Files
blockly/tests/mocha/test_helpers/user_input.js
Neil Fraser 0ecbcde9fc chore: Use .includes and .startsWith, not .indexOf (#7936)
Easier to read than the diverse collection of `=== 0` and `!== -1` and `> -1` tests.
2024-03-15 00:03:55 +01:00

63 lines
1.9 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import {KeyCodes} from '../../../build/src/core/utils/keycodes.js';
/**
* Triggers pointer event on target.
* @param {!EventTarget} target The object receiving the event.
* @param {string} type The type of mouse event (eg: mousedown, mouseup,
* click).
* @param {Object<string, string>=} properties Properties to pass into event
* constructor.
*/
export function dispatchPointerEvent(target, type, properties) {
const eventInitDict = {
cancelable: true,
bubbles: true,
isPrimary: true,
pressure: 0.5,
clientX: 10,
clientY: 10,
};
if (properties) {
Object.assign(eventInitDict, properties);
}
const event = new PointerEvent(type, eventInitDict);
target.dispatchEvent(event);
}
/**
* Creates a key down event used for testing.
* @param {number} keyCode The keycode for the event. Use Blockly.utils.KeyCodes enum.
* @param {!Array<number>=} modifiers A list of modifiers. Use Blockly.utils.KeyCodes enum.
* @return {!KeyboardEvent} The mocked keydown event.
*/
export function createKeyDownEvent(keyCode, modifiers) {
const event = {
keyCode: keyCode,
};
if (modifiers && modifiers.length > 0) {
event.altKey = modifiers.includes(KeyCodes.ALT);
event.ctrlKey = modifiers.includes(KeyCodes.CTRL);
event.metaKey = modifiers.includes(KeyCodes.META);
event.shiftKey = modifiers.includes(KeyCodes.SHIFT);
}
return new KeyboardEvent('keydown', event);
}
/**
* Simulates mouse click by triggering relevant mouse events.
* @param {!EventTarget} target The object receiving the event.
* @param {Object<string, string>=} properties Properties to pass into event
* constructor.
*/
export function simulateClick(target, properties) {
dispatchPointerEvent(target, 'pointerdown', properties);
dispatchPointerEvent(target, 'pointerup', properties);
dispatchPointerEvent(target, 'click', properties);
}