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This introduces new callback methods for IFocusableTree and IFocusableNode for providing a basis of synchronizing domain state with focus changes. It also introduces support for implementations of IFocusableTree to better manage initial state cases, especially when a tree is focused using tab navigation. FocusManager has also been updated to ensure functional parity between tab-navigating to a tree and using focusTree() on that tree. This means that tab navigating to a tree will actually restore focus back to that tree's previous focused node rather than the root (unless the root is navigated to from within the tree itself). This is meant to provide better consistency between tab and non-tab keyboard navigation. Note that these changes originally came from #8875 and are required for later PRs that will introduce IFocusableNode and IFocusableTree implementations.
407 lines
15 KiB
TypeScript
407 lines
15 KiB
TypeScript
/**
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* @license
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* Copyright 2025 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import type {IFocusableNode} from './interfaces/i_focusable_node.js';
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import type {IFocusableTree} from './interfaces/i_focusable_tree.js';
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import * as dom from './utils/dom.js';
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import {FocusableTreeTraverser} from './utils/focusable_tree_traverser.js';
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/**
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* Type declaration for returning focus to FocusManager upon completing an
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* ephemeral UI flow (such as a dialog).
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*
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* See FocusManager.takeEphemeralFocus for more details.
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*/
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export type ReturnEphemeralFocus = () => void;
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/**
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* A per-page singleton that manages Blockly focus across one or more
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* IFocusableTrees, and bidirectionally synchronizes this focus with the DOM.
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*
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* Callers that wish to explicitly change input focus for select Blockly
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* components on the page should use the focus functions in this manager.
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*
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* The manager is responsible for handling focus events from the DOM (which may
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* may arise from users clicking on page elements) and ensuring that
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* corresponding IFocusableNodes are clearly marked as actively/passively
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* highlighted in the same way that this would be represented with calls to
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* focusNode().
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*/
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export class FocusManager {
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/**
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* The CSS class assigned to IFocusableNode elements that presently have
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* active DOM and Blockly focus.
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*
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* This should never be used directly. Instead, rely on FocusManager to ensure
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* nodes have active focus (either automatically through DOM focus or manually
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* through the various focus* methods provided by this class).
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*
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* It's recommended to not query using this class name, either. Instead, use
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* FocusableTreeTraverser or IFocusableTree's methods to find a specific node.
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*/
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static readonly ACTIVE_FOCUS_NODE_CSS_CLASS_NAME = 'blocklyActiveFocus';
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/**
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* The CSS class assigned to IFocusableNode elements that presently have
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* passive focus (that is, they were the most recent node in their relative
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* tree to have active focus--see ACTIVE_FOCUS_NODE_CSS_CLASS_NAME--and will
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* receive active focus again if their surrounding tree is requested to become
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* focused, i.e. using focusTree below).
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*
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* See ACTIVE_FOCUS_NODE_CSS_CLASS_NAME for caveats and limitations around
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* using this constant directly (generally it never should need to be used).
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*/
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static readonly PASSIVE_FOCUS_NODE_CSS_CLASS_NAME = 'blocklyPassiveFocus';
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focusedNode: IFocusableNode | null = null;
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registeredTrees: Array<IFocusableTree> = [];
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private currentlyHoldsEphemeralFocus: boolean = false;
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private lockFocusStateChanges: boolean = false;
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constructor(
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addGlobalEventListener: (type: string, listener: EventListener) => void,
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) {
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// Register root document focus listeners for tracking when focus leaves all
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// tracked focusable trees.
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addGlobalEventListener('focusin', (event) => {
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if (!(event instanceof FocusEvent)) return;
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// The target that now has focus.
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const activeElement = document.activeElement;
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let newNode: IFocusableNode | null | undefined = null;
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if (
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activeElement instanceof HTMLElement ||
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activeElement instanceof SVGElement
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) {
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// If the target losing focus maps to any tree, then it should be
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// updated. Per the contract of findFocusableNodeFor only one tree
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// should claim the element.
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for (const tree of this.registeredTrees) {
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newNode = FocusableTreeTraverser.findFocusableNodeFor(
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activeElement,
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tree,
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);
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if (newNode) break;
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}
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}
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if (newNode) {
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const newTree = newNode.getFocusableTree();
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const oldTree = this.focusedNode?.getFocusableTree();
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if (newNode === newTree.getRootFocusableNode() && newTree !== oldTree) {
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// If the root of the tree is the one taking focus (such as due to
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// being tabbed), try to focus the whole tree explicitly to ensure the
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// correct node re-receives focus.
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this.focusTree(newTree);
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} else {
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this.focusNode(newNode);
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}
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} else {
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this.defocusCurrentFocusedNode();
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}
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});
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}
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/**
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* Registers a new IFocusableTree for automatic focus management.
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*
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* If the tree currently has an element with DOM focus, it will not affect the
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* internal state in this manager until the focus changes to a new,
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* now-monitored element/node.
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*
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* This function throws if the provided tree is already currently registered
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* in this manager. Use isRegistered to check in cases when it can't be
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* certain whether the tree has been registered.
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*/
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registerTree(tree: IFocusableTree): void {
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this.ensureManagerIsUnlocked();
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if (this.isRegistered(tree)) {
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throw Error(`Attempted to re-register already registered tree: ${tree}.`);
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}
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this.registeredTrees.push(tree);
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}
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/**
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* Returns whether the specified tree has already been registered in this
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* manager using registerTree and hasn't yet been unregistered using
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* unregisterTree.
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*/
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isRegistered(tree: IFocusableTree): boolean {
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return this.registeredTrees.findIndex((reg) => reg === tree) !== -1;
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}
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/**
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* Unregisters a IFocusableTree from automatic focus management.
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*
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* If the tree had a previous focused node, it will have its highlight
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* removed. This function does NOT change DOM focus.
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*
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* This function throws if the provided tree is not currently registered in
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* this manager.
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*/
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unregisterTree(tree: IFocusableTree): void {
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this.ensureManagerIsUnlocked();
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if (!this.isRegistered(tree)) {
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throw Error(`Attempted to unregister not registered tree: ${tree}.`);
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}
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const treeIndex = this.registeredTrees.findIndex((tree) => tree === tree);
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this.registeredTrees.splice(treeIndex, 1);
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const focusedNode = FocusableTreeTraverser.findFocusedNode(tree);
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const root = tree.getRootFocusableNode();
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if (focusedNode) this.removeHighlight(focusedNode);
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if (this.focusedNode === focusedNode || this.focusedNode === root) {
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this.focusedNode = null;
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}
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this.removeHighlight(root);
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}
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/**
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* Returns the current IFocusableTree that has focus, or null if none
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* currently do.
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*
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* Note also that if ephemeral focus is currently captured (e.g. using
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* takeEphemeralFocus) then the returned tree here may not currently have DOM
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* focus.
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*/
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getFocusedTree(): IFocusableTree | null {
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return this.focusedNode?.getFocusableTree() ?? null;
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}
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/**
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* Returns the current IFocusableNode with focus (which is always tied to a
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* focused IFocusableTree), or null if there isn't one.
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*
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* Note that this function will maintain parity with
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* IFocusableTree.getFocusedNode(). That is, if a tree itself has focus but
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* none of its non-root children do, this will return null but
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* getFocusedTree() will not.
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*
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* Note also that if ephemeral focus is currently captured (e.g. using
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* takeEphemeralFocus) then the returned node here may not currently have DOM
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* focus.
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*/
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getFocusedNode(): IFocusableNode | null {
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return this.focusedNode;
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}
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/**
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* Focuses the specific IFocusableTree. This either means restoring active
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* focus to the tree's passively focused node, or focusing the tree's root
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* node.
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*
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* Note that if the specified tree already has a focused node then this will
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* not change any existing focus (unless that node has passive focus, then it
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* will be restored to active focus).
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*
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* See getFocusedNode for details on how other nodes are affected.
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*
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* @param focusableTree The tree that should receive active
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* focus.
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*/
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focusTree(focusableTree: IFocusableTree): void {
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this.ensureManagerIsUnlocked();
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if (!this.isRegistered(focusableTree)) {
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throw Error(`Attempted to focus unregistered tree: ${focusableTree}.`);
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}
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const currNode = FocusableTreeTraverser.findFocusedNode(focusableTree);
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const nodeToRestore = focusableTree.getRestoredFocusableNode(currNode);
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const rootFallback = focusableTree.getRootFocusableNode();
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this.focusNode(nodeToRestore ?? currNode ?? rootFallback);
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}
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/**
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* Focuses DOM input on the selected node, and marks it as actively focused.
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*
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* Any previously focused node will be updated to be passively highlighted (if
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* it's in a different focusable tree) or blurred (if it's in the same one).
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*
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* @param focusableNode The node that should receive active focus.
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*/
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focusNode(focusableNode: IFocusableNode): void {
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this.ensureManagerIsUnlocked();
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if (this.focusedNode == focusableNode) return; // State is unchanged.
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const nextTree = focusableNode.getFocusableTree();
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if (!this.isRegistered(nextTree)) {
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throw Error(`Attempted to focus unregistered node: ${focusableNode}.`);
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}
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// Safety check for ensuring focusNode() doesn't get called for a node that
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// isn't actually hooked up to its parent tree correctly (since this can
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// cause weird inconsistencies).
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const matchedNode = FocusableTreeTraverser.findFocusableNodeFor(
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focusableNode.getFocusableElement(),
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nextTree,
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);
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if (matchedNode !== focusableNode) {
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throw Error(
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`Attempting to focus node which isn't recognized by its parent tree: ` +
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`${focusableNode}.`,
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);
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}
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const prevNode = this.focusedNode;
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const prevTree = prevNode?.getFocusableTree();
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if (prevNode && prevTree !== nextTree) {
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this.passivelyFocusNode(prevNode, nextTree);
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}
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// If there's a focused node in the new node's tree, ensure it's reset.
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const prevNodeNextTree = FocusableTreeTraverser.findFocusedNode(nextTree);
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const nextTreeRoot = nextTree.getRootFocusableNode();
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if (prevNodeNextTree) {
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this.removeHighlight(prevNodeNextTree);
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}
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// For caution, ensure that the root is always reset since getFocusedNode()
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// is expected to return null if the root was highlighted, if the root is
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// not the node now being set to active.
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if (nextTreeRoot !== focusableNode) {
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this.removeHighlight(nextTreeRoot);
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}
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if (!this.currentlyHoldsEphemeralFocus) {
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// Only change the actively focused node if ephemeral state isn't held.
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this.activelyFocusNode(focusableNode, prevTree ?? null);
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}
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this.focusedNode = focusableNode;
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}
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/**
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* Ephemerally captures focus for a selected element until the returned lambda
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* is called. This is expected to be especially useful for ephemeral UI flows
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* like dialogs.
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*
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* IMPORTANT: the returned lambda *must* be called, otherwise automatic focus
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* will no longer work anywhere on the page. It is highly recommended to tie
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* the lambda call to the closure of the corresponding UI so that if input is
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* manually changed to an element outside of the ephemeral UI, the UI should
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* close and automatic input restored. Note that this lambda must be called
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* exactly once and that subsequent calls will throw an error.
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*
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* Note that the manager will continue to track DOM input signals even when
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* ephemeral focus is active, but it won't actually change node state until
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* the returned lambda is called. Additionally, only 1 ephemeral focus context
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* can be active at any given time (attempting to activate more than one
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* simultaneously will result in an error being thrown).
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*/
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takeEphemeralFocus(
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focusableElement: HTMLElement | SVGElement,
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): ReturnEphemeralFocus {
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this.ensureManagerIsUnlocked();
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if (this.currentlyHoldsEphemeralFocus) {
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throw Error(
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`Attempted to take ephemeral focus when it's already held, ` +
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`with new element: ${focusableElement}.`,
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);
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}
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this.currentlyHoldsEphemeralFocus = true;
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if (this.focusedNode) {
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this.passivelyFocusNode(this.focusedNode, null);
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}
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focusableElement.focus();
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let hasFinishedEphemeralFocus = false;
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return () => {
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if (hasFinishedEphemeralFocus) {
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throw Error(
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`Attempted to finish ephemeral focus twice for element: ` +
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`${focusableElement}.`,
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);
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}
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hasFinishedEphemeralFocus = true;
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this.currentlyHoldsEphemeralFocus = false;
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if (this.focusedNode) {
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this.activelyFocusNode(this.focusedNode, null);
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}
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};
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}
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private ensureManagerIsUnlocked(): void {
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if (this.lockFocusStateChanges) {
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throw Error(
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'FocusManager state changes cannot happen in a tree/node focus/blur ' +
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'callback.',
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);
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}
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}
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private defocusCurrentFocusedNode(): void {
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// The current node will likely be defocused while ephemeral focus is held,
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// but internal manager state shouldn't change since the node should be
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// restored upon exiting ephemeral focus mode.
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if (this.focusedNode && !this.currentlyHoldsEphemeralFocus) {
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this.passivelyFocusNode(this.focusedNode, null);
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this.focusedNode = null;
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}
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}
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private activelyFocusNode(
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node: IFocusableNode,
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prevTree: IFocusableTree | null,
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): void {
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// Note that order matters here. Focus callbacks are allowed to change
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// element visibility which can influence focusability, including for a
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// node's focusable element (which *is* allowed to be invisible until the
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// node needs to be focused).
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this.lockFocusStateChanges = true;
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node.getFocusableTree().onTreeFocus(node, prevTree);
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node.onNodeFocus();
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this.lockFocusStateChanges = false;
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this.setNodeToVisualActiveFocus(node);
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node.getFocusableElement().focus();
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}
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private passivelyFocusNode(
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node: IFocusableNode,
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nextTree: IFocusableTree | null,
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): void {
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this.lockFocusStateChanges = true;
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node.getFocusableTree().onTreeBlur(nextTree);
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node.onNodeBlur();
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this.lockFocusStateChanges = false;
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this.setNodeToVisualPassiveFocus(node);
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}
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private setNodeToVisualActiveFocus(node: IFocusableNode): void {
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const element = node.getFocusableElement();
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dom.addClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
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dom.removeClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
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}
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private setNodeToVisualPassiveFocus(node: IFocusableNode): void {
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const element = node.getFocusableElement();
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dom.removeClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
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dom.addClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
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}
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private removeHighlight(node: IFocusableNode): void {
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const element = node.getFocusableElement();
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dom.removeClass(element, FocusManager.ACTIVE_FOCUS_NODE_CSS_CLASS_NAME);
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dom.removeClass(element, FocusManager.PASSIVE_FOCUS_NODE_CSS_CLASS_NAME);
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}
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}
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let focusManager: FocusManager | null = null;
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/**
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* Returns the page-global FocusManager.
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*
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* The returned instance is guaranteed to not change across function calls, but
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* may change across page loads.
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*/
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export function getFocusManager(): FocusManager {
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if (!focusManager) {
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focusManager = new FocusManager(document.addEventListener);
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}
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return focusManager;
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}
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