Files
blockly/tests/bootstrap.js
Christopher Allen 52a0d525d7 chore(build): Remove build products from the Blockly repository (#6475)
* feat(build): Make build tasks invoke their prerequisites

  - Divide gulp targets into three kinds: main sequence,
    manually invokable, and script-only.  The first two categories
    automatically invoke their prerequisites.
  - Give (most of) the affected gulp targets shorter and more memorable
    names that could become their npm script names in future.

* feat(build): Make package tasks invoke their prerequisites

  Have the package task invoke the cleanBuildDir (as well as
  cleanPackageDir) and build tasks.  Remove the checkBuildDir
  task as it is now redundant since a fresh build is done every
  time.

* feat(build): Make git tasks invoke their prerequisites

* feat(build): Make cleanup, license [sic] tasks invoke their prerequisites

  Turns out they don't have any, so this commit just classifies
  their gulp targets according to the established scheme.

* feat(build): Make appengine tasks invoke their prerequisites

  In this case prepareDeployDir will eventually depend on package
  but does not for now.

* feat(build): Have npm scripts run npm ci first where applicable

  Have any npm script that have external effects (e.g. publishing an
  npm package, pushing a new version to appengine, or updating GitHub
  Pages) start by running npm ci to ensure that all dependencies are
  up-to-date with respect to package-lock.json.

  (This is done by npm and not a gulp script because gulp itself
  might need updating.  So might npm, but that is less likely to
  make any difference to what gets published/pushed.)

* chore(build): have tests use package target

  Have the tests just run the package target (with debug flags)
  since that runs the the build target automatically.

* feat(tests): Write Closure Compiler output directly to dist/

  Since they are already UMD-wrapped, have Closure Compiler write
  output chunks directly to RELEASE_DIR, i.e. dist/.

* chore(tests): Use freshly-build files in compressed mode.

  Use the freshly-built build/*_compresssed.js files when bootstrapping
  in compressed mode, rather than using the checked-in files in the
  repository root.

  This helps ensure that compressed and uncompressed mode will be
  testing (as closely as possible) the same code.

  Obsoletes #6218 (though the issues discussed there have not actually
  yet been addressed in this branch).

* chore(build): Write intermediate langfiles to build/msg

  Write the results of create_messages.py to build/msg instead of
  build/msg/js.

* fix(build): Use build/msg/en.js instead of msg/messages.js in tests

  This has no direct effect but fixes a long-standing misdesign
  where we are testing against the input to, rather than the output
  of, the language file processing pipeline.

* feat(demos): Use freshly-built files

  Use the freshly-built dist/*_compresssed.js and build/msg/* files
  rather than using the checked-in files in the repository root.

  This helps ensure that these demos are using the most recent
  version of Blockly (even in the develop branch).

* fix(build): Update appengine deployment to include built files

  Modify the prepareDemos task as follows:

  - Use the git index instead of HEAD, so that most local changes
    will be applied (without copying whatever .gitignored cruft
    might be in the local directory).
  - Run clean and build and then copy build/msg and
    dist/*_compressed.js* to the deploy directory.

  This fixes the problem created by the previous commit, wherein the
  demos relied on built files that were not being deployed to
  appengine.

* fix(build): Update GitHub Pages deployment to include built files

  Modify the updateGithubPages task to run clean and build and
  then git add build/msg dist/*_compressed.js*, so that they will
  be included in the deployed pages.

  This fixes the problem created by the previous^2 commit,
  wherein the demos relied on built files that were not being
  deployed to GitHub Pages.

* chore(build): Remove build products from repository

  Remove *_compressed.js* and msg/js/* from the blockly repository.
  Also remove the now-obsolete checkinBuilt gulp task.

* chore(build): Apply relevant changes to test_tasks.js

  Apply changes made to run_all_tests.sh and check_metadata.sh to
  the corresponding parts of their JS replacements in
  test_tasks.js.

* chore(build): Make updates suggested in PR #6475

  - Remove `clean:builddir` and `clean:releasedir` - `clean`
    is sufficient.
  - Remove duplicate `require` from `appengine_tasks.js`.

* feat(build): Use shorter npm script names

  Since scripts that run build tasks now automatically run their
  prerequisite tasks, the previous naming scheme of task `build`
  running all the `build:subtask`s no longe really makes very
  much sense.

  Additionally, following a chat discussion, there seems to be a
  rough consensus to use "messages" to refer to the .json input
  files, and "langfiles" to the generated .js output files.

  Consequently, simplify npm script names by renaming as follows:

  - "generate:langfiles" -> "messages"
  - "build:langfiles" -> "langfiles"
  - "build:js" -> "tsc"
  - "build:deps" -> "deps"
  - "build:compiled" -> "minify"
  - "build:compressed": delete this synonym for "build:compiled",

  ("minify" was chosen as agnostic to Closure Compiler vs. WebPack.)

* chores(build): Add deprecation notice for old scripts

  To reduce potential confusion/frustration, restore the previous
  npm scripts but have them display a deprecation notice instead
  (note that npm prints the script contents before running it, so
  echo is not needed).

* docs(build): Add comments distinguishing 'messages' from 'langfiles'
2022-11-03 13:15:10 +00:00

230 lines
8.7 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Bootstrap code to load Blockly, typically in
* uncompressed mode.
*
* Load this file in a <script> tag in a web page to use the
* Closure Library debug module loader to load Blockly in
* uncompressed mode.
*
* You must use a <script src=> tag to load this script first
* (after setting BLOCKLY_BOOTSTRAP_OPTIONS in a preceeding
* <script> tag, if desired - see below), then import
* bootstrap_done.mjs in a <script type=module> to wait for
* bootstrapping to finish.
*
* See tests/playground.html for example usage.
*
* Exception: for speed and compatibility reasons, if this is
* script is loaded in Internet Explorer or from a host other than
* localhost, blockly_compressed.js (et al.) will be loaded
* instead. IE 11 doesn't understand modern JavaScript, and
* because of the sequential, non-parallel module loading carried
* out by thedeubg module loader can be painfully tedious over a
* slow network connection. (This can be overridden by the page
* if desired.)
*
* (Note also that this file eschews certain modern JS constructs,
* like template literals, for compatibility with IE 11.)
*
* The bootstrap code will consult a BLOCKLY_BOOTSTRAP_OPTIONS
* global variable to determine what to load. This must be set
* before loading this script. See documentation inline below.
*
*/
'use strict';
(function() {
// Values used to compute default bootstrap options.
const localhosts = ['localhost', '127.0.0.1', '[::1]'];
const isLocalhost = localhosts.includes(location.hostname);
const isFileUrl = location.origin === 'file://';
// Default bootstrap options. These can be overridden by setting
// the same property on BLOCKLY_BOOTSTRAP_OPTIONS.
const options = {
// Decide whether to use compressed mode or not. Please see issue
// #5557 for more information.
loadCompressed: !(isLocalhost || isFileUrl),
// URL of the blockly repository. This is needed for a few reasons:
//
// - We need an absolute path instead of relative path because the
// advanced_playground and the regular playground are in
// different folders.
// - We need to get the root directory for blockly because it is
// different for github.io, appspot and local.
//
// Default value will work so long as top-level page is loaded
// from somewhere in tests/.
root: window.location.href.replace(/\/tests\/.*$/, '/'),
// List of deps files to load. Paths relative to root.
depsFiles: [
'build/deps.js',
],
// List of goog.modules to goog.require.
requires: [
'Blockly',
'Blockly.libraryBlocks',
'Blockly.Dart.all',
'Blockly.JavaScript.all',
'Blockly.Lua.all',
'Blockly.PHP.all',
'Blockly.Python.all',
],
// List of scripts to load in compressed mode, instead of
// requires. Paths relative to root.
compressedScripts: [
'dist/blockly_compressed.js',
'dist/blocks_compressed.js',
'dist/dart_compressed.js',
'dist/javascript_compressed.js',
'dist/lua_compressed.js',
'dist/php_compressed.js',
'dist/python_compressed.js',
],
// Additional scripts to be loaded after Blockly is loaded,
// whether Blockly is loaded from compressed or uncompressed.
// Paths relative to root.
additionalScripts: [
'build/msg/en.js',
],
};
if (typeof window.BLOCKLY_BOOTSTRAP_OPTIONS === 'object') {
Object.assign(options, window.BLOCKLY_BOOTSTRAP_OPTIONS);
}
/* eslint-disable-next-line no-undef */
if (typeof module === 'object' && typeof module.exports === 'object') {
// Running in node.js. Maybe we wish to support this.
// blockly_uncompressed formerly did, though it appears that the
// code had not been working for some time (at least since PR
// #5718 back in December 2021. For now just throw an error.
throw new Error('Bootstrapping in node.js not implemented.');
}
// Create a global variable to remember some state that will be
// needed by later scripts.
window.bootstrapInfo = {
/** boolean */ compressed: options.loadCompressed,
/** ?Array<string> */ requires: null,
/** ?Promise */ done: null,
};
if (!options.loadCompressed) {
// We can load Blockly in uncompressed mode.
// Disable loading of closure/goog/deps.js (which doesn't exist).
window.CLOSURE_NO_DEPS = true;
// Load the Closure Library's base.js (the only part of the
// libary we use, mainly for goog.require / goog.provide /
// goog.module).
document.write(
`<script src="${options.root}build/src/closure/goog/base.js"></script>`
);
// Prevent spurious transpilation warnings.
document.write('<script>goog.TRANSPILE = "never";</script>');
// Load dependency graph info from the specified deps files -
// typically just build/deps.js. To update deps after changing
// any module's goog.requires / imports, run `npm run build:deps`.
for (const depsFile of options.depsFiles) {
document.write(`<script src="${options.root + depsFile}"></script>`);
}
// Record require targets for bootstrap_helper.js.
window.bootstrapInfo.requires = options.requires;
// Assemble a list of module targets to bootstrap.
//
// The first group of targets are those listed in
// options.requires.
//
// The next target is a fake one that will load
// bootstrap_helper.js. We generate a call to goog.addDependency
// to tell the debug module loader that it can be loaded via a
// fake module name, and that it depends on all the targets in the
// first group (and indeed bootstrap_helper.js will make a call to
// goog.require for each one).
//
// We then create another target for each of
// options.additionalScripts, again generating calls to
// goog.addDependency for each one making it dependent on the
// previous one.
let requires = options.requires.slice();
const scripts =
['tests/bootstrap_helper.js', ...options.additionalScripts];
const scriptDeps = [];
for (const script of scripts) {
const fakeModuleName = `script.${script.replace(/[./]/g, '-')}`;
scriptDeps.push(
`goog.addDependency(${quote('../../../../' + script)}, ` +
`[${quote(fakeModuleName)}], [${requires.map(quote).join()}], ` +
`{'lang': 'es6'});`);
requires = [fakeModuleName];
}
// Finally, write out a script containing the generated
// goog.addDependency calls and a call to goog.bootstrap
// requesting the loading of the final target, which will cause
// all the previous ones to be loaded recursively. Wrap this in a
// promise and save it so it can be awaited in bootstrap_done.mjs.
document.write(`<script>
${scriptDeps.join('\n ')}
window.bootstrapInfo.done = new Promise((resolve, reject) => {
goog.bootstrap([${requires.map(quote).join()}], resolve);
});
</script>`);
} else {
// We need to load Blockly in compressed mode. Load
// blockly_compressed.js et al. using <script> tags.
const scripts =
[...options.compressedScripts, ...options.additionalScripts];
for (const script of scripts) {
document.write(`<script src="${options.root + script}"></script>`);
}
}
return; // All done. Only helper functions after this point.
/**
* Convert a string into a string literal. Strictly speaking we
* only need to escape backslash, \r, \n, \u2028 (line separator),
* \u2029 (paragraph separator) and whichever quote character we're
* using, but for simplicity we escape all the control characters.
*
* Based on https://github.com/google/CodeCity/blob/master/server/code.js
*
* @param {string} str The string to convert.
* @return {string} The value s as a eval-able string literal.
*/
function quote(str) {
/* eslint-disable no-control-regex, no-multi-spaces */
/** Regexp for characters to be escaped in a single-quoted string. */
const singleRE = /[\x00-\x1f\\\u2028\u2029']/g;
/** Map of control character replacements. */
const replacements = {
'\x00': '\\0', '\x01': '\\x01', '\x02': '\\x02', '\x03': '\\x03',
'\x04': '\\x04', '\x05': '\\x05', '\x06': '\\x06', '\x07': '\\x07',
'\x08': '\\b', '\x09': '\\t', '\x0a': '\\n', '\x0b': '\\v',
'\x0c': '\\f', '\x0d': '\\r', '\x0e': '\\x0e', '\x0f': '\\x0f',
'"': '\\"', "'": "\\'", '\\': '\\\\',
'\u2028': '\\u2028', '\u2029': '\\u2029',
};
/* eslint-enable no-control-regex, no-multi-spaces */
return "'" + str.replace(singleRE, (c) => replacements[c]) + "'";
}
})();