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There is significant confusion in names and comments with regards to variables and procedures. `Blockly.Generator.prototype.variableDB_` is a Blockly.Names database, not a variable map. This rename introduces a getter and setter so deprecated references still work. This commit also fixes some comments which are either outright wrong or misleading regarding variable and procedure names.
191 lines
6.3 KiB
JavaScript
191 lines
6.3 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Utility functions for handling variable and procedure names.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.Names');
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/** @suppress {extraRequire} */
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goog.require('Blockly.constants');
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goog.require('Blockly.Msg');
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goog.requireType('Blockly.VariableMap');
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/**
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* Class for a database of entity names (variables, procedures, etc).
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* @param {string} reservedWords A comma-separated string of words that are
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* illegal for use as names in a language (e.g. 'new,if,this,...').
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* @param {string=} opt_variablePrefix Some languages need a '$' or a namespace
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* before all variable names (but not procedure names).
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* @constructor
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*/
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Blockly.Names = function(reservedWords, opt_variablePrefix) {
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this.variablePrefix_ = opt_variablePrefix || '';
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this.reservedDict_ = Object.create(null);
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if (reservedWords) {
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var splitWords = reservedWords.split(',');
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for (var i = 0; i < splitWords.length; i++) {
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this.reservedDict_[splitWords[i]] = true;
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}
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}
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this.reset();
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};
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/**
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* Constant to separate developer variable names from user-defined variable
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* names when running generators.
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* A developer variable will be declared as a global in the generated code, but
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* will never be shown to the user in the workspace or stored in the variable
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* map.
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*/
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Blockly.Names.DEVELOPER_VARIABLE_TYPE = 'DEVELOPER_VARIABLE';
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/**
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* When JavaScript (or most other languages) is generated, variable 'foo' and
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* procedure 'foo' would collide. However, Blockly has no such problems since
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* variable get 'foo' and procedure call 'foo' are unambiguous.
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* Therefore, Blockly keeps a separate realm name to disambiguate.
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* getName('foo', 'VARIABLE') -> 'foo'
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* getName('foo', 'PROCEDURE') -> 'foo2'
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*/
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/**
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* Empty the database and start from scratch. The reserved words are kept.
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*/
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Blockly.Names.prototype.reset = function() {
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this.db_ = Object.create(null);
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this.dbReverse_ = Object.create(null);
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this.variableMap_ = null;
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};
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/**
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* Set the variable map that maps from variable name to variable object.
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* @param {!Blockly.VariableMap} map The map to track.
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*/
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Blockly.Names.prototype.setVariableMap = function(map) {
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this.variableMap_ = map;
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};
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/**
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* Get the name for a user-defined variable, based on its ID.
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* This should only be used for variables of realm
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* Blockly.VARIABLE_CATEGORY_NAME.
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* @param {string} id The ID to look up in the variable map.
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* @return {?string} The name of the referenced variable, or null if there was
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* no variable map or the variable was not found in the map.
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* @private
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*/
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Blockly.Names.prototype.getNameForUserVariable_ = function(id) {
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if (!this.variableMap_) {
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console.warn('Deprecated call to Blockly.Names.prototype.getName without ' +
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'defining a variable map. To fix, add the following code in your ' +
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'generator\'s init() function:\n' +
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'Blockly.YourGeneratorName.nameDB_.setVariableMap(' +
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'workspace.getVariableMap());');
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return null;
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}
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var variable = this.variableMap_.getVariableById(id);
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if (variable) {
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return variable.name;
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} else {
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return null;
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}
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};
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/**
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* Convert a Blockly entity name to a legal exportable entity name.
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* @param {string} name The Blockly entity name (no constraints).
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* @param {string} realm The realm of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
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* @return {string} An entity name that is legal in the exported language.
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*/
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Blockly.Names.prototype.getName = function(name, realm) {
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if (realm == Blockly.VARIABLE_CATEGORY_NAME) {
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var varName = this.getNameForUserVariable_(name);
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if (varName) {
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name = varName;
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}
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}
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var normalized = name.toLowerCase() + '_' + realm;
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var isVar = realm == Blockly.VARIABLE_CATEGORY_NAME ||
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realm == Blockly.Names.DEVELOPER_VARIABLE_TYPE;
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var prefix = isVar ? this.variablePrefix_ : '';
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if (normalized in this.db_) {
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return prefix + this.db_[normalized];
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}
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var safeName = this.getDistinctName(name, realm);
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this.db_[normalized] = safeName.substr(prefix.length);
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return safeName;
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};
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/**
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* Convert a Blockly entity name to a legal exportable entity name.
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* Ensure that this is a new name not overlapping any previously defined name.
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* Also check against list of reserved words for the current language and
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* ensure name doesn't collide.
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* @param {string} name The Blockly entity name (no constraints).
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* @param {string} realm The realm of entity in Blockly
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* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
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* @return {string} An entity name that is legal in the exported language.
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*/
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Blockly.Names.prototype.getDistinctName = function(name, realm) {
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var safeName = this.safeName_(name);
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var i = '';
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while (this.dbReverse_[safeName + i] ||
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(safeName + i) in this.reservedDict_) {
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// Collision with existing name. Create a unique name.
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i = i ? i + 1 : 2;
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}
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safeName += i;
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this.dbReverse_[safeName] = true;
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var isVar = realm == Blockly.VARIABLE_CATEGORY_NAME ||
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realm == Blockly.Names.DEVELOPER_VARIABLE_TYPE;
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var prefix = isVar ? this.variablePrefix_ : '';
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return prefix + safeName;
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};
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/**
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* Given a proposed entity name, generate a name that conforms to the
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* [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for
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* variable and function names.
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* @param {string} name Potentially illegal entity name.
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* @return {string} Safe entity name.
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* @private
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*/
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Blockly.Names.prototype.safeName_ = function(name) {
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if (!name) {
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name = Blockly.Msg['UNNAMED_KEY'] || 'unnamed';
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} else {
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// Unfortunately names in non-latin characters will look like
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// _E9_9F_B3_E4_B9_90 which is pretty meaningless.
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// https://github.com/google/blockly/issues/1654
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name = encodeURI(name.replace(/ /g, '_')).replace(/[^\w]/g, '_');
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// Most languages don't allow names with leading numbers.
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if ('0123456789'.indexOf(name[0]) != -1) {
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name = 'my_' + name;
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}
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}
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return name;
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};
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/**
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* Do the given two entity names refer to the same entity?
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* Blockly names are case-insensitive.
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* @param {string} name1 First name.
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* @param {string} name2 Second name.
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* @return {boolean} True if names are the same.
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*/
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Blockly.Names.equals = function(name1, name2) {
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return name1.toLowerCase() == name2.toLowerCase();
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};
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