mirror of
https://github.com/google/blockly.git
synced 2026-01-09 10:00:09 +01:00
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning. Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
292 lines
9.2 KiB
JavaScript
292 lines
9.2 KiB
JavaScript
/**
|
|
* @license
|
|
* Copyright 2018 Google LLC
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
/**
|
|
* @fileoverview Methods for dragging a bubble visually.
|
|
*/
|
|
'use strict';
|
|
|
|
/**
|
|
* Methods for dragging a bubble visually.
|
|
* @class
|
|
*/
|
|
goog.module('Blockly.BubbleDragger');
|
|
|
|
const ComponentManager = goog.require('Blockly.ComponentManager');
|
|
const Coordinate = goog.require('Blockly.utils.Coordinate');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const IBubble = goog.requireType('Blockly.IBubble');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const IDeleteArea = goog.requireType('Blockly.IDeleteArea');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const IDragTarget = goog.requireType('Blockly.IDragTarget');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const WorkspaceCommentSvg = goog.requireType('Blockly.WorkspaceCommentSvg');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
|
|
const eventUtils = goog.require('Blockly.Events.utils');
|
|
const utils = goog.require('Blockly.utils');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const {BlockDragSurfaceSvg} = goog.requireType('Blockly.BlockDragSurfaceSvg');
|
|
/** @suppress {extraRequire} */
|
|
goog.require('Blockly.Bubble');
|
|
/** @suppress {extraRequire} */
|
|
goog.require('Blockly.Events.CommentMove');
|
|
/** @suppress {extraRequire} */
|
|
goog.require('Blockly.constants');
|
|
|
|
|
|
/**
|
|
* Class for a bubble dragger. It moves things on the bubble canvas around the
|
|
* workspace when they are being dragged by a mouse or touch. These can be
|
|
* block comments, mutators, warnings, or workspace comments.
|
|
* @param {!IBubble} bubble The item on the bubble canvas to drag.
|
|
* @param {!WorkspaceSvg} workspace The workspace to drag on.
|
|
* @constructor
|
|
* @alias Blockly.BubbleDragger
|
|
*/
|
|
const BubbleDragger = function(bubble, workspace) {
|
|
/**
|
|
* The item on the bubble canvas that is being dragged.
|
|
* @type {!IBubble}
|
|
* @private
|
|
*/
|
|
this.draggingBubble_ = bubble;
|
|
|
|
/**
|
|
* The workspace on which the bubble is being dragged.
|
|
* @type {!WorkspaceSvg}
|
|
* @private
|
|
*/
|
|
this.workspace_ = workspace;
|
|
|
|
/**
|
|
* Which drag target the mouse pointer is over, if any.
|
|
* @type {?IDragTarget}
|
|
* @private
|
|
*/
|
|
this.dragTarget_ = null;
|
|
|
|
/**
|
|
* Whether the bubble would be deleted if dropped immediately.
|
|
* @type {boolean}
|
|
* @private
|
|
*/
|
|
this.wouldDeleteBubble_ = false;
|
|
|
|
/**
|
|
* The location of the top left corner of the dragging bubble's body at the
|
|
* beginning of the drag, in workspace coordinates.
|
|
* @type {!Coordinate}
|
|
* @private
|
|
*/
|
|
this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY();
|
|
|
|
/**
|
|
* The drag surface to move bubbles to during a drag, or null if none should
|
|
* be used. Block dragging and bubble dragging use the same surface.
|
|
* @type {BlockDragSurfaceSvg}
|
|
* @private
|
|
*/
|
|
this.dragSurface_ =
|
|
utils.is3dSupported() && !!workspace.getBlockDragSurface() ?
|
|
workspace.getBlockDragSurface() :
|
|
null;
|
|
};
|
|
|
|
/**
|
|
* Sever all links from this object.
|
|
* @package
|
|
* @suppress {checkTypes}
|
|
*/
|
|
BubbleDragger.prototype.dispose = function() {
|
|
this.draggingBubble_ = null;
|
|
this.workspace_ = null;
|
|
this.dragSurface_ = null;
|
|
};
|
|
|
|
/**
|
|
* Start dragging a bubble. This includes moving it to the drag surface.
|
|
* @package
|
|
*/
|
|
BubbleDragger.prototype.startBubbleDrag = function() {
|
|
if (!eventUtils.getGroup()) {
|
|
eventUtils.setGroup(true);
|
|
}
|
|
|
|
this.workspace_.setResizesEnabled(false);
|
|
this.draggingBubble_.setAutoLayout(false);
|
|
if (this.dragSurface_) {
|
|
this.moveToDragSurface_();
|
|
}
|
|
|
|
this.draggingBubble_.setDragging && this.draggingBubble_.setDragging(true);
|
|
};
|
|
|
|
/**
|
|
* Execute a step of bubble dragging, based on the given event. Update the
|
|
* display accordingly.
|
|
* @param {!Event} e The most recent move event.
|
|
* @param {!Coordinate} currentDragDeltaXY How far the pointer has
|
|
* moved from the position at the start of the drag, in pixel units.
|
|
* @package
|
|
*/
|
|
BubbleDragger.prototype.dragBubble = function(e, currentDragDeltaXY) {
|
|
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
|
|
const newLoc = Coordinate.sum(this.startXY_, delta);
|
|
this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc);
|
|
|
|
const oldDragTarget = this.dragTarget_;
|
|
this.dragTarget_ = this.workspace_.getDragTarget(e);
|
|
|
|
const oldWouldDeleteBubble = this.wouldDeleteBubble_;
|
|
this.wouldDeleteBubble_ = this.shouldDelete_(this.dragTarget_);
|
|
if (oldWouldDeleteBubble !== this.wouldDeleteBubble_) {
|
|
// Prevent unnecessary add/remove class calls.
|
|
this.updateCursorDuringBubbleDrag_();
|
|
}
|
|
|
|
// Call drag enter/exit/over after wouldDeleteBlock is called in shouldDelete_
|
|
if (this.dragTarget_ !== oldDragTarget) {
|
|
oldDragTarget && oldDragTarget.onDragExit(this.draggingBubble_);
|
|
this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBubble_);
|
|
}
|
|
this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBubble_);
|
|
};
|
|
|
|
/**
|
|
* Whether ending the drag would delete the bubble.
|
|
* @param {?IDragTarget} dragTarget The drag target that the bubblee is
|
|
* currently over.
|
|
* @return {boolean} Whether dropping the bubble immediately would delete the
|
|
* block.
|
|
* @private
|
|
*/
|
|
BubbleDragger.prototype.shouldDelete_ = function(dragTarget) {
|
|
if (dragTarget) {
|
|
const componentManager = this.workspace_.getComponentManager();
|
|
const isDeleteArea = componentManager.hasCapability(
|
|
dragTarget.id, ComponentManager.Capability.DELETE_AREA);
|
|
if (isDeleteArea) {
|
|
return (/** @type {!IDeleteArea} */ (dragTarget))
|
|
.wouldDelete(this.draggingBubble_, false);
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Update the cursor (and possibly the trash can lid) to reflect whether the
|
|
* dragging bubble would be deleted if released immediately.
|
|
* @private
|
|
*/
|
|
BubbleDragger.prototype.updateCursorDuringBubbleDrag_ = function() {
|
|
this.draggingBubble_.setDeleteStyle(this.wouldDeleteBubble_);
|
|
};
|
|
|
|
/**
|
|
* Finish a bubble drag and put the bubble back on the workspace.
|
|
* @param {!Event} e The mouseup/touchend event.
|
|
* @param {!Coordinate} currentDragDeltaXY How far the pointer has
|
|
* moved from the position at the start of the drag, in pixel units.
|
|
* @package
|
|
*/
|
|
BubbleDragger.prototype.endBubbleDrag = function(e, currentDragDeltaXY) {
|
|
// Make sure internal state is fresh.
|
|
this.dragBubble(e, currentDragDeltaXY);
|
|
|
|
const preventMove = this.dragTarget_ &&
|
|
this.dragTarget_.shouldPreventMove(this.draggingBubble_);
|
|
let newLoc;
|
|
if (preventMove) {
|
|
newLoc = this.startXY_;
|
|
} else {
|
|
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
|
|
newLoc = Coordinate.sum(this.startXY_, delta);
|
|
}
|
|
// Move the bubble to its final location.
|
|
this.draggingBubble_.moveTo(newLoc.x, newLoc.y);
|
|
|
|
if (this.dragTarget_) {
|
|
this.dragTarget_.onDrop(this.draggingBubble_);
|
|
}
|
|
|
|
if (this.wouldDeleteBubble_) {
|
|
// Fire a move event, so we know where to go back to for an undo.
|
|
this.fireMoveEvent_();
|
|
this.draggingBubble_.dispose(false, true);
|
|
} else {
|
|
// Put everything back onto the bubble canvas.
|
|
if (this.dragSurface_) {
|
|
this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas());
|
|
}
|
|
if (this.draggingBubble_.setDragging) {
|
|
this.draggingBubble_.setDragging(false);
|
|
}
|
|
this.fireMoveEvent_();
|
|
}
|
|
this.workspace_.setResizesEnabled(true);
|
|
|
|
eventUtils.setGroup(false);
|
|
};
|
|
|
|
/**
|
|
* Fire a move event at the end of a bubble drag.
|
|
* @private
|
|
*/
|
|
BubbleDragger.prototype.fireMoveEvent_ = function() {
|
|
if (this.draggingBubble_.isComment) {
|
|
// TODO (adodson): Resolve build errors when requiring WorkspaceCommentSvg.
|
|
const event = new (eventUtils.get(eventUtils.COMMENT_MOVE))(
|
|
/** @type {!WorkspaceCommentSvg} */ (this.draggingBubble_));
|
|
event.setOldCoordinate(this.startXY_);
|
|
event.recordNew();
|
|
eventUtils.fire(event);
|
|
}
|
|
// TODO (fenichel): move events for comments.
|
|
return;
|
|
};
|
|
|
|
/**
|
|
* Convert a coordinate object from pixels to workspace units, including a
|
|
* correction for mutator workspaces.
|
|
* This function does not consider differing origins. It simply scales the
|
|
* input's x and y values.
|
|
* @param {!Coordinate} pixelCoord A coordinate with x and y
|
|
* values in CSS pixel units.
|
|
* @return {!Coordinate} The input coordinate divided by the
|
|
* workspace scale.
|
|
* @private
|
|
*/
|
|
BubbleDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
|
|
const result = new Coordinate(
|
|
pixelCoord.x / this.workspace_.scale,
|
|
pixelCoord.y / this.workspace_.scale);
|
|
if (this.workspace_.isMutator) {
|
|
// If we're in a mutator, its scale is always 1, purely because of some
|
|
// oddities in our rendering optimizations. The actual scale is the same as
|
|
// the scale on the parent workspace.
|
|
// Fix that for dragging.
|
|
const mainScale = this.workspace_.options.parentWorkspace.scale;
|
|
result.scale(1 / mainScale);
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Move the bubble onto the drag surface at the beginning of a drag. Move the
|
|
* drag surface to preserve the apparent location of the bubble.
|
|
* @private
|
|
*/
|
|
BubbleDragger.prototype.moveToDragSurface_ = function() {
|
|
this.draggingBubble_.moveTo(0, 0);
|
|
this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y);
|
|
// Execute the move on the top-level SVG component.
|
|
this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot());
|
|
};
|
|
|
|
exports = BubbleDragger;
|