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These functions have side effects and set all kinds of private fields. It is misleading for them to return the top-level element, for the caller to assign to a private field.
571 lines
16 KiB
JavaScript
571 lines
16 KiB
JavaScript
/**
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* @license
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* Copyright 2013 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Angle input field.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.FieldAngle');
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goog.require('Blockly.browserEvents');
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goog.require('Blockly.Css');
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goog.require('Blockly.DropDownDiv');
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goog.require('Blockly.fieldRegistry');
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goog.require('Blockly.FieldTextInput');
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goog.require('Blockly.utils.dom');
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goog.require('Blockly.utils.KeyCodes');
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goog.require('Blockly.utils.math');
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goog.require('Blockly.utils.object');
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goog.require('Blockly.utils.Svg');
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goog.require('Blockly.utils.userAgent');
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goog.require('Blockly.WidgetDiv');
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/**
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* Class for an editable angle field.
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* @param {string|number=} opt_value The initial value of the field. Should cast
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* to a number. Defaults to 0.
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* @param {Function=} opt_validator A function that is called to validate
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* changes to the field's value. Takes in a number & returns a
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* validated number, or null to abort the change.
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* @param {Object=} opt_config A map of options used to configure the field.
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* See the [field creation documentation]{@link https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/angle#creation}
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* for a list of properties this parameter supports.
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* @extends {Blockly.FieldTextInput}
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* @constructor
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*/
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Blockly.FieldAngle = function(opt_value, opt_validator, opt_config) {
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/**
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* Should the angle increase as the angle picker is moved clockwise (true)
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* or counterclockwise (false)
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* @see Blockly.FieldAngle.CLOCKWISE
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* @type {boolean}
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* @private
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*/
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this.clockwise_ = Blockly.FieldAngle.CLOCKWISE;
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/**
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* The offset of zero degrees (and all other angles).
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* @see Blockly.FieldAngle.OFFSET
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* @type {number}
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* @private
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*/
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this.offset_ = Blockly.FieldAngle.OFFSET;
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/**
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* The maximum angle to allow before wrapping.
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* @see Blockly.FieldAngle.WRAP
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* @type {number}
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* @private
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*/
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this.wrap_ = Blockly.FieldAngle.WRAP;
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/**
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* The amount to round angles to when using a mouse or keyboard nav input.
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* @see Blockly.FieldAngle.ROUND
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* @type {number}
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* @private
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*/
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this.round_ = Blockly.FieldAngle.ROUND;
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Blockly.FieldAngle.superClass_.constructor.call(
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this, opt_value, opt_validator, opt_config);
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/**
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* The angle picker's SVG element.
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* @type {?SVGElement}
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* @private
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*/
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this.editor_ = null;
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/**
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* The angle picker's gauge path depending on the value.
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* @type {?SVGElement}
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*/
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this.gauge_ = null;
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/**
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* The angle picker's line drawn representing the value's angle.
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* @type {?SVGElement}
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*/
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this.line_ = null;
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/**
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* Wrapper click event data.
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* @type {?Blockly.browserEvents.Data}
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* @private
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*/
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this.clickWrapper_ = null;
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/**
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* Surface click event data.
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* @type {?Blockly.browserEvents.Data}
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* @private
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*/
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this.clickSurfaceWrapper_ = null;
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/**
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* Surface mouse move event data.
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* @type {?Blockly.browserEvents.Data}
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* @private
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*/
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this.moveSurfaceWrapper_ = null;
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};
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Blockly.utils.object.inherits(Blockly.FieldAngle, Blockly.FieldTextInput);
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/**
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* The default value for this field.
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* @type {*}
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* @protected
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*/
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Blockly.FieldAngle.prototype.DEFAULT_VALUE = 0;
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/**
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* Construct a FieldAngle from a JSON arg object.
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* @param {!Object} options A JSON object with options (angle).
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* @return {!Blockly.FieldAngle} The new field instance.
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* @package
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* @nocollapse
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*/
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Blockly.FieldAngle.fromJson = function(options) {
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return new Blockly.FieldAngle(options['angle'], undefined, options);
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};
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/**
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* Serializable fields are saved by the XML renderer, non-serializable fields
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* are not. Editable fields should also be serializable.
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* @type {boolean}
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*/
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Blockly.FieldAngle.prototype.SERIALIZABLE = true;
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/**
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* The default amount to round angles to when using a mouse or keyboard nav
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* input. Must be a positive integer to support keyboard navigation.
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* @const {number}
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*/
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Blockly.FieldAngle.ROUND = 15;
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/**
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* Half the width of protractor image.
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* @const {number}
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*/
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Blockly.FieldAngle.HALF = 100 / 2;
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/**
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* Default property describing which direction makes an angle field's value
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* increase. Angle increases clockwise (true) or counterclockwise (false).
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* @const {boolean}
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*/
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Blockly.FieldAngle.CLOCKWISE = false;
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/**
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* The default offset of 0 degrees (and all angles). Always offsets in the
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* counterclockwise direction, regardless of the field's clockwise property.
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* Usually either 0 (0 = right) or 90 (0 = up).
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* @const {number}
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*/
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Blockly.FieldAngle.OFFSET = 0;
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/**
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* The default maximum angle to allow before wrapping.
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* Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180).
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* @const {number}
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*/
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Blockly.FieldAngle.WRAP = 360;
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/**
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* Radius of protractor circle. Slightly smaller than protractor size since
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* otherwise SVG crops off half the border at the edges.
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* @const {number}
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*/
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Blockly.FieldAngle.RADIUS = Blockly.FieldAngle.HALF - 1;
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/**
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* Configure the field based on the given map of options.
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* @param {!Object} config A map of options to configure the field based on.
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* @protected
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* @override
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*/
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Blockly.FieldAngle.prototype.configure_ = function(config) {
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Blockly.FieldAngle.superClass_.configure_.call(this, config);
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switch (config['mode']) {
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case 'compass':
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this.clockwise_ = true;
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this.offset_ = 90;
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break;
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case 'protractor':
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// This is the default mode, so we could do nothing. But just to
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// future-proof, we'll set it anyway.
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this.clockwise_ = false;
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this.offset_ = 0;
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break;
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}
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// Allow individual settings to override the mode setting.
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var clockwise = config['clockwise'];
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if (typeof clockwise == 'boolean') {
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this.clockwise_ = clockwise;
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}
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// If these are passed as null then we should leave them on the default.
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var offset = config['offset'];
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if (offset != null) {
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offset = Number(offset);
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if (!isNaN(offset)) {
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this.offset_ = offset;
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}
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}
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var wrap = config['wrap'];
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if (wrap != null) {
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wrap = Number(wrap);
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if (!isNaN(wrap)) {
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this.wrap_ = wrap;
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}
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}
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var round = config['round'];
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if (round != null) {
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round = Number(round);
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if (!isNaN(round)) {
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this.round_ = round;
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}
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}
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};
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/**
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* Create the block UI for this field.
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* @package
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*/
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Blockly.FieldAngle.prototype.initView = function() {
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Blockly.FieldAngle.superClass_.initView.call(this);
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// Add the degree symbol to the left of the number, even in RTL (issue #2380)
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this.symbol_ = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.TSPAN, {}, null);
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this.symbol_.appendChild(document.createTextNode('\u00B0'));
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this.textElement_.appendChild(this.symbol_);
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};
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/**
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* Updates the graph when the field rerenders.
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* @protected
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* @override
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*/
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Blockly.FieldAngle.prototype.render_ = function() {
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Blockly.FieldAngle.superClass_.render_.call(this);
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this.updateGraph_();
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};
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/**
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* Create and show the angle field's editor.
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* @param {Event=} opt_e Optional mouse event that triggered the field to open,
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* or undefined if triggered programmatically.
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* @protected
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*/
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Blockly.FieldAngle.prototype.showEditor_ = function(opt_e) {
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// Mobile browsers have issues with in-line textareas (focus & keyboards).
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var noFocus =
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Blockly.utils.userAgent.MOBILE ||
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Blockly.utils.userAgent.ANDROID ||
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Blockly.utils.userAgent.IPAD;
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Blockly.FieldAngle.superClass_.showEditor_.call(this, opt_e, noFocus);
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this.dropdownCreate_();
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Blockly.DropDownDiv.getContentDiv().appendChild(this.editor_);
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Blockly.DropDownDiv.setColour(this.sourceBlock_.style.colourPrimary,
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this.sourceBlock_.style.colourTertiary);
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Blockly.DropDownDiv.showPositionedByField(
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this, this.dropdownDispose_.bind(this));
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this.updateGraph_();
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};
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/**
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* Create the angle dropdown editor.
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* @private
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*/
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Blockly.FieldAngle.prototype.dropdownCreate_ = function() {
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var svg = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.SVG, {
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'xmlns': Blockly.utils.dom.SVG_NS,
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'xmlns:html': Blockly.utils.dom.HTML_NS,
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'xmlns:xlink': Blockly.utils.dom.XLINK_NS,
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'version': '1.1',
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'height': (Blockly.FieldAngle.HALF * 2) + 'px',
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'width': (Blockly.FieldAngle.HALF * 2) + 'px',
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'style': 'touch-action: none'
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}, null);
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var circle = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.CIRCLE, {
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'cx': Blockly.FieldAngle.HALF,
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'cy': Blockly.FieldAngle.HALF,
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'r': Blockly.FieldAngle.RADIUS,
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'class': 'blocklyAngleCircle'
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}, svg);
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this.gauge_ = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.PATH, {
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'class': 'blocklyAngleGauge'
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}, svg);
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this.line_ = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.LINE, {
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'x1': Blockly.FieldAngle.HALF,
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'y1': Blockly.FieldAngle.HALF,
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'class': 'blocklyAngleLine'
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}, svg);
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// Draw markers around the edge.
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for (var angle = 0; angle < 360; angle += 15) {
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Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.LINE, {
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'x1': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS,
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'y1': Blockly.FieldAngle.HALF,
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'x2': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS -
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(angle % 45 == 0 ? 10 : 5),
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'y2': Blockly.FieldAngle.HALF,
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'class': 'blocklyAngleMarks',
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'transform': 'rotate(' + angle + ',' +
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Blockly.FieldAngle.HALF + ',' + Blockly.FieldAngle.HALF + ')'
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}, svg);
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}
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// The angle picker is different from other fields in that it updates on
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// mousemove even if it's not in the middle of a drag. In future we may
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// change this behaviour.
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this.clickWrapper_ =
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Blockly.browserEvents.conditionalBind(svg, 'click', this, this.hide_);
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// On touch devices, the picker's value is only updated with a drag. Add
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// a click handler on the drag surface to update the value if the surface
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// is clicked.
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this.clickSurfaceWrapper_ = Blockly.browserEvents.conditionalBind(
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circle, 'click', this, this.onMouseMove_, true, true);
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this.moveSurfaceWrapper_ = Blockly.browserEvents.conditionalBind(
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circle, 'mousemove', this, this.onMouseMove_, true, true);
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this.editor_ = svg;
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};
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/**
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* Disposes of events and DOM-references belonging to the angle editor.
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* @private
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*/
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Blockly.FieldAngle.prototype.dropdownDispose_ = function() {
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if (this.clickWrapper_) {
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Blockly.browserEvents.unbind(this.clickWrapper_);
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this.clickWrapper_ = null;
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}
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if (this.clickSurfaceWrapper_) {
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Blockly.browserEvents.unbind(this.clickSurfaceWrapper_);
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this.clickSurfaceWrapper_ = null;
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}
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if (this.moveSurfaceWrapper_) {
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Blockly.browserEvents.unbind(this.moveSurfaceWrapper_);
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this.moveSurfaceWrapper_ = null;
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}
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this.gauge_ = null;
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this.line_ = null;
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};
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/**
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* Hide the editor.
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* @private
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*/
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Blockly.FieldAngle.prototype.hide_ = function() {
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Blockly.DropDownDiv.hideIfOwner(this);
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Blockly.WidgetDiv.hide();
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};
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/**
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* Set the angle to match the mouse's position.
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* @param {!Event} e Mouse move event.
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* @protected
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*/
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Blockly.FieldAngle.prototype.onMouseMove_ = function(e) {
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// Calculate angle.
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var bBox = this.gauge_.ownerSVGElement.getBoundingClientRect();
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var dx = e.clientX - bBox.left - Blockly.FieldAngle.HALF;
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var dy = e.clientY - bBox.top - Blockly.FieldAngle.HALF;
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var angle = Math.atan(-dy / dx);
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if (isNaN(angle)) {
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// This shouldn't happen, but let's not let this error propagate further.
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return;
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}
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angle = Blockly.utils.math.toDegrees(angle);
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// 0: East, 90: North, 180: West, 270: South.
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if (dx < 0) {
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angle += 180;
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} else if (dy > 0) {
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angle += 360;
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}
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// Do offsetting.
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if (this.clockwise_) {
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angle = this.offset_ + 360 - angle;
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} else {
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angle = 360 - (this.offset_ - angle);
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}
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this.displayMouseOrKeyboardValue_(angle);
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};
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/**
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* Handles and displays values that are input via mouse or arrow key input.
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* These values need to be rounded and wrapped before being displayed so
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* that the text input's value is appropriate.
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* @param {number} angle New angle.
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* @private
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*/
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Blockly.FieldAngle.prototype.displayMouseOrKeyboardValue_ = function(angle) {
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if (this.round_) {
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angle = Math.round(angle / this.round_) * this.round_;
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}
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angle = this.wrapValue_(angle);
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if (angle != this.value_) {
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this.setEditorValue_(angle);
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}
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};
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/**
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* Redraw the graph with the current angle.
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* @private
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*/
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Blockly.FieldAngle.prototype.updateGraph_ = function() {
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if (!this.gauge_) {
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return;
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}
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// Always display the input (i.e. getText) even if it is invalid.
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var angleDegrees = Number(this.getText()) + this.offset_;
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angleDegrees %= 360;
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var angleRadians = Blockly.utils.math.toRadians(angleDegrees);
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var path = ['M ', Blockly.FieldAngle.HALF, ',', Blockly.FieldAngle.HALF];
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var x2 = Blockly.FieldAngle.HALF;
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var y2 = Blockly.FieldAngle.HALF;
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if (!isNaN(angleRadians)) {
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var clockwiseFlag = Number(this.clockwise_);
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var angle1 = Blockly.utils.math.toRadians(this.offset_);
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var x1 = Math.cos(angle1) * Blockly.FieldAngle.RADIUS;
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var y1 = Math.sin(angle1) * -Blockly.FieldAngle.RADIUS;
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if (clockwiseFlag) {
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angleRadians = 2 * angle1 - angleRadians;
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}
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x2 += Math.cos(angleRadians) * Blockly.FieldAngle.RADIUS;
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y2 -= Math.sin(angleRadians) * Blockly.FieldAngle.RADIUS;
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// Don't ask how the flag calculations work. They just do.
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var largeFlag = Math.abs(Math.floor((angleRadians - angle1) / Math.PI) % 2);
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if (clockwiseFlag) {
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largeFlag = 1 - largeFlag;
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}
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path.push(' l ', x1, ',', y1,
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' A ', Blockly.FieldAngle.RADIUS, ',', Blockly.FieldAngle.RADIUS,
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' 0 ', largeFlag, ' ', clockwiseFlag, ' ', x2, ',', y2, ' z');
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}
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this.gauge_.setAttribute('d', path.join(''));
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this.line_.setAttribute('x2', x2);
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this.line_.setAttribute('y2', y2);
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};
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/**
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* Handle key down to the editor.
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* @param {!Event} e Keyboard event.
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* @protected
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* @override
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*/
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Blockly.FieldAngle.prototype.onHtmlInputKeyDown_ = function(e) {
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Blockly.FieldAngle.superClass_.onHtmlInputKeyDown_.call(this, e);
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var multiplier;
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if (e.keyCode === Blockly.utils.KeyCodes.LEFT) {
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// decrement (increment in RTL)
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multiplier = this.sourceBlock_.RTL ? 1 : -1;
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} else if (e.keyCode === Blockly.utils.KeyCodes.RIGHT) {
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// increment (decrement in RTL)
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multiplier = this.sourceBlock_.RTL ? -1 : 1;
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} else if (e.keyCode === Blockly.utils.KeyCodes.DOWN) {
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// decrement
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multiplier = -1;
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} else if (e.keyCode === Blockly.utils.KeyCodes.UP) {
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// increment
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multiplier = 1;
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}
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if (multiplier) {
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var value = /** @type {number} */ (this.getValue());
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this.displayMouseOrKeyboardValue_(
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value + (multiplier * this.round_));
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e.preventDefault();
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e.stopPropagation();
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}
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};
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/**
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* Ensure that the input value is a valid angle.
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* @param {*=} opt_newValue The input value.
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* @return {?number} A valid angle, or null if invalid.
|
|
* @protected
|
|
* @override
|
|
*/
|
|
Blockly.FieldAngle.prototype.doClassValidation_ = function(opt_newValue) {
|
|
var value = Number(opt_newValue);
|
|
if (isNaN(value) || !isFinite(value)) {
|
|
return null;
|
|
}
|
|
return this.wrapValue_(value);
|
|
};
|
|
|
|
/**
|
|
* Wraps the value so that it is in the range (-360 + wrap, wrap).
|
|
* @param {number} value The value to wrap.
|
|
* @return {number} The wrapped value.
|
|
* @private
|
|
*/
|
|
Blockly.FieldAngle.prototype.wrapValue_ = function(value) {
|
|
value %= 360;
|
|
if (value < 0) {
|
|
value += 360;
|
|
}
|
|
if (value > this.wrap_) {
|
|
value -= 360;
|
|
}
|
|
return value;
|
|
};
|
|
|
|
/**
|
|
* CSS for angle field. See css.js for use.
|
|
*/
|
|
Blockly.Css.register([
|
|
/* eslint-disable indent */
|
|
'.blocklyAngleCircle {',
|
|
'stroke: #444;',
|
|
'stroke-width: 1;',
|
|
'fill: #ddd;',
|
|
'fill-opacity: .8;',
|
|
'}',
|
|
|
|
'.blocklyAngleMarks {',
|
|
'stroke: #444;',
|
|
'stroke-width: 1;',
|
|
'}',
|
|
|
|
'.blocklyAngleGauge {',
|
|
'fill: #f88;',
|
|
'fill-opacity: .8;',
|
|
'pointer-events: none;',
|
|
'}',
|
|
|
|
'.blocklyAngleLine {',
|
|
'stroke: #f00;',
|
|
'stroke-width: 2;',
|
|
'stroke-linecap: round;',
|
|
'pointer-events: none;',
|
|
'}'
|
|
/* eslint-enable indent */
|
|
]);
|
|
|
|
Blockly.fieldRegistry.register('field_angle', Blockly.FieldAngle);
|