mirror of
https://github.com/google/blockly.git
synced 2026-01-28 19:20:10 +01:00
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning. Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
466 lines
15 KiB
JavaScript
466 lines
15 KiB
JavaScript
/**
|
|
* @license
|
|
* Copyright 2019 Google LLC
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
/**
|
|
* @fileoverview Methods for graphically rendering a block as SVG.
|
|
*/
|
|
'use strict';
|
|
|
|
/**
|
|
* Methods for graphically rendering a block as SVG.
|
|
* @class
|
|
*/
|
|
goog.module('Blockly.blockRendering.Drawer');
|
|
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const ConstantProvider = goog.requireType('Blockly.blockRendering.ConstantProvider');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const Field = goog.requireType('Blockly.blockRendering.Field');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const Icon = goog.requireType('Blockly.blockRendering.Icon');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const InlineInput = goog.requireType('Blockly.blockRendering.InlineInput');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const RenderInfo = goog.requireType('Blockly.blockRendering.RenderInfo');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const Row = goog.requireType('Blockly.blockRendering.Row');
|
|
const Types = goog.require('Blockly.blockRendering.Types');
|
|
const debug = goog.require('Blockly.blockRendering.debug');
|
|
const svgPaths = goog.require('Blockly.utils.svgPaths');
|
|
/* eslint-disable-next-line no-unused-vars */
|
|
const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
|
|
|
|
|
|
/**
|
|
* An object that draws a block based on the given rendering information.
|
|
* @param {!BlockSvg} block The block to render.
|
|
* @param {!RenderInfo} info An object containing all
|
|
* information needed to render this block.
|
|
* @package
|
|
* @constructor
|
|
* @alias Blockly.blockRendering.Drawer
|
|
*/
|
|
const Drawer = function(block, info) {
|
|
this.block_ = block;
|
|
this.info_ = info;
|
|
this.topLeft_ = block.getRelativeToSurfaceXY();
|
|
this.outlinePath_ = '';
|
|
this.inlinePath_ = '';
|
|
|
|
/**
|
|
* The renderer's constant provider.
|
|
* @type {!ConstantProvider}
|
|
* @protected
|
|
*/
|
|
this.constants_ = info.getRenderer().getConstants();
|
|
};
|
|
|
|
/**
|
|
* Draw the block to the workspace. Here "drawing" means setting SVG path
|
|
* elements and moving fields, icons, and connections on the screen.
|
|
*
|
|
* The pieces of the paths are pushed into arrays of "steps", which are then
|
|
* joined with spaces and set directly on the block. This guarantees that
|
|
* the steps are separated by spaces for improved readability, but isn't
|
|
* required.
|
|
* @package
|
|
*/
|
|
Drawer.prototype.draw = function() {
|
|
this.hideHiddenIcons_();
|
|
this.drawOutline_();
|
|
this.drawInternals_();
|
|
|
|
this.block_.pathObject.setPath(this.outlinePath_ + '\n' + this.inlinePath_);
|
|
if (this.info_.RTL) {
|
|
this.block_.pathObject.flipRTL();
|
|
}
|
|
if (debug.isDebuggerEnabled()) {
|
|
this.block_.renderingDebugger.drawDebug(this.block_, this.info_);
|
|
}
|
|
this.recordSizeOnBlock_();
|
|
};
|
|
|
|
/**
|
|
* Save sizing information back to the block
|
|
* Most of the rendering information can be thrown away at the end of the
|
|
* render. Anything that needs to be kept around should be set in this function.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.recordSizeOnBlock_ = function() {
|
|
// This is used when the block is reporting its size to anyone else.
|
|
// The dark path adds to the size of the block in both X and Y.
|
|
this.block_.height = this.info_.height;
|
|
this.block_.width = this.info_.widthWithChildren;
|
|
};
|
|
|
|
/**
|
|
* Hide icons that were marked as hidden.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.hideHiddenIcons_ = function() {
|
|
for (let i = 0, iconInfo; (iconInfo = this.info_.hiddenIcons[i]); i++) {
|
|
iconInfo.icon.iconGroup_.setAttribute('display', 'none');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create the outline of the block. This is a single continuous path.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawOutline_ = function() {
|
|
this.drawTop_();
|
|
for (let r = 1; r < this.info_.rows.length - 1; r++) {
|
|
const row = this.info_.rows[r];
|
|
if (row.hasJaggedEdge) {
|
|
this.drawJaggedEdge_(row);
|
|
} else if (row.hasStatement) {
|
|
this.drawStatementInput_(row);
|
|
} else if (row.hasExternalInput) {
|
|
this.drawValueInput_(row);
|
|
} else {
|
|
this.drawRightSideRow_(row);
|
|
}
|
|
}
|
|
this.drawBottom_();
|
|
this.drawLeft_();
|
|
};
|
|
|
|
|
|
/**
|
|
* Add steps for the top corner of the block, taking into account
|
|
* details such as hats and rounded corners.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawTop_ = function() {
|
|
const topRow = this.info_.topRow;
|
|
const elements = topRow.elements;
|
|
|
|
this.positionPreviousConnection_();
|
|
this.outlinePath_ += svgPaths.moveBy(topRow.xPos, this.info_.startY);
|
|
for (let i = 0, elem; (elem = elements[i]); i++) {
|
|
if (Types.isLeftRoundedCorner(elem)) {
|
|
this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topLeft;
|
|
} else if (Types.isRightRoundedCorner(elem)) {
|
|
this.outlinePath_ += this.constants_.OUTSIDE_CORNERS.topRight;
|
|
} else if (Types.isPreviousConnection(elem)) {
|
|
this.outlinePath_ += elem.shape.pathLeft;
|
|
} else if (Types.isHat(elem)) {
|
|
this.outlinePath_ += this.constants_.START_HAT.path;
|
|
} else if (Types.isSpacer(elem)) {
|
|
this.outlinePath_ += svgPaths.lineOnAxis('h', elem.width);
|
|
}
|
|
// No branch for a square corner, because it's a no-op.
|
|
}
|
|
this.outlinePath_ += svgPaths.lineOnAxis('v', topRow.height);
|
|
};
|
|
|
|
/**
|
|
* Add steps for the jagged edge of a row on a collapsed block.
|
|
* @param {!Row} row The row to draw the side of.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawJaggedEdge_ = function(row) {
|
|
const remainder = row.height - this.constants_.JAGGED_TEETH.height;
|
|
this.outlinePath_ +=
|
|
this.constants_.JAGGED_TEETH.path + svgPaths.lineOnAxis('v', remainder);
|
|
};
|
|
|
|
/**
|
|
* Add steps for an external value input, rendered as a notch in the side
|
|
* of the block.
|
|
* @param {!Row} row The row that this input belongs to.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawValueInput_ = function(row) {
|
|
const input = row.getLastInput();
|
|
this.positionExternalValueConnection_(row);
|
|
|
|
const pathDown = (typeof input.shape.pathDown === 'function') ?
|
|
input.shape.pathDown(input.height) :
|
|
input.shape.pathDown;
|
|
|
|
this.outlinePath_ += svgPaths.lineOnAxis('H', input.xPos + input.width) +
|
|
pathDown + svgPaths.lineOnAxis('v', row.height - input.connectionHeight);
|
|
};
|
|
|
|
|
|
/**
|
|
* Add steps for a statement input.
|
|
* @param {!Row} row The row that this input belongs to.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawStatementInput_ = function(row) {
|
|
const input = row.getLastInput();
|
|
// Where to start drawing the notch, which is on the right side in LTR.
|
|
const x = input.xPos + input.notchOffset + input.shape.width;
|
|
|
|
const innerTopLeftCorner = input.shape.pathRight +
|
|
svgPaths.lineOnAxis(
|
|
'h', -(input.notchOffset - this.constants_.INSIDE_CORNERS.width)) +
|
|
this.constants_.INSIDE_CORNERS.pathTop;
|
|
|
|
const innerHeight = row.height - (2 * this.constants_.INSIDE_CORNERS.height);
|
|
|
|
this.outlinePath_ += svgPaths.lineOnAxis('H', x) + innerTopLeftCorner +
|
|
svgPaths.lineOnAxis('v', innerHeight) +
|
|
this.constants_.INSIDE_CORNERS.pathBottom +
|
|
svgPaths.lineOnAxis('H', row.xPos + row.width);
|
|
|
|
this.positionStatementInputConnection_(row);
|
|
};
|
|
|
|
/**
|
|
* Add steps for the right side of a row that does not have value or
|
|
* statement input connections.
|
|
* @param {!Row} row The row to draw the side of.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawRightSideRow_ = function(row) {
|
|
this.outlinePath_ += svgPaths.lineOnAxis('V', row.yPos + row.height);
|
|
};
|
|
|
|
|
|
/**
|
|
* Add steps for the bottom edge of a block, possibly including a notch
|
|
* for the next connection.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawBottom_ = function() {
|
|
const bottomRow = this.info_.bottomRow;
|
|
const elems = bottomRow.elements;
|
|
this.positionNextConnection_();
|
|
|
|
let rightCornerYOffset = 0;
|
|
let outlinePath = '';
|
|
for (let i = elems.length - 1, elem; (elem = elems[i]); i--) {
|
|
if (Types.isNextConnection(elem)) {
|
|
outlinePath += elem.shape.pathRight;
|
|
} else if (Types.isLeftSquareCorner(elem)) {
|
|
outlinePath += svgPaths.lineOnAxis('H', bottomRow.xPos);
|
|
} else if (Types.isLeftRoundedCorner(elem)) {
|
|
outlinePath += this.constants_.OUTSIDE_CORNERS.bottomLeft;
|
|
} else if (Types.isRightRoundedCorner(elem)) {
|
|
outlinePath += this.constants_.OUTSIDE_CORNERS.bottomRight;
|
|
rightCornerYOffset = this.constants_.OUTSIDE_CORNERS.rightHeight;
|
|
} else if (Types.isSpacer(elem)) {
|
|
outlinePath += svgPaths.lineOnAxis('h', elem.width * -1);
|
|
}
|
|
}
|
|
|
|
this.outlinePath_ +=
|
|
svgPaths.lineOnAxis('V', bottomRow.baseline - rightCornerYOffset);
|
|
this.outlinePath_ += outlinePath;
|
|
};
|
|
|
|
/**
|
|
* Add steps for the left side of the block, which may include an output
|
|
* connection
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawLeft_ = function() {
|
|
const outputConnection = this.info_.outputConnection;
|
|
this.positionOutputConnection_();
|
|
|
|
if (outputConnection) {
|
|
const tabBottom =
|
|
outputConnection.connectionOffsetY + outputConnection.height;
|
|
const pathUp = (typeof outputConnection.shape.pathUp === 'function') ?
|
|
outputConnection.shape.pathUp(outputConnection.height) :
|
|
outputConnection.shape.pathUp;
|
|
|
|
// Draw a line up to the bottom of the tab.
|
|
this.outlinePath_ += svgPaths.lineOnAxis('V', tabBottom) + pathUp;
|
|
}
|
|
// Close off the path. This draws a vertical line up to the start of the
|
|
// block's path, which may be either a rounded or a sharp corner.
|
|
this.outlinePath_ += 'z';
|
|
};
|
|
|
|
/**
|
|
* Draw the internals of the block: inline inputs, fields, and icons. These do
|
|
* not depend on the outer path for placement.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawInternals_ = function() {
|
|
for (let i = 0, row; (row = this.info_.rows[i]); i++) {
|
|
for (let j = 0, elem; (elem = row.elements[j]); j++) {
|
|
if (Types.isInlineInput(elem)) {
|
|
this.drawInlineInput_(
|
|
/** @type {!InlineInput} */ (elem));
|
|
} else if (Types.isIcon(elem) || Types.isField(elem)) {
|
|
this.layoutField_(
|
|
/** @type {!Field|!Icon} */
|
|
(elem));
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Push a field or icon's new position to its SVG root.
|
|
* @param {!Icon|!Field} fieldInfo
|
|
* The rendering information for the field or icon.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.layoutField_ = function(fieldInfo) {
|
|
let svgGroup;
|
|
if (Types.isField(fieldInfo)) {
|
|
svgGroup = fieldInfo.field.getSvgRoot();
|
|
} else if (Types.isIcon(fieldInfo)) {
|
|
svgGroup = fieldInfo.icon.iconGroup_;
|
|
}
|
|
|
|
const yPos = fieldInfo.centerline - fieldInfo.height / 2;
|
|
let xPos = fieldInfo.xPos;
|
|
let scale = '';
|
|
if (this.info_.RTL) {
|
|
xPos = -(xPos + fieldInfo.width);
|
|
if (fieldInfo.flipRtl) {
|
|
xPos += fieldInfo.width;
|
|
scale = 'scale(-1 1)';
|
|
}
|
|
}
|
|
if (Types.isIcon(fieldInfo)) {
|
|
svgGroup.setAttribute('display', 'block');
|
|
svgGroup.setAttribute('transform', 'translate(' + xPos + ',' + yPos + ')');
|
|
fieldInfo.icon.computeIconLocation();
|
|
} else {
|
|
svgGroup.setAttribute(
|
|
'transform', 'translate(' + xPos + ',' + yPos + ')' + scale);
|
|
}
|
|
|
|
if (this.info_.isInsertionMarker) {
|
|
// Fields and icons are invisible on insertion marker. They still have to
|
|
// be rendered so that the block can be sized correctly.
|
|
svgGroup.setAttribute('display', 'none');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add steps for an inline input.
|
|
* @param {!InlineInput} input The information about the
|
|
* input to render.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.drawInlineInput_ = function(input) {
|
|
const width = input.width;
|
|
const height = input.height;
|
|
const yPos = input.centerline - height / 2;
|
|
|
|
const connectionTop = input.connectionOffsetY;
|
|
const connectionBottom = input.connectionHeight + connectionTop;
|
|
const connectionRight = input.xPos + input.connectionWidth;
|
|
|
|
this.inlinePath_ += svgPaths.moveTo(connectionRight, yPos) +
|
|
svgPaths.lineOnAxis('v', connectionTop) + input.shape.pathDown +
|
|
svgPaths.lineOnAxis('v', height - connectionBottom) +
|
|
svgPaths.lineOnAxis('h', width - input.connectionWidth) +
|
|
svgPaths.lineOnAxis('v', -height) + 'z';
|
|
|
|
this.positionInlineInputConnection_(input);
|
|
};
|
|
|
|
/**
|
|
* Position the connection on an inline value input, taking into account
|
|
* RTL and the small gap between the parent block and child block which lets the
|
|
* parent block's dark path show through.
|
|
* @param {InlineInput} input The information about
|
|
* the input that the connection is on.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.positionInlineInputConnection_ = function(input) {
|
|
const yPos = input.centerline - input.height / 2;
|
|
// Move the connection.
|
|
if (input.connectionModel) {
|
|
// xPos already contains info about startX
|
|
let connX = input.xPos + input.connectionWidth + input.connectionOffsetX;
|
|
if (this.info_.RTL) {
|
|
connX *= -1;
|
|
}
|
|
input.connectionModel.setOffsetInBlock(
|
|
connX, yPos + input.connectionOffsetY);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Position the connection on a statement input, taking into account
|
|
* RTL and the small gap between the parent block and child block which lets the
|
|
* parent block's dark path show through.
|
|
* @param {!Row} row The row that the connection is on.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.positionStatementInputConnection_ = function(row) {
|
|
const input = row.getLastInput();
|
|
if (input.connectionModel) {
|
|
let connX = row.xPos + row.statementEdge + input.notchOffset;
|
|
if (this.info_.RTL) {
|
|
connX *= -1;
|
|
}
|
|
input.connectionModel.setOffsetInBlock(connX, row.yPos);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Position the connection on an external value input, taking into account
|
|
* RTL and the small gap between the parent block and child block which lets the
|
|
* parent block's dark path show through.
|
|
* @param {!Row} row The row that the connection is on.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.positionExternalValueConnection_ = function(row) {
|
|
const input = row.getLastInput();
|
|
if (input.connectionModel) {
|
|
let connX = row.xPos + row.width;
|
|
if (this.info_.RTL) {
|
|
connX *= -1;
|
|
}
|
|
input.connectionModel.setOffsetInBlock(connX, row.yPos);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Position the previous connection on a block.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.positionPreviousConnection_ = function() {
|
|
const topRow = this.info_.topRow;
|
|
if (topRow.connection) {
|
|
const x = topRow.xPos + topRow.notchOffset;
|
|
const connX = (this.info_.RTL ? -x : x);
|
|
topRow.connection.connectionModel.setOffsetInBlock(connX, 0);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Position the next connection on a block.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.positionNextConnection_ = function() {
|
|
const bottomRow = this.info_.bottomRow;
|
|
|
|
if (bottomRow.connection) {
|
|
const connInfo = bottomRow.connection;
|
|
const x = connInfo.xPos; // Already contains info about startX.
|
|
const connX = (this.info_.RTL ? -x : x);
|
|
connInfo.connectionModel.setOffsetInBlock(connX, bottomRow.baseline);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Position the output connection on a block.
|
|
* @protected
|
|
*/
|
|
Drawer.prototype.positionOutputConnection_ = function() {
|
|
if (this.info_.outputConnection) {
|
|
const x = this.info_.startX + this.info_.outputConnection.connectionOffsetX;
|
|
const connX = this.info_.RTL ? -x : x;
|
|
this.block_.outputConnection.setOffsetInBlock(
|
|
connX, this.info_.outputConnection.connectionOffsetY);
|
|
}
|
|
};
|
|
|
|
exports = Drawer;
|