Files
blockly/core/connection.js
Rachel Fenichel 3ca7bcc3df Develop to master (#1209)
* Adding new minimap demo

* Basic code style changes. Adding a few more comments. Return early if disableScrollChange in onScrollChange listener.

* Adding horizontal scrolling. Changed scroll change callbacks from onScroll_ to setHandlePosition. onScroll_ is not challed when workspace is dragged.

* Registering mousemove and mouseup listener in mousedown event. Mousemove and Mouseup events are now listening over document.

* Adding the remove variable modal and functionality to accessible Blockly. (#1011)

* Minimap position bug fix for browsers other than chrome. Added touch support.

* Adding an add variable modal to accessible Blockly. (#1015)

* Adding the remove variable modal and functionality to accessible Blockly.

* Adding the add variable modal for accessible Blockly.

* Block browser context menu in the toolbox and flyout

* Add links to the dev registration form and contributor guidelines

* Miscellaneous comment cleanup

* Adding the common modal class. (#1017)

Centralizes accessible modal behavior.

* - Changed error message referencing 'procedure' instead of 'function' (#1019)

- Added iOS specific UI messages
- Fixed bug with js_to_json.py script where it didn't recognize ' character

* - Allows use of Blockly's messaging format for category name, colour,… (#1028)

...in toolbox XML.
- Updated code editor demo to use this message format
- Re-built blockly_compressed.js

* Making text_count use a text color (like text_length, which also returns a number). (#1027)

* Enable google/blockly with continuous build on travis ci (#1023) (#1035)

* create .travis for ci job

* initial checkin for blocky-web travis ci job

* rename file to .travis.yaml for typo

* remove after_script

* added cache

* rename .travis.yaml to .travis.yml

* Update .travis.yml

* include build script

* fix yaml file format issue

* debug install part

* debug build issue

* Update .travis.yml

* remove cache for now

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* more debug info

* Update .travis.yml

* Update .travis.yml

* fix typo

* installing chrome browser

* remove chrome setting config

* run build.py as part of npm install

* Update .travis.yml

* update karma dependency

* use karma as test runner

* fix typo

* remove karma test for now

* Update .travis.yml

* Update package.json

* add npm test target

* add browserstack-runner depdendency

* update browser support

* fix typo for test target

* fix chrome typo

* added closure dependency

* add google-closure-library

* include blockly_uncompressed.js and core.js dependency

* uncomment out core/*.js files

* add kama job as part of install

* remove browserstack add on for now

* fix karma config typo

* add karma-closure

* add os support

* remove typo config

* include more closure files

* change os back to linux

* use closure-library from node_modules

* change log level back to INFO

* change npm test target to use open browser command instead of karma

* change travis test target to use open command instead of karma

* list current directory

* find what's in current dir

* typo command

* Update .travis.yml

* typo again

* open right index.html

* use right path for index.html

* xdg-open to open default browser on travis

* exit browser after 5s wait

* change timeout to 1 min

* exit after opening up browser

* use browser only

* use karma

* remove un-needed dependency

* clean up script section

* fix typo

* update build status on readme

* initial commit for selenium integration tests

* update selenium jar path

* fix test_runner.js typo

* add more debug info

* check java version

* add && instead of 9288

* fix java path

* add logic to check if selenium is running or not

* add some deugging info

* initial commit to get chromedriver

* add chromedriver flag

* add get_chromedriver.sh to package.json and .travel

* change browser to chrome for now

* fix path issue

* update chromdriver path

* fix path issue again

* more debugging

* add debug msg

* fix typo

* minor fix for getting chromedriver

* install latest chrome browser

* clean up pakcage.json

* use npm target for test run

* remove removing trailing comma

* fix another trailing comma

* updated travis test target

* clean up scripts

* not sure nmp run preinstall

* redirect selenium log to tmp file

* revert writing console log to file

* update test summary

* more clean up

* minor clean up before pull request

* resolved closure-library conflict

1. add closure-library to dependencies instead of devDependencies.
2. add lint back in scripts block

* fix typo (adding comma) in script section

* Renames Blockly.workspaceDragSurface to Blockly.WorkspaceDragSurface.

Fixes #880.

* Ensure useDragSurface is a boolean.

Fixed #988

* use pretest instead of preinstall in package.json (#1043)

* cherry pick for pretest fix

* put pretest target to test_setup.sh

* fix conflict

* cherry pick for get_chromedriver.sh

* add some sleep to wait download to finish

* use node.js stable

* use npm test target

* field_angle renders degree symbol consistently.

Fixes #973

* bumpNeighbours_ function moved to block_svg.

Fixed #1009

* Update RegEx in js-to-json to match windowi eol (#1050)

The current regex only works with the "\n" line endings as it expects no characters after the optional ";" at the end of the line. In windows, if it adds the "\r" it counts as a characters and is not part of the line terminator so it doesn't match.

* Fix French translation of "colour with rgb" block (#1053)

"colorier", which is currently used, is a verb and proposed "couleur" is
a noun: the block in question does not change colour of anything, it
creates new colour instead, thus noun is more applicable.

Also, noun is used in French translation of "random colour" block:
"couleur aléatoire".

* Enforcing non-empty names on value inputs and statement inputs. (#1054)

* Correcting #1054 (#1056)

single quotes. better logic.

* Created a variable model with name, id, and type.

Created a jsunit test file for variable model.

* Change how blockly handles cursors.  The old way was quite slow becau… (#1057)

* Change how blockly handles cursors.  The old way was quite slow because it changed the stylesheet directly.  See issue #981 for more details on implementation and tradeoffs.  This changes makes the following high level changes: deprecate Blockly.Css.setCursor, use built in open and closed hand cursor instead of custom .cur files, add css to draggable objects to set the open and closed hand cursors.

* Rebuild blockly_uncompressed to pick up a testing change to make travis happy.  Fix a build warning from a multi-line string in the process. (#1059)

* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* use goog.string.startswith instead of string.startswith (#1065)

* New jsinterpreter demo includes wait block. Both demos have improved UI for clarity. (#1001)

Refactor of interpreter demo
 * Renamed demos/interpreter/index.html as demos/interpreter/step-execution.html (including redirect), and added demos/interpreter/async-execution.html.
 * Refactored code to automatically generate/parse the blocks, eliminating the need for a "Parse JavaScript" button. Code is still shown in alert upon stepping to the first statement. Print statements now write to output <textarea> instead of modal dialogs.

* VariableMap and functions added.

* Create separate file for VariableMap and its functions.

* Fix #1069 (#1073)

* VariableMap and functions added.

* Fix #1051 (#1084)

* Improve errors when validating JSON block definitions. (#1086)

goog.asserts to not run from blockly_compressed.js. User data validation should always run.

* Dragging changes, rebased on develop (#1078)

* Add block drag surface translateSurfaceBy

* Add dragged connection manager

* Add gesture.js

* Add GestureHandler

* Implemented gesture skeleton

* Most basic workspace dragging

* Add dragged connection manager

* cleanup

* doc

* more cleanup

* Add gesture handler

* Add translateSurfaceInternal

* core/block_dragger.js

* cleanup

* Pull in changes to dragged connection manager

* Pull in changes to dragged connection manager

* comments

* more annotations

* Add workspace dragger

* Add coordinate annotations

* Start on block dragging

* Limit number of concurrent gestures

* Add some TODOs

* start using dragged connection manager

* Set origin correctly for dragging blocks

* Connect or delete at the end of a block drag.

* cleanup

* handle field clicks and block + workspace right-clicks

* move code into BlockDragger class, but still reach into Gesture internals a lot

* Clean up block dragger

* Call blockDragger constructor with correct arguments

* Enable block dragging in a mutator workspace

* Add workspace dragger

* click todos

* Drag flyout with background

* more dragging from flyout

* nit

* fix dragging from flyouts

* Remove unused code and rename gestureHandler to gestureDB

* Rename gesture handler

* Added some jsdoc in gesture.js

* Update some docs

* Move some code to block_svg and clean up code

* Lots of coordinate annotations

* Fix block dragging when zoomed.

* Remove built files from branch

* More dragging work (#1026)

-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code

* More dragging work (#1048)

- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code

* Dragging bugfixes (#1058)

- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag

* Fix events in new dragging (#1060)

* rebuild for testing

* unbuild

* Fix events

* rebuild

* Fix up cursors

* Use language files from develop

* Remove handled TODOS

* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll

* Rebuild all the things

* Comment cleanup; annotations; delete unused variables.

* Tidy up context menu code. (#1081)

* add osx travis test run job (#1074)

* Names are correctly fetched from VariableModels!

* add more wait time for test setup (#1091)

* Work around timing issue with travis osx issue (#1092)

* add more wait time for test setup

* increase selenium wait time

* add more wait

* Fix #1077 by adding a rule to cover the toolbox labels too. (#1099)

* Assign variable UUID to field_variable dropdown.

* Change registration link to a static one (#1106)

This lets us redirect to a different form if we change it in the future.

* Edit generators to read in Variable Models.

* Add VariableMap requirement to workspace.

* Changed parameter name in workspace for clarity.

* Add type, id, and info to the generated xml.

Add xml tests for fieldToDom.
Update workspace tests to pass with new changes.

* Fix apostrophe in tooltips and helpurls (#1111)

* Click events on shadow blocks have the correct id (#1089)

* Add image_onclick option (#1080)

* Cleanup: semicolons, spacing, etc. (#1116)

* Spelling.  Spelling is hard.

* Add variable info to xml generated in variables.js

* Add missing CLAs info to the contributing file (#1119)

* Add missing CLAs info to the contributing file

* Added larger changes paragraph

* Replacing latest prettifier hosted in repo with latest version at rawgit CDN. (#1120)

* Forgot update code demo (#1121)

* Move audio code to a new file (#1122)

* move audio code to a new file

* dispose

* null check

* Make flyout get variables from target workspace's variableMap.

* Require VariableModel in field_variable.js.

* Update contributing.md (#1126)

* Include variables at top of serialization.

* Move blockSvg.getHeightWidth to block_render_svg.js (#1118)

* Deserialization variables at top.

* Create grid object (#1131)

* Create grid object

* Doc

* Units!  Thanks @RoboErikG

* Appease eslint: semicolons and such.

* Deserialization variables at top.

* Setting up accessible Blockly for Closure compilation. (#1134)

Moving closure compilation into the build file.

Fixing up goog.requires for accessible blockly. Adding accessible to the build script.

* Fix #1109

* Adding command-line options to the buildscript. (#1136)

* Fix for travis-ci testing failure (#1141)

It looks like the default configuration for Travis might have changed. Adding a manual step to install webdriverio.

* Convert text_join block to JSON + mutator format (#1140)

* Clean up and create test utilities file.

* Add BLOCK events and constructor tests.

* Convert more text blocks to json (#1147)

* Convert more text blocks to json

Converts the mutator blocks for text_join and the text_append block
to JSON format.

* Fixing modals so they're announced on focus, and changing variables t… (#1030)

* Fixing modals so they're announced on focus, and changing variables to only react to enter, not onChange.

* Adding a temp index.

* Whoops - added it in the wrong spot.

* Adding automatically-generated variable lists to the accessible toolbox. (#1149)

Fixing a bug with the core-only uncompressed file not finding its own directory.

* Field Variable setValue() looks up variable.

* Wrap Error in Try Finally Block.

* Changing the build file to allow forced rebuilding of the msg files. (#1158)

* Split flyout into flyout_base, flyout_horizontal, and flyou_vertical

* Rename flyout to flyout_base

* flyout_base minus horizontal and vertical code

* Add flyout_vertical and flyout_horizontal

* review fixes + toolbox and workspace use

* Fix hat block case

* rebuild uncompressed

* Fix travis problem

* Fix build problem

* Add VAR events.

* Correctly named block events called.

* Fire VAR events and test.

* Create utility function for checking variable values.

* In DropdownCreate check for Msg.DELETE_VARIABLE.

* Test Delete Variable Twice.

* Convert more text blocks to JSON format (#1163)

* Convert more text blocks to JSON format

Converts text_charAt, text_indexOf, text_isEmpty, and text_length
to JSON.

Includes a rebuild to pick up message changes.

* Fixing the accessible variable stuff so it interacts correctly with (#1170)

variableMap.

* createVariable in workspaceSvg takes in id and type.

* Followup RefreshToolbox.

* Fixing an error with block messages and ordering. (#1171)

* Remove out of date todo comments.

* Fix checkbox delete bug.

* Fixing variable dropdowns so they select the correct option. (#1184)

* Always open flyout fields are editable.

* Fixing the tree service so it doesn't treat unknown block deletion (#1182)

as an error, and turning off keypresses on the workspace when the
variable modals are open.

* Revamping mostly gesture tests.

* Merge master to develop (#1189)



* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* Rebuild for translations

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Cherrypick a fix for #1069 and rebuild (#1075)

* Fix #1069 (#1073)

* rebuild

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Rebuild compressed files

* Add some translatewiki annotations back into msg/messages.js

* Rebuild msg files

* Fix flyout dropdown bug.

* Fix python and php procedures.

* Dropdown Create does not create a missing variable twice.

* Fire field variable change event with variable value, not name.

* Fix #1160 (#1197)

Fix "Connection UI Effect not playing on block connect"

* Only add a block in the flyout if it is not disabled (#1204)

* Only add a block in the flyout if it is not disabled

* PR feedback

* remove previous fix

* Fix issue with compression stripping dropdown options (#1207)

* Get some accessible files back from develop

* rebuild
2017-06-30 16:50:04 -07:00

664 lines
21 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Components for creating connections between blocks.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Connection');
goog.require('goog.asserts');
goog.require('goog.dom');
/**
* Class for a connection between blocks.
* @param {!Blockly.Block} source The block establishing this connection.
* @param {number} type The type of the connection.
* @constructor
*/
Blockly.Connection = function(source, type) {
/**
* @type {!Blockly.Block}
* @private
*/
this.sourceBlock_ = source;
/** @type {number} */
this.type = type;
// Shortcut for the databases for this connection's workspace.
if (source.workspace.connectionDBList) {
this.db_ = source.workspace.connectionDBList[type];
this.dbOpposite_ =
source.workspace.connectionDBList[Blockly.OPPOSITE_TYPE[type]];
this.hidden_ = !this.db_;
}
};
/**
* Constants for checking whether two connections are compatible.
*/
Blockly.Connection.CAN_CONNECT = 0;
Blockly.Connection.REASON_SELF_CONNECTION = 1;
Blockly.Connection.REASON_WRONG_TYPE = 2;
Blockly.Connection.REASON_TARGET_NULL = 3;
Blockly.Connection.REASON_CHECKS_FAILED = 4;
Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5;
Blockly.Connection.REASON_SHADOW_PARENT = 6;
/**
* Connection this connection connects to. Null if not connected.
* @type {Blockly.Connection}
*/
Blockly.Connection.prototype.targetConnection = null;
/**
* List of compatible value types. Null if all types are compatible.
* @type {Array}
* @private
*/
Blockly.Connection.prototype.check_ = null;
/**
* DOM representation of a shadow block, or null if none.
* @type {Element}
* @private
*/
Blockly.Connection.prototype.shadowDom_ = null;
/**
* Horizontal location of this connection.
* @type {number}
* @private
*/
Blockly.Connection.prototype.x_ = 0;
/**
* Vertical location of this connection.
* @type {number}
* @private
*/
Blockly.Connection.prototype.y_ = 0;
/**
* Has this connection been added to the connection database?
* @type {boolean}
* @private
*/
Blockly.Connection.prototype.inDB_ = false;
/**
* Connection database for connections of this type on the current workspace.
* @type {Blockly.ConnectionDB}
* @private
*/
Blockly.Connection.prototype.db_ = null;
/**
* Connection database for connections compatible with this type on the
* current workspace.
* @type {Blockly.ConnectionDB}
* @private
*/
Blockly.Connection.prototype.dbOpposite_ = null;
/**
* Whether this connections is hidden (not tracked in a database) or not.
* @type {boolean}
* @private
*/
Blockly.Connection.prototype.hidden_ = null;
/**
* Connect two connections together. This is the connection on the superior
* block.
* @param {!Blockly.Connection} childConnection Connection on inferior block.
* @private
*/
Blockly.Connection.prototype.connect_ = function(childConnection) {
var parentConnection = this;
var parentBlock = parentConnection.getSourceBlock();
var childBlock = childConnection.getSourceBlock();
// Disconnect any existing parent on the child connection.
if (childConnection.isConnected()) {
childConnection.disconnect();
}
if (parentConnection.isConnected()) {
// Other connection is already connected to something.
// Disconnect it and reattach it or bump it as needed.
var orphanBlock = parentConnection.targetBlock();
var shadowDom = parentConnection.getShadowDom();
// Temporarily set the shadow DOM to null so it does not respawn.
parentConnection.setShadowDom(null);
// Displaced shadow blocks dissolve rather than reattaching or bumping.
if (orphanBlock.isShadow()) {
// Save the shadow block so that field values are preserved.
shadowDom = Blockly.Xml.blockToDom(orphanBlock);
orphanBlock.dispose();
orphanBlock = null;
} else if (parentConnection.type == Blockly.INPUT_VALUE) {
// Value connections.
// If female block is already connected, disconnect and bump the male.
if (!orphanBlock.outputConnection) {
throw 'Orphan block does not have an output connection.';
}
// Attempt to reattach the orphan at the end of the newly inserted
// block. Since this block may be a row, walk down to the end
// or to the first (and only) shadow block.
var connection = Blockly.Connection.lastConnectionInRow_(
childBlock, orphanBlock);
if (connection) {
orphanBlock.outputConnection.connect(connection);
orphanBlock = null;
}
} else if (parentConnection.type == Blockly.NEXT_STATEMENT) {
// Statement connections.
// Statement blocks may be inserted into the middle of a stack.
// Split the stack.
if (!orphanBlock.previousConnection) {
throw 'Orphan block does not have a previous connection.';
}
// Attempt to reattach the orphan at the bottom of the newly inserted
// block. Since this block may be a stack, walk down to the end.
var newBlock = childBlock;
while (newBlock.nextConnection) {
var nextBlock = newBlock.getNextBlock();
if (nextBlock && !nextBlock.isShadow()) {
newBlock = nextBlock;
} else {
if (orphanBlock.previousConnection.checkType_(
newBlock.nextConnection)) {
newBlock.nextConnection.connect(orphanBlock.previousConnection);
orphanBlock = null;
}
break;
}
}
}
if (orphanBlock) {
// Unable to reattach orphan.
parentConnection.disconnect();
if (Blockly.Events.recordUndo) {
// Bump it off to the side after a moment.
var group = Blockly.Events.getGroup();
setTimeout(function() {
// Verify orphan hasn't been deleted or reconnected (user on meth).
if (orphanBlock.workspace && !orphanBlock.getParent()) {
Blockly.Events.setGroup(group);
if (orphanBlock.outputConnection) {
orphanBlock.outputConnection.bumpAwayFrom_(parentConnection);
} else if (orphanBlock.previousConnection) {
orphanBlock.previousConnection.bumpAwayFrom_(parentConnection);
}
Blockly.Events.setGroup(false);
}
}, Blockly.BUMP_DELAY);
}
}
// Restore the shadow DOM.
parentConnection.setShadowDom(shadowDom);
}
var event;
if (Blockly.Events.isEnabled()) {
event = new Blockly.Events.BlockMove(childBlock);
}
// Establish the connections.
Blockly.Connection.connectReciprocally_(parentConnection, childConnection);
// Demote the inferior block so that one is a child of the superior one.
childBlock.setParent(parentBlock);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
/**
* Sever all links to this connection (not including from the source object).
*/
Blockly.Connection.prototype.dispose = function() {
if (this.isConnected()) {
throw 'Disconnect connection before disposing of it.';
}
if (this.inDB_) {
this.db_.removeConnection_(this);
}
this.db_ = null;
this.dbOpposite_ = null;
};
/**
* Get the source block for this connection.
* @return {Blockly.Block} The source block, or null if there is none.
*/
Blockly.Connection.prototype.getSourceBlock = function() {
return this.sourceBlock_;
};
/**
* Does the connection belong to a superior block (higher in the source stack)?
* @return {boolean} True if connection faces down or right.
*/
Blockly.Connection.prototype.isSuperior = function() {
return this.type == Blockly.INPUT_VALUE ||
this.type == Blockly.NEXT_STATEMENT;
};
/**
* Is the connection connected?
* @return {boolean} True if connection is connected to another connection.
*/
Blockly.Connection.prototype.isConnected = function() {
return !!this.targetConnection;
};
/**
* Checks whether the current connection can connect with the target
* connection.
* @param {Blockly.Connection} target Connection to check compatibility with.
* @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal,
* an error code otherwise.
* @private
*/
Blockly.Connection.prototype.canConnectWithReason_ = function(target) {
if (!target) {
return Blockly.Connection.REASON_TARGET_NULL;
}
if (this.isSuperior()) {
var blockA = this.sourceBlock_;
var blockB = target.getSourceBlock();
} else {
var blockB = this.sourceBlock_;
var blockA = target.getSourceBlock();
}
if (blockA && blockA == blockB) {
return Blockly.Connection.REASON_SELF_CONNECTION;
} else if (target.type != Blockly.OPPOSITE_TYPE[this.type]) {
return Blockly.Connection.REASON_WRONG_TYPE;
} else if (blockA && blockB && blockA.workspace !== blockB.workspace) {
return Blockly.Connection.REASON_DIFFERENT_WORKSPACES;
} else if (!this.checkType_(target)) {
return Blockly.Connection.REASON_CHECKS_FAILED;
} else if (blockA.isShadow() && !blockB.isShadow()) {
return Blockly.Connection.REASON_SHADOW_PARENT;
}
return Blockly.Connection.CAN_CONNECT;
};
/**
* Checks whether the current connection and target connection are compatible
* and throws an exception if they are not.
* @param {Blockly.Connection} target The connection to check compatibility
* with.
* @private
*/
Blockly.Connection.prototype.checkConnection_ = function(target) {
switch (this.canConnectWithReason_(target)) {
case Blockly.Connection.CAN_CONNECT:
break;
case Blockly.Connection.REASON_SELF_CONNECTION:
throw 'Attempted to connect a block to itself.';
case Blockly.Connection.REASON_DIFFERENT_WORKSPACES:
// Usually this means one block has been deleted.
throw 'Blocks not on same workspace.';
case Blockly.Connection.REASON_WRONG_TYPE:
throw 'Attempt to connect incompatible types.';
case Blockly.Connection.REASON_TARGET_NULL:
throw 'Target connection is null.';
case Blockly.Connection.REASON_CHECKS_FAILED:
var msg = 'Connection checks failed. ';
msg += this + ' expected ' + this.check_ + ', found ' + target.check_;
throw msg;
case Blockly.Connection.REASON_SHADOW_PARENT:
throw 'Connecting non-shadow to shadow block.';
default:
throw 'Unknown connection failure: this should never happen!';
}
};
/**
* Check if the two connections can be dragged to connect to each other.
* @param {!Blockly.Connection} candidate A nearby connection to check.
* @return {boolean} True if the connection is allowed, false otherwise.
*/
Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
// Type checking.
var canConnect = this.canConnectWithReason_(candidate);
if (canConnect != Blockly.Connection.CAN_CONNECT) {
return false;
}
// Don't offer to connect an already connected left (male) value plug to
// an available right (female) value plug. Don't offer to connect the
// bottom of a statement block to one that's already connected.
if (candidate.type == Blockly.OUTPUT_VALUE ||
candidate.type == Blockly.PREVIOUS_STATEMENT) {
if (candidate.isConnected() || this.isConnected()) {
return false;
}
}
// Offering to connect the left (male) of a value block to an already
// connected value pair is ok, we'll splice it in.
// However, don't offer to splice into an immovable block.
if (candidate.type == Blockly.INPUT_VALUE && candidate.isConnected() &&
!candidate.targetBlock().isMovable() &&
!candidate.targetBlock().isShadow()) {
return false;
}
// Don't let a block with no next connection bump other blocks out of the
// stack. But covering up a shadow block or stack of shadow blocks is fine.
// Similarly, replacing a terminal statement with another terminal statement
// is allowed.
if (this.type == Blockly.PREVIOUS_STATEMENT &&
candidate.isConnected() &&
!this.sourceBlock_.nextConnection &&
!candidate.targetBlock().isShadow() &&
candidate.targetBlock().nextConnection) {
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
if (Blockly.draggingConnections_.indexOf(candidate) != -1) {
return false;
}
return true;
};
/**
* Connect this connection to another connection.
* @param {!Blockly.Connection} otherConnection Connection to connect to.
*/
Blockly.Connection.prototype.connect = function(otherConnection) {
if (this.targetConnection == otherConnection) {
// Already connected together. NOP.
return;
}
this.checkConnection_(otherConnection);
// Determine which block is superior (higher in the source stack).
if (this.isSuperior()) {
// Superior block.
this.connect_(otherConnection);
} else {
// Inferior block.
otherConnection.connect_(this);
}
};
/**
* Update two connections to target each other.
* @param {Blockly.Connection} first The first connection to update.
* @param {Blockly.Connection} second The second connection to update.
* @private
*/
Blockly.Connection.connectReciprocally_ = function(first, second) {
goog.asserts.assert(first && second, 'Cannot connect null connections.');
first.targetConnection = second;
second.targetConnection = first;
};
/**
* Does the given block have one and only one connection point that will accept
* an orphaned block?
* @param {!Blockly.Block} block The superior block.
* @param {!Blockly.Block} orphanBlock The inferior block.
* @return {Blockly.Connection} The suitable connection point on 'block',
* or null.
* @private
*/
Blockly.Connection.singleConnection_ = function(block, orphanBlock) {
var connection = false;
for (var i = 0; i < block.inputList.length; i++) {
var thisConnection = block.inputList[i].connection;
if (thisConnection && thisConnection.type == Blockly.INPUT_VALUE &&
orphanBlock.outputConnection.checkType_(thisConnection)) {
if (connection) {
return null; // More than one connection.
}
connection = thisConnection;
}
}
return connection;
};
/**
* Walks down a row a blocks, at each stage checking if there are any
* connections that will accept the orphaned block. If at any point there
* are zero or multiple eligible connections, returns null. Otherwise
* returns the only input on the last block in the chain.
* Terminates early for shadow blocks.
* @param {!Blockly.Block} startBlock The block on which to start the search.
* @param {!Blockly.Block} orphanBlock The block that is looking for a home.
* @return {Blockly.Connection} The suitable connection point on the chain
* of blocks, or null.
* @private
*/
Blockly.Connection.lastConnectionInRow_ = function(startBlock, orphanBlock) {
var newBlock = startBlock;
var connection;
while (connection = Blockly.Connection.singleConnection_(
/** @type {!Blockly.Block} */ (newBlock), orphanBlock)) {
// '=' is intentional in line above.
newBlock = connection.targetBlock();
if (!newBlock || newBlock.isShadow()) {
return connection;
}
}
return null;
};
/**
* Disconnect this connection.
*/
Blockly.Connection.prototype.disconnect = function() {
var otherConnection = this.targetConnection;
goog.asserts.assert(otherConnection, 'Source connection not connected.');
goog.asserts.assert(otherConnection.targetConnection == this,
'Target connection not connected to source connection.');
var parentBlock, childBlock, parentConnection;
if (this.isSuperior()) {
// Superior block.
parentBlock = this.sourceBlock_;
childBlock = otherConnection.getSourceBlock();
parentConnection = this;
} else {
// Inferior block.
parentBlock = otherConnection.getSourceBlock();
childBlock = this.sourceBlock_;
parentConnection = otherConnection;
}
this.disconnectInternal_(parentBlock, childBlock);
parentConnection.respawnShadow_();
};
/**
* Disconnect two blocks that are connected by this connection.
* @param {!Blockly.Block} parentBlock The superior block.
* @param {!Blockly.Block} childBlock The inferior block.
* @private
*/
Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock,
childBlock) {
var event;
if (Blockly.Events.isEnabled()) {
event = new Blockly.Events.BlockMove(childBlock);
}
var otherConnection = this.targetConnection;
otherConnection.targetConnection = null;
this.targetConnection = null;
childBlock.setParent(null);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
/**
* Respawn the shadow block if there was one connected to the this connection.
* @private
*/
Blockly.Connection.prototype.respawnShadow_ = function() {
var parentBlock = this.getSourceBlock();
var shadow = this.getShadowDom();
if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
var blockShadow =
Blockly.Xml.domToBlock(shadow, parentBlock.workspace);
if (blockShadow.outputConnection) {
this.connect(blockShadow.outputConnection);
} else if (blockShadow.previousConnection) {
this.connect(blockShadow.previousConnection);
} else {
throw 'Child block does not have output or previous statement.';
}
}
};
/**
* Returns the block that this connection connects to.
* @return {Blockly.Block} The connected block or null if none is connected.
*/
Blockly.Connection.prototype.targetBlock = function() {
if (this.isConnected()) {
return this.targetConnection.getSourceBlock();
}
return null;
};
/**
* Is this connection compatible with another connection with respect to the
* value type system. E.g. square_root("Hello") is not compatible.
* @param {!Blockly.Connection} otherConnection Connection to compare against.
* @return {boolean} True if the connections share a type.
* @private
*/
Blockly.Connection.prototype.checkType_ = function(otherConnection) {
if (!this.check_ || !otherConnection.check_) {
// One or both sides are promiscuous enough that anything will fit.
return true;
}
// Find any intersection in the check lists.
for (var i = 0; i < this.check_.length; i++) {
if (otherConnection.check_.indexOf(this.check_[i]) != -1) {
return true;
}
}
// No intersection.
return false;
};
/**
* Function to be called when this connection's compatible types have changed.
* @private
*/
Blockly.Connection.prototype.onCheckChanged_ = function() {
// The new value type may not be compatible with the existing connection.
if (this.isConnected() && !this.checkType_(this.targetConnection)) {
var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
child.unplug();
}
};
/**
* Change a connection's compatibility.
* @param {*} check Compatible value type or list of value types.
* Null if all types are compatible.
* @return {!Blockly.Connection} The connection being modified
* (to allow chaining).
*/
Blockly.Connection.prototype.setCheck = function(check) {
if (check) {
// Ensure that check is in an array.
if (!goog.isArray(check)) {
check = [check];
}
this.check_ = check;
this.onCheckChanged_();
} else {
this.check_ = null;
}
return this;
};
/**
* Change a connection's shadow block.
* @param {Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.setShadowDom = function(shadow) {
this.shadowDom_ = shadow;
};
/**
* Return a connection's shadow block.
* @return {Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.getShadowDom = function() {
return this.shadowDom_;
};
/**
* Find all nearby compatible connections to this connection.
* Type checking does not apply, since this function is used for bumping.
*
* Headless configurations (the default) do not have neighboring connection,
* and always return an empty list (the default).
* {@link Blockly.RenderedConnection} overrides this behavior with a list
* computed from the rendered positioning.
* @param {number} maxLimit The maximum radius to another connection.
* @return {!Array.<!Blockly.Connection>} List of connections.
* @private
*/
Blockly.Connection.prototype.neighbours_ = function(/* maxLimit */) {
return [];
};
/**
* This method returns a string describing this Connection in developer terms
* (English only). Intended to on be used in console logs and errors.
* @return {string} The description.
*/
Blockly.Connection.prototype.toString = function() {
var msg;
var block = this.sourceBlock_;
if (!block) {
return 'Orphan Connection';
} else if (block.outputConnection == this) {
msg = 'Output Connection of ';
} else if (block.previousConnection == this) {
msg = 'Previous Connection of ';
} else if (block.nextConnection == this) {
msg = 'Next Connection of ';
} else {
var parentInput = goog.array.find(block.inputList, function(input) {
return input.connection == this;
}, this);
if (parentInput) {
msg = 'Input "' + parentInput.name + '" connection on ';
} else {
console.warn('Connection not actually connected to sourceBlock_');
return 'Orphan Connection';
}
}
return msg + block.toDevString();
};