mirror of
https://github.com/google/blockly.git
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234 lines
6.4 KiB
JavaScript
234 lines
6.4 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2019 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview An object that provides constants for rendering blocks in Zelos
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* mode.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.zelos.ConstantProvider');
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goog.require('Blockly.blockRendering.ConstantProvider');
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goog.require('Blockly.utils.svgPaths');
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/**
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* An object that provides constants for rendering blocks in Zelos mode.
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* @constructor
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* @package
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* @extends {Blockly.blockRendering.ConstantProvider}
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*/
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Blockly.zelos.ConstantProvider = function() {
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Blockly.zelos.ConstantProvider.superClass_.constructor.call(this);
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var GRID_UNIT = 4;
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this.CORNER_RADIUS = 1 * GRID_UNIT;
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this.NOTCH_WIDTH = 9 * GRID_UNIT;
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this.NOTCH_HEIGHT = 2 * GRID_UNIT;
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this.NOTCH_OFFSET_LEFT = 3 * GRID_UNIT;
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this.MIN_BLOCK_HEIGHT = 12 * GRID_UNIT;
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this.DARK_PATH_OFFSET = 0;
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};
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goog.inherits(Blockly.zelos.ConstantProvider,
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Blockly.blockRendering.ConstantProvider);
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/**
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* @override
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*/
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Blockly.zelos.ConstantProvider.prototype.init = function() {
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Blockly.zelos.ConstantProvider.superClass_.init.call(this);
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this.TRIANGLE = this.makeTriangle();
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};
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/**
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* @return {!Object} An object containing sizing and path information about
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* a triangle shape for connections.
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* @package
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*/
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Blockly.zelos.ConstantProvider.prototype.makeTriangle = function() {
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var width = 20;
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var height = 20;
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// The 'up' and 'down' versions of the paths are the same, but the Y sign
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// flips. Forward and back are the signs to use to move the cursor in the
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// direction that the path is being drawn.
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function makeMainPath(up) {
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var forward = up ? -1 : 1;
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return Blockly.utils.svgPaths.lineTo(-width, forward * height / 2) +
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Blockly.utils.svgPaths.lineTo(width, forward * height / 2);
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}
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var pathUp = makeMainPath(true);
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var pathDown = makeMainPath(false);
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return {
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width: width,
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height: height,
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pathDown: pathDown,
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pathUp: pathUp
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};
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};
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/**
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* @override
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*/
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Blockly.zelos.ConstantProvider.prototype.shapeFor = function(
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connection) {
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var checks = connection.getCheck();
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switch (connection.type) {
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case Blockly.INPUT_VALUE:
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case Blockly.OUTPUT_VALUE:
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// Includes doesn't work in IE.
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if (checks && checks.indexOf('Boolean') != -1) {
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return Blockly.blockRendering.constants.TRIANGLE;
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}
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return Blockly.blockRendering.constants.PUZZLE_TAB;
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case Blockly.PREVIOUS_STATEMENT:
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case Blockly.NEXT_STATEMENT:
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return this.NOTCH;
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default:
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throw new Error('Unknown type');
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}
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};
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/**
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* @override
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*/
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Blockly.zelos.ConstantProvider.prototype.makeNotch = function() {
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var width = this.NOTCH_WIDTH;
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var height = this.NOTCH_HEIGHT;
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var innerWidth = width / 3;
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var curveWidth = innerWidth / 3;
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var halfHeight = height / 2;
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var quarterHeight = halfHeight / 2;
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function makeMainPath(dir) {
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return (
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Blockly.utils.svgPaths.curve('c', [
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Blockly.utils.svgPaths.point(dir * curveWidth / 2,
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0),
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Blockly.utils.svgPaths.point(dir * curveWidth * 3 / 4,
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quarterHeight / 2),
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Blockly.utils.svgPaths.point(dir * curveWidth,
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quarterHeight)
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]) +
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Blockly.utils.svgPaths.line([
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Blockly.utils.svgPaths.point(dir * curveWidth,
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halfHeight)
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]) +
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Blockly.utils.svgPaths.curve('c', [
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Blockly.utils.svgPaths.point(dir * curveWidth / 4,
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quarterHeight / 2),
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Blockly.utils.svgPaths.point(dir * curveWidth / 2,
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quarterHeight),
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Blockly.utils.svgPaths.point(dir * curveWidth,
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quarterHeight)
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]) +
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Blockly.utils.svgPaths.lineOnAxis('h', dir * innerWidth) +
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Blockly.utils.svgPaths.curve('c', [
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Blockly.utils.svgPaths.point(dir * curveWidth / 2,
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0),
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Blockly.utils.svgPaths.point(dir * curveWidth * 3 / 4,
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-(quarterHeight / 2)),
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Blockly.utils.svgPaths.point(dir * curveWidth,
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-quarterHeight)
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]) +
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Blockly.utils.svgPaths.line([
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Blockly.utils.svgPaths.point(dir * curveWidth,
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-halfHeight)
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]) +
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Blockly.utils.svgPaths.curve('c', [
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Blockly.utils.svgPaths.point(dir * curveWidth / 4,
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-(quarterHeight / 2)),
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Blockly.utils.svgPaths.point(dir * curveWidth / 2,
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-quarterHeight),
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Blockly.utils.svgPaths.point(dir * curveWidth,
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-quarterHeight)
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])
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);
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}
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// TODO: Find a relationship between width and path
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var pathLeft = makeMainPath(1);
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var pathRight = makeMainPath(-1);
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return {
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width: width,
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height: height,
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pathLeft: pathLeft,
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pathRight: pathRight
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};
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};
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/**
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* @return {!Object} An object containing sizing and path information about
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* outside corners.
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* @package
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*/
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Blockly.zelos.ConstantProvider.prototype.makeOutsideCorners = function() {
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var radius = this.CORNER_RADIUS;
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/**
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* SVG path for drawing the rounded top-left corner.
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* @const
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*/
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var topLeft =
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Blockly.utils.svgPaths.moveBy(0, radius) +
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Blockly.utils.svgPaths.arc('a', '0 0,1', radius,
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Blockly.utils.svgPaths.point(radius, -radius));
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/**
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* SVG path for drawing the rounded top-right corner.
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* @const
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*/
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var topRight =
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Blockly.utils.svgPaths.arc('a', '0 0,1', radius,
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Blockly.utils.svgPaths.point(radius, radius));
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/**
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* SVG path for drawing the rounded bottom-left corner.
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* @const
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*/
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var bottomLeft = Blockly.utils.svgPaths.arc('a', '0 0,1', radius,
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Blockly.utils.svgPaths.point(-radius, -radius));
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/**
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* SVG path for drawing the rounded bottom-right corner.
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* @const
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*/
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var bottomRight = Blockly.utils.svgPaths.arc('a', '0 0,1', radius,
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Blockly.utils.svgPaths.point(-radius, radius));
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return {
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topLeft: topLeft,
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topRight: topRight,
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bottomRight: bottomRight,
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bottomLeft: bottomLeft
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};
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};
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