mirror of
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* fix(build): Restore erroneously-deleted filter function This was deleted in PR #7406 as it was mainly being used to filter core/ vs. test/mocha/ deps into separate deps files - but it turns out also to be used for filtering error messages too. Oops. * refactor(tests): Migrate advanced compilation test to ES Modules * refactor(build): Migrate main.js to TypeScript This turns out to be pretty straight forward, even if it would cause crashing if one actually tried to import this module instead of just feeding it to Closure Compiler. * chore(build): Remove goog.declareModuleId calls Replace goog.declareModuleId calls with a comment recording the former module ID for posterity (or at least until we decide how to reformat the renamings file. * chore(tests): Delete closure/goog/* For the moment we still need something to serve as base.js for the benefit of closure-make-deps, so we keep a vestigial base.js around, containing only the @provideGoog declaration. * refactor(build): Remove vestigial base.js By changing slightly the command line arguments to closure-make-deps and closure-calculate-chunks the need to have any base.js is eliminated. * chore: Typo fix for PR #7415
1180 lines
33 KiB
TypeScript
1180 lines
33 KiB
TypeScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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// Former goog.module ID: Blockly.blockRendering.ConstantProvider
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import {ConnectionType} from '../../connection_type.js';
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import type {RenderedConnection} from '../../rendered_connection.js';
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import type {BlockStyle, Theme} from '../../theme.js';
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import * as colour from '../../utils/colour.js';
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import * as dom from '../../utils/dom.js';
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import * as parsing from '../../utils/parsing.js';
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import {Svg} from '../../utils/svg.js';
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import * as svgPaths from '../../utils/svg_paths.js';
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/** An object containing sizing and path information about outside corners. */
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export interface OutsideCorners {
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topLeft: string;
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topRight: string;
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bottomRight: string;
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bottomLeft: string;
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rightHeight: number;
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}
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/** An object containing sizing and path information about inside corners. */
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export interface InsideCorners {
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width: number;
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height: number;
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pathTop: string;
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pathBottom: string;
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}
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/** An object containing sizing and path information about a start hat. */
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export interface StartHat {
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height: number;
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width: number;
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path: string;
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}
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/** An object containing sizing and path information about a notch. */
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export interface Notch {
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type: number;
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width: number;
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height: number;
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pathLeft: string;
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pathRight: string;
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}
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/** An object containing sizing and path information about a puzzle tab. */
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export interface PuzzleTab {
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type: number;
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width: number;
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height: number;
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pathDown: string | ((p1: number) => string);
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pathUp: string | ((p1: number) => string);
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}
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/**
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* An object containing sizing and path information about collapsed block
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* indicators.
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*/
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export interface JaggedTeeth {
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height: number;
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width: number;
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path: string;
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}
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export type BaseShape = {
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type: number;
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width: number;
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height: number;
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};
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/** An object containing sizing and type information about a dynamic shape. */
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export type DynamicShape = {
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type: number;
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width: (p1: number) => number;
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height: (p1: number) => number;
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isDynamic: true;
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connectionOffsetY: (p1: number) => number;
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connectionOffsetX: (p1: number) => number;
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pathDown: (p1: number) => string;
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pathUp: (p1: number) => string;
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pathRightDown: (p1: number) => string;
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pathRightUp: (p1: number) => string;
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};
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/** An object containing sizing and type information about a shape. */
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export type Shape = BaseShape | DynamicShape;
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/**
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* Returns whether the shape is dynamic or not.
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*
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* @param shape The shape to check for dynamic-ness.
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* @returns Whether the shape is a dynamic shape or not.
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*/
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export function isDynamicShape(shape: Shape): shape is DynamicShape {
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return (shape as DynamicShape).isDynamic;
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}
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/**
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* An object that provides constants for rendering blocks.
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*/
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export class ConstantProvider {
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/** The size of an empty spacer. */
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NO_PADDING = 0;
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/** The size of small padding. */
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SMALL_PADDING = 3;
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/** The size of medium padding. */
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MEDIUM_PADDING = 5;
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/** The size of medium-large padding. */
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MEDIUM_LARGE_PADDING = 8;
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/** The size of large padding. */
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LARGE_PADDING = 10;
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TALL_INPUT_FIELD_OFFSET_Y: number;
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/** The height of the puzzle tab used for input and output connections. */
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TAB_HEIGHT = 15;
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/**
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* The offset from the top of the block at which a puzzle tab is positioned.
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*/
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TAB_OFFSET_FROM_TOP = 5;
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/**
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* Vertical overlap of the puzzle tab, used to make it look more like a
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* puzzle piece.
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*/
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TAB_VERTICAL_OVERLAP = 2.5;
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/** The width of the puzzle tab used for input and output connections. */
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TAB_WIDTH = 8;
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/** The width of the notch used for previous and next connections. */
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NOTCH_WIDTH = 15;
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/** The height of the notch used for previous and next connections. */
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NOTCH_HEIGHT = 4;
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/** The minimum width of the block. */
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MIN_BLOCK_WIDTH = 12;
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EMPTY_BLOCK_SPACER_HEIGHT = 16;
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DUMMY_INPUT_MIN_HEIGHT: number;
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DUMMY_INPUT_SHADOW_MIN_HEIGHT: number;
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/** Rounded corner radius. */
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CORNER_RADIUS = 8;
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/**
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* Offset from the left side of a block or the inside of a statement input
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* to the left side of the notch.
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*/
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NOTCH_OFFSET_LEFT = 15;
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STATEMENT_INPUT_NOTCH_OFFSET: number;
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STATEMENT_BOTTOM_SPACER = 0;
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STATEMENT_INPUT_PADDING_LEFT = 20;
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/** Vertical padding between consecutive statement inputs. */
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BETWEEN_STATEMENT_PADDING_Y = 4;
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TOP_ROW_MIN_HEIGHT: number;
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TOP_ROW_PRECEDES_STATEMENT_MIN_HEIGHT: number;
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BOTTOM_ROW_MIN_HEIGHT: number;
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BOTTOM_ROW_AFTER_STATEMENT_MIN_HEIGHT: number;
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/**
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* Whether to add a 'hat' on top of all blocks with no previous or output
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* connections. Can be overridden by 'hat' property on Theme.BlockStyle.
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*/
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ADD_START_HATS = false;
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/** Height of the top hat. */
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START_HAT_HEIGHT = 15;
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/** Width of the top hat. */
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START_HAT_WIDTH = 100;
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SPACER_DEFAULT_HEIGHT = 15;
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MIN_BLOCK_HEIGHT = 24;
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EMPTY_INLINE_INPUT_PADDING = 14.5;
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EMPTY_INLINE_INPUT_HEIGHT: number;
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EXTERNAL_VALUE_INPUT_PADDING = 2;
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EMPTY_STATEMENT_INPUT_HEIGHT: number;
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START_POINT: string;
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/** Height of SVG path for jagged teeth at the end of collapsed blocks. */
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JAGGED_TEETH_HEIGHT = 12;
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/** Width of SVG path for jagged teeth at the end of collapsed blocks. */
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JAGGED_TEETH_WIDTH = 6;
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/** Point size of text. */
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FIELD_TEXT_FONTSIZE = 11;
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/** Text font weight. */
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FIELD_TEXT_FONTWEIGHT = 'normal';
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/** Text font family. */
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FIELD_TEXT_FONTFAMILY = 'sans-serif';
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/**
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* Height of text. This constant is dynamically set in
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* `setFontConstants_` to be the height of the text based on the font
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* used.
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*/
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FIELD_TEXT_HEIGHT = -1; // Dynamically set.
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/**
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* Text baseline. This constant is dynamically set in `setFontConstants_`
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* to be the baseline of the text based on the font used.
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*/
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FIELD_TEXT_BASELINE = -1; // Dynamically set.
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/** A field's border rect corner radius. */
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FIELD_BORDER_RECT_RADIUS = 4;
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/** A field's border rect default height. */
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FIELD_BORDER_RECT_HEIGHT = 16;
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/** A field's border rect X padding. */
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FIELD_BORDER_RECT_X_PADDING = 5;
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/** A field's border rect Y padding. */
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FIELD_BORDER_RECT_Y_PADDING = 3;
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/**
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* The backing colour of a field's border rect.
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*/
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FIELD_BORDER_RECT_COLOUR = '#fff';
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FIELD_TEXT_BASELINE_CENTER: boolean;
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FIELD_DROPDOWN_BORDER_RECT_HEIGHT: number;
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/**
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* Whether or not a dropdown field should add a border rect when in a shadow
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* block.
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*/
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FIELD_DROPDOWN_NO_BORDER_RECT_SHADOW = false;
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/**
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* Whether or not a dropdown field's div should be coloured to match the
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* block colours.
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*/
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FIELD_DROPDOWN_COLOURED_DIV = false;
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/** Whether or not a dropdown field uses a text or SVG arrow. */
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FIELD_DROPDOWN_SVG_ARROW = false;
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FIELD_DROPDOWN_SVG_ARROW_PADDING: number;
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/** A dropdown field's SVG arrow size. */
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FIELD_DROPDOWN_SVG_ARROW_SIZE = 12;
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FIELD_DROPDOWN_SVG_ARROW_DATAURI: string;
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/**
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* Whether or not to show a box shadow around the widget div. This is only a
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* feature of full block fields.
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*/
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FIELD_TEXTINPUT_BOX_SHADOW = false;
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/**
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* Whether or not the colour field should display its colour value on the
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* entire block.
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*/
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FIELD_COLOUR_FULL_BLOCK = false;
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/** A colour field's default width. */
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FIELD_COLOUR_DEFAULT_WIDTH = 26;
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FIELD_COLOUR_DEFAULT_HEIGHT: number;
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FIELD_CHECKBOX_X_OFFSET: number;
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randomIdentifier: string;
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/**
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* The defs tag that contains all filters and patterns for this Blockly
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* instance.
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*/
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private defs: SVGElement | null = null;
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/**
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* The ID of the emboss filter, or the empty string if no filter is set.
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*/
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embossFilterId = '';
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/** The <filter> element to use for highlighting, or null if not set. */
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private embossFilter: SVGElement | null = null;
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/**
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* The ID of the disabled pattern, or the empty string if no pattern is set.
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*/
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disabledPatternId = '';
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/**
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* The <pattern> element to use for disabled blocks, or null if not set.
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*/
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private disabledPattern: SVGElement | null = null;
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/**
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* The ID of the debug filter, or the empty string if no pattern is set.
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*/
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debugFilterId = '';
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/**
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* The <filter> element to use for a debug highlight, or null if not set.
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*/
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private debugFilter: SVGElement | null = null;
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/** The <style> element to use for injecting renderer specific CSS. */
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private cssNode: HTMLStyleElement | null = null;
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/**
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* Cursor colour.
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*/
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CURSOR_COLOUR = '#cc0a0a';
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/**
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* Immovable marker colour.
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*/
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MARKER_COLOUR = '#4286f4';
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/**
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* Width of the horizontal cursor.
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*/
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CURSOR_WS_WIDTH = 100;
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/**
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* Height of the horizontal cursor.
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*/
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WS_CURSOR_HEIGHT = 5;
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/**
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* Padding around a stack.
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*/
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CURSOR_STACK_PADDING = 10;
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/**
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* Padding around a block.
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*/
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CURSOR_BLOCK_PADDING = 2;
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/**
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* Stroke of the cursor.
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*/
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CURSOR_STROKE_WIDTH = 4;
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/**
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* Whether text input and colour fields fill up the entire source block.
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*/
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FULL_BLOCK_FIELDS = false;
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/**
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* The main colour of insertion markers, in hex. The block is rendered a
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* transparent grey by changing the fill opacity in CSS.
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*/
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INSERTION_MARKER_COLOUR = '#000000';
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/**
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* The insertion marker opacity.
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*/
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INSERTION_MARKER_OPACITY = 0.2;
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SHAPES: {[key: string]: number} = {PUZZLE: 1, NOTCH: 2};
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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JAGGED_TEETH!: JaggedTeeth;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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NOTCH!: Notch;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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START_HAT!: StartHat;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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PUZZLE_TAB!: PuzzleTab;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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INSIDE_CORNERS!: InsideCorners;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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OUTSIDE_CORNERS!: OutsideCorners;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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blockStyles!: {[key: string]: BlockStyle};
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constructor() {
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/**
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* Offset from the top of the row for placing fields on inline input rows
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* and statement input rows.
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* Matches existing rendering (in 2019).
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*/
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this.TALL_INPUT_FIELD_OFFSET_Y = this.MEDIUM_PADDING;
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/** The minimum height of a dummy input row. */
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this.DUMMY_INPUT_MIN_HEIGHT = this.TAB_HEIGHT;
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/** The minimum height of a dummy input row in a shadow block. */
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this.DUMMY_INPUT_SHADOW_MIN_HEIGHT = this.TAB_HEIGHT;
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/**
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* Additional offset added to the statement input's width to account for the
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* notch.
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*/
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this.STATEMENT_INPUT_NOTCH_OFFSET = this.NOTCH_OFFSET_LEFT;
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/** The top row's minimum height. */
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this.TOP_ROW_MIN_HEIGHT = this.MEDIUM_PADDING;
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/** The top row's minimum height if it precedes a statement. */
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this.TOP_ROW_PRECEDES_STATEMENT_MIN_HEIGHT = this.LARGE_PADDING;
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/** The bottom row's minimum height. */
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this.BOTTOM_ROW_MIN_HEIGHT = this.MEDIUM_PADDING;
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/** The bottom row's minimum height if it follows a statement input. */
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this.BOTTOM_ROW_AFTER_STATEMENT_MIN_HEIGHT = this.LARGE_PADDING;
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/** The height of an empty inline input. */
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this.EMPTY_INLINE_INPUT_HEIGHT = this.TAB_HEIGHT + 11;
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/**
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* The height of an empty statement input. Note that in the old rendering
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* this varies slightly depending on whether the block has external or
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* inline inputs. In the new rendering this is consistent. It seems
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* unlikely that the old behaviour was intentional.
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*/
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this.EMPTY_STATEMENT_INPUT_HEIGHT = this.MIN_BLOCK_HEIGHT;
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this.START_POINT = svgPaths.moveBy(0, 0);
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/**
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* A field's text element's dominant baseline. Pre-2022 this could be false
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* for certain browsers.
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*/
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this.FIELD_TEXT_BASELINE_CENTER = true;
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/** A dropdown field's border rect height. */
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this.FIELD_DROPDOWN_BORDER_RECT_HEIGHT = this.FIELD_BORDER_RECT_HEIGHT;
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/** A dropdown field's SVG arrow padding. */
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this.FIELD_DROPDOWN_SVG_ARROW_PADDING = this.FIELD_BORDER_RECT_X_PADDING;
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/** A dropdown field's SVG arrow datauri. */
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this.FIELD_DROPDOWN_SVG_ARROW_DATAURI =
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'data:image/svg+xml;base64,PHN2ZyBpZD0iTGF5ZXJfMSIgZGF0YS1uYW1lPSJMYXllci' +
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'AxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMi43MSIgaG' +
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'VpZ2h0PSI4Ljc5IiB2aWV3Qm94PSIwIDAgMTIuNzEgOC43OSI+PHRpdGxlPmRyb3Bkb3duLW' +
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'Fycm93PC90aXRsZT48ZyBvcGFjaXR5PSIwLjEiPjxwYXRoIGQ9Ik0xMi43MSwyLjQ0QTIuND' +
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'EsMi40MSwwLDAsMSwxMiw0LjE2TDguMDgsOC4wOGEyLjQ1LDIuNDUsMCwwLDEtMy40NSwwTD' +
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'AuNzIsNC4xNkEyLjQyLDIuNDIsMCwwLDEsMCwyLjQ0LDIuNDgsMi40OCwwLDAsMSwuNzEuNz' +
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'FDMSwwLjQ3LDEuNDMsMCw2LjM2LDBTMTEuNzUsMC40NiwxMiwuNzFBMi40NCwyLjQ0LDAsMC' +
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'wxLDEyLjcxLDIuNDRaIiBmaWxsPSIjMjMxZjIwIi8+PC9nPjxwYXRoIGQ9Ik02LjM2LDcuNz' +
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'lhMS40MywxLjQzLDAsMCwxLTEtLjQyTDEuNDIsMy40NWExLjQ0LDEuNDQsMCwwLDEsMC0yYz' +
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'AuNTYtLjU2LDkuMzEtMC41Niw5Ljg3LDBhMS40NCwxLjQ0LDAsMCwxLDAsMkw3LjM3LDcuMz' +
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'dBMS40MywxLjQzLDAsMCwxLDYuMzYsNy43OVoiIGZpbGw9IiNmZmYiLz48L3N2Zz4=';
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/** A colour field's default height. */
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this.FIELD_COLOUR_DEFAULT_HEIGHT = this.FIELD_BORDER_RECT_HEIGHT;
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/** A checkbox field's X offset. */
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this.FIELD_CHECKBOX_X_OFFSET = this.FIELD_BORDER_RECT_X_PADDING - 3;
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/**
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* A random identifier used to ensure a unique ID is used for each
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* filter/pattern for the case of multiple Blockly instances on a page.
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*/
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this.randomIdentifier = String(Math.random()).substring(2);
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}
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/**
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* Initialize shape objects based on the constants set in the constructor.
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*/
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init() {
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/**
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* An object containing sizing and path information about collapsed block
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* indicators.
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*/
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this.JAGGED_TEETH = this.makeJaggedTeeth();
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/** An object containing sizing and path information about notches. */
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this.NOTCH = this.makeNotch();
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/** An object containing sizing and path information about start hats */
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this.START_HAT = this.makeStartHat();
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/**
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* An object containing sizing and path information about puzzle tabs.
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*/
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|
this.PUZZLE_TAB = this.makePuzzleTab();
|
|
|
|
/**
|
|
* An object containing sizing and path information about inside corners
|
|
*/
|
|
this.INSIDE_CORNERS = this.makeInsideCorners();
|
|
|
|
/**
|
|
* An object containing sizing and path information about outside corners.
|
|
*/
|
|
this.OUTSIDE_CORNERS = this.makeOutsideCorners();
|
|
}
|
|
|
|
/**
|
|
* Refresh constants properties that depend on the theme.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
setTheme(theme: Theme) {
|
|
/** The block styles map. */
|
|
this.blockStyles = Object.create(null);
|
|
|
|
const blockStyles = theme.blockStyles;
|
|
for (const key in blockStyles) {
|
|
this.blockStyles[key] = this.validatedBlockStyle_(blockStyles[key]);
|
|
}
|
|
|
|
this.setDynamicProperties_(theme);
|
|
}
|
|
|
|
/**
|
|
* Sets dynamic properties that depend on other values or theme properties.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
protected setDynamicProperties_(theme: Theme) {
|
|
this.setFontConstants_(theme);
|
|
this.setComponentConstants_(theme);
|
|
|
|
this.ADD_START_HATS =
|
|
theme.startHats !== undefined ? theme.startHats : this.ADD_START_HATS;
|
|
}
|
|
|
|
/**
|
|
* Set constants related to fonts.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
protected setFontConstants_(theme: Theme) {
|
|
if (theme.fontStyle && theme.fontStyle['family']) {
|
|
this.FIELD_TEXT_FONTFAMILY = theme.fontStyle['family'];
|
|
}
|
|
|
|
if (theme.fontStyle && theme.fontStyle['weight']) {
|
|
this.FIELD_TEXT_FONTWEIGHT = theme.fontStyle['weight'];
|
|
}
|
|
|
|
if (theme.fontStyle && theme.fontStyle['size']) {
|
|
this.FIELD_TEXT_FONTSIZE = theme.fontStyle['size'];
|
|
}
|
|
|
|
const fontMetrics = dom.measureFontMetrics(
|
|
'Hg',
|
|
this.FIELD_TEXT_FONTSIZE + 'pt',
|
|
this.FIELD_TEXT_FONTWEIGHT,
|
|
this.FIELD_TEXT_FONTFAMILY,
|
|
);
|
|
|
|
this.FIELD_TEXT_HEIGHT = fontMetrics.height;
|
|
this.FIELD_TEXT_BASELINE = fontMetrics.baseline;
|
|
}
|
|
|
|
/**
|
|
* Set constants from a theme's component styles.
|
|
*
|
|
* @param theme The current workspace theme.
|
|
*/
|
|
protected setComponentConstants_(theme: Theme) {
|
|
this.CURSOR_COLOUR =
|
|
theme.getComponentStyle('cursorColour') || this.CURSOR_COLOUR;
|
|
this.MARKER_COLOUR =
|
|
theme.getComponentStyle('markerColour') || this.MARKER_COLOUR;
|
|
this.INSERTION_MARKER_COLOUR =
|
|
theme.getComponentStyle('insertionMarkerColour') ||
|
|
this.INSERTION_MARKER_COLOUR;
|
|
this.INSERTION_MARKER_OPACITY =
|
|
Number(theme.getComponentStyle('insertionMarkerOpacity')) ||
|
|
this.INSERTION_MARKER_OPACITY;
|
|
}
|
|
|
|
/**
|
|
* Get or create a block style based on a single colour value. Generate a
|
|
* name for the style based on the colour.
|
|
*
|
|
* @param colour #RRGGBB colour string.
|
|
* @returns An object containing the style and an autogenerated name for that
|
|
* style.
|
|
*/
|
|
getBlockStyleForColour(colour: string): {style: BlockStyle; name: string} {
|
|
const name = 'auto_' + colour;
|
|
if (!this.blockStyles[name]) {
|
|
this.blockStyles[name] = this.createBlockStyle_(colour);
|
|
}
|
|
return {style: this.blockStyles[name], name};
|
|
}
|
|
|
|
/**
|
|
* Gets the BlockStyle for the given block style name.
|
|
*
|
|
* @param blockStyleName The name of the block style.
|
|
* @returns The named block style, or a default style if no style with the
|
|
* given name was found.
|
|
*/
|
|
getBlockStyle(blockStyleName: string | null): BlockStyle {
|
|
return (
|
|
this.blockStyles[blockStyleName || ''] ||
|
|
(blockStyleName && blockStyleName.indexOf('auto_') === 0
|
|
? this.getBlockStyleForColour(blockStyleName.substring(5)).style
|
|
: this.createBlockStyle_('#000000'))
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Create a block style object based on the given colour.
|
|
*
|
|
* @param colour #RRGGBB colour string.
|
|
* @returns A populated block style based on the given colour.
|
|
*/
|
|
protected createBlockStyle_(colour: string): BlockStyle {
|
|
return this.validatedBlockStyle_({'colourPrimary': colour});
|
|
}
|
|
|
|
/**
|
|
* Get a full block style object based on the input style object. Populate
|
|
* any missing values.
|
|
*
|
|
* @param blockStyle A full or partial block style object.
|
|
* @returns A full block style object, with all required properties populated.
|
|
*/
|
|
protected validatedBlockStyle_(blockStyle: Partial<BlockStyle>): BlockStyle {
|
|
// Make a new object with all of the same properties.
|
|
const valid = {} as BlockStyle;
|
|
if (blockStyle) {
|
|
Object.assign(valid, blockStyle);
|
|
}
|
|
// Validate required properties.
|
|
const parsedColour = parsing.parseBlockColour(
|
|
valid['colourPrimary'] || '#000',
|
|
);
|
|
valid.colourPrimary = parsedColour.hex;
|
|
valid.colourSecondary = valid['colourSecondary']
|
|
? parsing.parseBlockColour(valid['colourSecondary']).hex
|
|
: this.generateSecondaryColour_(valid.colourPrimary);
|
|
valid.colourTertiary = valid['colourTertiary']
|
|
? parsing.parseBlockColour(valid['colourTertiary']).hex
|
|
: this.generateTertiaryColour_(valid.colourPrimary);
|
|
|
|
valid.hat = valid['hat'] || '';
|
|
return valid;
|
|
}
|
|
|
|
/**
|
|
* Generate a secondary colour from the passed in primary colour.
|
|
*
|
|
* @param inputColour Primary colour.
|
|
* @returns The generated secondary colour.
|
|
*/
|
|
protected generateSecondaryColour_(inputColour: string): string {
|
|
return colour.blend('#fff', inputColour, 0.6) || inputColour;
|
|
}
|
|
|
|
/**
|
|
* Generate a tertiary colour from the passed in primary colour.
|
|
*
|
|
* @param inputColour Primary colour.
|
|
* @returns The generated tertiary colour.
|
|
*/
|
|
protected generateTertiaryColour_(inputColour: string): string {
|
|
return colour.blend('#fff', inputColour, 0.3) || inputColour;
|
|
}
|
|
|
|
/**
|
|
* Dispose of this constants provider.
|
|
* Delete all DOM elements that this provider created.
|
|
*/
|
|
dispose() {
|
|
if (this.embossFilter) {
|
|
dom.removeNode(this.embossFilter);
|
|
}
|
|
if (this.disabledPattern) {
|
|
dom.removeNode(this.disabledPattern);
|
|
}
|
|
if (this.debugFilter) {
|
|
dom.removeNode(this.debugFilter);
|
|
}
|
|
this.cssNode = null;
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about collapsed
|
|
* block indicators.
|
|
*/
|
|
protected makeJaggedTeeth(): JaggedTeeth {
|
|
const height = this.JAGGED_TEETH_HEIGHT;
|
|
const width = this.JAGGED_TEETH_WIDTH;
|
|
|
|
const mainPath = svgPaths.line([
|
|
svgPaths.point(width, height / 4),
|
|
svgPaths.point(-width * 2, height / 2),
|
|
svgPaths.point(width, height / 4),
|
|
]);
|
|
return {height, width, path: mainPath};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about start hats.
|
|
*/
|
|
protected makeStartHat(): StartHat {
|
|
const height = this.START_HAT_HEIGHT;
|
|
const width = this.START_HAT_WIDTH;
|
|
|
|
const mainPath = svgPaths.curve('c', [
|
|
svgPaths.point(30, -height),
|
|
svgPaths.point(70, -height),
|
|
svgPaths.point(width, 0),
|
|
]);
|
|
return {height, width, path: mainPath};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about puzzle
|
|
* tabs.
|
|
*/
|
|
protected makePuzzleTab(): PuzzleTab {
|
|
const width = this.TAB_WIDTH;
|
|
const height = this.TAB_HEIGHT;
|
|
|
|
/**
|
|
* Make the main path for the puzzle tab made out of a few curves (c and s).
|
|
* Those curves are defined with relative positions. The 'up' and 'down'
|
|
* versions of the paths are the same, but the Y sign flips. Forward and
|
|
* back are the signs to use to move the cursor in the direction that the
|
|
* path is being drawn.
|
|
*
|
|
* @param up True if the path should be drawn from bottom to top, false
|
|
* otherwise.
|
|
* @returns A path fragment describing a puzzle tab.
|
|
*/
|
|
function makeMainPath(up: boolean): string {
|
|
const forward = up ? -1 : 1;
|
|
const back = -forward;
|
|
|
|
const overlap = 2.5;
|
|
const halfHeight = height / 2;
|
|
const control1Y = halfHeight + overlap;
|
|
const control2Y = halfHeight + 0.5;
|
|
const control3Y = overlap; // 2.5
|
|
|
|
const endPoint1 = svgPaths.point(-width, forward * halfHeight);
|
|
const endPoint2 = svgPaths.point(width, forward * halfHeight);
|
|
|
|
return (
|
|
svgPaths.curve('c', [
|
|
svgPaths.point(0, forward * control1Y),
|
|
svgPaths.point(-width, back * control2Y),
|
|
endPoint1,
|
|
]) +
|
|
svgPaths.curve('s', [
|
|
svgPaths.point(width, back * control3Y),
|
|
endPoint2,
|
|
])
|
|
);
|
|
}
|
|
|
|
// c 0,-10 -8,8 -8,-7.5 s 8,2.5 8,-7.5
|
|
const pathUp = makeMainPath(true);
|
|
// c 0,10 -8,-8 -8,7.5 s 8,-2.5 8,7.5
|
|
const pathDown = makeMainPath(false);
|
|
|
|
return {
|
|
type: this.SHAPES.PUZZLE,
|
|
width,
|
|
height,
|
|
pathDown,
|
|
pathUp,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about notches.
|
|
*/
|
|
protected makeNotch(): Notch {
|
|
const width = this.NOTCH_WIDTH;
|
|
const height = this.NOTCH_HEIGHT;
|
|
const innerWidth = 3;
|
|
const outerWidth = (width - innerWidth) / 2;
|
|
|
|
/**
|
|
* Make the main path for the notch.
|
|
*
|
|
* @param dir Direction multiplier to apply to horizontal offsets along the
|
|
* path. Either 1 or -1.
|
|
* @returns A path fragment describing a notch.
|
|
*/
|
|
function makeMainPath(dir: number): string {
|
|
return svgPaths.line([
|
|
svgPaths.point(dir * outerWidth, height),
|
|
svgPaths.point(dir * innerWidth, 0),
|
|
svgPaths.point(dir * outerWidth, -height),
|
|
]);
|
|
}
|
|
const pathLeft = makeMainPath(1);
|
|
const pathRight = makeMainPath(-1);
|
|
|
|
return {
|
|
type: this.SHAPES.NOTCH,
|
|
width,
|
|
height,
|
|
pathLeft,
|
|
pathRight,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about inside
|
|
* corners.
|
|
*/
|
|
protected makeInsideCorners(): InsideCorners {
|
|
const radius = this.CORNER_RADIUS;
|
|
|
|
const innerTopLeftCorner = svgPaths.arc(
|
|
'a',
|
|
'0 0,0',
|
|
radius,
|
|
svgPaths.point(-radius, radius),
|
|
);
|
|
|
|
const innerBottomLeftCorner = svgPaths.arc(
|
|
'a',
|
|
'0 0,0',
|
|
radius,
|
|
svgPaths.point(radius, radius),
|
|
);
|
|
|
|
return {
|
|
width: radius,
|
|
height: radius,
|
|
pathTop: innerTopLeftCorner,
|
|
pathBottom: innerBottomLeftCorner,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* @returns An object containing sizing and path information about outside
|
|
* corners.
|
|
*/
|
|
protected makeOutsideCorners(): OutsideCorners {
|
|
const radius = this.CORNER_RADIUS;
|
|
/** SVG path for drawing the rounded top-left corner. */
|
|
const topLeft =
|
|
svgPaths.moveBy(0, radius) +
|
|
svgPaths.arc('a', '0 0,1', radius, svgPaths.point(radius, -radius));
|
|
|
|
/** SVG path for drawing the rounded top-right corner. */
|
|
const topRight = svgPaths.arc(
|
|
'a',
|
|
'0 0,1',
|
|
radius,
|
|
svgPaths.point(radius, radius),
|
|
);
|
|
|
|
/** SVG path for drawing the rounded bottom-left corner. */
|
|
const bottomLeft = svgPaths.arc(
|
|
'a',
|
|
'0 0,1',
|
|
radius,
|
|
svgPaths.point(-radius, -radius),
|
|
);
|
|
|
|
/** SVG path for drawing the rounded bottom-right corner. */
|
|
const bottomRight = svgPaths.arc(
|
|
'a',
|
|
'0 0,1',
|
|
radius,
|
|
svgPaths.point(-radius, radius),
|
|
);
|
|
|
|
return {
|
|
topLeft,
|
|
topRight,
|
|
bottomRight,
|
|
bottomLeft,
|
|
rightHeight: radius,
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Get an object with connection shape and sizing information based on the
|
|
* type of the connection.
|
|
*
|
|
* @param connection The connection to find a shape object for
|
|
* @returns The shape object for the connection.
|
|
*/
|
|
shapeFor(connection: RenderedConnection): Shape {
|
|
switch (connection.type) {
|
|
case ConnectionType.INPUT_VALUE:
|
|
case ConnectionType.OUTPUT_VALUE:
|
|
return this.PUZZLE_TAB;
|
|
case ConnectionType.PREVIOUS_STATEMENT:
|
|
case ConnectionType.NEXT_STATEMENT:
|
|
return this.NOTCH;
|
|
default:
|
|
throw Error('Unknown connection type');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Create any DOM elements that this renderer needs (filters, patterns, etc).
|
|
*
|
|
* @param svg The root of the workspace's SVG.
|
|
* @param tagName The name to use for the CSS style tag.
|
|
* @param selector The CSS selector to use.
|
|
*/
|
|
createDom(svg: SVGElement, tagName: string, selector: string) {
|
|
this.injectCSS_(tagName, selector);
|
|
|
|
/*
|
|
<defs>
|
|
... filters go here ...
|
|
</defs>
|
|
*/
|
|
this.defs = dom.createSvgElement(Svg.DEFS, {}, svg);
|
|
/*
|
|
<filter id="blocklyEmbossFilter837493">
|
|
<feGaussianBlur in="SourceAlpha" stdDeviation="1" result="blur" />
|
|
<feSpecularLighting in="blur" surfaceScale="1"
|
|
specularConstant="0.5" specularExponent="10" lighting-color="white"
|
|
result="specOut">
|
|
<fePointLight x="-5000" y="-10000" z="20000" />
|
|
</feSpecularLighting>
|
|
<feComposite in="specOut" in2="SourceAlpha" operator="in"
|
|
result="specOut" />
|
|
<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic"
|
|
k1="0" k2="1" k3="1" k4="0" />
|
|
</filter>
|
|
*/
|
|
const embossFilter = dom.createSvgElement(
|
|
Svg.FILTER,
|
|
{'id': 'blocklyEmbossFilter' + this.randomIdentifier},
|
|
this.defs,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.FEGAUSSIANBLUR,
|
|
{'in': 'SourceAlpha', 'stdDeviation': 1, 'result': 'blur'},
|
|
embossFilter,
|
|
);
|
|
const feSpecularLighting = dom.createSvgElement(
|
|
Svg.FESPECULARLIGHTING,
|
|
{
|
|
'in': 'blur',
|
|
'surfaceScale': 1,
|
|
'specularConstant': 0.5,
|
|
'specularExponent': 10,
|
|
'lighting-color': 'white',
|
|
'result': 'specOut',
|
|
},
|
|
embossFilter,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.FEPOINTLIGHT,
|
|
{'x': -5000, 'y': -10000, 'z': 20000},
|
|
feSpecularLighting,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.FECOMPOSITE,
|
|
{
|
|
'in': 'specOut',
|
|
'in2': 'SourceAlpha',
|
|
'operator': 'in',
|
|
'result': 'specOut',
|
|
},
|
|
embossFilter,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.FECOMPOSITE,
|
|
{
|
|
'in': 'SourceGraphic',
|
|
'in2': 'specOut',
|
|
'operator': 'arithmetic',
|
|
'k1': 0,
|
|
'k2': 1,
|
|
'k3': 1,
|
|
'k4': 0,
|
|
},
|
|
embossFilter,
|
|
);
|
|
this.embossFilterId = embossFilter.id;
|
|
this.embossFilter = embossFilter;
|
|
|
|
/*
|
|
<pattern id="blocklyDisabledPattern837493"
|
|
patternUnits="userSpaceOnUse" width="10" height="10"> <rect width="10"
|
|
height="10" fill="#aaa" /> <path d="M 0 0 L 10 10 M 10 0 L 0 10"
|
|
stroke="#cc0" />
|
|
</pattern>
|
|
*/
|
|
const disabledPattern = dom.createSvgElement(
|
|
Svg.PATTERN,
|
|
{
|
|
'id': 'blocklyDisabledPattern' + this.randomIdentifier,
|
|
'patternUnits': 'userSpaceOnUse',
|
|
'width': 10,
|
|
'height': 10,
|
|
},
|
|
this.defs,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.RECT,
|
|
{'width': 10, 'height': 10, 'fill': '#aaa'},
|
|
disabledPattern,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.PATH,
|
|
{'d': 'M 0 0 L 10 10 M 10 0 L 0 10', 'stroke': '#cc0'},
|
|
disabledPattern,
|
|
);
|
|
this.disabledPatternId = disabledPattern.id;
|
|
this.disabledPattern = disabledPattern;
|
|
|
|
this.createDebugFilter();
|
|
}
|
|
|
|
/**
|
|
* Create a filter for highlighting the currently rendering block during
|
|
* render debugging.
|
|
*/
|
|
private createDebugFilter() {
|
|
// Only create the debug filter once.
|
|
if (!this.debugFilter) {
|
|
const debugFilter = dom.createSvgElement(
|
|
Svg.FILTER,
|
|
{
|
|
'id': 'blocklyDebugFilter' + this.randomIdentifier,
|
|
'height': '160%',
|
|
'width': '180%',
|
|
'y': '-30%',
|
|
'x': '-40%',
|
|
},
|
|
this.defs,
|
|
);
|
|
// Set all gaussian blur pixels to 1 opacity before applying flood
|
|
const debugComponentTransfer = dom.createSvgElement(
|
|
Svg.FECOMPONENTTRANSFER,
|
|
{'result': 'outBlur'},
|
|
debugFilter,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.FEFUNCA,
|
|
{'type': 'table', 'tableValues': '0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1'},
|
|
debugComponentTransfer,
|
|
);
|
|
// Color the highlight
|
|
dom.createSvgElement(
|
|
Svg.FEFLOOD,
|
|
{
|
|
'flood-color': '#ff0000',
|
|
'flood-opacity': 0.5,
|
|
'result': 'outColor',
|
|
},
|
|
debugFilter,
|
|
);
|
|
dom.createSvgElement(
|
|
Svg.FECOMPOSITE,
|
|
{
|
|
'in': 'outColor',
|
|
'in2': 'outBlur',
|
|
'operator': 'in',
|
|
'result': 'outGlow',
|
|
},
|
|
debugFilter,
|
|
);
|
|
this.debugFilterId = debugFilter.id;
|
|
this.debugFilter = debugFilter;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Inject renderer specific CSS into the page.
|
|
*
|
|
* @param tagName The name of the style tag to use.
|
|
* @param selector The CSS selector to use.
|
|
*/
|
|
protected injectCSS_(tagName: string, selector: string) {
|
|
const cssArray = this.getCSS_(selector);
|
|
const cssNodeId = 'blockly-renderer-style-' + tagName;
|
|
this.cssNode = document.getElementById(cssNodeId) as HTMLStyleElement;
|
|
const text = cssArray.join('\n');
|
|
if (this.cssNode) {
|
|
// Already injected, update if the theme changed.
|
|
this.cssNode.firstChild!.textContent = text;
|
|
return;
|
|
}
|
|
// Inject CSS tag at start of head.
|
|
const cssNode = document.createElement('style');
|
|
cssNode.id = cssNodeId;
|
|
const cssTextNode = document.createTextNode(text);
|
|
cssNode.appendChild(cssTextNode);
|
|
document.head.insertBefore(cssNode, document.head.firstChild);
|
|
this.cssNode = cssNode;
|
|
}
|
|
|
|
/**
|
|
* Get any renderer specific CSS to inject when the renderer is initialized.
|
|
*
|
|
* @param selector CSS selector to use.
|
|
* @returns Array of CSS strings.
|
|
*/
|
|
protected getCSS_(selector: string): string[] {
|
|
// prettier-ignore
|
|
return [
|
|
// Text.
|
|
`${selector} .blocklyText, `,
|
|
`${selector} .blocklyFlyoutLabelText {`,
|
|
`font: ${this.FIELD_TEXT_FONTWEIGHT} ` +
|
|
`${this.FIELD_TEXT_FONTSIZE}pt ${this.FIELD_TEXT_FONTFAMILY};`,
|
|
`}`,
|
|
|
|
// Fields.
|
|
`${selector} .blocklyText {`,
|
|
`fill: #fff;`,
|
|
`}`,
|
|
`${selector} .blocklyNonEditableText>rect,`,
|
|
`${selector} .blocklyEditableText>rect {`,
|
|
`fill: ${this.FIELD_BORDER_RECT_COLOUR};`,
|
|
`fill-opacity: .6;`,
|
|
`stroke: none;`,
|
|
`}`,
|
|
`${selector} .blocklyNonEditableText>text,`,
|
|
`${selector} .blocklyEditableText>text {`,
|
|
`fill: #000;`,
|
|
`}`,
|
|
|
|
// Flyout labels.
|
|
`${selector} .blocklyFlyoutLabelText {`,
|
|
`fill: #000;`,
|
|
`}`,
|
|
|
|
// Bubbles.
|
|
`${selector} .blocklyText.blocklyBubbleText {`,
|
|
`fill: #000;`,
|
|
`}`,
|
|
|
|
// Editable field hover.
|
|
`${selector} .blocklyEditableText:not(.editing):hover>rect {`,
|
|
`stroke: #fff;`,
|
|
`stroke-width: 2;`,
|
|
`}`,
|
|
|
|
// Text field input.
|
|
`${selector} .blocklyHtmlInput {`,
|
|
`font-family: ${this.FIELD_TEXT_FONTFAMILY};`,
|
|
`font-weight: ${this.FIELD_TEXT_FONTWEIGHT};`,
|
|
`}`,
|
|
|
|
// Selection highlight.
|
|
`${selector} .blocklySelected>.blocklyPath {`,
|
|
`stroke: #fc3;`,
|
|
`stroke-width: 3px;`,
|
|
`}`,
|
|
|
|
// Connection highlight.
|
|
`${selector} .blocklyHighlightedConnectionPath {`,
|
|
`stroke: #fc3;`,
|
|
`}`,
|
|
|
|
// Replaceable highlight.
|
|
`${selector} .blocklyReplaceable .blocklyPath {`,
|
|
`fill-opacity: .5;`,
|
|
`}`,
|
|
`${selector} .blocklyReplaceable .blocklyPathLight,`,
|
|
`${selector} .blocklyReplaceable .blocklyPathDark {`,
|
|
`display: none;`,
|
|
`}`,
|
|
|
|
// Insertion marker.
|
|
`${selector} .blocklyInsertionMarker>.blocklyPath {`,
|
|
`fill-opacity: ${this.INSERTION_MARKER_OPACITY};`,
|
|
`stroke: none;`,
|
|
`}`,
|
|
];
|
|
}
|
|
}
|