Files
blockly/core/workspace.js
Rachel Fenichel f3c10d4eaa Merge develop into master (#1064)
* Adding new minimap demo

* Basic code style changes. Adding a few more comments. Return early if disableScrollChange in onScrollChange listener.

* Adding horizontal scrolling. Changed scroll change callbacks from onScroll_ to setHandlePosition. onScroll_ is not challed when workspace is dragged.

* Registering mousemove and mouseup listener in mousedown event. Mousemove and Mouseup events are now listening over document.

* Adding the remove variable modal and functionality to accessible Blockly. (#1011)

* Minimap position bug fix for browsers other than chrome. Added touch support.

* Adding an add variable modal to accessible Blockly. (#1015)

* Adding the remove variable modal and functionality to accessible Blockly.

* Adding the add variable modal for accessible Blockly.

* Block browser context menu in the toolbox and flyout

* Add links to the dev registration form and contributor guidelines

* Miscellaneous comment cleanup

* Adding the common modal class. (#1017)

Centralizes accessible modal behavior.

* - Changed error message referencing 'procedure' instead of 'function' (#1019)

- Added iOS specific UI messages
- Fixed bug with js_to_json.py script where it didn't recognize ' character

* - Allows use of Blockly's messaging format for category name, colour,… (#1028)

...in toolbox XML.
- Updated code editor demo to use this message format
- Re-built blockly_compressed.js

* Making text_count use a text color (like text_length, which also returns a number). (#1027)

* Enable google/blockly with continuous build on travis ci (#1023) (#1035)

* create .travis for ci job

* initial checkin for blocky-web travis ci job

* rename file to .travis.yaml for typo

* remove after_script

* added cache

* rename .travis.yaml to .travis.yml

* Update .travis.yml

* include build script

* fix yaml file format issue

* debug install part

* debug build issue

* Update .travis.yml

* remove cache for now

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* more debug info

* Update .travis.yml

* Update .travis.yml

* fix typo

* installing chrome browser

* remove chrome setting config

* run build.py as part of npm install

* Update .travis.yml

* update karma dependency

* use karma as test runner

* fix typo

* remove karma test for now

* Update .travis.yml

* Update package.json

* add npm test target

* add browserstack-runner depdendency

* update browser support

* fix typo for test target

* fix chrome typo

* added closure dependency

* add google-closure-library

* include blockly_uncompressed.js and core.js dependency

* uncomment out core/*.js files

* add kama job as part of install

* remove browserstack add on for now

* fix karma config typo

* add karma-closure

* add os support

* remove typo config

* include more closure files

* change os back to linux

* use closure-library from node_modules

* change log level back to INFO

* change npm test target to use open browser command instead of karma

* change travis test target to use open command instead of karma

* list current directory

* find what's in current dir

* typo command

* Update .travis.yml

* typo again

* open right index.html

* use right path for index.html

* xdg-open to open default browser on travis

* exit browser after 5s wait

* change timeout to 1 min

* exit after opening up browser

* use browser only

* use karma

* remove un-needed dependency

* clean up script section

* fix typo

* update build status on readme

* initial commit for selenium integration tests

* update selenium jar path

* fix test_runner.js typo

* add more debug info

* check java version

* add && instead of 9288

* fix java path

* add logic to check if selenium is running or not

* add some deugging info

* initial commit to get chromedriver

* add chromedriver flag

* add get_chromedriver.sh to package.json and .travel

* change browser to chrome for now

* fix path issue

* update chromdriver path

* fix path issue again

* more debugging

* add debug msg

* fix typo

* minor fix for getting chromedriver

* install latest chrome browser

* clean up pakcage.json

* use npm target for test run

* remove removing trailing comma

* fix another trailing comma

* updated travis test target

* clean up scripts

* not sure nmp run preinstall

* redirect selenium log to tmp file

* revert writing console log to file

* update test summary

* more clean up

* minor clean up before pull request

* resolved closure-library conflict

1. add closure-library to dependencies instead of devDependencies.
2. add lint back in scripts block

* fix typo (adding comma) in script section

* Renames Blockly.workspaceDragSurface to Blockly.WorkspaceDragSurface.

Fixes #880.

* Ensure useDragSurface is a boolean.

Fixed #988

* use pretest instead of preinstall in package.json (#1043)

* cherry pick for pretest fix

* put pretest target to test_setup.sh

* fix conflict

* cherry pick for get_chromedriver.sh

* add some sleep to wait download to finish

* use node.js stable

* use npm test target

* field_angle renders degree symbol consistently.

Fixes #973

* bumpNeighbours_ function moved to block_svg.

Fixed #1009

* Update RegEx in js-to-json to match windowi eol (#1050)

The current regex only works with the "\n" line endings as it expects no characters after the optional ";" at the end of the line. In windows, if it adds the "\r" it counts as a characters and is not part of the line terminator so it doesn't match.

* Fix French translation of "colour with rgb" block (#1053)

"colorier", which is currently used, is a verb and proposed "couleur" is
a noun: the block in question does not change colour of anything, it
creates new colour instead, thus noun is more applicable.

Also, noun is used in French translation of "random colour" block:
"couleur aléatoire".

* Enforcing non-empty names on value inputs and statement inputs. (#1054)

* Correcting #1054 (#1056)

single quotes. better logic.

* Created a variable model with name, id, and type.

Created a jsunit test file for variable model.

* Change how blockly handles cursors.  The old way was quite slow becau… (#1057)

* Change how blockly handles cursors.  The old way was quite slow because it changed the stylesheet directly.  See issue #981 for more details on implementation and tradeoffs.  This changes makes the following high level changes: deprecate Blockly.Css.setCursor, use built in open and closed hand cursor instead of custom .cur files, add css to draggable objects to set the open and closed hand cursors.

* Rebuild blockly_uncompressed to pick up a testing change to make travis happy.  Fix a build warning from a multi-line string in the process. (#1059)

* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* Rebuild for translations
2017-04-25 10:48:40 -07:00

530 lines
16 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a workspace.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Workspace');
goog.require('goog.array');
goog.require('goog.math');
/**
* Class for a workspace. This is a data structure that contains blocks.
* There is no UI, and can be created headlessly.
* @param {Blockly.Options} opt_options Dictionary of options.
* @constructor
*/
Blockly.Workspace = function(opt_options) {
/** @type {string} */
this.id = Blockly.utils.genUid();
Blockly.Workspace.WorkspaceDB_[this.id] = this;
/** @type {!Blockly.Options} */
this.options = opt_options || {};
/** @type {boolean} */
this.RTL = !!this.options.RTL;
/** @type {boolean} */
this.horizontalLayout = !!this.options.horizontalLayout;
/** @type {number} */
this.toolboxPosition = this.options.toolboxPosition;
/**
* @type {!Array.<!Blockly.Block>}
* @private
*/
this.topBlocks_ = [];
/**
* @type {!Array.<!Function>}
* @private
*/
this.listeners_ = [];
/**
* @type {!Array.<!Blockly.Events.Abstract>}
* @private
*/
this.undoStack_ = [];
/**
* @type {!Array.<!Blockly.Events.Abstract>}
* @private
*/
this.redoStack_ = [];
/**
* @type {!Object}
* @private
*/
this.blockDB_ = Object.create(null);
/*
* @type {!Array.<string>}
* A list of all of the named variables in the workspace, including variables
* that are not currently in use.
*/
this.variableList = [];
};
/**
* Returns `true` if the workspace is visible and `false` if it's headless.
* @type {boolean}
*/
Blockly.Workspace.prototype.rendered = false;
/**
* Maximum number of undo events in stack. `0` turns off undo, `Infinity` sets it to unlimited.
* @type {number}
*/
Blockly.Workspace.prototype.MAX_UNDO = 1024;
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.Workspace.prototype.dispose = function() {
this.listeners_.length = 0;
this.clear();
// Remove from workspace database.
delete Blockly.Workspace.WorkspaceDB_[this.id];
};
/**
* Angle away from the horizontal to sweep for blocks. Order of execution is
* generally top to bottom, but a small angle changes the scan to give a bit of
* a left to right bias (reversed in RTL). Units are in degrees.
* See: http://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalBilling.
*/
Blockly.Workspace.SCAN_ANGLE = 3;
/**
* Add a block to the list of top blocks.
* @param {!Blockly.Block} block Block to remove.
*/
Blockly.Workspace.prototype.addTopBlock = function(block) {
this.topBlocks_.push(block);
if (this.isFlyout) {
// This is for the (unlikely) case where you have a variable in a block in
// an always-open flyout. It needs to be possible to edit the block in the
// flyout, so the contents of the dropdown need to be correct.
var variables = Blockly.Variables.allUsedVariables(block);
for (var i = 0; i < variables.length; i++) {
if (this.variableList.indexOf(variables[i]) == -1) {
this.variableList.push(variables[i]);
}
}
}
};
/**
* Remove a block from the list of top blocks.
* @param {!Blockly.Block} block Block to remove.
*/
Blockly.Workspace.prototype.removeTopBlock = function(block) {
if (!goog.array.remove(this.topBlocks_, block)) {
throw 'Block not present in workspace\'s list of top-most blocks.';
}
};
/**
* Finds the top-level blocks and returns them. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
* @param {boolean} ordered Sort the list if true.
* @return {!Array.<!Blockly.Block>} The top-level block objects.
*/
Blockly.Workspace.prototype.getTopBlocks = function(ordered) {
// Copy the topBlocks_ list.
var blocks = [].concat(this.topBlocks_);
if (ordered && blocks.length > 1) {
var offset = Math.sin(goog.math.toRadians(Blockly.Workspace.SCAN_ANGLE));
if (this.RTL) {
offset *= -1;
}
blocks.sort(function(a, b) {
var aXY = a.getRelativeToSurfaceXY();
var bXY = b.getRelativeToSurfaceXY();
return (aXY.y + offset * aXY.x) - (bXY.y + offset * bXY.x);
});
}
return blocks;
};
/**
* Find all blocks in workspace. No particular order.
* @return {!Array.<!Blockly.Block>} Array of blocks.
*/
Blockly.Workspace.prototype.getAllBlocks = function() {
var blocks = this.getTopBlocks(false);
for (var i = 0; i < blocks.length; i++) {
blocks.push.apply(blocks, blocks[i].getChildren());
}
return blocks;
};
/**
* Dispose of all blocks in workspace.
*/
Blockly.Workspace.prototype.clear = function() {
var existingGroup = Blockly.Events.getGroup();
if (!existingGroup) {
Blockly.Events.setGroup(true);
}
while (this.topBlocks_.length) {
this.topBlocks_[0].dispose();
}
if (!existingGroup) {
Blockly.Events.setGroup(false);
}
this.variableList.length = 0;
};
/**
* Walk the workspace and update the list of variables to only contain ones in
* use on the workspace. Use when loading new workspaces from disk.
* @param {boolean} clearList True if the old variable list should be cleared.
*/
Blockly.Workspace.prototype.updateVariableList = function(clearList) {
// TODO: Sort
if (!this.isFlyout) {
// Update the list in place so that the flyout's references stay correct.
if (clearList) {
this.variableList.length = 0;
}
var allVariables = Blockly.Variables.allUsedVariables(this);
for (var i = 0; i < allVariables.length; i++) {
this.createVariable(allVariables[i]);
}
}
};
/**
* Rename a variable by updating its name in the variable list.
* TODO: #468
* @param {string} oldName Variable to rename.
* @param {string} newName New variable name.
*/
Blockly.Workspace.prototype.renameVariable = function(oldName, newName) {
// Find the old name in the list.
var variableIndex = this.variableIndexOf(oldName);
var newVariableIndex = this.variableIndexOf(newName);
// We might be renaming to an existing name but with different case. If so,
// we will also update all of the blocks using the new name to have the
// correct case.
if (newVariableIndex != -1 &&
this.variableList[newVariableIndex] != newName) {
var oldCase = this.variableList[newVariableIndex];
}
Blockly.Events.setGroup(true);
var blocks = this.getAllBlocks();
// Iterate through every block.
for (var i = 0; i < blocks.length; i++) {
blocks[i].renameVar(oldName, newName);
if (oldCase) {
blocks[i].renameVar(oldCase, newName);
}
}
Blockly.Events.setGroup(false);
if (variableIndex == newVariableIndex ||
variableIndex != -1 && newVariableIndex == -1) {
// Only changing case, or renaming to a completely novel name.
this.variableList[variableIndex] = newName;
} else if (variableIndex != -1 && newVariableIndex != -1) {
// Renaming one existing variable to another existing variable.
// The case might have changed, so we update the destination ID.
this.variableList[newVariableIndex] = newName;
this.variableList.splice(variableIndex, 1);
} else {
this.variableList.push(newName);
console.log('Tried to rename an non-existent variable.');
}
};
/**
* Create a variable with the given name.
* TODO: #468
* @param {string} name The new variable's name.
*/
Blockly.Workspace.prototype.createVariable = function(name) {
var index = this.variableIndexOf(name);
if (index == -1) {
this.variableList.push(name);
}
};
/**
* Find all the uses of a named variable.
* @param {string} name Name of variable.
* @return {!Array.<!Blockly.Block>} Array of block usages.
*/
Blockly.Workspace.prototype.getVariableUses = function(name) {
var uses = [];
var blocks = this.getAllBlocks();
// Iterate through every block and check the name.
for (var i = 0; i < blocks.length; i++) {
var blockVariables = blocks[i].getVars();
if (blockVariables) {
for (var j = 0; j < blockVariables.length; j++) {
var varName = blockVariables[j];
// Variable name may be null if the block is only half-built.
if (varName && Blockly.Names.equals(varName, name)) {
uses.push(blocks[i]);
}
}
}
}
return uses;
};
/**
* Delete a variables and all of its uses from this workspace. May prompt the
* user for confirmation.
* @param {string} name Name of variable to delete.
*/
Blockly.Workspace.prototype.deleteVariable = function(name) {
var variableIndex = this.variableIndexOf(name);
if (variableIndex == -1) {
return;
}
// Check whether this variable is a function parameter before deleting.
var uses = this.getVariableUses(name);
for (var i = 0, block; block = uses[i]; i++) {
if (block.type == 'procedures_defnoreturn' ||
block.type == 'procedures_defreturn') {
var procedureName = block.getFieldValue('NAME');
Blockly.alert(
Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE.
replace('%1', name).
replace('%2', procedureName));
return;
}
}
var workspace = this;
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
Blockly.confirm(
Blockly.Msg.DELETE_VARIABLE_CONFIRMATION.replace('%1', uses.length).
replace('%2', name),
function(ok) {
if (ok) {
workspace.deleteVariableInternal_(name);
}
});
} else {
// No confirmation necessary for a single block.
this.deleteVariableInternal_(name);
}
};
/**
* Deletes a variable and all of its uses from this workspace without asking the
* user for confirmation.
* @private
*/
Blockly.Workspace.prototype.deleteVariableInternal_ = function(name) {
var uses = this.getVariableUses(name);
var variableIndex = this.variableIndexOf(name);
Blockly.Events.setGroup(true);
for (var i = 0; i < uses.length; i++) {
uses[i].dispose(true, false);
}
Blockly.Events.setGroup(false);
this.variableList.splice(variableIndex, 1);
};
/**
* Check whether a variable exists with the given name. The check is
* case-insensitive.
* @param {string} name The name to check for.
* @return {number} The index of the name in the variable list, or -1 if it is
* not present.
*/
Blockly.Workspace.prototype.variableIndexOf = function(name) {
for (var i = 0, varname; varname = this.variableList[i]; i++) {
if (Blockly.Names.equals(varname, name)) {
return i;
}
}
return -1;
};
/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
* Not relevant for a headless workspace.
* @return {number} Width.
*/
Blockly.Workspace.prototype.getWidth = function() {
return 0;
};
/**
* Obtain a newly created block.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
* create a new id.
* @return {!Blockly.Block} The created block.
*/
Blockly.Workspace.prototype.newBlock = function(prototypeName, opt_id) {
return new Blockly.Block(this, prototypeName, opt_id);
};
/**
* The number of blocks that may be added to the workspace before reaching
* the maxBlocks.
* @return {number} Number of blocks left.
*/
Blockly.Workspace.prototype.remainingCapacity = function() {
if (isNaN(this.options.maxBlocks)) {
return Infinity;
}
return this.options.maxBlocks - this.getAllBlocks().length;
};
/**
* Undo or redo the previous action.
* @param {boolean} redo False if undo, true if redo.
*/
Blockly.Workspace.prototype.undo = function(redo) {
var inputStack = redo ? this.redoStack_ : this.undoStack_;
var outputStack = redo ? this.undoStack_ : this.redoStack_;
var inputEvent = inputStack.pop();
if (!inputEvent) {
return;
}
var events = [inputEvent];
// Do another undo/redo if the next one is of the same group.
while (inputStack.length && inputEvent.group &&
inputEvent.group == inputStack[inputStack.length - 1].group) {
events.push(inputStack.pop());
}
// Push these popped events on the opposite stack.
for (var i = 0, event; event = events[i]; i++) {
outputStack.push(event);
}
events = Blockly.Events.filter(events, redo);
Blockly.Events.recordUndo = false;
for (var i = 0, event; event = events[i]; i++) {
event.run(redo);
}
Blockly.Events.recordUndo = true;
};
/**
* Clear the undo/redo stacks.
*/
Blockly.Workspace.prototype.clearUndo = function() {
this.undoStack_.length = 0;
this.redoStack_.length = 0;
// Stop any events already in the firing queue from being undoable.
Blockly.Events.clearPendingUndo();
};
/**
* When something in this workspace changes, call a function.
* @param {!Function} func Function to call.
* @return {!Function} Function that can be passed to
* removeChangeListener.
*/
Blockly.Workspace.prototype.addChangeListener = function(func) {
this.listeners_.push(func);
return func;
};
/**
* Stop listening for this workspace's changes.
* @param {Function} func Function to stop calling.
*/
Blockly.Workspace.prototype.removeChangeListener = function(func) {
goog.array.remove(this.listeners_, func);
};
/**
* Fire a change event.
* @param {!Blockly.Events.Abstract} event Event to fire.
*/
Blockly.Workspace.prototype.fireChangeListener = function(event) {
if (event.recordUndo) {
this.undoStack_.push(event);
this.redoStack_.length = 0;
if (this.undoStack_.length > this.MAX_UNDO) {
this.undoStack_.unshift();
}
}
for (var i = 0, func; func = this.listeners_[i]; i++) {
func(event);
}
};
/**
* Find the block on this workspace with the specified ID.
* @param {string} id ID of block to find.
* @return {Blockly.Block} The sought after block or null if not found.
*/
Blockly.Workspace.prototype.getBlockById = function(id) {
return this.blockDB_[id] || null;
};
/**
* Checks whether all value and statement inputs in the workspace are filled
* with blocks.
* @param {boolean=} opt_shadowBlocksAreFilled An optional argument controlling
* whether shadow blocks are counted as filled. Defaults to true.
* @return {boolean} True if all inputs are filled, false otherwise.
*/
Blockly.Workspace.prototype.allInputsFilled = function(opt_shadowBlocksAreFilled) {
var blocks = this.getTopBlocks(false);
for (var i = 0, block; block = blocks[i]; i++) {
if (!block.allInputsFilled(opt_shadowBlocksAreFilled)) {
return false;
}
}
return true;
};
/**
* Database of all workspaces.
* @private
*/
Blockly.Workspace.WorkspaceDB_ = Object.create(null);
/**
* Find the workspace with the specified ID.
* @param {string} id ID of workspace to find.
* @return {Blockly.Workspace} The sought after workspace or null if not found.
*/
Blockly.Workspace.getById = function(id) {
return Blockly.Workspace.WorkspaceDB_[id] || null;
};
// Export symbols that would otherwise be renamed by Closure compiler.
Blockly.Workspace.prototype['clear'] = Blockly.Workspace.prototype.clear;
Blockly.Workspace.prototype['clearUndo'] =
Blockly.Workspace.prototype.clearUndo;
Blockly.Workspace.prototype['addChangeListener'] =
Blockly.Workspace.prototype.addChangeListener;
Blockly.Workspace.prototype['removeChangeListener'] =
Blockly.Workspace.prototype.removeChangeListener;