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* refactor: Use IVariableModel methods instead of directly accessing properties. * refactor: replace references to VariableModel with IVariableModel.
144 lines
3.7 KiB
TypeScript
144 lines
3.7 KiB
TypeScript
/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Components for the variable model.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.VariableModel
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// Unused import preserved for side-effects. Remove if unneeded.
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import './events/events_var_create.js';
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import * as idGenerator from './utils/idgenerator.js';
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import * as registry from './registry.js';
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import type {Workspace} from './workspace.js';
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import {IVariableModel, IVariableState} from './interfaces/i_variable_model.js';
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/**
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* Class for a variable model.
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* Holds information for the variable including name, ID, and type.
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*
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* @see {Blockly.FieldVariable}
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*/
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export class VariableModel implements IVariableModel<IVariableState> {
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private type: string;
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private readonly id_: string;
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/**
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* @param workspace The variable's workspace.
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* @param name The name of the variable. This is the user-visible name (e.g.
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* 'my var' or '私の変数'), not the generated name.
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* @param opt_type The type of the variable like 'int' or 'string'.
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* Does not need to be unique. Field_variable can filter variables based
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* on their type. This will default to '' which is a specific type.
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* @param opt_id The unique ID of the variable. This will default to a UUID.
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*/
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constructor(
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private workspace: Workspace,
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private name: string,
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opt_type?: string,
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opt_id?: string,
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) {
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/**
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* The type of the variable, such as 'int' or 'sound_effect'. This may be
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* used to build a list of variables of a specific type. By default this is
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* the empty string '', which is a specific type.
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*
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* @see {Blockly.FieldVariable}
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*/
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this.type = opt_type || '';
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/**
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* A unique ID for the variable. This should be defined at creation and
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* not change, even if the name changes. In most cases this should be a
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* UUID.
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*/
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this.id_ = opt_id || idGenerator.genUid();
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}
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/** @returns The ID for the variable. */
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getId(): string {
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return this.id_;
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}
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/** @returns The name of this variable. */
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getName(): string {
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return this.name;
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}
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/**
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* Updates the user-visible name of this variable.
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*
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* @returns The newly-updated variable.
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*/
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setName(newName: string): this {
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this.name = newName;
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return this;
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}
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/** @returns The type of this variable. */
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getType(): string {
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return this.type;
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}
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/**
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* Updates the type of this variable.
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*
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* @returns The newly-updated variable.
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*/
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setType(newType: string): this {
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this.type = newType;
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return this;
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}
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getWorkspace(): Workspace {
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return this.workspace;
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}
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save(): IVariableState {
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const state: IVariableState = {
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'name': this.getName(),
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'id': this.getId(),
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};
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const type = this.getType();
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if (type) {
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state['type'] = type;
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}
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return state;
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}
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static load(state: IVariableState, workspace: Workspace) {
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// TODO(adodson): Once VariableMap implements IVariableMap, directly
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// construct a variable, retrieve the variable map from the workspace,
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// add the variable to that variable map, and fire a VAR_CREATE event.
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workspace.createVariable(state['name'], state['type'], state['id']);
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}
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/**
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* A custom compare function for the VariableModel objects.
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*
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* @param var1 First variable to compare.
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* @param var2 Second variable to compare.
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* @returns -1 if name of var1 is less than name of var2, 0 if equal, and 1 if
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* greater.
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* @internal
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*/
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static compareByName(var1: VariableModel, var2: VariableModel): number {
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return var1
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.getName()
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.localeCompare(var2.getName(), undefined, {sensitivity: 'base'});
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}
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}
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registry.register(
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registry.Type.VARIABLE_MODEL,
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registry.DEFAULT,
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VariableModel,
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);
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