Files
blockly/accessible/audio.service.js

78 lines
2.3 KiB
JavaScript

/**
* AccessibleBlockly
*
* Copyright 2016 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Angular2 Service for playing audio files.
* @author sll@google.com (Sean Lip)
*/
blocklyApp.AudioService = ng.core.Class({
constructor: [
blocklyApp.NotificationsService, function(notificationsService) {
this.notificationsService = notificationsService;
// We do not play any audio unless a media path prefix is specified.
this.canPlayAudio = false;
if (ACCESSIBLE_GLOBALS.hasOwnProperty('mediaPathPrefix')) {
this.canPlayAudio = true;
var mediaPathPrefix = ACCESSIBLE_GLOBALS['mediaPathPrefix'];
this.AUDIO_PATHS_ = {
'connect': mediaPathPrefix + 'click.mp3',
'delete': mediaPathPrefix + 'delete.mp3',
'oops': mediaPathPrefix + 'oops.mp3'
};
}
this.cachedAudioFiles_ = {};
}
],
play_: function(audioId, onEndedCallback) {
if (this.canPlayAudio) {
if (!this.cachedAudioFiles_.hasOwnProperty(audioId)) {
this.cachedAudioFiles_[audioId] = new Audio(this.AUDIO_PATHS_[audioId]);
}
if (onEndedCallback) {
this.cachedAudioFiles_[audioId].addEventListener(
'ended', onEndedCallback);
} else {
this.cachedAudioFiles_[audioId].removeEventListener('ended');
}
this.cachedAudioFiles_[audioId].play();
}
},
playConnectSound: function() {
this.play_('connect');
},
playDeleteSound: function() {
this.play_('delete');
},
playOopsSound: function(optionalStatusMessage) {
if (optionalStatusMessage) {
var that = this;
this.play_('oops', function() {
that.notificationsService.speak(optionalStatusMessage);
});
} else {
this.play_('oops');
}
}
});