
|
* This method returns a string describing this Connection in developer terms
|
|
* (English only). Intended to on be used in console logs and errors.
|
|
* @return {string} The description.
|
|
*/
|
|
Blockly.Connection.prototype.toString = function() {
|
|
var msg;
|
|
var block = this.sourceBlock_;
|
|
if (!block) {
|
|
return 'Orphan Connection';
|
|
} else if (block.outputConnection == this) {
|
|
msg = 'Output Connection of ';
|
|
} else if (block.previousConnection == this) {
|
|
msg = 'Previous Connection of ';
|
|
} else if (block.nextConnection == this) {
|
|
msg = 'Next Connection of ';
|
|
} else {
|
|
var parentInput = null;
|
|
for (var i = 0, input; (input = block.inputList[i]); i++) {
|
|
if (input.connection == this) {
|
|
parentInput = input;
|
|
break;
|
|
}
|
|
}
|
|
if (parentInput) {
|
|
msg = 'Input "' + parentInput.name + '" connection on ';
|
|
} else {
|
|
console.warn('Connection not actually connected to sourceBlock_');
|
|
return 'Orphan Connection';
|
|
}
|
|
}
|
|
return msg + block.toDevString();
|
|
};
|