Files
blockly/core/variable_map.ts
Christopher Allen 7ccdcc5cef refactor(events): introduce EventType enum in separate module (#8530)
* refactor(events): Use "export ... from" where applicable

* refactor(events): Introduce EventType enum

  Introduce an enum for the event .type values.  We can't actually
  use it as the type of the .type property on Abstract events,
  because we want to allow developers to add their own custom
  event types inheriting from this type, but at least this way we
  can be reasonably sure that all of our own event subclasses have
  distinct .type values—plus consistent use of enum syntax
  (EventType.TYPE_NAME) is probably good for readability overall.

  Put it in a separate module from the rest of events/utils.ts
  because it would be helpful if event utils could use

      event instanceof SomeEventType

  for type narrowing but but at the moment most events are in
  modules that depend on events/utils.ts for their .type
  constant, and although circular ESM dependencies should work
  in principle there are various restrictions and this
  particular circularity causes issues at the moment.

  A few of the event classes also depend on utils.ts for fire()
  or other functions, which will be harder to deal with, but at
  least this commit is win in terms of reducing the complexity
  of our dependencies, making most of the Abstract event subclass
  module dependent on type.ts, which has no imports, rather than
  on utils.ts which has multiple imports.
2024-08-20 08:36:33 +01:00

440 lines
14 KiB
TypeScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Object representing a map of variables and their types.
*
* @class
*/
// Former goog.module ID: Blockly.VariableMap
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_var_delete.js';
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_var_rename.js';
import type {Block} from './block.js';
import * as dialog from './dialog.js';
import {EventType} from './events/type.js';
import * as eventUtils from './events/utils.js';
import {Msg} from './msg.js';
import {Names} from './names.js';
import * as arrayUtils from './utils/array.js';
import * as idGenerator from './utils/idgenerator.js';
import {VariableModel} from './variable_model.js';
import type {Workspace} from './workspace.js';
/**
* Class for a variable map. This contains a dictionary data structure with
* variable types as keys and lists of variables as values. The list of
* variables are the type indicated by the key.
*/
export class VariableMap {
/**
* A map from variable type to list of variable names. The lists contain
* all of the named variables in the workspace, including variables that are
* not currently in use.
*/
private variableMap = new Map<string, VariableModel[]>();
/** @param workspace The workspace this map belongs to. */
constructor(public workspace: Workspace) {}
/** Clear the variable map. Fires events for every deletion. */
clear() {
for (const variables of this.variableMap.values()) {
while (variables.length > 0) {
this.deleteVariable(variables[0]);
}
}
if (this.variableMap.size !== 0) {
throw Error('Non-empty variable map');
}
}
/* Begin functions for renaming variables. */
/**
* Rename the given variable by updating its name in the variable map.
*
* @param variable Variable to rename.
* @param newName New variable name.
* @internal
*/
renameVariable(variable: VariableModel, newName: string) {
if (variable.name === newName) return;
const type = variable.type;
const conflictVar = this.getVariable(newName, type);
const blocks = this.workspace.getAllBlocks(false);
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
try {
// The IDs may match if the rename is a simple case change (name1 ->
// Name1).
if (!conflictVar || conflictVar.getId() === variable.getId()) {
this.renameVariableAndUses_(variable, newName, blocks);
} else {
this.renameVariableWithConflict_(
variable,
newName,
conflictVar,
blocks,
);
}
} finally {
eventUtils.setGroup(existingGroup);
}
}
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
*
* @param id ID of the variable to rename.
* @param newName New variable name.
*/
renameVariableById(id: string, newName: string) {
const variable = this.getVariableById(id);
if (!variable) {
throw Error("Tried to rename a variable that didn't exist. ID: " + id);
}
this.renameVariable(variable, newName);
}
/**
* Update the name of the given variable and refresh all references to it.
* The new name must not conflict with any existing variable names.
*
* @param variable Variable to rename.
* @param newName New variable name.
* @param blocks The list of all blocks in the workspace.
*/
private renameVariableAndUses_(
variable: VariableModel,
newName: string,
blocks: Block[],
) {
eventUtils.fire(
new (eventUtils.get(EventType.VAR_RENAME))(variable, newName),
);
variable.name = newName;
for (let i = 0; i < blocks.length; i++) {
blocks[i].updateVarName(variable);
}
}
/**
* Update the name of the given variable to the same name as an existing
* variable. The two variables are coalesced into a single variable with the
* ID of the existing variable that was already using newName. Refresh all
* references to the variable.
*
* @param variable Variable to rename.
* @param newName New variable name.
* @param conflictVar The variable that was already using newName.
* @param blocks The list of all blocks in the workspace.
*/
private renameVariableWithConflict_(
variable: VariableModel,
newName: string,
conflictVar: VariableModel,
blocks: Block[],
) {
const type = variable.type;
const oldCase = conflictVar.name;
if (newName !== oldCase) {
// Simple rename to change the case and update references.
this.renameVariableAndUses_(conflictVar, newName, blocks);
}
// These blocks now refer to a different variable.
// These will fire change events.
for (let i = 0; i < blocks.length; i++) {
blocks[i].renameVarById(variable.getId(), conflictVar.getId());
}
// Finally delete the original variable, which is now unreferenced.
eventUtils.fire(new (eventUtils.get(EventType.VAR_DELETE))(variable));
// And remove it from the list.
arrayUtils.removeElem(this.variableMap.get(type)!, variable);
}
/* End functions for renaming variables. */
/**
* Create a variable with a given name, optional type, and optional ID.
*
* @param name The name of the variable. This must be unique across variables
* and procedures.
* @param opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based
* on their type. This will default to '' which is a specific type.
* @param opt_id The unique ID of the variable. This will default to a UUID.
* @returns The newly created variable.
*/
createVariable(
name: string,
opt_type?: string | null,
opt_id?: string | null,
): VariableModel {
let variable = this.getVariable(name, opt_type);
if (variable) {
if (opt_id && variable.getId() !== opt_id) {
throw Error(
'Variable "' +
name +
'" is already in use and its id is "' +
variable.getId() +
'" which conflicts with the passed in ' +
'id, "' +
opt_id +
'".',
);
}
// The variable already exists and has the same ID.
return variable;
}
if (opt_id && this.getVariableById(opt_id)) {
throw Error('Variable id, "' + opt_id + '", is already in use.');
}
const id = opt_id || idGenerator.genUid();
const type = opt_type || '';
variable = new VariableModel(this.workspace, name, type, id);
const variables = this.variableMap.get(type) || [];
variables.push(variable);
// Delete the list of variables of this type, and re-add it so that
// the most recent addition is at the end.
// This is used so the toolbox's set block is set to the most recent
// variable.
this.variableMap.delete(type);
this.variableMap.set(type, variables);
eventUtils.fire(new (eventUtils.get(EventType.VAR_CREATE))(variable));
return variable;
}
/* Begin functions for variable deletion. */
/**
* Delete a variable.
*
* @param variable Variable to delete.
*/
deleteVariable(variable: VariableModel) {
const variableId = variable.getId();
const variableList = this.variableMap.get(variable.type);
if (variableList) {
for (let i = 0; i < variableList.length; i++) {
const tempVar = variableList[i];
if (tempVar.getId() === variableId) {
variableList.splice(i, 1);
eventUtils.fire(new (eventUtils.get(EventType.VAR_DELETE))(variable));
if (variableList.length === 0) {
this.variableMap.delete(variable.type);
}
return;
}
}
}
}
/**
* Delete a variables by the passed in ID and all of its uses from this
* workspace. May prompt the user for confirmation.
*
* @param id ID of variable to delete.
*/
deleteVariableById(id: string) {
const variable = this.getVariableById(id);
if (variable) {
// Check whether this variable is a function parameter before deleting.
const variableName = variable.name;
const uses = this.getVariableUsesById(id);
for (let i = 0, block; (block = uses[i]); i++) {
if (
block.type === 'procedures_defnoreturn' ||
block.type === 'procedures_defreturn'
) {
const procedureName = String(block.getFieldValue('NAME'));
const deleteText = Msg['CANNOT_DELETE_VARIABLE_PROCEDURE']
.replace('%1', variableName)
.replace('%2', procedureName);
dialog.alert(deleteText);
return;
}
}
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
const confirmText = Msg['DELETE_VARIABLE_CONFIRMATION']
.replace('%1', String(uses.length))
.replace('%2', variableName);
dialog.confirm(confirmText, (ok) => {
if (ok && variable) {
this.deleteVariableInternal(variable, uses);
}
});
} else {
// No confirmation necessary for a single block.
this.deleteVariableInternal(variable, uses);
}
} else {
console.warn("Can't delete non-existent variable: " + id);
}
}
/**
* Deletes a variable and all of its uses from this workspace without asking
* the user for confirmation.
*
* @param variable Variable to delete.
* @param uses An array of uses of the variable.
* @internal
*/
deleteVariableInternal(variable: VariableModel, uses: Block[]) {
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
try {
for (let i = 0; i < uses.length; i++) {
uses[i].dispose(true);
}
this.deleteVariable(variable);
} finally {
eventUtils.setGroup(existingGroup);
}
}
/* End functions for variable deletion. */
/**
* Find the variable by the given name and type and return it. Return null if
* it is not found.
*
* @param name The name to check for.
* @param opt_type The type of the variable. If not provided it defaults to
* the empty string, which is a specific type.
* @returns The variable with the given name, or null if it was not found.
*/
getVariable(name: string, opt_type?: string | null): VariableModel | null {
const type = opt_type || '';
const list = this.variableMap.get(type);
if (list) {
for (let j = 0, variable; (variable = list[j]); j++) {
if (Names.equals(variable.name, name)) {
return variable;
}
}
}
return null;
}
/**
* Find the variable by the given ID and return it. Return null if not found.
*
* @param id The ID to check for.
* @returns The variable with the given ID.
*/
getVariableById(id: string): VariableModel | null {
for (const variables of this.variableMap.values()) {
for (const variable of variables) {
if (variable.getId() === id) {
return variable;
}
}
}
return null;
}
/**
* Get a list containing all of the variables of a specified type. If type is
* null, return list of variables with empty string type.
*
* @param type Type of the variables to find.
* @returns The sought after variables of the passed in type. An empty array
* if none are found.
*/
getVariablesOfType(type: string | null): VariableModel[] {
type = type || '';
const variableList = this.variableMap.get(type);
if (variableList) {
return variableList.slice();
}
return [];
}
/**
* Return all variable and potential variable types. This list always
* contains the empty string.
*
* @param ws The workspace used to look for potential variables. This can be
* different than the workspace stored on this object if the passed in ws
* is a flyout workspace.
* @returns List of variable types.
* @internal
*/
getVariableTypes(ws: Workspace | null): string[] {
const variableTypes = new Set<string>(this.variableMap.keys());
if (ws && ws.getPotentialVariableMap()) {
for (const key of ws.getPotentialVariableMap()!.variableMap.keys()) {
variableTypes.add(key);
}
}
if (!variableTypes.has('')) {
variableTypes.add('');
}
return Array.from(variableTypes.values());
}
/**
* Return all variables of all types.
*
* @returns List of variable models.
*/
getAllVariables(): VariableModel[] {
let allVariables: VariableModel[] = [];
for (const variables of this.variableMap.values()) {
allVariables = allVariables.concat(variables);
}
return allVariables;
}
/**
* Returns all of the variable names of all types.
*
* @returns All of the variable names of all types.
*/
getAllVariableNames(): string[] {
return Array.from(this.variableMap.values())
.flat()
.map((variable) => variable.name);
}
/**
* Find all the uses of a named variable.
*
* @param id ID of the variable to find.
* @returns Array of block usages.
*/
getVariableUsesById(id: string): Block[] {
const uses = [];
const blocks = this.workspace.getAllBlocks(false);
// Iterate through every block and check the name.
for (let i = 0; i < blocks.length; i++) {
const blockVariables = blocks[i].getVarModels();
if (blockVariables) {
for (let j = 0; j < blockVariables.length; j++) {
if (blockVariables[j].getId() === id) {
uses.push(blocks[i]);
}
}
}
}
return uses;
}
}