Files
blockly/core/renderers/measurables/inline_input.js
Aaron Dodson edc2a5cd0c fix: Fix compilation errors under Closure's strict mode (#6073)
* fix: Fix errors under strict compilation.

* fix: Fix tests that referenced properties converted to data attributes.

* fix: Incorporate feedback on resolving compiler errors.

* refactor: Revert changes to skew and translate attributes.

* refactor: Introduce LegacyContextMenuOption type to correspond to documented fields.

* refactor: Introduce PathLeftShape and PathDownShape vs casting to PuzzleTab/Notch.

* chore: Added nullability modifiers to type annotations.

* refactor: Export FlyoutItem directly.

* chore: clang-format renderers/zelos/drawer.js.
2022-04-19 14:17:17 -07:00

84 lines
2.6 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Class representing inline inputs with connections on a rendered
* block.
*/
/**
* Class representing inline inputs with connections on a rendered
* block.
* @class
*/
goog.module('Blockly.blockRendering.InlineInput');
/* eslint-disable-next-line no-unused-vars */
const {ConstantProvider, DynamicShape} = goog.requireType('Blockly.blockRendering.ConstantProvider');
const {InputConnection} = goog.require('Blockly.blockRendering.InputConnection');
/* eslint-disable-next-line no-unused-vars */
const {Input} = goog.requireType('Blockly.Input');
const {Types} = goog.require('Blockly.blockRendering.Types');
/**
* An object containing information about the space an inline input takes up
* during rendering
* @extends {InputConnection}
* @struct
* @alias Blockly.blockRendering.InlineInput
*/
class InlineInput extends InputConnection {
/**
* @param {!ConstantProvider} constants The rendering
* constants provider.
* @param {!Input} input The inline input to measure and store
* information for.
* @package
*/
constructor(constants, input) {
super(constants, input);
this.type |= Types.INLINE_INPUT;
if (!this.connectedBlock) {
this.height = this.constants_.EMPTY_INLINE_INPUT_HEIGHT;
this.width = this.constants_.EMPTY_INLINE_INPUT_PADDING;
} else {
// We allow the dark path to show on the parent block so that the child
// block looks embossed. This takes up an extra pixel in both x and y.
this.width = this.connectedBlockWidth;
this.height = this.connectedBlockHeight;
}
/** @type {number} */
this.connectionHeight = !this.isDynamicShape ?
this.shape.height :
(/** @type {!DynamicShape} */ (this.shape)).height(this.height);
/** @type {number} */
this.connectionWidth = !this.isDynamicShape ?
this.shape.width :
(/** @type {!DynamicShape} */ (this.shape)).width(this.height);
if (!this.connectedBlock) {
this.width += this.connectionWidth * (this.isDynamicShape ? 2 : 1);
}
/** @type {number} */
this.connectionOffsetY = this.isDynamicShape ?
(/** @type {!DynamicShape} */ (this.shape))
.connectionOffsetY(this.connectionHeight) :
this.constants_.TAB_OFFSET_FROM_TOP;
/** @type {number} */
this.connectionOffsetX = this.isDynamicShape ?
(/** @type {!DynamicShape} */ (this.shape))
.connectionOffsetX(this.connectionWidth) :
0;
}
}
exports.InlineInput = InlineInput;