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https://github.com/google/blockly.git
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Use Blockly.blocks.* for blocks modules, leaving the Blockly.Blocks name for the block dictionary object. This resolves a problem with advanced compilation of Blockly Games, where, in the compressed output, (the minified name of) Blockly.Blocks gets overwritten, with the dictionary object defined in core/blocks.js being replaced by an empty namespace object created by the provides of Blockly.Blocks.* in blocks/*.js. Without this fix, some block definitions end up being created in the dictionary and some on the namespace object—with chaos predictably ensuing.
345 lines
9.7 KiB
JavaScript
345 lines
9.7 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Loop blocks for Blockly.
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*/
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'use strict';
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goog.provide('Blockly.blocks.loops');
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goog.provide('Blockly.Constants.Loops');
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goog.require('Blockly');
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goog.require('Blockly.FieldDropdown');
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goog.require('Blockly.FieldLabel');
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goog.require('Blockly.FieldNumber');
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goog.require('Blockly.FieldVariable');
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goog.require('Blockly.Warning');
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/**
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* Unused constant for the common HSV hue for all blocks in this category.
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* @deprecated Use Blockly.Msg['LOOPS_HUE']. (2018 April 5)
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*/
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Blockly.Constants.Loops.HUE = 120;
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Blockly.defineBlocksWithJsonArray([
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// Block for repeat n times (external number).
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{
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"type": "controls_repeat_ext",
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"message0": "%{BKY_CONTROLS_REPEAT_TITLE}",
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"args0": [{
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"type": "input_value",
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"name": "TIMES",
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"check": "Number",
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}],
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"message1": "%{BKY_CONTROLS_REPEAT_INPUT_DO} %1",
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"args1": [{
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"type": "input_statement",
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"name": "DO",
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}],
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"previousStatement": null,
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"nextStatement": null,
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"style": "loop_blocks",
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"tooltip": "%{BKY_CONTROLS_REPEAT_TOOLTIP}",
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"helpUrl": "%{BKY_CONTROLS_REPEAT_HELPURL}",
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},
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// Block for repeat n times (internal number).
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// The 'controls_repeat_ext' block is preferred as it is more flexible.
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{
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"type": "controls_repeat",
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"message0": "%{BKY_CONTROLS_REPEAT_TITLE}",
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"args0": [{
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"type": "field_number",
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"name": "TIMES",
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"value": 10,
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"min": 0,
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"precision": 1,
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}],
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"message1": "%{BKY_CONTROLS_REPEAT_INPUT_DO} %1",
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"args1": [{
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"type": "input_statement",
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"name": "DO",
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}],
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"previousStatement": null,
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"nextStatement": null,
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"style": "loop_blocks",
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"tooltip": "%{BKY_CONTROLS_REPEAT_TOOLTIP}",
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"helpUrl": "%{BKY_CONTROLS_REPEAT_HELPURL}",
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},
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// Block for 'do while/until' loop.
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{
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"type": "controls_whileUntil",
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"message0": "%1 %2",
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"args0": [
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{
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"type": "field_dropdown",
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"name": "MODE",
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"options": [
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["%{BKY_CONTROLS_WHILEUNTIL_OPERATOR_WHILE}", "WHILE"],
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["%{BKY_CONTROLS_WHILEUNTIL_OPERATOR_UNTIL}", "UNTIL"],
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],
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},
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{
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"type": "input_value",
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"name": "BOOL",
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"check": "Boolean",
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},
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],
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"message1": "%{BKY_CONTROLS_REPEAT_INPUT_DO} %1",
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"args1": [{
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"type": "input_statement",
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"name": "DO",
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}],
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"previousStatement": null,
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"nextStatement": null,
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"style": "loop_blocks",
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"helpUrl": "%{BKY_CONTROLS_WHILEUNTIL_HELPURL}",
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"extensions": ["controls_whileUntil_tooltip"],
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},
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// Block for 'for' loop.
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{
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"type": "controls_for",
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"message0": "%{BKY_CONTROLS_FOR_TITLE}",
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"args0": [
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{
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"type": "field_variable",
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"name": "VAR",
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"variable": null,
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},
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{
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"type": "input_value",
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"name": "FROM",
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"check": "Number",
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"align": "RIGHT",
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},
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{
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"type": "input_value",
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"name": "TO",
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"check": "Number",
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"align": "RIGHT",
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},
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{
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"type": "input_value",
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"name": "BY",
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"check": "Number",
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"align": "RIGHT",
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},
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],
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"message1": "%{BKY_CONTROLS_REPEAT_INPUT_DO} %1",
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"args1": [{
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"type": "input_statement",
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"name": "DO",
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}],
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"inputsInline": true,
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"previousStatement": null,
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"nextStatement": null,
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"style": "loop_blocks",
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"helpUrl": "%{BKY_CONTROLS_FOR_HELPURL}",
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"extensions": [
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"contextMenu_newGetVariableBlock",
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"controls_for_tooltip",
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],
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},
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// Block for 'for each' loop.
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{
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"type": "controls_forEach",
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"message0": "%{BKY_CONTROLS_FOREACH_TITLE}",
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"args0": [
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{
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"type": "field_variable",
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"name": "VAR",
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"variable": null,
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},
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{
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"type": "input_value",
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"name": "LIST",
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"check": "Array",
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},
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],
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"message1": "%{BKY_CONTROLS_REPEAT_INPUT_DO} %1",
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"args1": [{
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"type": "input_statement",
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"name": "DO",
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}],
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"previousStatement": null,
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"nextStatement": null,
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"style": "loop_blocks",
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"helpUrl": "%{BKY_CONTROLS_FOREACH_HELPURL}",
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"extensions": [
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"contextMenu_newGetVariableBlock",
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"controls_forEach_tooltip",
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],
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},
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// Block for flow statements: continue, break.
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{
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"type": "controls_flow_statements",
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"message0": "%1",
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"args0": [{
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"type": "field_dropdown",
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"name": "FLOW",
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"options": [
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["%{BKY_CONTROLS_FLOW_STATEMENTS_OPERATOR_BREAK}", "BREAK"],
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["%{BKY_CONTROLS_FLOW_STATEMENTS_OPERATOR_CONTINUE}", "CONTINUE"],
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],
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}],
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"previousStatement": null,
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"style": "loop_blocks",
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"helpUrl": "%{BKY_CONTROLS_FLOW_STATEMENTS_HELPURL}",
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"suppressPrefixSuffix": true,
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"extensions": [
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"controls_flow_tooltip",
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"controls_flow_in_loop_check",
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],
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},
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]);
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/**
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* Tooltips for the 'controls_whileUntil' block, keyed by MODE value.
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* @see {Blockly.Extensions#buildTooltipForDropdown}
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* @package
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* @readonly
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*/
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Blockly.Constants.Loops.WHILE_UNTIL_TOOLTIPS = {
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'WHILE': '%{BKY_CONTROLS_WHILEUNTIL_TOOLTIP_WHILE}',
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'UNTIL': '%{BKY_CONTROLS_WHILEUNTIL_TOOLTIP_UNTIL}',
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};
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Blockly.Extensions.register('controls_whileUntil_tooltip',
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Blockly.Extensions.buildTooltipForDropdown(
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'MODE', Blockly.Constants.Loops.WHILE_UNTIL_TOOLTIPS));
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/**
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* Tooltips for the 'controls_flow_statements' block, keyed by FLOW value.
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* @see {Blockly.Extensions#buildTooltipForDropdown}
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* @package
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* @readonly
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*/
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Blockly.Constants.Loops.BREAK_CONTINUE_TOOLTIPS = {
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'BREAK': '%{BKY_CONTROLS_FLOW_STATEMENTS_TOOLTIP_BREAK}',
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'CONTINUE': '%{BKY_CONTROLS_FLOW_STATEMENTS_TOOLTIP_CONTINUE}',
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};
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Blockly.Extensions.register('controls_flow_tooltip',
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Blockly.Extensions.buildTooltipForDropdown(
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'FLOW', Blockly.Constants.Loops.BREAK_CONTINUE_TOOLTIPS));
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/**
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* Mixin to add a context menu item to create a 'variables_get' block.
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* Used by blocks 'controls_for' and 'controls_forEach'.
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* @mixin
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* @augments Blockly.Block
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* @package
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* @readonly
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*/
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Blockly.Constants.Loops.CUSTOM_CONTEXT_MENU_CREATE_VARIABLES_GET_MIXIN = {
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/**
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* Add context menu option to create getter block for the loop's variable.
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* (customContextMenu support limited to web BlockSvg.)
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* @param {!Array} options List of menu options to add to.
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* @this {Blockly.Block}
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*/
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customContextMenu: function(options) {
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if (this.isInFlyout) {
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return;
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}
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const variable = this.getField('VAR').getVariable();
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const varName = variable.name;
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if (!this.isCollapsed() && varName !== null) {
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const option = {enabled: true};
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option.text =
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Blockly.Msg['VARIABLES_SET_CREATE_GET'].replace('%1', varName);
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const xmlField = Blockly.Variables.generateVariableFieldDom(variable);
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const xmlBlock = Blockly.utils.xml.createElement('block');
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xmlBlock.setAttribute('type', 'variables_get');
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xmlBlock.appendChild(xmlField);
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option.callback = Blockly.ContextMenu.callbackFactory(this, xmlBlock);
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options.push(option);
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}
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},
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};
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Blockly.Extensions.registerMixin('contextMenu_newGetVariableBlock',
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Blockly.Constants.Loops.CUSTOM_CONTEXT_MENU_CREATE_VARIABLES_GET_MIXIN);
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Blockly.Extensions.register('controls_for_tooltip',
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Blockly.Extensions.buildTooltipWithFieldText(
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'%{BKY_CONTROLS_FOR_TOOLTIP}', 'VAR'));
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Blockly.Extensions.register('controls_forEach_tooltip',
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Blockly.Extensions.buildTooltipWithFieldText(
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'%{BKY_CONTROLS_FOREACH_TOOLTIP}', 'VAR'));
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/**
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* This mixin adds a check to make sure the 'controls_flow_statements' block
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* is contained in a loop. Otherwise a warning is added to the block.
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* @mixin
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* @augments Blockly.Block
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* @package
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* @readonly
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*/
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Blockly.Constants.Loops.CONTROL_FLOW_IN_LOOP_CHECK_MIXIN = {
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/**
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* List of block types that are loops and thus do not need warnings.
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* To add a new loop type add this to your code:
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* Blockly.Constants.Loops.CONTROL_FLOW_IN_LOOP_CHECK_MIXIN.LOOP_TYPES.push('custom_loop');
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*/
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LOOP_TYPES: [
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'controls_repeat',
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'controls_repeat_ext',
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'controls_forEach',
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'controls_for',
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'controls_whileUntil',
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],
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/**
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* Is the given block enclosed (at any level) by a loop?
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* @param {!Blockly.Block} block Current block.
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* @return {Blockly.Block} The nearest surrounding loop, or null if none.
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*/
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getSurroundLoop: function(block) {
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// Is the block nested in a loop?
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do {
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if (Blockly.Constants.Loops.CONTROL_FLOW_IN_LOOP_CHECK_MIXIN.LOOP_TYPES
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.indexOf(block.type) !== -1) {
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return block;
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}
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block = block.getSurroundParent();
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} while (block);
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return null;
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},
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/**
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* Called whenever anything on the workspace changes.
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* Add warning if this flow block is not nested inside a loop.
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* @param {!Blockly.Events.Abstract} e Change event.
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* @this {Blockly.Block}
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*/
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onchange: function(e) {
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// Don't change state if:
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// * It's at the start of a drag.
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// * It's not a move event.
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if (!this.workspace.isDragging || this.workspace.isDragging() ||
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e.type !== Blockly.Events.BLOCK_MOVE) {
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return;
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}
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const enabled = Blockly.Constants.Loops.CONTROL_FLOW_IN_LOOP_CHECK_MIXIN
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.getSurroundLoop(this);
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this.setWarningText(enabled ? null :
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Blockly.Msg['CONTROLS_FLOW_STATEMENTS_WARNING']);
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if (!this.isInFlyout) {
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const group = Blockly.Events.getGroup();
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// Makes it so the move and the disable event get undone together.
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Blockly.Events.setGroup(e.group);
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this.setEnabled(enabled);
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Blockly.Events.setGroup(group);
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}
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},
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};
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Blockly.Extensions.registerMixin('controls_flow_in_loop_check',
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Blockly.Constants.Loops.CONTROL_FLOW_IN_LOOP_CHECK_MIXIN);
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