Files
blockly/core/field_angle.ts
Rachel Fenichel 1d1a927628 chore: remove alias comments (#6816)
* chore: remove alias comments

* chore: format

* chore: remove extra newlines

* chore: fix bad replaces
2023-02-06 10:08:55 -08:00

547 lines
16 KiB
TypeScript

/**
* @license
* Copyright 2013 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Angle input field.
*
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.FieldAngle');
import {BlockSvg} from './block_svg.js';
import * as browserEvents from './browser_events.js';
import * as Css from './css.js';
import * as dropDownDiv from './dropdowndiv.js';
import {Field, UnattachedFieldError} from './field.js';
import * as fieldRegistry from './field_registry.js';
import {FieldInput, FieldInputConfig, FieldInputValidator} from './field_input.js';
import * as dom from './utils/dom.js';
import {KeyCodes} from './utils/keycodes.js';
import * as math from './utils/math.js';
import type {Sentinel} from './utils/sentinel.js';
import {Svg} from './utils/svg.js';
import * as userAgent from './utils/useragent.js';
import * as WidgetDiv from './widgetdiv.js';
export type FieldAngleValidator = FieldInputValidator<number>;
/**
* Class for an editable angle field.
*/
export class FieldAngle extends FieldInput<number> {
/**
* The default amount to round angles to when using a mouse or keyboard nav
* input. Must be a positive integer to support keyboard navigation.
*/
static readonly ROUND = 15;
/** Half the width of protractor image. */
static readonly HALF = 100 / 2;
/**
* Default property describing which direction makes an angle field's value
* increase. Angle increases clockwise (true) or counterclockwise (false).
*/
static readonly CLOCKWISE = false;
/**
* The default offset of 0 degrees (and all angles). Always offsets in the
* counterclockwise direction, regardless of the field's clockwise property.
* Usually either 0 (0 = right) or 90 (0 = up).
*/
static readonly OFFSET = 0;
/**
* The default maximum angle to allow before wrapping.
* Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180).
*/
static readonly WRAP = 360;
/**
* Radius of protractor circle. Slightly smaller than protractor size since
* otherwise SVG crops off half the border at the edges.
*/
static readonly RADIUS: number = FieldAngle.HALF - 1;
/**
* Whether the angle should increase as the angle picker is moved clockwise
* (true) or counterclockwise (false).
*/
private clockwise_ = FieldAngle.CLOCKWISE;
/**
* The offset of zero degrees (and all other angles).
*/
private offset_ = FieldAngle.OFFSET;
/**
* The maximum angle to allow before wrapping.
*/
private wrap_ = FieldAngle.WRAP;
/**
* The amount to round angles to when using a mouse or keyboard nav input.
*/
private round_ = FieldAngle.ROUND;
/** The angle picker's SVG element. */
private editor_: SVGSVGElement|null = null;
/** The angle picker's gauge path depending on the value. */
gauge_: SVGPathElement|null = null;
/** The angle picker's line drawn representing the value's angle. */
line_: SVGLineElement|null = null;
/** The degree symbol for this field. */
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'SVGTSpanElement'.
protected symbol_: SVGTSpanElement = null as AnyDuringMigration;
/** Wrapper click event data. */
private clickWrapper_: browserEvents.Data|null = null;
/** Surface click event data. */
private clickSurfaceWrapper_: browserEvents.Data|null = null;
/** Surface mouse move event data. */
private moveSurfaceWrapper_: browserEvents.Data|null = null;
/**
* Serializable fields are saved by the serializer, non-serializable fields
* are not. Editable fields should also be serializable.
*/
override SERIALIZABLE = true;
/**
* @param opt_value The initial value of the field. Should cast to a number.
* Defaults to 0. Also accepts Field.SKIP_SETUP if you wish to skip setup
* (only used by subclasses that want to handle configuration and setting
* the field value after their own constructors have run).
* @param opt_validator A function that is called to validate changes to the
* field's value. Takes in a number & returns a validated number, or null
* to abort the change.
* @param opt_config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/angle#creation}
* for a list of properties this parameter supports.
*/
constructor(
opt_value?: string|number|Sentinel, opt_validator?: FieldAngleValidator,
opt_config?: FieldAngleConfig) {
super(Field.SKIP_SETUP);
if (Field.isSentinel(opt_value)) return;
if (opt_config) {
this.configure_(opt_config);
}
this.setValue(opt_value);
if (opt_validator) {
this.setValidator(opt_validator);
}
}
/**
* Configure the field based on the given map of options.
*
* @param config A map of options to configure the field based on.
*/
protected override configure_(config: FieldAngleConfig) {
super.configure_(config);
switch (config.mode) {
case Mode.COMPASS:
this.clockwise_ = true;
this.offset_ = 90;
break;
case Mode.PROTRACTOR:
// This is the default mode, so we could do nothing. But just to
// future-proof, we'll set it anyway.
this.clockwise_ = false;
this.offset_ = 0;
break;
}
// Allow individual settings to override the mode setting.
if (config.clockwise) this.clockwise_ = config.clockwise;
if (config.offset) this.offset_ = config.offset;
if (config.wrap) this.wrap_ = config.wrap;
if (config.round) this.round_ = config.round;
}
/**
* Create the block UI for this field.
*
* @internal
*/
override initView() {
super.initView();
// Add the degree symbol to the left of the number, even in RTL (issue
// #2380)
this.symbol_ = dom.createSvgElement(Svg.TSPAN, {});
this.symbol_.appendChild(document.createTextNode('°'));
this.getTextElement().appendChild(this.symbol_);
}
/** Updates the graph when the field rerenders. */
protected override render_() {
super.render_();
this.updateGraph_();
}
/**
* Create and show the angle field's editor.
*
* @param opt_e Optional mouse event that triggered the field to open, or
* undefined if triggered programmatically.
*/
protected override showEditor_(opt_e?: Event) {
// Mobile browsers have issues with in-line textareas (focus & keyboards).
const noFocus = userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD;
super.showEditor_(opt_e, noFocus);
this.dropdownCreate_();
dropDownDiv.getContentDiv().appendChild(this.editor_!);
if (this.sourceBlock_ instanceof BlockSvg) {
dropDownDiv.setColour(
this.sourceBlock_.style.colourPrimary,
this.sourceBlock_.style.colourTertiary);
}
// AnyDuringMigration because: Argument of type 'this' is not assignable to
// parameter of type 'Field'.
dropDownDiv.showPositionedByField(
this as AnyDuringMigration, this.dropdownDispose_.bind(this));
this.updateGraph_();
}
/** Create the angle dropdown editor. */
private dropdownCreate_() {
const svg = dom.createSvgElement(Svg.SVG, {
'xmlns': dom.SVG_NS,
'xmlns:html': dom.HTML_NS,
'xmlns:xlink': dom.XLINK_NS,
'version': '1.1',
'height': FieldAngle.HALF * 2 + 'px',
'width': FieldAngle.HALF * 2 + 'px',
'style': 'touch-action: none',
});
const circle = dom.createSvgElement(
Svg.CIRCLE, {
'cx': FieldAngle.HALF,
'cy': FieldAngle.HALF,
'r': FieldAngle.RADIUS,
'class': 'blocklyAngleCircle',
},
svg);
this.gauge_ =
dom.createSvgElement(Svg.PATH, {'class': 'blocklyAngleGauge'}, svg);
this.line_ = dom.createSvgElement(
Svg.LINE, {
'x1': FieldAngle.HALF,
'y1': FieldAngle.HALF,
'class': 'blocklyAngleLine',
},
svg);
// Draw markers around the edge.
for (let angle = 0; angle < 360; angle += 15) {
dom.createSvgElement(
Svg.LINE, {
'x1': FieldAngle.HALF + FieldAngle.RADIUS,
'y1': FieldAngle.HALF,
'x2': FieldAngle.HALF + FieldAngle.RADIUS -
(angle % 45 === 0 ? 10 : 5),
'y2': FieldAngle.HALF,
'class': 'blocklyAngleMarks',
'transform': 'rotate(' + angle + ',' + FieldAngle.HALF + ',' +
FieldAngle.HALF + ')',
},
svg);
}
// The angle picker is different from other fields in that it updates on
// mousemove even if it's not in the middle of a drag. In future we may
// change this behaviour.
this.clickWrapper_ =
browserEvents.conditionalBind(svg, 'click', this, this.hide_);
// On touch devices, the picker's value is only updated with a drag. Add
// a click handler on the drag surface to update the value if the surface
// is clicked.
this.clickSurfaceWrapper_ = browserEvents.conditionalBind(
circle, 'pointerdown', this, this.onMouseMove_, true);
this.moveSurfaceWrapper_ = browserEvents.conditionalBind(
circle, 'pointermove', this, this.onMouseMove_, true);
this.editor_ = svg;
}
/** Disposes of events and DOM-references belonging to the angle editor. */
private dropdownDispose_() {
if (this.clickWrapper_) {
browserEvents.unbind(this.clickWrapper_);
this.clickWrapper_ = null;
}
if (this.clickSurfaceWrapper_) {
browserEvents.unbind(this.clickSurfaceWrapper_);
this.clickSurfaceWrapper_ = null;
}
if (this.moveSurfaceWrapper_) {
browserEvents.unbind(this.moveSurfaceWrapper_);
this.moveSurfaceWrapper_ = null;
}
this.gauge_ = null;
this.line_ = null;
}
/** Hide the editor. */
private hide_() {
dropDownDiv.hideIfOwner(this);
WidgetDiv.hide();
}
/**
* Set the angle to match the mouse's position.
*
* @param e Mouse move event.
*/
protected onMouseMove_(e: PointerEvent) {
// Calculate angle.
const bBox = this.gauge_!.ownerSVGElement!.getBoundingClientRect();
const dx = e.clientX - bBox.left - FieldAngle.HALF;
const dy = e.clientY - bBox.top - FieldAngle.HALF;
let angle = Math.atan(-dy / dx);
if (isNaN(angle)) {
// This shouldn't happen, but let's not let this error propagate further.
return;
}
angle = math.toDegrees(angle);
// 0: East, 90: North, 180: West, 270: South.
if (dx < 0) {
angle += 180;
} else if (dy > 0) {
angle += 360;
}
// Do offsetting.
if (this.clockwise_) {
angle = this.offset_ + 360 - angle;
} else {
angle = 360 - (this.offset_ - angle);
}
this.displayMouseOrKeyboardValue_(angle);
}
/**
* Handles and displays values that are input via mouse or arrow key input.
* These values need to be rounded and wrapped before being displayed so
* that the text input's value is appropriate.
*
* @param angle New angle.
*/
private displayMouseOrKeyboardValue_(angle: number) {
if (this.round_) {
angle = Math.round(angle / this.round_) * this.round_;
}
angle = this.wrapValue_(angle);
if (angle !== this.value_) {
this.setEditorValue_(angle);
}
}
/** Redraw the graph with the current angle. */
private updateGraph_() {
if (!this.gauge_) {
return;
}
// Always display the input (i.e. getText) even if it is invalid.
let angleDegrees = Number(this.getText()) + this.offset_;
angleDegrees %= 360;
let angleRadians = math.toRadians(angleDegrees);
const path = ['M ', FieldAngle.HALF, ',', FieldAngle.HALF];
let x2 = FieldAngle.HALF;
let y2 = FieldAngle.HALF;
if (!isNaN(angleRadians)) {
const clockwiseFlag = Number(this.clockwise_);
const angle1 = math.toRadians(this.offset_);
const x1 = Math.cos(angle1) * FieldAngle.RADIUS;
const y1 = Math.sin(angle1) * -FieldAngle.RADIUS;
if (clockwiseFlag) {
angleRadians = 2 * angle1 - angleRadians;
}
x2 += Math.cos(angleRadians) * FieldAngle.RADIUS;
y2 -= Math.sin(angleRadians) * FieldAngle.RADIUS;
// Don't ask how the flag calculations work. They just do.
let largeFlag =
Math.abs(Math.floor((angleRadians - angle1) / Math.PI) % 2);
if (clockwiseFlag) {
largeFlag = 1 - largeFlag;
}
path.push(
' l ', x1, ',', y1, ' A ', FieldAngle.RADIUS, ',', FieldAngle.RADIUS,
' 0 ', largeFlag, ' ', clockwiseFlag, ' ', x2, ',', y2, ' z');
}
this.gauge_.setAttribute('d', path.join(''));
// AnyDuringMigration because: Argument of type 'number' is not assignable
// to parameter of type 'string'.
this.line_!.setAttribute('x2', x2 as AnyDuringMigration);
// AnyDuringMigration because: Argument of type 'number' is not assignable
// to parameter of type 'string'.
this.line_!.setAttribute('y2', y2 as AnyDuringMigration);
}
/**
* Handle key down to the editor.
*
* @param e Keyboard event.
*/
protected override onHtmlInputKeyDown_(e: KeyboardEvent) {
super.onHtmlInputKeyDown_(e);
const block = this.getSourceBlock();
if (!block) {
throw new UnattachedFieldError();
}
let multiplier;
if (e.keyCode === KeyCodes.LEFT) {
// decrement (increment in RTL)
multiplier = block.RTL ? 1 : -1;
} else if (e.keyCode === KeyCodes.RIGHT) {
// increment (decrement in RTL)
multiplier = block.RTL ? -1 : 1;
} else if (e.keyCode === KeyCodes.DOWN) {
// decrement
multiplier = -1;
} else if (e.keyCode === KeyCodes.UP) {
// increment
multiplier = 1;
}
if (multiplier) {
const value = this.getValue() as number;
this.displayMouseOrKeyboardValue_(value + multiplier * this.round_);
e.preventDefault();
e.stopPropagation();
}
}
/**
* Ensure that the input value is a valid angle.
*
* @param opt_newValue The input value.
* @returns A valid angle, or null if invalid.
*/
protected override doClassValidation_(opt_newValue?: AnyDuringMigration):
number|null {
const value = Number(opt_newValue);
if (isNaN(value) || !isFinite(value)) {
return null;
}
return this.wrapValue_(value);
}
/**
* Wraps the value so that it is in the range (-360 + wrap, wrap).
*
* @param value The value to wrap.
* @returns The wrapped value.
*/
private wrapValue_(value: number): number {
value %= 360;
if (value < 0) {
value += 360;
}
if (value > this.wrap_) {
value -= 360;
}
return value;
}
/**
* Construct a FieldAngle from a JSON arg object.
*
* @param options A JSON object with options (angle).
* @returns The new field instance.
* @nocollapse
* @internal
*/
static fromJson(options: FieldAngleFromJsonConfig): FieldAngle {
// `this` might be a subclass of FieldAngle if that class doesn't override
// the static fromJson method.
return new this(options.angle, undefined, options);
}
}
/** CSS for angle field. See css.js for use. */
Css.register(`
.blocklyAngleCircle {
stroke: #444;
stroke-width: 1;
fill: #ddd;
fill-opacity: .8;
}
.blocklyAngleMarks {
stroke: #444;
stroke-width: 1;
}
.blocklyAngleGauge {
fill: #f88;
fill-opacity: .8;
pointer-events: none;
}
.blocklyAngleLine {
stroke: #f00;
stroke-width: 2;
stroke-linecap: round;
pointer-events: none;
}
`);
fieldRegistry.register('field_angle', FieldAngle);
FieldAngle.prototype.DEFAULT_VALUE = 0;
/**
* The two main modes of the angle field.
* Compass specifies:
* - clockwise: true
* - offset: 90
* - wrap: 0
* - round: 15
*
* Protractor specifies:
* - clockwise: false
* - offset: 0
* - wrap: 0
* - round: 15
*/
export enum Mode {
COMPASS = 'compass',
PROTRACTOR = 'protractor',
}
/**
* Extra configuration options for the angle field.
*/
export interface FieldAngleConfig extends FieldInputConfig {
mode?: Mode;
clockwise?: boolean;
offset?: number;
wrap?: number;
round?: number;
}
/**
* fromJson configuration options for the angle field.
*/
export interface FieldAngleFromJsonConfig extends FieldAngleConfig {
angle?: number;
}