Files
blockly/core/serialization/blocks.ts
Beka Westberg 21d90696d1 chore: Migrate core/ to Typescript, actually (#6299)
* fix: convert files to typescript

* fix: add alias for AnyDuringMigration so that tsc will run

* chore: format

* chore: enable ts for the clang-format workflow (#6233)

* chore: Restore @fileoverview comment locations (#6237)

* chore: add declareModuleId (#6238)

* fix: Revert comment change to app_controller.js (#6241)

* fix: Add missing import goog statements (#6240)

I've added the import statement immediately before the
goog.declareModuleId calls that depend on it.

There is an argument to be made that we should put the import
statement in their normal place amongst any other imports, and
move the declareModuleId statement to below the double blank
line below the imports, but as these are so tightly coupled,
replace the previous goog.module calls, and will both be deleted
at the same time once the transition to TypeScript is fully complete
I think it's fine (and certainly much easier) to do it this way.

* chore: Fix whitespace (#6243)

* fix: Remove spurious blank lines

  Remove extraneous blank lines introduced by deletion of
  'use strict'; pragmas.

  Also fix the location of the goog.declareModuleId call in
  core/utils/array.ts.

* fix: Add missing double-blank-line before body of modules

  Our convention is to have two blank lines between the imports (or
  module ID, if there are no imports) and the beginning of the body
  of the module.  Enforce this.

* fix: one addition format error for PR #6243

* fix(build): Skip npm prepare when running in CI (#6244)

Have npm prepare do nothing when running in CI.

We don't need to do any building, because npm test will build
everything needed in the workflows in which it is run, and we
don't want to build anything in other workflows because a tsc
error would prevent those workflows from completing.

* fix: re-add `@package` annotations as `@internal` annotations (#6232)

* fix: add ~70% of internal attributes

* fix: work on manually adding more @internal annotations

* fix: add more manual internal annotations

* fix: rename package typos to internal

* fix: final manual fixes for internal annotations

* chore: format

* chore: make unnecessary multiline jsdoc a single line

* fix: fix internal tags in serialization exceptions

* fix: tsc errors picked up from develop (#6224)

* fix: relative path for deprecation utils

* fix: checking if properties exist in svg_math

* fix: set all timeout PIDs to AnyDuringMigration

* fix: make nullability errors explicity in block drag surface

* fix: make null check in events_block_change explicit

* fix: make getEventWorkspace_ internal so we can access it from CommentCreateDeleteHelper

* fix: rename DIV -> containerDiv in tooltip

* fix: ignore backwards compat check in category

* fix: set block styles to AnyDuringMigration

* fix: type typo in KeyboardShortcut

* fix: constants name in row measurables

* fix: typecast in mutator

* fix: populateProcedures type of flattened array

* fix: ignore errors related to workspace comment deserialization

* chore: format files

* fix: renaming imports missing file extensions

* fix: remove check for sound.play

* fix: temporarily remove bad requireType.

All `export type` statements are stripped when tsc is run. This means
that when we attempt to require BlockDefinition from the block files, we
get an error because it does not exist.

We decided to temporarily remove the require, because this will no
longer be a problem when we conver the blocks to typescript, and
everything gets compiled together.

* fix: bad jsdoc in array

* fix: silence missing property errors

Closure was complaining about inexistant properties, but they actually
do exist, they're just not being transpiled by tsc in a way that closure
understands.

I.E. if things are initialized in a function called by the constructor,
rather than in a class field or in the custructor itself, closure would
error.

It would also error on enums, because they are transpiled to a weird
IIFE.

* fix: context menu action handler not knowing the type of this.

this: TypeX information gets stripped when tsc is run, so closure could
not know that this was not global. Fixed this by reorganizing to use the
option object directly instead of passing it to onAction to be bound to
this.

* fix: readd getDeveloperVars checks (should not be part of migration)

This was found because ALL_DEVELOPER_VARS_WARNINGS_BY_BLOCK_TYPE was no
longer being accessed.

* fix: silence closure errors about overriding supertype props

We propertly define the overrides in typescript, but these get removed
from the compiled output, so closure doesn't know they exist.

* fix: silence globalThis errors

this: TypeX annotations get stripped from the compiled output, so
closure can't know that we're accessing the correct things. However,
typescript makes sure that this always has the correct properties, so
silencing this should be fine.

* fix: bad jsdoc name

* chore: attempt compiling with blockly.js

* fix: attempt moving the import statement above the namespace line

* chore: add todo comments to block def files

* chore: remove todo from context menu

* chore: add comments abotu disabled errors

* chore: move comments back to their correct positions (#6249)

* fix: work on fixing comments

* chore: finish moving all comments

* chore: format

* chore: move some other messed up comments

* chore: format

* fix: Correct enum formatting, use merged `namespace`s for types that are class static members (#6246)

* fix: formatting of enum KeyCodes

* fix: Use merged namespace for ContextMenuRegistry static types

  - Create a namespace to be merged with the ContextMenuRegistry
    class containing the types that were formerly declared as static
    properties on that class.

  - Use type aliases to export them individually as well, for
    compatibility with the changes made by MigranTS (and/or
    @gonfunko) to how other modules in core/ now import these
    types.

  - Update renamings.json5 to reflect the availability of the
    direct exports for modules that import this module directly
    (though they are not available to, and will not be used by,
    code that imports only via blockly.js/blockly.ts.)

* fix: Use merged namespace for Input.Align

  - Create a merged namespace for the Input.Align enum.

  - Use type/const aliases to export it as Input too.

  - Update renamings.json5 to reflect the availability of the
    direct export.

* fix: Use merged namespace for Names.NameType

  - Create a merged namespace for the Names.NameType enum.

  - Use type/const aliases to export it as NameType too.

  - Update renamings.json5 to reflect the availability of the
    direct export.  (This ought to have happened in an earlier
    version as it was already available by both routes.)

* chore: Fix minor issues for PR #6246

  - Use `Align` instead of `Input.Align` where possible.

* fix(build): Suppress irrelevant JSC_UNUSED_LOCAL_ASSIGNMENT errors

  tsc generates code for merged namespaces that looks like:

      (function (ClassName) {
          let EnumName;
          (function (EnumName) {
              EnumName[EnumNameAlign["v1"] = 0] = "v1";
              // etc.
          })(EnumName = ClassName.EnumName || (ClassName.EnumName = {}));
      })(ClassName || (ClassName = {}));

  and Closure Compiler complains about the fact that the EnumName let
  binding is initialised but never used.  (It exists so that any other
  code that was in the namespace could see the enum.)

  Suppress this message, since it is not actionable and lint and/or tsc
  should tell us if we have actual unused variables in our .ts files.

* chore(build): Suppress spurious warnings from closure-make-deps (#6253)

A little bit of an ugly hack, but it works: pipe stderr through
grep -v to suppress error output starting with "WARNING in".

* fix: remaining enums that weren't properly exported (#6251)

* fix: remaining enums that weren't properly exported

* chore: format

* fix: add enum value exports

* chore: format

* fix: properly export interfaces that were typedefs (#6250)

* fix: properly export interfaces that were typedefs

* fix: allowCollsion -> allowCollision

* fix: convert unconverted enums

* fix: enums that were/are instance properties

* fix: revert changes to property enums

* fix: renamed protected parameter properties (#6252)

* fix: bad protected parameter properties

* chore:format

* fix: gesture constructor

* fix: overridden properties that were renamed

* refactor: Migrate `blockly.js` to TypeScript (#6261)

* chore: Apply changes to blockly.js to blockly.ts

* fix: Build using core/blockly.ts instead of .js

  Compiles and runs in compressed mode correctly!

* fix(build): Don't depend on execSync running bash (#6262)

For some reason on Github CI servers execSync uses /bin/sh, which
is (on Ubuntu) dash rather than bash, and does not understand
the pipefail option.

So remove the grep pipe on stderr and just discard all error output
at all.

This is not ideal as errors in test deps will go unreported AND
not even cause test failure, but it's not clear that it's worth
investing more time to fix this at the moment.

* chore: use `import type` where possible (#6279)

* chore: automatically change imports to import types

* chore: revert changes that actually need to be imports

* chore: format

* chore: add more import type statements based on importsNotUsedAsValues

* chore: fix tsconfig

* chore: add link to compiler issue

* fix: add type information to blockly options (#6283)

* fix: add type information to blockly options

* chore: format

* chore: remove erroneous comment

* fix: bugs revealed by getting the built output working (#6282)

* fix: types of compose and decompose in block

* fix: workspace naming in toolbox

* chore: add jsdoc

* chore: restore registry comments to better positions

* chore: pr comments'

* fix(variables): Revert inadvertent change to allDeveloperVariables (#6290)

It appears that a function call got modified incorrectly (probably
in an effort to fix a typing issue).  This fix trivially reverts
the line in question to match the original JS version from develop.

This causes the generator tests to pass.

* fix: circular dependencies (#6281)

* chore: fix circular dependencies w/ static workspace funcs

* remove preserved imports that aren't currently necessary (probably)

* fix circular dependency with workspaces and block using stub

* fix dependency between variables and xml by moving function to utils

* add stub for trashcan as well

* fix line endings from rebase

* fix goog/base order

* add trashcan patch

* fix: types of compose and decompose in block

* fix: workspace naming in toolbox

* chore: add jsdoc

* chore: restore registry comments to better positions

* chore: remove implementations in goog.js

* chore: fix types of stubs

* chore: remove added AnyDuringMigration casts

* chore: remove modifications to xml and variables

* chore: format

* chore: remove event requirements in workspace comments

* chore: fix circular dependency with xml and workspace comments

* fixup remove ContextMenu import

* chore: fix dependency between mutator and workspace

* chore: break circular dependency between names and procedures

* chore: get tests to run?

* chore: pr comments'

* chore: fix stubbing field registry fromJson

* chore: fix spying on fire

* chore: fix stubbing parts of connection checker

* chore: fix stubbing dialog

* chore: fix stubbing style

* chore: fix spying on duplicate

* chore: fix stubbing variables

* chore: fix stubbing copy

* chore: fix stubbing in workspace

* chore: remove unnecessary stubs

* chore: fix formatting

* chore: fix other formatting

* chore: add backwards compatible static properties to workspace

* chore: move static type properties

* chore: move and comment stubs

* chore: add newlines at EOF

* chore: improve errors for monkey patched functions

* chore: update comment with a pointer to the doc

* chore: update comment with a pointer to the doc

* chore: format

* chore: revert changes to playground used for testing (#6292)

* chore: get mocha tests to pass. (#6291)

* chore: fix undo and empty code blocks

* chore: skip IE test

* chore: fix gesture test

* chore: fix replace message references test

* chore: fix string table interpolation

* chore: skip getById tests

* chore: fix field tests

* chore: fix console errors by making workspace nullable

* chore: format

* chore: fix definition overwrite warning

* chore: update metadata

* chore: temporarily modify the the advanced compile test

* chore: fix gestures by fixing test instead

Co-authored-by: Neil Fraser <fraser@google.com>
Co-authored-by: Christopher Allen <cpcallen+git@google.com>
2022-08-02 10:30:13 -07:00

707 lines
23 KiB
TypeScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Handles serializing blocks to plain JavaScript objects only
* containing state.
*/
/**
* Handles serializing blocks to plain JavaScript objects only containing state.
* @namespace Blockly.serialization.blocks
*/
import * as goog from '../../closure/goog/goog.js';
goog.declareModuleId('Blockly.serialization.blocks');
import type {Block} from '../block.js';
import type {BlockSvg} from '../block_svg.js';
import type {Connection} from '../connection.js';
import * as eventUtils from '../events/utils.js';
import {inputTypes} from '../input_types.js';
import type {ISerializer} from '../interfaces/i_serializer.js';
import {Size} from '../utils/size.js';
import type {Workspace} from '../workspace.js';
import * as Xml from '../xml.js';
import {BadConnectionCheck, MissingBlockType, MissingConnection, RealChildOfShadow} from './exceptions.js';
import * as priorities from './priorities.js';
import * as serializationRegistry from './registry.js';
// TODO(#5160): Remove this once lint is fixed.
/* eslint-disable no-use-before-define */
/**
* Represents the state of a connection.
* @alias Blockly.serialization.blocks.ConnectionState
*/
export interface ConnectionState {
shadow: State|undefined;
block: State|undefined;
}
/**
* Represents the state of a given block.
* @alias Blockly.serialization.blocks.State
*/
export interface State {
type: string;
id: string|undefined;
x: number|undefined;
y: number|undefined;
collapsed: boolean|undefined;
enabled: boolean|undefined;
inline: boolean|undefined;
data: string|undefined;
extraState: AnyDuringMigration|undefined;
icons: {[key: string]: AnyDuringMigration}|undefined;
fields: {[key: string]: AnyDuringMigration}|undefined;
inputs: {[key: string]: ConnectionState}|undefined;
next: ConnectionState|undefined;
}
/**
* Returns the state of the given block as a plain JavaScript object.
* @param block The block to serialize.
* @param param1 addCoordinates: If true, the coordinates of the block are added
* to the serialized state. False by default. addinputBlocks: If true,
* children of the block which are connected to inputs will be serialized.
* True by default. addNextBlocks: If true, children of the block which are
* connected to the block's next connection (if it exists) will be
* serialized. True by default. doFullSerialization: If true, fields that
* normally just save a reference to some external state (eg variables) will
* instead serialize all of the info about that state. This supports
* deserializing the block into a workspace where that state doesn't yet
* exist. True by default.
* @return The serialized state of the block, or null if the block could not be
* serialied (eg it was an insertion marker).
* @alias Blockly.serialization.blocks.save
*/
export function save(block: Block, {
addCoordinates = false,
addInputBlocks = true,
addNextBlocks = true,
doFullSerialization = true
}: {
addCoordinates?: boolean,
addInputBlocks?: boolean,
addNextBlocks?: boolean,
doFullSerialization?: boolean
} = {}): State|null {
if (block.isInsertionMarker()) {
return null;
}
const state = {
'type': block.type,
'id': block.id,
};
if (addCoordinates) {
// AnyDuringMigration because: Argument of type '{ type: string; id:
// string; }' is not assignable to parameter of type 'State'.
saveCoords(block, state as AnyDuringMigration);
}
// AnyDuringMigration because: Argument of type '{ type: string; id: string;
// }' is not assignable to parameter of type 'State'.
saveAttributes(block, state as AnyDuringMigration);
// AnyDuringMigration because: Argument of type '{ type: string; id: string;
// }' is not assignable to parameter of type 'State'.
saveExtraState(block, state as AnyDuringMigration);
// AnyDuringMigration because: Argument of type '{ type: string; id: string;
// }' is not assignable to parameter of type 'State'.
saveIcons(block, state as AnyDuringMigration);
// AnyDuringMigration because: Argument of type '{ type: string; id: string;
// }' is not assignable to parameter of type 'State'.
saveFields(block, state as AnyDuringMigration, doFullSerialization);
if (addInputBlocks) {
// AnyDuringMigration because: Argument of type '{ type: string; id:
// string; }' is not assignable to parameter of type 'State'.
saveInputBlocks(block, state as AnyDuringMigration, doFullSerialization);
}
if (addNextBlocks) {
// AnyDuringMigration because: Argument of type '{ type: string; id:
// string; }' is not assignable to parameter of type 'State'.
saveNextBlocks(block, state as AnyDuringMigration, doFullSerialization);
}
// AnyDuringMigration because: Type '{ type: string; id: string; }' is not
// assignable to type 'State'.
return state as AnyDuringMigration;
}
/**
* Adds attributes to the given state object based on the state of the block.
* Eg collapsed, disabled, inline, etc.
* @param block The block to base the attributes on.
* @param state The state object to append to.
*/
function saveAttributes(block: Block, state: State) {
if (block.isCollapsed()) {
state['collapsed'] = true;
}
if (!block.isEnabled()) {
state['enabled'] = false;
}
if (block.inputsInline !== undefined &&
block.inputsInline !== block.inputsInlineDefault) {
state['inline'] = block.inputsInline;
}
// Data is a nullable string, so we don't need to worry about falsy values.
if (block.data) {
state['data'] = block.data;
}
}
/**
* Adds the coordinates of the given block to the given state object.
* @param block The block to base the coordinates on.
* @param state The state object to append to.
*/
function saveCoords(block: Block, state: State) {
const workspace = block.workspace!;
const xy = block.getRelativeToSurfaceXY();
state['x'] = Math.round(workspace.RTL ? workspace.getWidth() - xy.x : xy.x);
state['y'] = Math.round(xy.y);
}
/**
* Adds any extra state the block may provide to the given state object.
* @param block The block to serialize the extra state of.
* @param state The state object to append to.
*/
function saveExtraState(block: Block, state: State) {
if (block.saveExtraState) {
const extraState = block.saveExtraState();
if (extraState !== null) {
state['extraState'] = extraState;
}
} else if (block.mutationToDom) {
const extraState = block.mutationToDom();
if (extraState !== null) {
state['extraState'] =
Xml.domToText(extraState)
.replace(
' xmlns="https://developers.google.com/blockly/xml"', '');
}
}
}
/**
* Adds the state of all of the icons on the block to the given state object.
* @param block The block to serialize the icon state of.
* @param state The state object to append to.
*/
function saveIcons(block: Block, state: State) {
// TODO(#2105): Remove this logic and put it in the icon.
if (block.getCommentText()) {
state['icons'] = {
'comment': {
'text': block.getCommentText(),
'pinned': block.commentModel.pinned,
'height': Math.round(block.commentModel.size.height),
'width': Math.round(block.commentModel.size.width),
},
};
}
}
/**
* Adds the state of all of the fields on the block to the given state object.
* @param block The block to serialize the field state of.
* @param state The state object to append to.
* @param doFullSerialization Whether or not to serialize the full state of the
* field (rather than possibly saving a reference to some state).
*/
function saveFields(block: Block, state: State, doFullSerialization: boolean) {
const fields = Object.create(null);
for (let i = 0; i < block.inputList.length; i++) {
const input = block.inputList[i];
for (let j = 0; j < input.fieldRow.length; j++) {
const field = input.fieldRow[j];
if (field.isSerializable()) {
fields[field.name!] = field.saveState(doFullSerialization);
}
}
}
if (Object.keys(fields).length) {
state['fields'] = fields;
}
}
/**
* Adds the state of all of the child blocks of the given block (which are
* connected to inputs) to the given state object.
* @param block The block to serialize the input blocks of.
* @param state The state object to append to.
* @param doFullSerialization Whether or not to do full serialization.
*/
function saveInputBlocks(
block: Block, state: State, doFullSerialization: boolean) {
const inputs = Object.create(null);
for (let i = 0; i < block.inputList.length; i++) {
const input = block.inputList[i];
if (input.type === inputTypes.DUMMY) {
continue;
}
const connectionState =
saveConnection(input.connection as Connection, doFullSerialization);
if (connectionState) {
inputs[input.name] = connectionState;
}
}
if (Object.keys(inputs).length) {
state['inputs'] = inputs;
}
}
/**
* Adds the state of all of the next blocks of the given block to the given
* state object.
* @param block The block to serialize the next blocks of.
* @param state The state object to append to.
* @param doFullSerialization Whether or not to do full serialization.
*/
function saveNextBlocks(
block: Block, state: State, doFullSerialization: boolean) {
if (!block.nextConnection) {
return;
}
const connectionState =
saveConnection(block.nextConnection, doFullSerialization);
if (connectionState) {
state['next'] = connectionState;
}
}
/**
* Returns the state of the given connection (ie the state of any connected
* shadow or real blocks).
* @param connection The connection to serialize the connected blocks of.
* @return An object containing the state of any connected shadow block, or any
* connected real block.
* @param doFullSerialization Whether or not to do full serialization.
*/
function saveConnection(connection: Connection, doFullSerialization: boolean):
ConnectionState|null {
const shadow = connection.getShadowState(true);
const child = connection.targetBlock();
if (!shadow && !child) {
return null;
}
const state = Object.create(null);
if (shadow) {
state['shadow'] = shadow;
}
if (child && !child.isShadow()) {
state['block'] = save(child, {doFullSerialization});
}
return state;
}
/**
* Loads the block represented by the given state into the given workspace.
* @param state The state of a block to deserialize into the workspace.
* @param workspace The workspace to add the block to.
* @param param1 recordUndo: If true, events triggered by this function will be
* undo-able by the user. False by default.
* @return The block that was just loaded.
* @alias Blockly.serialization.blocks.append
*/
export function append(
state: State, workspace: Workspace,
{recordUndo = false}: {recordUndo?: boolean} = {}): Block {
return appendInternal(state, workspace, {recordUndo});
}
/**
* Loads the block represented by the given state into the given workspace.
* This is defined internally so that the extra parameters don't clutter our
* external API.
* But it is exported so that other places within Blockly can call it directly
* with the extra parameters.
* @param state The state of a block to deserialize into the workspace.
* @param workspace The workspace to add the block to.
* @param param1 parentConnection: If provided, the system will attempt to
* connect the block to this connection after it is created. Undefined by
* default. isShadow: If true, the block will be set to a shadow block after
* it is created. False by default. recordUndo: If true, events triggered by
* this function will be undo-able by the user. False by default.
* @return The block that was just appended.
* @alias Blockly.serialization.blocks.appendInternal
* @internal
*/
export function appendInternal(
state: State, workspace: Workspace,
{parentConnection = undefined, isShadow = false, recordUndo = false}: {
parentConnection?: Connection,
isShadow?: boolean,
recordUndo?: boolean
} = {}): Block {
const prevRecordUndo = eventUtils.getRecordUndo();
eventUtils.setRecordUndo(recordUndo);
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
eventUtils.disable();
const block = appendPrivate(state, workspace, {parentConnection, isShadow});
eventUtils.enable();
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CREATE))!(block));
eventUtils.setGroup(existingGroup);
eventUtils.setRecordUndo(prevRecordUndo);
// Adding connections to the connection db is expensive. This defers that
// operation to decrease load time.
if (workspace.rendered) {
const blockSvg = block as BlockSvg;
setTimeout(() => {
if (!blockSvg.disposed) {
blockSvg.setConnectionTracking(true);
}
}, 1);
}
return block;
}
/**
* Loads the block represented by the given state into the given workspace.
* This is defined privately so that it can be called recursively without firing
* eroneous events. Events (and other things we only want to occur on the top
* block) are handled by appendInternal.
* @param state The state of a block to deserialize into the workspace.
* @param workspace The workspace to add the block to.
* @param param1 parentConnection: If provided, the system will attempt to
* connect the block to this connection after it is created. Undefined by
* default. isShadow: The block will be set to a shadow block after it is
* created. False by default.
* @return The block that was just appended.
*/
function appendPrivate(
state: State, workspace: Workspace,
{parentConnection = undefined, isShadow = false}:
{parentConnection?: Connection, isShadow?: boolean} = {}): Block {
if (!state['type']) {
throw new MissingBlockType(state);
}
const block = workspace.newBlock(state['type'], state['id']);
block.setShadow(isShadow);
loadCoords(block, state);
loadAttributes(block, state);
loadExtraState(block, state);
tryToConnectParent(parentConnection, block, state);
loadIcons(block, state);
loadFields(block, state);
loadInputBlocks(block, state);
loadNextBlocks(block, state);
initBlock(block, workspace.rendered);
return block;
}
/**
* Applies any coordinate information available on the state object to the
* block.
* @param block The block to set the position of.
* @param state The state object to reference.
*/
function loadCoords(block: Block, state: State) {
let x = state['x'] === undefined ? 0 : state['x'];
const y = state['y'] === undefined ? 0 : state['y'];
const workspace = block.workspace!;
x = workspace.RTL ? workspace.getWidth() - x : x;
block.moveBy(x, y);
}
/**
* Applies any attribute information available on the state object to the block.
* @param block The block to set the attributes of.
* @param state The state object to reference.
*/
function loadAttributes(block: Block, state: State) {
if (state['collapsed']) {
block.setCollapsed(true);
}
if (state['enabled'] === false) {
block.setEnabled(false);
}
if (state['inline'] !== undefined) {
block.setInputsInline(state['inline']);
}
if (state['data'] !== undefined) {
block.data = state['data'];
}
}
/**
* Applies any extra state information available on the state object to the
* block.
* @param block The block to set the extra state of.
* @param state The state object to reference.
*/
function loadExtraState(block: Block, state: State) {
if (!state['extraState']) {
return;
}
if (block.loadExtraState) {
block.loadExtraState(state['extraState']);
} else if (block.domToMutation) {
block.domToMutation(Xml.textToDom(state['extraState']));
}
}
/**
* Attempts to connect the block to the parent connection, if it exists.
* @param parentConnection The parent connection to try to connect the block to.
* @param child The block to try to connect to the parent.
* @param state The state which defines the given block
*/
function tryToConnectParent(
parentConnection: Connection|undefined, child: Block, state: State) {
if (!parentConnection) {
return;
}
if (parentConnection.getSourceBlock().isShadow() && !child.isShadow()) {
throw new RealChildOfShadow(state);
}
let connected = false;
let childConnection;
if (parentConnection.type === inputTypes.VALUE) {
childConnection = child.outputConnection;
if (!childConnection) {
throw new MissingConnection('output', child, state);
}
connected = parentConnection.connect(childConnection);
} else { // Statement type.
childConnection = child.previousConnection;
if (!childConnection) {
throw new MissingConnection('previous', child, state);
}
connected = parentConnection.connect(childConnection);
}
if (!connected) {
const checker = child.workspace!.connectionChecker;
throw new BadConnectionCheck(
checker.getErrorMessage(
checker.canConnectWithReason(
childConnection, parentConnection, false),
childConnection, parentConnection),
parentConnection.type === inputTypes.VALUE ? 'output connection' :
'previous connection',
child, state);
}
}
/**
* Applies icon state to the icons on the block, based on the given state
* object.
* @param block The block to set the icon state of.
* @param state The state object to reference.
*/
function loadIcons(block: Block, state: State) {
if (!state['icons']) {
return;
}
// TODO(#2105): Remove this logic and put it in the icon.
const comment = state['icons']['comment'];
if (comment) {
block.setCommentText(comment['text']);
// Load if saved. (Cleaned unnecessary attributes when in the trashcan.)
if ('pinned' in comment) {
block.commentModel.pinned = comment['pinned'];
}
if ('width' in comment && 'height' in comment) {
block.commentModel.size = new Size(comment['width'], comment['height']);
}
if (comment['pinned'] && block.rendered && !block.isInFlyout) {
// Give the block a chance to be positioned and rendered before showing.
const blockSvg = block as BlockSvg;
setTimeout(() => blockSvg.getCommentIcon()!.setVisible(true), 1);
}
}
}
/**
* Applies any field information available on the state object to the block.
* @param block The block to set the field state of.
* @param state The state object to reference.
*/
function loadFields(block: Block, state: State) {
if (!state['fields']) {
return;
}
const keys = Object.keys(state['fields']);
for (let i = 0; i < keys.length; i++) {
const fieldName = keys[i];
const fieldState = state['fields'][fieldName];
const field = block.getField(fieldName);
if (!field) {
console.warn(
`Ignoring non-existant field ${fieldName} in block ${block.type}`);
continue;
}
field.loadState(fieldState);
}
}
/**
* Creates any child blocks (attached to inputs) defined by the given state
* and attaches them to the given block.
* @param block The block to attach input blocks to.
* @param state The state object to reference.
*/
function loadInputBlocks(block: Block, state: State) {
if (!state['inputs']) {
return;
}
const keys = Object.keys(state['inputs']);
for (let i = 0; i < keys.length; i++) {
const inputName = keys[i];
const input = block.getInput(inputName);
if (!input || !input.connection) {
throw new MissingConnection(inputName, block, state);
}
loadConnection(input.connection, state['inputs'][inputName]);
}
}
/**
* Creates any next blocks defined by the given state and attaches them to the
* given block.
* @param block The block to attach next blocks to.
* @param state The state object to reference.
*/
function loadNextBlocks(block: Block, state: State) {
if (!state['next']) {
return;
}
if (!block.nextConnection) {
throw new MissingConnection('next', block, state);
}
loadConnection(block.nextConnection, state['next']);
}
/**
* Applies the state defined by connectionState to the given connection, ie
* assigns shadows and attaches child blocks.
* @param connection The connection to deserialize the connected blocks of.
* @param connectionState The object containing the state of any connected
* shadow block, or any connected real block.
*/
function loadConnection(
connection: Connection, connectionState: ConnectionState) {
if (connectionState['shadow']) {
connection.setShadowState(connectionState['shadow']);
}
if (connectionState['block']) {
appendPrivate(
connectionState['block'], connection.getSourceBlock().workspace!,
{parentConnection: connection});
}
}
// TODO(#5146): Remove this from the serialization system.
/**
* Initializes the give block, eg init the model, inits the svg, renders, etc.
* @param block The block to initialize.
* @param rendered Whether the block is a rendered or headless block.
*/
function initBlock(block: Block, rendered: boolean) {
if (rendered) {
const blockSvg = block as BlockSvg;
// Adding connections to the connection db is expensive. This defers that
// operation to decrease load time.
blockSvg.setConnectionTracking(false);
blockSvg.initSvg();
blockSvg.render(false);
// fixes #6076 JSO deserialization doesn't
// set .iconXY_ property so here it will be set
const icons = blockSvg.getIcons();
for (let i = 0; i < icons.length; i++) {
icons[i].computeIconLocation();
}
} else {
block.initModel();
}
}
// Alias to disambiguate saving within the serializer.
const saveBlock = save;
/**
* Serializer for saving and loading block state.
* @alias Blockly.serialization.blocks.BlockSerializer
*/
class BlockSerializer implements ISerializer {
priority: number;
/* eslint-disable-next-line require-jsdoc */
constructor() {
/** The priority for deserializing blocks. */
this.priority = priorities.BLOCKS;
}
/**
* Serializes the blocks of the given workspace.
* @param workspace The workspace to save the blocks of.
* @return The state of the workspace's blocks, or null if there are no
* blocks.
*/
save(workspace: Workspace): {languageVersion: number, blocks: State[]}|null {
const blockStates = [];
for (const block of workspace.getTopBlocks(false)) {
const state =
saveBlock(block, {addCoordinates: true, doFullSerialization: false});
if (state) {
blockStates.push(state);
}
}
if (blockStates.length) {
return {
'languageVersion': 0, // Currently unused.
'blocks': blockStates,
};
}
return null;
}
/**
* Deserializes the blocks defined by the given state into the given
* workspace.
* @param state The state of the blocks to deserialize.
* @param workspace The workspace to deserialize into.
*/
load(
state: {languageVersion: number, blocks: State[]}, workspace: Workspace) {
const blockStates = state['blocks'];
for (const state of blockStates) {
append(state, workspace, {recordUndo: eventUtils.getRecordUndo()});
}
}
/**
* Disposes of any blocks that exist on the workspace.
* @param workspace The workspace to clear the blocks of.
*/
clear(workspace: Workspace) {
// Cannot use workspace.clear() because that also removes variables.
for (const block of workspace.getTopBlocks(false)) {
block.dispose(false);
}
}
}
serializationRegistry.register('blocks', new BlockSerializer());