Files
blockly/core/variable_model.ts
Aaron Dodson 294ef74d1b refactor: Use IVariableModel instead of VariableModel. (#8400)
* refactor: Use IVariableModel methods instead of directly accessing properties.

* refactor: replace references to VariableModel with IVariableModel.
2024-07-19 14:58:04 -07:00

144 lines
3.7 KiB
TypeScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Components for the variable model.
*
* @class
*/
// Former goog.module ID: Blockly.VariableModel
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_var_create.js';
import * as idGenerator from './utils/idgenerator.js';
import * as registry from './registry.js';
import type {Workspace} from './workspace.js';
import {IVariableModel, IVariableState} from './interfaces/i_variable_model.js';
/**
* Class for a variable model.
* Holds information for the variable including name, ID, and type.
*
* @see {Blockly.FieldVariable}
*/
export class VariableModel implements IVariableModel<IVariableState> {
private type: string;
private readonly id_: string;
/**
* @param workspace The variable's workspace.
* @param name The name of the variable. This is the user-visible name (e.g.
* 'my var' or '私の変数'), not the generated name.
* @param opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based
* on their type. This will default to '' which is a specific type.
* @param opt_id The unique ID of the variable. This will default to a UUID.
*/
constructor(
private workspace: Workspace,
private name: string,
opt_type?: string,
opt_id?: string,
) {
/**
* The type of the variable, such as 'int' or 'sound_effect'. This may be
* used to build a list of variables of a specific type. By default this is
* the empty string '', which is a specific type.
*
* @see {Blockly.FieldVariable}
*/
this.type = opt_type || '';
/**
* A unique ID for the variable. This should be defined at creation and
* not change, even if the name changes. In most cases this should be a
* UUID.
*/
this.id_ = opt_id || idGenerator.genUid();
}
/** @returns The ID for the variable. */
getId(): string {
return this.id_;
}
/** @returns The name of this variable. */
getName(): string {
return this.name;
}
/**
* Updates the user-visible name of this variable.
*
* @returns The newly-updated variable.
*/
setName(newName: string): this {
this.name = newName;
return this;
}
/** @returns The type of this variable. */
getType(): string {
return this.type;
}
/**
* Updates the type of this variable.
*
* @returns The newly-updated variable.
*/
setType(newType: string): this {
this.type = newType;
return this;
}
getWorkspace(): Workspace {
return this.workspace;
}
save(): IVariableState {
const state: IVariableState = {
'name': this.getName(),
'id': this.getId(),
};
const type = this.getType();
if (type) {
state['type'] = type;
}
return state;
}
static load(state: IVariableState, workspace: Workspace) {
// TODO(adodson): Once VariableMap implements IVariableMap, directly
// construct a variable, retrieve the variable map from the workspace,
// add the variable to that variable map, and fire a VAR_CREATE event.
workspace.createVariable(state['name'], state['type'], state['id']);
}
/**
* A custom compare function for the VariableModel objects.
*
* @param var1 First variable to compare.
* @param var2 Second variable to compare.
* @returns -1 if name of var1 is less than name of var2, 0 if equal, and 1 if
* greater.
* @internal
*/
static compareByName(var1: VariableModel, var2: VariableModel): number {
return var1
.getName()
.localeCompare(var2.getName(), undefined, {sensitivity: 'base'});
}
}
registry.register(
registry.Type.VARIABLE_MODEL,
registry.DEFAULT,
VariableModel,
);