mirror of
https://github.com/google/blockly.git
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209 lines
6.4 KiB
TypeScript
209 lines
6.4 KiB
TypeScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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// Former goog.module ID: Blockly.utils.svgMath
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import type {WorkspaceSvg} from '../workspace_svg.js';
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import {Coordinate} from './coordinate.js';
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import {Rect} from './rect.js';
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import * as style from './style.js';
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/**
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* Static regex to pull the x,y values out of an SVG translate() directive.
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* Note that Firefox and IE (9,10) return 'translate(12)' instead of
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* 'translate(12, 0)'.
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* Note that IE (9,10) returns 'translate(16 8)' instead of 'translate(16, 8)'.
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* Note that IE has been reported to return scientific notation (0.123456e-42).
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*/
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const XY_REGEX = /translate\(\s*([-+\d.e]+)([ ,]\s*([-+\d.e]+)\s*)?/;
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/**
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* Static regex to pull the x,y values out of a translate() or translate3d()
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* style property.
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* Accounts for same exceptions as XY_REGEX.
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*/
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const XY_STYLE_REGEX =
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/transform:\s*translate(?:3d)?\(\s*([-+\d.e]+)\s*px([ ,]\s*([-+\d.e]+)\s*px)?/;
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/**
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* Return the coordinates of the top-left corner of this element relative to
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* its parent. Only for SVG elements and children (e.g. rect, g, path).
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*
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* @param element SVG element to find the coordinates of.
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* @returns Object with .x and .y properties.
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*/
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export function getRelativeXY(element: Element): Coordinate {
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const xy = new Coordinate(0, 0);
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// First, check for x and y attributes.
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// Checking for the existence of x/y properties is faster than getAttribute.
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// However, x/y contains an SVGAnimatedLength object, so rely on getAttribute
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// to get the number.
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const x = (element as any).x && element.getAttribute('x');
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const y = (element as any).y && element.getAttribute('y');
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if (x) {
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xy.x = parseInt(x);
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}
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if (y) {
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xy.y = parseInt(y);
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}
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// Second, check for transform="translate(...)" attribute.
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const transform = element.getAttribute('transform');
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const r = transform && transform.match(XY_REGEX);
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if (r) {
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xy.x += Number(r[1]);
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if (r[3]) {
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xy.y += Number(r[3]);
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}
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}
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// Then check for style = transform: translate(...) or translate3d(...)
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const style = element.getAttribute('style');
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if (style && style.includes('translate')) {
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const styleComponents = style.match(XY_STYLE_REGEX);
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if (styleComponents) {
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xy.x += Number(styleComponents[1]);
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if (styleComponents[3]) {
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xy.y += Number(styleComponents[3]);
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}
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}
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}
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return xy;
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}
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/**
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* Return the coordinates of the top-left corner of this element relative to
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* the div Blockly was injected into.
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*
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* @param element SVG element to find the coordinates of. If this is not a child
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* of the div Blockly was injected into, the behaviour is undefined.
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* @returns Object with .x and .y properties.
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*/
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export function getInjectionDivXY(element: Element): Coordinate {
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let x = 0;
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let y = 0;
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while (element) {
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const xy = getRelativeXY(element);
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x = x + xy.x;
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y = y + xy.y;
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const classes = element.getAttribute('class') || '';
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if ((' ' + classes + ' ').includes(' injectionDiv ')) {
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break;
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}
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element = element.parentNode as Element;
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}
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return new Coordinate(x, y);
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}
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/**
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* Get the position of the current viewport in window coordinates. This takes
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* scroll into account.
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*
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* @returns An object containing window width, height, and scroll position in
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* window coordinates.
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* @internal
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*/
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export function getViewportBBox(): Rect {
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// Pixels, in window coordinates.
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const scrollOffset = style.getViewportPageOffset();
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return new Rect(
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scrollOffset.y,
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document.documentElement.clientHeight + scrollOffset.y,
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scrollOffset.x,
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document.documentElement.clientWidth + scrollOffset.x,
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);
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}
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/**
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* Gets the document scroll distance as a coordinate object.
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* Copied from Closure's goog.dom.getDocumentScroll.
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*
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* @returns Object with values 'x' and 'y'.
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*/
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export function getDocumentScroll(): Coordinate {
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const el = document.documentElement;
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const win = window;
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return new Coordinate(
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win.pageXOffset || el.scrollLeft,
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win.pageYOffset || el.scrollTop,
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);
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}
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/**
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* Converts screen coordinates to workspace coordinates.
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*
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* @param ws The workspace to find the coordinates on.
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* @param screenCoordinates The screen coordinates to be converted to workspace
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* coordinates
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* @returns The workspace coordinates.
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*/
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export function screenToWsCoordinates(
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ws: WorkspaceSvg,
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screenCoordinates: Coordinate,
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): Coordinate {
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const screenX = screenCoordinates.x;
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const screenY = screenCoordinates.y;
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const injectionDiv = ws.getInjectionDiv();
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// Bounding rect coordinates are in client coordinates, meaning that they
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// are in pixels relative to the upper left corner of the visible browser
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// window. These coordinates change when you scroll the browser window.
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const boundingRect = injectionDiv.getBoundingClientRect();
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// The client coordinates offset by the injection div's upper left corner.
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const clientOffsetPixels = new Coordinate(
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screenX - boundingRect.left,
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screenY - boundingRect.top,
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);
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// The offset in pixels between the main workspace's origin and the upper
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// left corner of the injection div.
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const mainOffsetPixels = ws.getOriginOffsetInPixels();
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// The position of the new comment in pixels relative to the origin of the
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// main workspace.
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const finalOffsetPixels = Coordinate.difference(
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clientOffsetPixels,
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mainOffsetPixels,
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);
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// The position in main workspace coordinates.
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const finalOffsetMainWs = finalOffsetPixels.scale(1 / ws.scale);
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return finalOffsetMainWs;
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}
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/**
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* Converts workspace coordinates to screen coordinates.
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*
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* @param ws The workspace to get the coordinates out of.
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* @param workspaceCoordinates The workspace coordinates to be converted
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* to screen coordinates.
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* @returns The screen coordinates.
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*/
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export function wsToScreenCoordinates(
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ws: WorkspaceSvg,
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workspaceCoordinates: Coordinate,
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): Coordinate {
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// Fix workspace scale vs browser scale.
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const screenCoordinates = workspaceCoordinates.scale(ws.scale);
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const screenX = screenCoordinates.x;
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const screenY = screenCoordinates.y;
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const injectionDiv = ws.getInjectionDiv();
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const boundingRect = injectionDiv.getBoundingClientRect();
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const mainOffset = ws.getOriginOffsetInPixels();
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// Fix workspace origin vs browser origin.
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return new Coordinate(
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screenX + boundingRect.left + mainOffset.x,
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screenY + boundingRect.top + mainOffset.y,
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);
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}
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export const TEST_ONLY = {
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XY_REGEX,
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XY_STYLE_REGEX,
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};
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