Files
blockly/core/scrollbar.js
Rachel Fenichel 3ca7bcc3df Develop to master (#1209)
* Adding new minimap demo

* Basic code style changes. Adding a few more comments. Return early if disableScrollChange in onScrollChange listener.

* Adding horizontal scrolling. Changed scroll change callbacks from onScroll_ to setHandlePosition. onScroll_ is not challed when workspace is dragged.

* Registering mousemove and mouseup listener in mousedown event. Mousemove and Mouseup events are now listening over document.

* Adding the remove variable modal and functionality to accessible Blockly. (#1011)

* Minimap position bug fix for browsers other than chrome. Added touch support.

* Adding an add variable modal to accessible Blockly. (#1015)

* Adding the remove variable modal and functionality to accessible Blockly.

* Adding the add variable modal for accessible Blockly.

* Block browser context menu in the toolbox and flyout

* Add links to the dev registration form and contributor guidelines

* Miscellaneous comment cleanup

* Adding the common modal class. (#1017)

Centralizes accessible modal behavior.

* - Changed error message referencing 'procedure' instead of 'function' (#1019)

- Added iOS specific UI messages
- Fixed bug with js_to_json.py script where it didn't recognize ' character

* - Allows use of Blockly's messaging format for category name, colour,… (#1028)

...in toolbox XML.
- Updated code editor demo to use this message format
- Re-built blockly_compressed.js

* Making text_count use a text color (like text_length, which also returns a number). (#1027)

* Enable google/blockly with continuous build on travis ci (#1023) (#1035)

* create .travis for ci job

* initial checkin for blocky-web travis ci job

* rename file to .travis.yaml for typo

* remove after_script

* added cache

* rename .travis.yaml to .travis.yml

* Update .travis.yml

* include build script

* fix yaml file format issue

* debug install part

* debug build issue

* Update .travis.yml

* remove cache for now

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* more debug info

* Update .travis.yml

* Update .travis.yml

* fix typo

* installing chrome browser

* remove chrome setting config

* run build.py as part of npm install

* Update .travis.yml

* update karma dependency

* use karma as test runner

* fix typo

* remove karma test for now

* Update .travis.yml

* Update package.json

* add npm test target

* add browserstack-runner depdendency

* update browser support

* fix typo for test target

* fix chrome typo

* added closure dependency

* add google-closure-library

* include blockly_uncompressed.js and core.js dependency

* uncomment out core/*.js files

* add kama job as part of install

* remove browserstack add on for now

* fix karma config typo

* add karma-closure

* add os support

* remove typo config

* include more closure files

* change os back to linux

* use closure-library from node_modules

* change log level back to INFO

* change npm test target to use open browser command instead of karma

* change travis test target to use open command instead of karma

* list current directory

* find what's in current dir

* typo command

* Update .travis.yml

* typo again

* open right index.html

* use right path for index.html

* xdg-open to open default browser on travis

* exit browser after 5s wait

* change timeout to 1 min

* exit after opening up browser

* use browser only

* use karma

* remove un-needed dependency

* clean up script section

* fix typo

* update build status on readme

* initial commit for selenium integration tests

* update selenium jar path

* fix test_runner.js typo

* add more debug info

* check java version

* add && instead of 9288

* fix java path

* add logic to check if selenium is running or not

* add some deugging info

* initial commit to get chromedriver

* add chromedriver flag

* add get_chromedriver.sh to package.json and .travel

* change browser to chrome for now

* fix path issue

* update chromdriver path

* fix path issue again

* more debugging

* add debug msg

* fix typo

* minor fix for getting chromedriver

* install latest chrome browser

* clean up pakcage.json

* use npm target for test run

* remove removing trailing comma

* fix another trailing comma

* updated travis test target

* clean up scripts

* not sure nmp run preinstall

* redirect selenium log to tmp file

* revert writing console log to file

* update test summary

* more clean up

* minor clean up before pull request

* resolved closure-library conflict

1. add closure-library to dependencies instead of devDependencies.
2. add lint back in scripts block

* fix typo (adding comma) in script section

* Renames Blockly.workspaceDragSurface to Blockly.WorkspaceDragSurface.

Fixes #880.

* Ensure useDragSurface is a boolean.

Fixed #988

* use pretest instead of preinstall in package.json (#1043)

* cherry pick for pretest fix

* put pretest target to test_setup.sh

* fix conflict

* cherry pick for get_chromedriver.sh

* add some sleep to wait download to finish

* use node.js stable

* use npm test target

* field_angle renders degree symbol consistently.

Fixes #973

* bumpNeighbours_ function moved to block_svg.

Fixed #1009

* Update RegEx in js-to-json to match windowi eol (#1050)

The current regex only works with the "\n" line endings as it expects no characters after the optional ";" at the end of the line. In windows, if it adds the "\r" it counts as a characters and is not part of the line terminator so it doesn't match.

* Fix French translation of "colour with rgb" block (#1053)

"colorier", which is currently used, is a verb and proposed "couleur" is
a noun: the block in question does not change colour of anything, it
creates new colour instead, thus noun is more applicable.

Also, noun is used in French translation of "random colour" block:
"couleur aléatoire".

* Enforcing non-empty names on value inputs and statement inputs. (#1054)

* Correcting #1054 (#1056)

single quotes. better logic.

* Created a variable model with name, id, and type.

Created a jsunit test file for variable model.

* Change how blockly handles cursors.  The old way was quite slow becau… (#1057)

* Change how blockly handles cursors.  The old way was quite slow because it changed the stylesheet directly.  See issue #981 for more details on implementation and tradeoffs.  This changes makes the following high level changes: deprecate Blockly.Css.setCursor, use built in open and closed hand cursor instead of custom .cur files, add css to draggable objects to set the open and closed hand cursors.

* Rebuild blockly_uncompressed to pick up a testing change to make travis happy.  Fix a build warning from a multi-line string in the process. (#1059)

* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* use goog.string.startswith instead of string.startswith (#1065)

* New jsinterpreter demo includes wait block. Both demos have improved UI for clarity. (#1001)

Refactor of interpreter demo
 * Renamed demos/interpreter/index.html as demos/interpreter/step-execution.html (including redirect), and added demos/interpreter/async-execution.html.
 * Refactored code to automatically generate/parse the blocks, eliminating the need for a "Parse JavaScript" button. Code is still shown in alert upon stepping to the first statement. Print statements now write to output <textarea> instead of modal dialogs.

* VariableMap and functions added.

* Create separate file for VariableMap and its functions.

* Fix #1069 (#1073)

* VariableMap and functions added.

* Fix #1051 (#1084)

* Improve errors when validating JSON block definitions. (#1086)

goog.asserts to not run from blockly_compressed.js. User data validation should always run.

* Dragging changes, rebased on develop (#1078)

* Add block drag surface translateSurfaceBy

* Add dragged connection manager

* Add gesture.js

* Add GestureHandler

* Implemented gesture skeleton

* Most basic workspace dragging

* Add dragged connection manager

* cleanup

* doc

* more cleanup

* Add gesture handler

* Add translateSurfaceInternal

* core/block_dragger.js

* cleanup

* Pull in changes to dragged connection manager

* Pull in changes to dragged connection manager

* comments

* more annotations

* Add workspace dragger

* Add coordinate annotations

* Start on block dragging

* Limit number of concurrent gestures

* Add some TODOs

* start using dragged connection manager

* Set origin correctly for dragging blocks

* Connect or delete at the end of a block drag.

* cleanup

* handle field clicks and block + workspace right-clicks

* move code into BlockDragger class, but still reach into Gesture internals a lot

* Clean up block dragger

* Call blockDragger constructor with correct arguments

* Enable block dragging in a mutator workspace

* Add workspace dragger

* click todos

* Drag flyout with background

* more dragging from flyout

* nit

* fix dragging from flyouts

* Remove unused code and rename gestureHandler to gestureDB

* Rename gesture handler

* Added some jsdoc in gesture.js

* Update some docs

* Move some code to block_svg and clean up code

* Lots of coordinate annotations

* Fix block dragging when zoomed.

* Remove built files from branch

* More dragging work (#1026)

-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code

* More dragging work (#1048)

- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code

* Dragging bugfixes (#1058)

- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag

* Fix events in new dragging (#1060)

* rebuild for testing

* unbuild

* Fix events

* rebuild

* Fix up cursors

* Use language files from develop

* Remove handled TODOS

* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll

* Rebuild all the things

* Comment cleanup; annotations; delete unused variables.

* Tidy up context menu code. (#1081)

* add osx travis test run job (#1074)

* Names are correctly fetched from VariableModels!

* add more wait time for test setup (#1091)

* Work around timing issue with travis osx issue (#1092)

* add more wait time for test setup

* increase selenium wait time

* add more wait

* Fix #1077 by adding a rule to cover the toolbox labels too. (#1099)

* Assign variable UUID to field_variable dropdown.

* Change registration link to a static one (#1106)

This lets us redirect to a different form if we change it in the future.

* Edit generators to read in Variable Models.

* Add VariableMap requirement to workspace.

* Changed parameter name in workspace for clarity.

* Add type, id, and info to the generated xml.

Add xml tests for fieldToDom.
Update workspace tests to pass with new changes.

* Fix apostrophe in tooltips and helpurls (#1111)

* Click events on shadow blocks have the correct id (#1089)

* Add image_onclick option (#1080)

* Cleanup: semicolons, spacing, etc. (#1116)

* Spelling.  Spelling is hard.

* Add variable info to xml generated in variables.js

* Add missing CLAs info to the contributing file (#1119)

* Add missing CLAs info to the contributing file

* Added larger changes paragraph

* Replacing latest prettifier hosted in repo with latest version at rawgit CDN. (#1120)

* Forgot update code demo (#1121)

* Move audio code to a new file (#1122)

* move audio code to a new file

* dispose

* null check

* Make flyout get variables from target workspace's variableMap.

* Require VariableModel in field_variable.js.

* Update contributing.md (#1126)

* Include variables at top of serialization.

* Move blockSvg.getHeightWidth to block_render_svg.js (#1118)

* Deserialization variables at top.

* Create grid object (#1131)

* Create grid object

* Doc

* Units!  Thanks @RoboErikG

* Appease eslint: semicolons and such.

* Deserialization variables at top.

* Setting up accessible Blockly for Closure compilation. (#1134)

Moving closure compilation into the build file.

Fixing up goog.requires for accessible blockly. Adding accessible to the build script.

* Fix #1109

* Adding command-line options to the buildscript. (#1136)

* Fix for travis-ci testing failure (#1141)

It looks like the default configuration for Travis might have changed. Adding a manual step to install webdriverio.

* Convert text_join block to JSON + mutator format (#1140)

* Clean up and create test utilities file.

* Add BLOCK events and constructor tests.

* Convert more text blocks to json (#1147)

* Convert more text blocks to json

Converts the mutator blocks for text_join and the text_append block
to JSON format.

* Fixing modals so they're announced on focus, and changing variables t… (#1030)

* Fixing modals so they're announced on focus, and changing variables to only react to enter, not onChange.

* Adding a temp index.

* Whoops - added it in the wrong spot.

* Adding automatically-generated variable lists to the accessible toolbox. (#1149)

Fixing a bug with the core-only uncompressed file not finding its own directory.

* Field Variable setValue() looks up variable.

* Wrap Error in Try Finally Block.

* Changing the build file to allow forced rebuilding of the msg files. (#1158)

* Split flyout into flyout_base, flyout_horizontal, and flyou_vertical

* Rename flyout to flyout_base

* flyout_base minus horizontal and vertical code

* Add flyout_vertical and flyout_horizontal

* review fixes + toolbox and workspace use

* Fix hat block case

* rebuild uncompressed

* Fix travis problem

* Fix build problem

* Add VAR events.

* Correctly named block events called.

* Fire VAR events and test.

* Create utility function for checking variable values.

* In DropdownCreate check for Msg.DELETE_VARIABLE.

* Test Delete Variable Twice.

* Convert more text blocks to JSON format (#1163)

* Convert more text blocks to JSON format

Converts text_charAt, text_indexOf, text_isEmpty, and text_length
to JSON.

Includes a rebuild to pick up message changes.

* Fixing the accessible variable stuff so it interacts correctly with (#1170)

variableMap.

* createVariable in workspaceSvg takes in id and type.

* Followup RefreshToolbox.

* Fixing an error with block messages and ordering. (#1171)

* Remove out of date todo comments.

* Fix checkbox delete bug.

* Fixing variable dropdowns so they select the correct option. (#1184)

* Always open flyout fields are editable.

* Fixing the tree service so it doesn't treat unknown block deletion (#1182)

as an error, and turning off keypresses on the workspace when the
variable modals are open.

* Revamping mostly gesture tests.

* Merge master to develop (#1189)



* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* Rebuild for translations

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Cherrypick a fix for #1069 and rebuild (#1075)

* Fix #1069 (#1073)

* rebuild

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Rebuild compressed files

* Add some translatewiki annotations back into msg/messages.js

* Rebuild msg files

* Fix flyout dropdown bug.

* Fix python and php procedures.

* Dropdown Create does not create a missing variable twice.

* Fire field variable change event with variable value, not name.

* Fix #1160 (#1197)

Fix "Connection UI Effect not playing on block connect"

* Only add a block in the flyout if it is not disabled (#1204)

* Only add a block in the flyout if it is not disabled

* PR feedback

* remove previous fix

* Fix issue with compression stripping dropdown options (#1207)

* Get some accessible files back from develop

* rebuild
2017-06-30 16:50:04 -07:00

834 lines
27 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Library for creating scrollbars.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Scrollbar');
goog.provide('Blockly.ScrollbarPair');
goog.require('goog.dom');
goog.require('goog.events');
/**
* Class for a pair of scrollbars. Horizontal and vertical.
* @param {!Blockly.Workspace} workspace Workspace to bind the scrollbars to.
* @constructor
*/
Blockly.ScrollbarPair = function(workspace) {
this.workspace_ = workspace;
this.hScroll = new Blockly.Scrollbar(workspace, true, true,
'blocklyMainWorkspaceScrollbar');
this.vScroll = new Blockly.Scrollbar(workspace, false, true,
'blocklyMainWorkspaceScrollbar');
this.corner_ = Blockly.utils.createSvgElement('rect',
{'height': Blockly.Scrollbar.scrollbarThickness,
'width': Blockly.Scrollbar.scrollbarThickness,
'class': 'blocklyScrollbarBackground'}, null);
Blockly.utils.insertAfter_(this.corner_, workspace.getBubbleCanvas());
};
/**
* Previously recorded metrics from the workspace.
* @type {Object}
* @private
*/
Blockly.ScrollbarPair.prototype.oldHostMetrics_ = null;
/**
* Dispose of this pair of scrollbars.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.ScrollbarPair.prototype.dispose = function() {
goog.dom.removeNode(this.corner_);
this.corner_ = null;
this.workspace_ = null;
this.oldHostMetrics_ = null;
this.hScroll.dispose();
this.hScroll = null;
this.vScroll.dispose();
this.vScroll = null;
};
/**
* Recalculate both of the scrollbars' locations and lengths.
* Also reposition the corner rectangle.
*/
Blockly.ScrollbarPair.prototype.resize = function() {
// Look up the host metrics once, and use for both scrollbars.
var hostMetrics = this.workspace_.getMetrics();
if (!hostMetrics) {
// Host element is likely not visible.
return;
}
// Only change the scrollbars if there has been a change in metrics.
var resizeH = false;
var resizeV = false;
if (!this.oldHostMetrics_ ||
this.oldHostMetrics_.viewWidth != hostMetrics.viewWidth ||
this.oldHostMetrics_.viewHeight != hostMetrics.viewHeight ||
this.oldHostMetrics_.absoluteTop != hostMetrics.absoluteTop ||
this.oldHostMetrics_.absoluteLeft != hostMetrics.absoluteLeft) {
// The window has been resized or repositioned.
resizeH = true;
resizeV = true;
} else {
// Has the content been resized or moved?
if (!this.oldHostMetrics_ ||
this.oldHostMetrics_.contentWidth != hostMetrics.contentWidth ||
this.oldHostMetrics_.viewLeft != hostMetrics.viewLeft ||
this.oldHostMetrics_.contentLeft != hostMetrics.contentLeft) {
resizeH = true;
}
if (!this.oldHostMetrics_ ||
this.oldHostMetrics_.contentHeight != hostMetrics.contentHeight ||
this.oldHostMetrics_.viewTop != hostMetrics.viewTop ||
this.oldHostMetrics_.contentTop != hostMetrics.contentTop) {
resizeV = true;
}
}
if (resizeH) {
this.hScroll.resize(hostMetrics);
}
if (resizeV) {
this.vScroll.resize(hostMetrics);
}
// Reposition the corner square.
if (!this.oldHostMetrics_ ||
this.oldHostMetrics_.viewWidth != hostMetrics.viewWidth ||
this.oldHostMetrics_.absoluteLeft != hostMetrics.absoluteLeft) {
this.corner_.setAttribute('x', this.vScroll.position_.x);
}
if (!this.oldHostMetrics_ ||
this.oldHostMetrics_.viewHeight != hostMetrics.viewHeight ||
this.oldHostMetrics_.absoluteTop != hostMetrics.absoluteTop) {
this.corner_.setAttribute('y', this.hScroll.position_.y);
}
// Cache the current metrics to potentially short-cut the next resize event.
this.oldHostMetrics_ = hostMetrics;
};
/**
* Set the sliders of both scrollbars to be at a certain position.
* @param {number} x Horizontal scroll value.
* @param {number} y Vertical scroll value.
*/
Blockly.ScrollbarPair.prototype.set = function(x, y) {
// This function is equivalent to:
// this.hScroll.set(x);
// this.vScroll.set(y);
// However, that calls setMetrics twice which causes a chain of
// getAttribute->setAttribute->getAttribute resulting in an extra layout pass.
// Combining them speeds up rendering.
var xyRatio = {};
var hHandlePosition = x * this.hScroll.ratio_;
var vHandlePosition = y * this.vScroll.ratio_;
var hBarLength = this.hScroll.scrollViewSize_;
var vBarLength = this.vScroll.scrollViewSize_;
xyRatio.x = this.getRatio_(hHandlePosition, hBarLength);
xyRatio.y = this.getRatio_(vHandlePosition, vBarLength);
this.workspace_.setMetrics(xyRatio);
this.hScroll.setHandlePosition(hHandlePosition);
this.vScroll.setHandlePosition(vHandlePosition);
};
/**
* Helper to calculate the ratio of handle position to scrollbar view size.
* @param {number} handlePosition The value of the handle.
* @param {number} viewSize The total size of the scrollbar's view.
* @return {number} Ratio.
* @private
*/
Blockly.ScrollbarPair.prototype.getRatio_ = function(handlePosition, viewSize) {
var ratio = handlePosition / viewSize;
if (isNaN(ratio)) {
return 0;
}
return ratio;
};
// --------------------------------------------------------------------
/**
* Class for a pure SVG scrollbar.
* This technique offers a scrollbar that is guaranteed to work, but may not
* look or behave like the system's scrollbars.
* @param {!Blockly.Workspace} workspace Workspace to bind the scrollbar to.
* @param {boolean} horizontal True if horizontal, false if vertical.
* @param {boolean=} opt_pair True if scrollbar is part of a horiz/vert pair.
* @param {string} opt_class A class to be applied to this scrollbar.
* @constructor
*/
Blockly.Scrollbar = function(workspace, horizontal, opt_pair, opt_class) {
this.workspace_ = workspace;
this.pair_ = opt_pair || false;
this.horizontal_ = horizontal;
this.oldHostMetrics_ = null;
this.createDom_(opt_class);
/**
* The upper left corner of the scrollbar's svg group.
* @type {goog.math.Coordinate}
* @private
*/
this.position_ = new goog.math.Coordinate(0, 0);
if (horizontal) {
this.svgBackground_.setAttribute('height',
Blockly.Scrollbar.scrollbarThickness);
this.outerSvg_.setAttribute('height',
Blockly.Scrollbar.scrollbarThickness);
this.svgHandle_.setAttribute('height',
Blockly.Scrollbar.scrollbarThickness - 5);
this.svgHandle_.setAttribute('y', 2.5);
this.lengthAttribute_ = 'width';
this.positionAttribute_ = 'x';
} else {
this.svgBackground_.setAttribute('width',
Blockly.Scrollbar.scrollbarThickness);
this.outerSvg_.setAttribute('width',
Blockly.Scrollbar.scrollbarThickness);
this.svgHandle_.setAttribute('width',
Blockly.Scrollbar.scrollbarThickness - 5);
this.svgHandle_.setAttribute('x', 2.5);
this.lengthAttribute_ = 'height';
this.positionAttribute_ = 'y';
}
var scrollbar = this;
this.onMouseDownBarWrapper_ = Blockly.bindEventWithChecks_(
this.svgBackground_, 'mousedown', scrollbar, scrollbar.onMouseDownBar_);
this.onMouseDownHandleWrapper_ = Blockly.bindEventWithChecks_(this.svgHandle_,
'mousedown', scrollbar, scrollbar.onMouseDownHandle_);
};
/**
* The coordinate of the upper left corner of the scrollbar SVG.
* @type {goog.math.Coordinate}
* @private
*/
Blockly.Scrollbar.prototype.origin_ = new goog.math.Coordinate(0, 0);
/**
* The size of the area within which the scrollbar handle can move.
* Coordinate system: pixel coordinates.
* @type {number}
* @private
*/
Blockly.Scrollbar.prototype.scrollViewSize_ = 0;
/**
* The length of the scrollbar handle.
* Coordinate system: pixel coordinates.
* @type {number}
* @private
*/
Blockly.Scrollbar.prototype.handleLength_ = 0;
/**
* The offset of the start of the handle from the start of the scrollbar range.
* Coordinate system: pixel coordinates.
* @type {number}
* @private
*/
Blockly.Scrollbar.prototype.handlePosition_ = 0;
/**
* Whether the scrollbar handle is visible.
* @type {boolean}
* @private
*/
Blockly.Scrollbar.prototype.isVisible_ = true;
/**
* Whether the workspace containing this scrollbar is visible.
* @type {boolean}
* @private
*/
Blockly.Scrollbar.prototype.containerVisible_ = true;
/**
* Width of vertical scrollbar or height of horizontal scrollbar.
* Increase the size of scrollbars on touch devices.
*/
Blockly.Scrollbar.scrollbarThickness = 15;
if (goog.events.BrowserFeature.TOUCH_ENABLED) {
Blockly.Scrollbar.scrollbarThickness = 25;
}
/**
* @param {!Object} first An object containing computed measurements of a
* workspace.
* @param {!Object} second Another object containing computed measurements of a
* workspace.
* @return {boolean} Whether the two sets of metrics are equivalent.
* @private
*/
Blockly.Scrollbar.metricsAreEquivalent_ = function(first, second) {
if (!(first && second)) {
return false;
}
if (first.viewWidth != second.viewWidth ||
first.viewHeight != second.viewHeight ||
first.viewLeft != second.viewLeft ||
first.viewTop != second.viewTop ||
first.absoluteTop != second.absoluteTop ||
first.absoluteLeft != second.absoluteLeft ||
first.contentWidth != second.contentWidth ||
first.contentHeight != second.contentHeight ||
first.contentLeft != second.contentLeft ||
first.contentTop != second.contentTop) {
return false;
}
return true;
};
/**
* Dispose of this scrollbar.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.Scrollbar.prototype.dispose = function() {
this.cleanUp_();
Blockly.unbindEvent_(this.onMouseDownBarWrapper_);
this.onMouseDownBarWrapper_ = null;
Blockly.unbindEvent_(this.onMouseDownHandleWrapper_);
this.onMouseDownHandleWrapper_ = null;
goog.dom.removeNode(this.outerSvg_);
this.outerSvg_ = null;
this.svgGroup_ = null;
this.svgBackground_ = null;
this.svgHandle_ = null;
this.workspace_ = null;
};
/**
* Set the length of the scrollbar's handle and change the SVG attribute
* accordingly.
* @param {number} newLength The new scrollbar handle length.
*/
Blockly.Scrollbar.prototype.setHandleLength_ = function(newLength) {
this.handleLength_ = newLength;
this.svgHandle_.setAttribute(this.lengthAttribute_, this.handleLength_);
};
/**
* Set the offset of the scrollbar's handle and change the SVG attribute
* accordingly.
* @param {number} newPosition The new scrollbar handle offset.
*/
Blockly.Scrollbar.prototype.setHandlePosition = function(newPosition) {
this.handlePosition_ = newPosition;
this.svgHandle_.setAttribute(this.positionAttribute_, this.handlePosition_);
};
/**
* Set the size of the scrollbar's background and change the SVG attribute
* accordingly.
* @param {number} newSize The new scrollbar background length.
* @private
*/
Blockly.Scrollbar.prototype.setScrollViewSize_ = function(newSize) {
this.scrollViewSize_ = newSize;
this.outerSvg_.setAttribute(this.lengthAttribute_, this.scrollViewSize_);
this.svgBackground_.setAttribute(this.lengthAttribute_, this.scrollViewSize_);
};
/**
* Set whether this scrollbar's container is visible.
* @param {boolean} visible Whether the container is visible.
*/
Blockly.ScrollbarPair.prototype.setContainerVisible = function(visible) {
this.hScroll.setContainerVisible(visible);
this.vScroll.setContainerVisible(visible);
};
/**
* Set the position of the scrollbar's svg group.
* @param {number} x The new x coordinate.
* @param {number} y The new y coordinate.
*/
Blockly.Scrollbar.prototype.setPosition = function(x, y) {
this.position_.x = x;
this.position_.y = y;
var tempX = this.position_.x + this.origin_.x;
var tempY = this.position_.y + this.origin_.y;
var transform = 'translate(' + tempX + 'px,' + tempY + 'px)';
Blockly.utils.setCssTransform(this.outerSvg_, transform);
};
/**
* Recalculate the scrollbar's location and its length.
* @param {Object=} opt_metrics A data structure of from the describing all the
* required dimensions. If not provided, it will be fetched from the host
* object.
*/
Blockly.Scrollbar.prototype.resize = function(opt_metrics) {
// Determine the location, height and width of the host element.
var hostMetrics = opt_metrics;
if (!hostMetrics) {
hostMetrics = this.workspace_.getMetrics();
if (!hostMetrics) {
// Host element is likely not visible.
return;
}
}
if (Blockly.Scrollbar.metricsAreEquivalent_(hostMetrics,
this.oldHostMetrics_)) {
return;
}
this.oldHostMetrics_ = hostMetrics;
/* hostMetrics is an object with the following properties.
* .viewHeight: Height of the visible rectangle,
* .viewWidth: Width of the visible rectangle,
* .contentHeight: Height of the contents,
* .contentWidth: Width of the content,
* .viewTop: Offset of top edge of visible rectangle from parent,
* .viewLeft: Offset of left edge of visible rectangle from parent,
* .contentTop: Offset of the top-most content from the y=0 coordinate,
* .contentLeft: Offset of the left-most content from the x=0 coordinate,
* .absoluteTop: Top-edge of view.
* .absoluteLeft: Left-edge of view.
*/
if (this.horizontal_) {
this.resizeHorizontal_(hostMetrics);
} else {
this.resizeVertical_(hostMetrics);
}
// Resizing may have caused some scrolling.
this.onScroll_();
};
/**
* Recalculate a horizontal scrollbar's location and length.
* @param {!Object} hostMetrics A data structure describing all the
* required dimensions, possibly fetched from the host object.
* @private
*/
Blockly.Scrollbar.prototype.resizeHorizontal_ = function(hostMetrics) {
// TODO: Inspect metrics to determine if we can get away with just a content
// resize.
this.resizeViewHorizontal(hostMetrics);
};
/**
* Recalculate a horizontal scrollbar's location on the screen and path length.
* This should be called when the layout or size of the window has changed.
* @param {!Object} hostMetrics A data structure describing all the
* required dimensions, possibly fetched from the host object.
*/
Blockly.Scrollbar.prototype.resizeViewHorizontal = function(hostMetrics) {
var viewSize = hostMetrics.viewWidth - 1;
if (this.pair_) {
// Shorten the scrollbar to make room for the corner square.
viewSize -= Blockly.Scrollbar.scrollbarThickness;
}
this.setScrollViewSize_(Math.max(0, viewSize));
var xCoordinate = hostMetrics.absoluteLeft + 0.5;
if (this.pair_ && this.workspace_.RTL) {
xCoordinate += Blockly.Scrollbar.scrollbarThickness;
}
// Horizontal toolbar should always be just above the bottom of the workspace.
var yCoordinate = hostMetrics.absoluteTop + hostMetrics.viewHeight -
Blockly.Scrollbar.scrollbarThickness - 0.5;
this.setPosition(xCoordinate, yCoordinate);
// If the view has been resized, a content resize will also be necessary. The
// reverse is not true.
this.resizeContentHorizontal(hostMetrics);
};
/**
* Recalculate a horizontal scrollbar's location within its path and length.
* This should be called when the contents of the workspace have changed.
* @param {!Object} hostMetrics A data structure describing all the
* required dimensions, possibly fetched from the host object.
*/
Blockly.Scrollbar.prototype.resizeContentHorizontal = function(hostMetrics) {
if (!this.pair_) {
// Only show the scrollbar if needed.
// Ideally this would also apply to scrollbar pairs, but that's a bigger
// headache (due to interactions with the corner square).
this.setVisible(this.scrollViewSize_ < hostMetrics.contentWidth);
}
this.ratio_ = this.scrollViewSize_ / hostMetrics.contentWidth;
if (this.ratio_ == -Infinity || this.ratio_ == Infinity ||
isNaN(this.ratio_)) {
this.ratio_ = 0;
}
var handleLength = hostMetrics.viewWidth * this.ratio_;
this.setHandleLength_(Math.max(0, handleLength));
var handlePosition = (hostMetrics.viewLeft - hostMetrics.contentLeft) *
this.ratio_;
this.setHandlePosition(this.constrainHandle_(handlePosition));
};
/**
* Recalculate a vertical scrollbar's location and length.
* @param {!Object} hostMetrics A data structure describing all the
* required dimensions, possibly fetched from the host object.
* @private
*/
Blockly.Scrollbar.prototype.resizeVertical_ = function(hostMetrics) {
// TODO: Inspect metrics to determine if we can get away with just a content
// resize.
this.resizeViewVertical(hostMetrics);
};
/**
* Recalculate a vertical scrollbar's location on the screen and path length.
* This should be called when the layout or size of the window has changed.
* @param {!Object} hostMetrics A data structure describing all the
* required dimensions, possibly fetched from the host object.
*/
Blockly.Scrollbar.prototype.resizeViewVertical = function(hostMetrics) {
var viewSize = hostMetrics.viewHeight - 1;
if (this.pair_) {
// Shorten the scrollbar to make room for the corner square.
viewSize -= Blockly.Scrollbar.scrollbarThickness;
}
this.setScrollViewSize_(Math.max(0, viewSize));
var xCoordinate = hostMetrics.absoluteLeft + 0.5;
if (!this.workspace_.RTL) {
xCoordinate += hostMetrics.viewWidth -
Blockly.Scrollbar.scrollbarThickness - 1;
}
var yCoordinate = hostMetrics.absoluteTop + 0.5;
this.setPosition(xCoordinate, yCoordinate);
// If the view has been resized, a content resize will also be necessary. The
// reverse is not true.
this.resizeContentVertical(hostMetrics);
};
/**
* Recalculate a vertical scrollbar's location within its path and length.
* This should be called when the contents of the workspace have changed.
* @param {!Object} hostMetrics A data structure describing all the
* required dimensions, possibly fetched from the host object.
*/
Blockly.Scrollbar.prototype.resizeContentVertical = function(hostMetrics) {
if (!this.pair_) {
// Only show the scrollbar if needed.
this.setVisible(this.scrollViewSize_ < hostMetrics.contentHeight);
}
this.ratio_ = this.scrollViewSize_ / hostMetrics.contentHeight;
if (this.ratio_ == -Infinity || this.ratio_ == Infinity ||
isNaN(this.ratio_)) {
this.ratio_ = 0;
}
var handleLength = hostMetrics.viewHeight * this.ratio_;
this.setHandleLength_(Math.max(0, handleLength));
var handlePosition = (hostMetrics.viewTop - hostMetrics.contentTop) *
this.ratio_;
this.setHandlePosition(this.constrainHandle_(handlePosition));
};
/**
* Create all the DOM elements required for a scrollbar.
* The resulting widget is not sized.
* @param {string} opt_class A class to be applied to this scrollbar.
* @private
*/
Blockly.Scrollbar.prototype.createDom_ = function(opt_class) {
/* Create the following DOM:
<svg class="blocklyScrollbarHorizontal optionalClass">
<g>
<rect class="blocklyScrollbarBackground" />
<rect class="blocklyScrollbarHandle" rx="8" ry="8" />
</g>
</svg>
*/
var className = 'blocklyScrollbar' +
(this.horizontal_ ? 'Horizontal' : 'Vertical');
if (opt_class) {
className += ' ' + opt_class;
}
this.outerSvg_ = Blockly.utils.createSvgElement('svg', {'class': className},
null);
this.svgGroup_ = Blockly.utils.createSvgElement('g', {}, this.outerSvg_);
this.svgBackground_ = Blockly.utils.createSvgElement('rect',
{'class': 'blocklyScrollbarBackground'}, this.svgGroup_);
var radius = Math.floor((Blockly.Scrollbar.scrollbarThickness - 5) / 2);
this.svgHandle_ = Blockly.utils.createSvgElement('rect',
{'class': 'blocklyScrollbarHandle', 'rx': radius, 'ry': radius},
this.svgGroup_);
Blockly.utils.insertAfter_(this.outerSvg_,
this.workspace_.getParentSvg());
};
/**
* Is the scrollbar visible. Non-paired scrollbars disappear when they aren't
* needed.
* @return {boolean} True if visible.
*/
Blockly.Scrollbar.prototype.isVisible = function() {
return this.isVisible_;
};
/**
* Set whether the scrollbar's container is visible and update
* display accordingly if visibility has changed.
* @param {boolean} visible Whether the container is visible
*/
Blockly.Scrollbar.prototype.setContainerVisible = function(visible) {
var visibilityChanged = (visible != this.containerVisible_);
this.containerVisible_ = visible;
if (visibilityChanged) {
this.updateDisplay_();
}
};
/**
* Set whether the scrollbar is visible.
* Only applies to non-paired scrollbars.
* @param {boolean} visible True if visible.
*/
Blockly.Scrollbar.prototype.setVisible = function(visible) {
var visibilityChanged = (visible != this.isVisible());
// Ideally this would also apply to scrollbar pairs, but that's a bigger
// headache (due to interactions with the corner square).
if (this.pair_) {
throw 'Unable to toggle visibility of paired scrollbars.';
}
this.isVisible_ = visible;
if (visibilityChanged) {
this.updateDisplay_();
}
};
/**
* Update visibility of scrollbar based on whether it thinks it should
* be visible and whether its containing workspace is visible.
* We cannot rely on the containing workspace being hidden to hide us
* because it is not necessarily our parent in the dom.
*/
Blockly.Scrollbar.prototype.updateDisplay_ = function() {
var show = true;
// Check whether our parent/container is visible.
if (!this.containerVisible_) {
show = false;
} else {
show = this.isVisible();
}
if (show) {
this.outerSvg_.setAttribute('display', 'block');
} else {
this.outerSvg_.setAttribute('display', 'none');
}
};
/**
* Scroll by one pageful.
* Called when scrollbar background is clicked.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.Scrollbar.prototype.onMouseDownBar_ = function(e) {
this.workspace_.markFocused();
Blockly.Touch.clearTouchIdentifier(); // This is really a click.
this.cleanUp_();
if (Blockly.utils.isRightButton(e)) {
// Right-click.
// Scrollbars have no context menu.
e.stopPropagation();
return;
}
var mouseXY = Blockly.utils.mouseToSvg(e, this.workspace_.getParentSvg(),
this.workspace_.getInverseScreenCTM());
var mouseLocation = this.horizontal_ ? mouseXY.x : mouseXY.y;
var handleXY = Blockly.utils.getInjectionDivXY_(this.svgHandle_);
var handleStart = this.horizontal_ ? handleXY.x : handleXY.y;
var handlePosition = this.handlePosition_;
var pageLength = this.handleLength_ * 0.95;
if (mouseLocation <= handleStart) {
// Decrease the scrollbar's value by a page.
handlePosition -= pageLength;
} else if (mouseLocation >= handleStart + this.handleLength_) {
// Increase the scrollbar's value by a page.
handlePosition += pageLength;
}
this.setHandlePosition(this.constrainHandle_(handlePosition));
this.onScroll_();
e.stopPropagation();
e.preventDefault();
};
/**
* Start a dragging operation.
* Called when scrollbar handle is clicked.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.Scrollbar.prototype.onMouseDownHandle_ = function(e) {
this.workspace_.markFocused();
this.cleanUp_();
if (Blockly.utils.isRightButton(e)) {
// Right-click.
// Scrollbars have no context menu.
e.stopPropagation();
return;
}
// Look up the current translation and record it.
this.startDragHandle = this.handlePosition_;
// Tell the workspace to setup its drag surface since it is about to move.
// onMouseMoveHandle will call onScroll which actually tells the workspace
// to move.
this.workspace_.setupDragSurface();
// Record the current mouse position.
this.startDragMouse = this.horizontal_ ? e.clientX : e.clientY;
Blockly.Scrollbar.onMouseUpWrapper_ = Blockly.bindEventWithChecks_(document,
'mouseup', this, this.onMouseUpHandle_);
Blockly.Scrollbar.onMouseMoveWrapper_ = Blockly.bindEventWithChecks_(document,
'mousemove', this, this.onMouseMoveHandle_);
e.stopPropagation();
e.preventDefault();
};
/**
* Drag the scrollbar's handle.
* @param {!Event} e Mouse up event.
* @private
*/
Blockly.Scrollbar.prototype.onMouseMoveHandle_ = function(e) {
var currentMouse = this.horizontal_ ? e.clientX : e.clientY;
var mouseDelta = currentMouse - this.startDragMouse;
var handlePosition = this.startDragHandle + mouseDelta;
// Position the bar.
this.setHandlePosition(this.constrainHandle_(handlePosition));
this.onScroll_();
};
/**
* Release the scrollbar handle and reset state accordingly.
* @private
*/
Blockly.Scrollbar.prototype.onMouseUpHandle_ = function() {
// Tell the workspace to clean up now that the workspace is done moving.
this.workspace_.resetDragSurface();
Blockly.Touch.clearTouchIdentifier();
this.cleanUp_();
};
/**
* Hide chaff and stop binding to mouseup and mousemove events. Call this to
* wrap up lose ends associated with the scrollbar.
* @private
*/
Blockly.Scrollbar.prototype.cleanUp_ = function() {
Blockly.hideChaff(true);
if (Blockly.Scrollbar.onMouseUpWrapper_) {
Blockly.unbindEvent_(Blockly.Scrollbar.onMouseUpWrapper_);
Blockly.Scrollbar.onMouseUpWrapper_ = null;
}
if (Blockly.Scrollbar.onMouseMoveWrapper_) {
Blockly.unbindEvent_(Blockly.Scrollbar.onMouseMoveWrapper_);
Blockly.Scrollbar.onMouseMoveWrapper_ = null;
}
};
/**
* Constrain the handle's position within the minimum (0) and maximum
* (length of scrollbar) values allowed for the scrollbar.
* @param {number} value Value that is potentially out of bounds.
* @return {number} Constrained value.
* @private
*/
Blockly.Scrollbar.prototype.constrainHandle_ = function(value) {
if (value <= 0 || isNaN(value) || this.scrollViewSize_ < this.handleLength_) {
value = 0;
} else {
value = Math.min(value, this.scrollViewSize_ - this.handleLength_);
}
return value;
};
/**
* Called when scrollbar is moved.
* @private
*/
Blockly.Scrollbar.prototype.onScroll_ = function() {
var ratio = this.handlePosition_ / this.scrollViewSize_;
if (isNaN(ratio)) {
ratio = 0;
}
var xyRatio = {};
if (this.horizontal_) {
xyRatio.x = ratio;
} else {
xyRatio.y = ratio;
}
this.workspace_.setMetrics(xyRatio);
};
/**
* Set the scrollbar slider's position.
* @param {number} value The distance from the top/left end of the bar.
*/
Blockly.Scrollbar.prototype.set = function(value) {
this.setHandlePosition(this.constrainHandle_(value * this.ratio_));
this.onScroll_();
};
/**
* Set the origin of the upper left of the scrollbar. This if for times
* when the scrollbar is used in an object whose origin isn't the same
* as the main workspace (e.g. in a flyout.)
* @param {number} x The x coordinate of the scrollbar's origin.
* @param {number} y The y coordinate of the scrollbar's origin.
*/
Blockly.Scrollbar.prototype.setOrigin = function(x, y) {
this.origin_ = new goog.math.Coordinate(x, y);
};