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* refactor(generators): Move lang.js -> lang/lang_gernator.js
Move the LangGenerator definitions into their respective
subdirectories and add a _generator suffix to their filenames,
i.e. generators/javascript.js becomes
generators/javascript/javascript_generator.js.
This is to keep related code together and allow the `lang/all.js`
entrypoints to be moved to the top level generators/ directory.
No goog module IDs were changed, so playground and test code
that accesses this modules by filename does not need to be modified.
* refactor(generators) Move lang/all.js -> lang.js
- Move the entrypoints in generators/*/all.js to correspondingly-named
files in generators/ instead—i.e., generators/javascript/all.js
becomes generators/javascript.js.
- Update build_tasks.js accordingly.
* fix(generators): Add missing exports for LuaGenerator, PhpGenerator
These were inadvertently omitted from #7161 and #7162, respectively.
* refactor(generators): Make block generator modules side-effect free
- Move declaration of <lang>Generator instance from
generators/<lang>/<lang>_generator.js to generators/<lang>.js.
- Move .addReservedWords() calls from generators/<lang>/*.js to
generators/<lang>.js
- Modify generators/<lang>/*.js to export block generator functions
individually, rather than installing on <lang>Generator instance.
- Modify generators/<lang>.js to import and install block generator
functions on <lang>Generator instance.
* fix(tests): Fix tests broken by restructuring of generators
Where these tests needed block generator functions preinstalled
they should have been importing the Blockly.<Lang>.all module.
Where they do not need the provided block generator functions
they can now create their own empty <Lang>Generator instances.
* chore: Update renamings file
- Fix a malformation in previous entries that was not detected by
the renaming file validator test.
- Add entries describing the work done in this and related recent
PRs.
* fix: Correct minor errors in PR #7173
- Fix a search-and-replace error in renamings.json5
- Fix an incorrect-but-usable import in generator_test.js
72 lines
2.6 KiB
JavaScript
72 lines
2.6 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for colour blocks.
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.Lua.colour');
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import {Order} from './lua_generator.js';
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export function colour_picker(block, generator) {
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// Colour picker.
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const code = generator.quote_(block.getFieldValue('COLOUR'));
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return [code, Order.ATOMIC];
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};
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export function colour_random(block, generator) {
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// Generate a random colour.
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const code = 'string.format("#%06x", math.random(0, 2^24 - 1))';
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return [code, Order.HIGH];
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};
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export function colour_rgb(block, generator) {
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// Compose a colour from RGB components expressed as percentages.
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const functionName = generator.provideFunction_('colour_rgb', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(r, g, b)
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r = math.floor(math.min(100, math.max(0, r)) * 2.55 + .5)
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g = math.floor(math.min(100, math.max(0, g)) * 2.55 + .5)
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b = math.floor(math.min(100, math.max(0, b)) * 2.55 + .5)
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return string.format("#%02x%02x%02x", r, g, b)
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end
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`);
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const r = generator.valueToCode(block, 'RED', Order.NONE) || 0;
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const g = generator.valueToCode(block, 'GREEN', Order.NONE) || 0;
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const b = generator.valueToCode(block, 'BLUE', Order.NONE) || 0;
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const code = functionName + '(' + r + ', ' + g + ', ' + b + ')';
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return [code, Order.HIGH];
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};
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export function colour_blend(block, generator) {
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// Blend two colours together.
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const functionName = generator.provideFunction_('colour_blend', `
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function ${generator.FUNCTION_NAME_PLACEHOLDER_}(colour1, colour2, ratio)
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local r1 = tonumber(string.sub(colour1, 2, 3), 16)
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local r2 = tonumber(string.sub(colour2, 2, 3), 16)
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local g1 = tonumber(string.sub(colour1, 4, 5), 16)
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local g2 = tonumber(string.sub(colour2, 4, 5), 16)
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local b1 = tonumber(string.sub(colour1, 6, 7), 16)
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local b2 = tonumber(string.sub(colour2, 6, 7), 16)
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local ratio = math.min(1, math.max(0, ratio))
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local r = math.floor(r1 * (1 - ratio) + r2 * ratio + .5)
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local g = math.floor(g1 * (1 - ratio) + g2 * ratio + .5)
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local b = math.floor(b1 * (1 - ratio) + b2 * ratio + .5)
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return string.format("#%02x%02x%02x", r, g, b)
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end
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`);
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const colour1 =
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generator.valueToCode(block, 'COLOUR1', Order.NONE) || "'#000000'";
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const colour2 =
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generator.valueToCode(block, 'COLOUR2', Order.NONE) || "'#000000'";
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const ratio = generator.valueToCode(block, 'RATIO', Order.NONE) || 0;
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const code =
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functionName + '(' + colour1 + ', ' + colour2 + ', ' + ratio + ')';
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return [code, Order.HIGH];
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};
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