Files
blockly/core/field_angle.js
Andrew n marshall 211d973054 FieldNumber & FieldAngle: Default value "0" (#832)
FieldNumber and FieldAngle previously accepted "undefined" as values, if not defined in JSON. This catches these and uses "0" for any NaN value.  The constructor value parameter is now optional. Includes tests.
2017-01-17 15:39:59 -08:00

304 lines
9.7 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2013 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Angle input field.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.FieldAngle');
goog.require('Blockly.FieldTextInput');
goog.require('goog.math');
goog.require('goog.userAgent');
/**
* Class for an editable angle field.
* @param {(string|number)=} opt_value The initial content of the field. The
* value should cast to a number, and if it does not, "0" will be used.
* @param {Function=} opt_validator An optional function that is called
* to validate any constraints on what the user entered. Takes the new
* text as an argument and returns the accepted text or null to abort
* the change.
* @extends {Blockly.FieldTextInput}
* @constructor
*/
Blockly.FieldAngle = function(opt_value, opt_validator) {
// Add degree symbol: "360°" (LTR) or "°360" (RTL)
this.symbol_ = Blockly.utils.createSvgElement('tspan', {}, null);
this.symbol_.appendChild(document.createTextNode('\u00B0'));
opt_value = (opt_value && !isNaN(opt_value)) ? String(opt_value) : "0";
Blockly.FieldAngle.superClass_.constructor.call(
this, opt_value, opt_validator);
};
goog.inherits(Blockly.FieldAngle, Blockly.FieldTextInput);
/**
* Round angles to the nearest 15 degrees when using mouse.
* Set to 0 to disable rounding.
*/
Blockly.FieldAngle.ROUND = 15;
/**
* Half the width of protractor image.
*/
Blockly.FieldAngle.HALF = 100 / 2;
/* The following two settings work together to set the behaviour of the angle
* picker. While many combinations are possible, two modes are typical:
* Math mode.
* 0 deg is right, 90 is up. This is the style used by protractors.
* Blockly.FieldAngle.CLOCKWISE = false;
* Blockly.FieldAngle.OFFSET = 0;
* Compass mode.
* 0 deg is up, 90 is right. This is the style used by maps.
* Blockly.FieldAngle.CLOCKWISE = true;
* Blockly.FieldAngle.OFFSET = 90;
*/
/**
* Angle increases clockwise (true) or counterclockwise (false).
*/
Blockly.FieldAngle.CLOCKWISE = false;
/**
* Offset the location of 0 degrees (and all angles) by a constant.
* Usually either 0 (0 = right) or 90 (0 = up).
*/
Blockly.FieldAngle.OFFSET = 0;
/**
* Maximum allowed angle before wrapping.
* Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180).
*/
Blockly.FieldAngle.WRAP = 360;
/**
* Radius of protractor circle. Slightly smaller than protractor size since
* otherwise SVG crops off half the border at the edges.
*/
Blockly.FieldAngle.RADIUS = Blockly.FieldAngle.HALF - 1;
/**
* Clean up this FieldAngle, as well as the inherited FieldTextInput.
* @return {!Function} Closure to call on destruction of the WidgetDiv.
* @private
*/
Blockly.FieldAngle.prototype.dispose_ = function() {
var thisField = this;
return function() {
Blockly.FieldAngle.superClass_.dispose_.call(thisField)();
thisField.gauge_ = null;
if (thisField.clickWrapper_) {
Blockly.unbindEvent_(thisField.clickWrapper_);
}
if (thisField.moveWrapper1_) {
Blockly.unbindEvent_(thisField.moveWrapper1_);
}
if (thisField.moveWrapper2_) {
Blockly.unbindEvent_(thisField.moveWrapper2_);
}
};
};
/**
* Show the inline free-text editor on top of the text.
* @private
*/
Blockly.FieldAngle.prototype.showEditor_ = function() {
var noFocus =
goog.userAgent.MOBILE || goog.userAgent.ANDROID || goog.userAgent.IPAD;
// Mobile browsers have issues with in-line textareas (focus & keyboards).
Blockly.FieldAngle.superClass_.showEditor_.call(this, noFocus);
var div = Blockly.WidgetDiv.DIV;
if (!div.firstChild) {
// Mobile interface uses Blockly.prompt.
return;
}
// Build the SVG DOM.
var svg = Blockly.utils.createSvgElement('svg', {
'xmlns': 'http://www.w3.org/2000/svg',
'xmlns:html': 'http://www.w3.org/1999/xhtml',
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
'version': '1.1',
'height': (Blockly.FieldAngle.HALF * 2) + 'px',
'width': (Blockly.FieldAngle.HALF * 2) + 'px'
}, div);
var circle = Blockly.utils.createSvgElement('circle', {
'cx': Blockly.FieldAngle.HALF, 'cy': Blockly.FieldAngle.HALF,
'r': Blockly.FieldAngle.RADIUS,
'class': 'blocklyAngleCircle'
}, svg);
this.gauge_ = Blockly.utils.createSvgElement('path',
{'class': 'blocklyAngleGauge'}, svg);
this.line_ = Blockly.utils.createSvgElement('line',
{'x1': Blockly.FieldAngle.HALF,
'y1': Blockly.FieldAngle.HALF,
'class': 'blocklyAngleLine'}, svg);
// Draw markers around the edge.
for (var angle = 0; angle < 360; angle += 15) {
Blockly.utils.createSvgElement('line', {
'x1': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS,
'y1': Blockly.FieldAngle.HALF,
'x2': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS -
(angle % 45 == 0 ? 10 : 5),
'y2': Blockly.FieldAngle.HALF,
'class': 'blocklyAngleMarks',
'transform': 'rotate(' + angle + ',' +
Blockly.FieldAngle.HALF + ',' + Blockly.FieldAngle.HALF + ')'
}, svg);
}
svg.style.marginLeft = (15 - Blockly.FieldAngle.RADIUS) + 'px';
// The angle picker is different from other fields in that it updates on
// mousemove even if it's not in the middle of a drag. In future we may
// change this behavior. For now, using bindEvent_ instead of
// bindEventWithChecks_ allows it to work without a mousedown/touchstart.
this.clickWrapper_ =
Blockly.bindEvent_(svg, 'click', this, Blockly.WidgetDiv.hide);
this.moveWrapper1_ =
Blockly.bindEvent_(circle, 'mousemove', this, this.onMouseMove);
this.moveWrapper2_ =
Blockly.bindEvent_(this.gauge_, 'mousemove', this,
this.onMouseMove);
this.updateGraph_();
};
/**
* Set the angle to match the mouse's position.
* @param {!Event} e Mouse move event.
*/
Blockly.FieldAngle.prototype.onMouseMove = function(e) {
var bBox = this.gauge_.ownerSVGElement.getBoundingClientRect();
var dx = e.clientX - bBox.left - Blockly.FieldAngle.HALF;
var dy = e.clientY - bBox.top - Blockly.FieldAngle.HALF;
var angle = Math.atan(-dy / dx);
if (isNaN(angle)) {
// This shouldn't happen, but let's not let this error propagate further.
return;
}
angle = goog.math.toDegrees(angle);
// 0: East, 90: North, 180: West, 270: South.
if (dx < 0) {
angle += 180;
} else if (dy > 0) {
angle += 360;
}
if (Blockly.FieldAngle.CLOCKWISE) {
angle = Blockly.FieldAngle.OFFSET + 360 - angle;
} else {
angle -= Blockly.FieldAngle.OFFSET;
}
if (Blockly.FieldAngle.ROUND) {
angle = Math.round(angle / Blockly.FieldAngle.ROUND) *
Blockly.FieldAngle.ROUND;
}
angle = this.callValidator(angle);
Blockly.FieldTextInput.htmlInput_.value = angle;
this.setValue(angle);
this.validate_();
this.resizeEditor_();
};
/**
* Insert a degree symbol.
* @param {?string} text New text.
*/
Blockly.FieldAngle.prototype.setText = function(text) {
Blockly.FieldAngle.superClass_.setText.call(this, text);
if (!this.textElement_) {
// Not rendered yet.
return;
}
this.updateGraph_();
// Insert degree symbol.
if (this.sourceBlock_.RTL) {
this.textElement_.insertBefore(this.symbol_, this.textElement_.firstChild);
} else {
this.textElement_.appendChild(this.symbol_);
}
// Cached width is obsolete. Clear it.
this.size_.width = 0;
};
/**
* Redraw the graph with the current angle.
* @private
*/
Blockly.FieldAngle.prototype.updateGraph_ = function() {
if (!this.gauge_) {
return;
}
var angleDegrees = Number(this.getText()) + Blockly.FieldAngle.OFFSET;
var angleRadians = goog.math.toRadians(angleDegrees);
var path = ['M ', Blockly.FieldAngle.HALF, ',', Blockly.FieldAngle.HALF];
var x2 = Blockly.FieldAngle.HALF;
var y2 = Blockly.FieldAngle.HALF;
if (!isNaN(angleRadians)) {
var angle1 = goog.math.toRadians(Blockly.FieldAngle.OFFSET);
var x1 = Math.cos(angle1) * Blockly.FieldAngle.RADIUS;
var y1 = Math.sin(angle1) * -Blockly.FieldAngle.RADIUS;
if (Blockly.FieldAngle.CLOCKWISE) {
angleRadians = 2 * angle1 - angleRadians;
}
x2 += Math.cos(angleRadians) * Blockly.FieldAngle.RADIUS;
y2 -= Math.sin(angleRadians) * Blockly.FieldAngle.RADIUS;
// Don't ask how the flag calculations work. They just do.
var largeFlag = Math.abs(Math.floor((angleRadians - angle1) / Math.PI) % 2);
if (Blockly.FieldAngle.CLOCKWISE) {
largeFlag = 1 - largeFlag;
}
var sweepFlag = Number(Blockly.FieldAngle.CLOCKWISE);
path.push(' l ', x1, ',', y1,
' A ', Blockly.FieldAngle.RADIUS, ',', Blockly.FieldAngle.RADIUS,
' 0 ', largeFlag, ' ', sweepFlag, ' ', x2, ',', y2, ' z');
}
this.gauge_.setAttribute('d', path.join(''));
this.line_.setAttribute('x2', x2);
this.line_.setAttribute('y2', y2);
};
/**
* Ensure that only an angle may be entered.
* @param {string} text The user's text.
* @return {?string} A string representing a valid angle, or null if invalid.
*/
Blockly.FieldAngle.prototype.classValidator = function(text) {
if (text === null) {
return null;
}
var n = parseFloat(text || 0);
if (isNaN(n)) {
return null;
}
n = n % 360;
if (n < 0) {
n += 360;
}
if (n > Blockly.FieldAngle.WRAP) {
n -= 360;
}
return String(n);
};