Files
blockly/core/widgetdiv.js
Neil Fraser a03660243e Code cleanup, drop some CSS.
Random improvements to require statements.

Removal of some obviously dead CSS.

.blocklyDropDownDiv no longer supresses text selection (see comment in PR).

This PR drops the compiled size by 4 KB, which is larger than I was expecting.
2019-09-25 10:34:34 -07:00

223 lines
7.7 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2013 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview A div that floats on top of Blockly. This singleton contains
* temporary HTML UI widgets that the user is currently interacting with.
* E.g. text input areas, colour pickers, context menus.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
/**
* @name Blockly.WidgetDiv
* @namespace
*/
goog.provide('Blockly.WidgetDiv');
goog.require('Blockly.utils.style');
/**
* The HTML container. Set once by Blockly.WidgetDiv.createDom.
* @type {Element}
*/
Blockly.WidgetDiv.DIV = null;
/**
* The object currently using this container.
* @type {Object}
* @private
*/
Blockly.WidgetDiv.owner_ = null;
/**
* Optional cleanup function set by whichever object uses the widget.
* @type {Function}
* @private
*/
Blockly.WidgetDiv.dispose_ = null;
/**
* Create the widget div and inject it onto the page.
*/
Blockly.WidgetDiv.createDom = function() {
if (Blockly.WidgetDiv.DIV) {
return; // Already created.
}
// Create an HTML container for popup overlays (e.g. editor widgets).
Blockly.WidgetDiv.DIV = document.createElement('div');
Blockly.WidgetDiv.DIV.className = 'blocklyWidgetDiv';
document.body.appendChild(Blockly.WidgetDiv.DIV);
};
/**
* Initialize and display the widget div. Close the old one if needed.
* @param {!Object} newOwner The object that will be using this container.
* @param {boolean} rtl Right-to-left (true) or left-to-right (false).
* @param {Function} dispose Optional cleanup function to be run when the
* widget is closed.
*/
Blockly.WidgetDiv.show = function(newOwner, rtl, dispose) {
Blockly.WidgetDiv.hide();
Blockly.WidgetDiv.owner_ = newOwner;
Blockly.WidgetDiv.dispose_ = dispose;
// Temporarily move the widget to the top of the screen so that it does not
// cause a scrollbar jump in Firefox when displayed.
var xy = Blockly.utils.style.getViewportPageOffset();
Blockly.WidgetDiv.DIV.style.top = xy.y + 'px';
Blockly.WidgetDiv.DIV.style.direction = rtl ? 'rtl' : 'ltr';
Blockly.WidgetDiv.DIV.style.display = 'block';
};
/**
* Destroy the widget and hide the div.
*/
Blockly.WidgetDiv.hide = function() {
if (Blockly.WidgetDiv.owner_) {
Blockly.WidgetDiv.owner_ = null;
Blockly.WidgetDiv.DIV.style.display = 'none';
Blockly.WidgetDiv.DIV.style.left = '';
Blockly.WidgetDiv.DIV.style.top = '';
Blockly.WidgetDiv.dispose_ && Blockly.WidgetDiv.dispose_();
Blockly.WidgetDiv.dispose_ = null;
Blockly.WidgetDiv.DIV.innerHTML = '';
}
};
/**
* Is the container visible?
* @return {boolean} True if visible.
*/
Blockly.WidgetDiv.isVisible = function() {
return !!Blockly.WidgetDiv.owner_;
};
/**
* Destroy the widget and hide the div if it is being used by the specified
* object.
* @param {!Object} oldOwner The object that was using this container.
*/
Blockly.WidgetDiv.hideIfOwner = function(oldOwner) {
if (Blockly.WidgetDiv.owner_ == oldOwner) {
Blockly.WidgetDiv.hide();
}
};
/**
* Set the widget div's position and height. This function does nothing clever:
* it will not ensure that your widget div ends up in the visible window.
* @param {number} x Horizontal location (window coordinates, not body).
* @param {number} y Vertical location (window coordinates, not body).
* @param {number} height The height of the widget div (pixels).
* @private
*/
Blockly.WidgetDiv.positionInternal_ = function(x, y, height) {
Blockly.WidgetDiv.DIV.style.left = x + 'px';
Blockly.WidgetDiv.DIV.style.top = y + 'px';
Blockly.WidgetDiv.DIV.style.height = height + 'px';
};
/**
* Position the widget div based on an anchor rectangle.
* The widget should be placed adjacent to but not overlapping the anchor
* rectangle. The preferred position is directly below and aligned to the left
* (LTR) or right (RTL) side of the anchor.
* @param {!Object} viewportBBox The bounding rectangle of the current viewport,
* in window coordinates.
* @param {!Object} anchorBBox The bounding rectangle of the anchor, in window
* coordinates.
* @param {!Blockly.utils.Size} widgetSize The size of the widget that is inside the
* widget div, in window coordinates.
* @param {boolean} rtl Whether the workspace is in RTL mode. This determines
* horizontal alignment.
* @package
*/
Blockly.WidgetDiv.positionWithAnchor = function(viewportBBox, anchorBBox,
widgetSize, rtl) {
var y = Blockly.WidgetDiv.calculateY_(viewportBBox, anchorBBox, widgetSize);
var x = Blockly.WidgetDiv.calculateX_(viewportBBox, anchorBBox, widgetSize,
rtl);
if (y < 0) {
Blockly.WidgetDiv.positionInternal_(x, 0, widgetSize.height + y);
} else {
Blockly.WidgetDiv.positionInternal_(x, y, widgetSize.height);
}
};
/**
* Calculate an x position (in window coordinates) such that the widget will not
* be offscreen on the right or left.
* @param {!Object} viewportBBox The bounding rectangle of the current viewport,
* in window coordinates.
* @param {!Object} anchorBBox The bounding rectangle of the anchor, in window
* coordinates.
* @param {Blockly.utils.Size} widgetSize The dimensions of the widget inside the
* widget div.
* @param {boolean} rtl Whether the Blockly workspace is in RTL mode.
* @return {number} A valid x-coordinate for the top left corner of the widget
* div, in window coordinates.
* @private
*/
Blockly.WidgetDiv.calculateX_ = function(viewportBBox, anchorBBox, widgetSize,
rtl) {
if (rtl) {
// Try to align the right side of the field and the right side of widget.
var widgetLeft = anchorBBox.right - widgetSize.width;
// Don't go offscreen left.
var x = Math.max(widgetLeft, viewportBBox.left);
// But really don't go offscreen right:
return Math.min(x, viewportBBox.right - widgetSize.width);
} else {
// Try to align the left side of the field and the left side of widget.
// Don't go offscreen right.
var x = Math.min(anchorBBox.left, viewportBBox.right - widgetSize.width);
// But left is more important, because that's where the text is.
return Math.max(x, viewportBBox.left);
}
};
/**
* Calculate a y position (in window coordinates) such that the widget will not
* be offscreen on the top or bottom.
* @param {!Object} viewportBBox The bounding rectangle of the current viewport,
* in window coordinates.
* @param {!Object} anchorBBox The bounding rectangle of the anchor, in window
* coordinates.
* @param {Blockly.utils.Size} widgetSize The dimensions of the widget inside the
* widget div.
* @return {number} A valid y-coordinate for the top left corner of the widget
* div, in window coordinates.
* @private
*/
Blockly.WidgetDiv.calculateY_ = function(viewportBBox, anchorBBox, widgetSize) {
// Flip the widget vertically if off the bottom.
if (anchorBBox.bottom + widgetSize.height >= viewportBBox.bottom) {
// The bottom of the widget is at the top of the field.
return anchorBBox.top - widgetSize.height;
// The widget could go off the top of the window, but it would also go off
// the bottom. The window is just too small.
} else {
// The top of the widget is at the bottom of the field.
return anchorBBox.bottom;
}
};