Files
blockly/core/connection.js
Beka Westberg 13bb9f5bf6 Refactor connect logic (#4880)
* Refactor connect logic.

* Fixup from rebase

* Fix build

* PR Comments
2021-06-18 09:53:43 -07:00

678 lines
21 KiB
JavaScript

/**
* @license
* Copyright 2011 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Components for creating connections between blocks.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Connection');
goog.require('Blockly.connectionTypes');
/** @suppress {extraRequire} */
goog.require('Blockly.constants');
goog.require('Blockly.Events');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockMove');
goog.require('Blockly.IASTNodeLocationWithBlock');
goog.require('Blockly.utils.deprecation');
goog.require('Blockly.Xml');
goog.requireType('Blockly.Block');
goog.requireType('Blockly.IConnectionChecker');
goog.requireType('Blockly.Input');
/**
* Class for a connection between blocks.
* @param {!Blockly.Block} source The block establishing this connection.
* @param {number} type The type of the connection.
* @constructor
* @implements {Blockly.IASTNodeLocationWithBlock}
*/
Blockly.Connection = function(source, type) {
/**
* @type {!Blockly.Block}
* @protected
*/
this.sourceBlock_ = source;
/** @type {number} */
this.type = type;
};
/**
* Constants for checking whether two connections are compatible.
*/
Blockly.Connection.CAN_CONNECT = 0;
Blockly.Connection.REASON_SELF_CONNECTION = 1;
Blockly.Connection.REASON_WRONG_TYPE = 2;
Blockly.Connection.REASON_TARGET_NULL = 3;
Blockly.Connection.REASON_CHECKS_FAILED = 4;
Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5;
Blockly.Connection.REASON_SHADOW_PARENT = 6;
Blockly.Connection.REASON_DRAG_CHECKS_FAILED = 7;
/**
* Connection this connection connects to. Null if not connected.
* @type {Blockly.Connection}
*/
Blockly.Connection.prototype.targetConnection = null;
/**
* Has this connection been disposed of?
* @type {boolean}
* @package
*/
Blockly.Connection.prototype.disposed = false;
/**
* List of compatible value types. Null if all types are compatible.
* @type {Array}
* @private
*/
Blockly.Connection.prototype.check_ = null;
/**
* DOM representation of a shadow block, or null if none.
* @type {Element}
* @private
*/
Blockly.Connection.prototype.shadowDom_ = null;
/**
* Horizontal location of this connection.
* @type {number}
* @package
*/
Blockly.Connection.prototype.x = 0;
/**
* Vertical location of this connection.
* @type {number}
* @package
*/
Blockly.Connection.prototype.y = 0;
/**
* Connect two connections together. This is the connection on the superior
* block.
* @param {!Blockly.Connection} childConnection Connection on inferior block.
* @protected
*/
Blockly.Connection.prototype.connect_ = function(childConnection) {
var INPUT = Blockly.connectionTypes.INPUT_VALUE;
var parentConnection = this;
var parentBlock = parentConnection.getSourceBlock();
var childBlock = childConnection.getSourceBlock();
// Make sure the childConnection is available.
if (childConnection.isConnected()) {
childConnection.disconnect();
}
// Make sure the parentConnection is available.
var orphan;
if (parentConnection.isConnected()) {
var shadowDom = parentConnection.getShadowDom(true);
parentConnection.shadowDom_ = null; // Set to null so it doesn't respawn.
var target = parentConnection.targetBlock();
if (target.isShadow()) {
target.dispose(false);
} else {
parentConnection.disconnect();
orphan = target;
}
parentConnection.shadowDom_ = shadowDom;
}
// Connect the new connection to the parent.
var event;
if (Blockly.Events.isEnabled()) {
event = new (Blockly.Events.get(Blockly.Events.BLOCK_MOVE))(childBlock);
}
Blockly.Connection.connectReciprocally_(parentConnection, childConnection);
childBlock.setParent(parentBlock);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
// Deal with the orphan if it exists.
if (orphan) {
var orphanConnection = parentConnection.type === INPUT ?
orphan.outputConnection : orphan.previousConnection;
var connection = Blockly.Connection.getConnectionForOrphanedConnection(
childBlock, /** @type {!Blockly.Connection} */ (orphanConnection));
if (connection) {
orphanConnection.connect(connection);
} else {
orphanConnection.onFailedConnect(parentConnection);
}
}
};
/**
* Dispose of this connection and deal with connected blocks.
* @package
*/
Blockly.Connection.prototype.dispose = function() {
// isConnected returns true for shadows and non-shadows.
if (this.isConnected()) {
// Destroy the attached shadow block & its children (if it exists).
this.setShadowDom(null);
var targetBlock = this.targetBlock();
if (targetBlock) {
// Disconnect the attached normal block.
targetBlock.unplug();
}
}
this.disposed = true;
};
/**
* Get the source block for this connection.
* @return {!Blockly.Block} The source block.
*/
Blockly.Connection.prototype.getSourceBlock = function() {
return this.sourceBlock_;
};
/**
* Does the connection belong to a superior block (higher in the source stack)?
* @return {boolean} True if connection faces down or right.
*/
Blockly.Connection.prototype.isSuperior = function() {
return this.type == Blockly.connectionTypes.INPUT_VALUE ||
this.type == Blockly.connectionTypes.NEXT_STATEMENT;
};
/**
* Is the connection connected?
* @return {boolean} True if connection is connected to another connection.
*/
Blockly.Connection.prototype.isConnected = function() {
return !!this.targetConnection;
};
/**
* Checks whether the current connection can connect with the target
* connection.
* @param {Blockly.Connection} target Connection to check compatibility with.
* @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal,
* an error code otherwise.
* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
* connectionChecker instead.
*/
Blockly.Connection.prototype.canConnectWithReason = function(target) {
Blockly.utils.deprecation.warn(
'Connection.prototype.canConnectWithReason',
'July 2020',
'July 2021',
'the workspace\'s connection checker');
return this.getConnectionChecker().canConnectWithReason(
this, target, false);
};
/**
* Checks whether the current connection and target connection are compatible
* and throws an exception if they are not.
* @param {Blockly.Connection} target The connection to check compatibility
* with.
* @package
* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
* connectionChecker instead.
*/
Blockly.Connection.prototype.checkConnection = function(target) {
Blockly.utils.deprecation.warn(
'Connection.prototype.checkConnection',
'July 2020',
'July 2021',
'the workspace\'s connection checker');
var checker = this.getConnectionChecker();
var reason = checker.canConnectWithReason(this, target, false);
if (reason != Blockly.Connection.CAN_CONNECT) {
throw new Error(checker.getErrorMessage(reason, this, target));
}
};
/**
* Get the workspace's connection type checker object.
* @return {!Blockly.IConnectionChecker} The connection type checker for the
* source block's workspace.
* @package
*/
Blockly.Connection.prototype.getConnectionChecker = function() {
return this.sourceBlock_.workspace.connectionChecker;
};
/**
* Check if the two connections can be dragged to connect to each other.
* @param {!Blockly.Connection} candidate A nearby connection to check.
* @return {boolean} True if the connection is allowed, false otherwise.
* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
* connectionChecker instead.
*/
Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
Blockly.utils.deprecation.warn(
'Connection.prototype.isConnectionAllowed',
'July 2020',
'July 2021',
'the workspace\'s connection checker');
return this.getConnectionChecker().canConnect(this, candidate, true);
};
/**
* Called when an attempted connection fails. NOP by default (i.e. for headless
* workspaces).
* @param {!Blockly.Connection} _otherConnection Connection that this connection
* failed to connect to.
* @package
*/
Blockly.Connection.prototype.onFailedConnect = function(_otherConnection) {
// NOP
};
/**
* Connect this connection to another connection.
* @param {!Blockly.Connection} otherConnection Connection to connect to.
*/
Blockly.Connection.prototype.connect = function(otherConnection) {
if (this.targetConnection == otherConnection) {
// Already connected together. NOP.
return;
}
var checker = this.getConnectionChecker();
if (checker.canConnect(this, otherConnection, false)) {
var eventGroup = Blockly.Events.getGroup();
if (!eventGroup) {
Blockly.Events.setGroup(true);
}
// Determine which block is superior (higher in the source stack).
if (this.isSuperior()) {
// Superior block.
this.connect_(otherConnection);
} else {
// Inferior block.
otherConnection.connect_(this);
}
if (!eventGroup) {
Blockly.Events.setGroup(false);
}
}
};
/**
* Update two connections to target each other.
* @param {Blockly.Connection} first The first connection to update.
* @param {Blockly.Connection} second The second connection to update.
* @private
*/
Blockly.Connection.connectReciprocally_ = function(first, second) {
if (!first || !second) {
throw Error('Cannot connect null connections.');
}
first.targetConnection = second;
second.targetConnection = first;
};
/**
* Returns the single connection on the block that will accept the orphaned
* block, if one can be found. If the block has multiple compatible connections
* (even if they are filled) this returns null. If the block has no compatible
* connections, this returns null.
* @param {!Blockly.Block} block The superior block.
* @param {!Blockly.Block} orphanBlock The inferior block.
* @return {?Blockly.Connection} The suitable connection point on 'block',
* or null.
* @private
*/
Blockly.Connection.getSingleConnection_ = function(block, orphanBlock) {
var foundConnection = null;
var output = orphanBlock.outputConnection;
var typeChecker = output.getConnectionChecker();
for (var i = 0, input; (input = block.inputList[i]); i++) {
var connection = input.connection;
if (connection && typeChecker.canConnect(output, connection, false)) {
if (foundConnection) {
return null; // More than one connection.
}
foundConnection = connection;
}
}
return foundConnection;
};
/**
* Walks down a row a blocks, at each stage checking if there are any
* connections that will accept the orphaned block. If at any point there
* are zero or multiple eligible connections, returns null. Otherwise
* returns the only input on the last block in the chain.
* Terminates early for shadow blocks.
* @param {!Blockly.Block} startBlock The block on which to start the search.
* @param {!Blockly.Block} orphanBlock The block that is looking for a home.
* @return {?Blockly.Connection} The suitable connection point on the chain
* of blocks, or null.
* @private
*/
Blockly.Connection.getConnectionForOrphanedOutput_ =
function(startBlock, orphanBlock) {
var newBlock = startBlock;
var connection;
while ((connection = Blockly.Connection.getSingleConnection_(
/** @type {!Blockly.Block} */ (newBlock), orphanBlock))) {
newBlock = connection.targetBlock();
if (!newBlock || newBlock.isShadow()) {
return connection;
}
}
return null;
};
/**
* Returns the connection (starting at the startBlock) which will accept
* the given connection. This includes compatible connection types and
* connection checks.
* @param {!Blockly.Block} startBlock The block on which to start the search.
* @param {!Blockly.Connection} orphanConnection The connection that is looking
* for a home.
* @return {?Blockly.Connection} The suitable connection point on the chain of
* blocks, or null.
*/
Blockly.Connection.getConnectionForOrphanedConnection =
function(startBlock, orphanConnection) {
if (orphanConnection.type === Blockly.connectionTypes.OUTPUT_VALUE) {
return Blockly.Connection.getConnectionForOrphanedOutput_(
startBlock, orphanConnection.getSourceBlock());
}
// Otherwise we're dealing with a stack.
var connection = startBlock.lastConnectionInStack(true);
var checker = orphanConnection.getConnectionChecker();
if (connection &&
checker.canConnect(orphanConnection, connection, false)) {
return connection;
}
return null;
};
/**
* Disconnect this connection.
*/
Blockly.Connection.prototype.disconnect = function() {
var otherConnection = this.targetConnection;
if (!otherConnection) {
throw Error('Source connection not connected.');
}
if (otherConnection.targetConnection != this) {
throw Error('Target connection not connected to source connection.');
}
var parentBlock, childBlock, parentConnection;
if (this.isSuperior()) {
// Superior block.
parentBlock = this.sourceBlock_;
childBlock = otherConnection.getSourceBlock();
parentConnection = this;
} else {
// Inferior block.
parentBlock = otherConnection.getSourceBlock();
childBlock = this.sourceBlock_;
parentConnection = otherConnection;
}
var eventGroup = Blockly.Events.getGroup();
if (!eventGroup) {
Blockly.Events.setGroup(true);
}
this.disconnectInternal_(parentBlock, childBlock);
if (!childBlock.isShadow()) {
// If we were disconnecting a shadow, no need to spawn a new one.
parentConnection.respawnShadow_();
}
if (!eventGroup) {
Blockly.Events.setGroup(false);
}
};
/**
* Disconnect two blocks that are connected by this connection.
* @param {!Blockly.Block} parentBlock The superior block.
* @param {!Blockly.Block} childBlock The inferior block.
* @protected
*/
Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock,
childBlock) {
var event;
if (Blockly.Events.isEnabled()) {
event = new (Blockly.Events.get(Blockly.Events.BLOCK_MOVE))(childBlock);
}
var otherConnection = this.targetConnection;
otherConnection.targetConnection = null;
this.targetConnection = null;
childBlock.setParent(null);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
/**
* Respawn the shadow block if there was one connected to the this connection.
* @protected
*/
Blockly.Connection.prototype.respawnShadow_ = function() {
var parentBlock = this.getSourceBlock();
var shadow = this.getShadowDom();
if (parentBlock.workspace && shadow) {
var blockShadow = Blockly.Xml.domToBlock(shadow, parentBlock.workspace);
if (blockShadow.outputConnection) {
this.connect(blockShadow.outputConnection);
} else if (blockShadow.previousConnection) {
this.connect(blockShadow.previousConnection);
} else {
throw Error('Child block does not have output or previous statement.');
}
}
};
/**
* Returns the block that this connection connects to.
* @return {?Blockly.Block} The connected block or null if none is connected.
*/
Blockly.Connection.prototype.targetBlock = function() {
if (this.isConnected()) {
return this.targetConnection.getSourceBlock();
}
return null;
};
/**
* Is this connection compatible with another connection with respect to the
* value type system. E.g. square_root("Hello") is not compatible.
* @param {!Blockly.Connection} otherConnection Connection to compare against.
* @return {boolean} True if the connections share a type.
* @deprecated July 2020. Will be deleted July 2021. Use the workspace's
* connectionChecker instead.
*/
Blockly.Connection.prototype.checkType = function(otherConnection) {
Blockly.utils.deprecation.warn(
'Connection.prototype.checkType',
'October 2019',
'January 2021',
'the workspace\'s connection checker');
return this.getConnectionChecker().canConnect(this, otherConnection,
false);
};
/**
* Is this connection compatible with another connection with respect to the
* value type system. E.g. square_root("Hello") is not compatible.
* @param {!Blockly.Connection} otherConnection Connection to compare against.
* @return {boolean} True if the connections share a type.
* @private
* @deprecated October 2019. Will be deleted January 2021. Use the workspace's
* connectionChecker instead.
* @suppress {unusedPrivateMembers}
*/
Blockly.Connection.prototype.checkType_ = function(otherConnection) {
Blockly.utils.deprecation.warn(
'Connection.prototype.checkType_',
'October 2019',
'January 2021',
'the workspace\'s connection checker');
return this.checkType(otherConnection);
};
/**
* Function to be called when this connection's compatible types have changed.
* @protected
*/
Blockly.Connection.prototype.onCheckChanged_ = function() {
// The new value type may not be compatible with the existing connection.
if (this.isConnected() && (!this.targetConnection ||
!this.getConnectionChecker().canConnect(
this, this.targetConnection, false))) {
var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
child.unplug();
}
};
/**
* Change a connection's compatibility.
* @param {?(string|!Array<string>)} check Compatible value type or list of
* value types. Null if all types are compatible.
* @return {!Blockly.Connection} The connection being modified
* (to allow chaining).
*/
Blockly.Connection.prototype.setCheck = function(check) {
if (check) {
// Ensure that check is in an array.
if (!Array.isArray(check)) {
check = [check];
}
this.check_ = check;
this.onCheckChanged_();
} else {
this.check_ = null;
}
return this;
};
/**
* Get a connection's compatibility.
* @return {?Array} List of compatible value types.
* Null if all types are compatible.
* @public
*/
Blockly.Connection.prototype.getCheck = function() {
return this.check_;
};
/**
* Changes the connection's shadow block.
* @param {?Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.setShadowDom = function(shadow) {
this.shadowDom_ = shadow;
var target = this.targetBlock();
if (!target) {
this.respawnShadow_();
} else if (target.isShadow()) {
// The disconnect from dispose will automatically generate the new shadow.
target.dispose(false);
this.respawnShadow_();
}
};
/**
* Returns the xml representation of the connection's shadow block.
* @param {boolean=} returnCurrent If true, and the shadow block is currently
* attached to this connection, this serializes the state of that block
* and returns it (so that field values are correct). Otherwise the saved
* shadowDom is just returned.
* @return {?Element} Shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.getShadowDom = function(returnCurrent) {
return (returnCurrent && this.targetBlock().isShadow()) ?
/** @type {!Element} */ (Blockly.Xml.blockToDom(
/** @type {!Blockly.Block} */ (this.targetBlock()))) :
this.shadowDom_;
};
/**
* Find all nearby compatible connections to this connection.
* Type checking does not apply, since this function is used for bumping.
*
* Headless configurations (the default) do not have neighboring connection,
* and always return an empty list (the default).
* {@link Blockly.RenderedConnection} overrides this behavior with a list
* computed from the rendered positioning.
* @param {number} _maxLimit The maximum radius to another connection.
* @return {!Array<!Blockly.Connection>} List of connections.
* @package
*/
Blockly.Connection.prototype.neighbours = function(_maxLimit) {
return [];
};
/**
* Get the parent input of a connection.
* @return {?Blockly.Input} The input that the connection belongs to or null if
* no parent exists.
* @package
*/
Blockly.Connection.prototype.getParentInput = function() {
var parentInput = null;
var inputs = this.sourceBlock_.inputList;
for (var i = 0; i < inputs.length; i++) {
if (inputs[i].connection === this) {
parentInput = inputs[i];
break;
}
}
return parentInput;
};
/**
* This method returns a string describing this Connection in developer terms
* (English only). Intended to on be used in console logs and errors.
* @return {string} The description.
*/
Blockly.Connection.prototype.toString = function() {
var block = this.sourceBlock_;
if (!block) {
return 'Orphan Connection';
}
var msg;
if (block.outputConnection == this) {
msg = 'Output Connection of ';
} else if (block.previousConnection == this) {
msg = 'Previous Connection of ';
} else if (block.nextConnection == this) {
msg = 'Next Connection of ';
} else {
var parentInput = null;
for (var i = 0, input; (input = block.inputList[i]); i++) {
if (input.connection == this) {
parentInput = input;
break;
}
}
if (parentInput) {
msg = 'Input "' + parentInput.name + '" connection on ';
} else {
console.warn('Connection not actually connected to sourceBlock_');
return 'Orphan Connection';
}
}
return msg + block.toDevString();
};