Files
blockly/core/workspace.js
Rachel Fenichel 3ca7bcc3df Develop to master (#1209)
* Adding new minimap demo

* Basic code style changes. Adding a few more comments. Return early if disableScrollChange in onScrollChange listener.

* Adding horizontal scrolling. Changed scroll change callbacks from onScroll_ to setHandlePosition. onScroll_ is not challed when workspace is dragged.

* Registering mousemove and mouseup listener in mousedown event. Mousemove and Mouseup events are now listening over document.

* Adding the remove variable modal and functionality to accessible Blockly. (#1011)

* Minimap position bug fix for browsers other than chrome. Added touch support.

* Adding an add variable modal to accessible Blockly. (#1015)

* Adding the remove variable modal and functionality to accessible Blockly.

* Adding the add variable modal for accessible Blockly.

* Block browser context menu in the toolbox and flyout

* Add links to the dev registration form and contributor guidelines

* Miscellaneous comment cleanup

* Adding the common modal class. (#1017)

Centralizes accessible modal behavior.

* - Changed error message referencing 'procedure' instead of 'function' (#1019)

- Added iOS specific UI messages
- Fixed bug with js_to_json.py script where it didn't recognize ' character

* - Allows use of Blockly's messaging format for category name, colour,… (#1028)

...in toolbox XML.
- Updated code editor demo to use this message format
- Re-built blockly_compressed.js

* Making text_count use a text color (like text_length, which also returns a number). (#1027)

* Enable google/blockly with continuous build on travis ci (#1023) (#1035)

* create .travis for ci job

* initial checkin for blocky-web travis ci job

* rename file to .travis.yaml for typo

* remove after_script

* added cache

* rename .travis.yaml to .travis.yml

* Update .travis.yml

* include build script

* fix yaml file format issue

* debug install part

* debug build issue

* Update .travis.yml

* remove cache for now

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* more debug info

* Update .travis.yml

* Update .travis.yml

* fix typo

* installing chrome browser

* remove chrome setting config

* run build.py as part of npm install

* Update .travis.yml

* update karma dependency

* use karma as test runner

* fix typo

* remove karma test for now

* Update .travis.yml

* Update package.json

* add npm test target

* add browserstack-runner depdendency

* update browser support

* fix typo for test target

* fix chrome typo

* added closure dependency

* add google-closure-library

* include blockly_uncompressed.js and core.js dependency

* uncomment out core/*.js files

* add kama job as part of install

* remove browserstack add on for now

* fix karma config typo

* add karma-closure

* add os support

* remove typo config

* include more closure files

* change os back to linux

* use closure-library from node_modules

* change log level back to INFO

* change npm test target to use open browser command instead of karma

* change travis test target to use open command instead of karma

* list current directory

* find what's in current dir

* typo command

* Update .travis.yml

* typo again

* open right index.html

* use right path for index.html

* xdg-open to open default browser on travis

* exit browser after 5s wait

* change timeout to 1 min

* exit after opening up browser

* use browser only

* use karma

* remove un-needed dependency

* clean up script section

* fix typo

* update build status on readme

* initial commit for selenium integration tests

* update selenium jar path

* fix test_runner.js typo

* add more debug info

* check java version

* add && instead of 9288

* fix java path

* add logic to check if selenium is running or not

* add some deugging info

* initial commit to get chromedriver

* add chromedriver flag

* add get_chromedriver.sh to package.json and .travel

* change browser to chrome for now

* fix path issue

* update chromdriver path

* fix path issue again

* more debugging

* add debug msg

* fix typo

* minor fix for getting chromedriver

* install latest chrome browser

* clean up pakcage.json

* use npm target for test run

* remove removing trailing comma

* fix another trailing comma

* updated travis test target

* clean up scripts

* not sure nmp run preinstall

* redirect selenium log to tmp file

* revert writing console log to file

* update test summary

* more clean up

* minor clean up before pull request

* resolved closure-library conflict

1. add closure-library to dependencies instead of devDependencies.
2. add lint back in scripts block

* fix typo (adding comma) in script section

* Renames Blockly.workspaceDragSurface to Blockly.WorkspaceDragSurface.

Fixes #880.

* Ensure useDragSurface is a boolean.

Fixed #988

* use pretest instead of preinstall in package.json (#1043)

* cherry pick for pretest fix

* put pretest target to test_setup.sh

* fix conflict

* cherry pick for get_chromedriver.sh

* add some sleep to wait download to finish

* use node.js stable

* use npm test target

* field_angle renders degree symbol consistently.

Fixes #973

* bumpNeighbours_ function moved to block_svg.

Fixed #1009

* Update RegEx in js-to-json to match windowi eol (#1050)

The current regex only works with the "\n" line endings as it expects no characters after the optional ";" at the end of the line. In windows, if it adds the "\r" it counts as a characters and is not part of the line terminator so it doesn't match.

* Fix French translation of "colour with rgb" block (#1053)

"colorier", which is currently used, is a verb and proposed "couleur" is
a noun: the block in question does not change colour of anything, it
creates new colour instead, thus noun is more applicable.

Also, noun is used in French translation of "random colour" block:
"couleur aléatoire".

* Enforcing non-empty names on value inputs and statement inputs. (#1054)

* Correcting #1054 (#1056)

single quotes. better logic.

* Created a variable model with name, id, and type.

Created a jsunit test file for variable model.

* Change how blockly handles cursors.  The old way was quite slow becau… (#1057)

* Change how blockly handles cursors.  The old way was quite slow because it changed the stylesheet directly.  See issue #981 for more details on implementation and tradeoffs.  This changes makes the following high level changes: deprecate Blockly.Css.setCursor, use built in open and closed hand cursor instead of custom .cur files, add css to draggable objects to set the open and closed hand cursors.

* Rebuild blockly_uncompressed to pick up a testing change to make travis happy.  Fix a build warning from a multi-line string in the process. (#1059)

* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* use goog.string.startswith instead of string.startswith (#1065)

* New jsinterpreter demo includes wait block. Both demos have improved UI for clarity. (#1001)

Refactor of interpreter demo
 * Renamed demos/interpreter/index.html as demos/interpreter/step-execution.html (including redirect), and added demos/interpreter/async-execution.html.
 * Refactored code to automatically generate/parse the blocks, eliminating the need for a "Parse JavaScript" button. Code is still shown in alert upon stepping to the first statement. Print statements now write to output <textarea> instead of modal dialogs.

* VariableMap and functions added.

* Create separate file for VariableMap and its functions.

* Fix #1069 (#1073)

* VariableMap and functions added.

* Fix #1051 (#1084)

* Improve errors when validating JSON block definitions. (#1086)

goog.asserts to not run from blockly_compressed.js. User data validation should always run.

* Dragging changes, rebased on develop (#1078)

* Add block drag surface translateSurfaceBy

* Add dragged connection manager

* Add gesture.js

* Add GestureHandler

* Implemented gesture skeleton

* Most basic workspace dragging

* Add dragged connection manager

* cleanup

* doc

* more cleanup

* Add gesture handler

* Add translateSurfaceInternal

* core/block_dragger.js

* cleanup

* Pull in changes to dragged connection manager

* Pull in changes to dragged connection manager

* comments

* more annotations

* Add workspace dragger

* Add coordinate annotations

* Start on block dragging

* Limit number of concurrent gestures

* Add some TODOs

* start using dragged connection manager

* Set origin correctly for dragging blocks

* Connect or delete at the end of a block drag.

* cleanup

* handle field clicks and block + workspace right-clicks

* move code into BlockDragger class, but still reach into Gesture internals a lot

* Clean up block dragger

* Call blockDragger constructor with correct arguments

* Enable block dragging in a mutator workspace

* Add workspace dragger

* click todos

* Drag flyout with background

* more dragging from flyout

* nit

* fix dragging from flyouts

* Remove unused code and rename gestureHandler to gestureDB

* Rename gesture handler

* Added some jsdoc in gesture.js

* Update some docs

* Move some code to block_svg and clean up code

* Lots of coordinate annotations

* Fix block dragging when zoomed.

* Remove built files from branch

* More dragging work (#1026)

-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code

* More dragging work (#1048)

- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code

* Dragging bugfixes (#1058)

- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag

* Fix events in new dragging (#1060)

* rebuild for testing

* unbuild

* Fix events

* rebuild

* Fix up cursors

* Use language files from develop

* Remove handled TODOS

* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll

* Rebuild all the things

* Comment cleanup; annotations; delete unused variables.

* Tidy up context menu code. (#1081)

* add osx travis test run job (#1074)

* Names are correctly fetched from VariableModels!

* add more wait time for test setup (#1091)

* Work around timing issue with travis osx issue (#1092)

* add more wait time for test setup

* increase selenium wait time

* add more wait

* Fix #1077 by adding a rule to cover the toolbox labels too. (#1099)

* Assign variable UUID to field_variable dropdown.

* Change registration link to a static one (#1106)

This lets us redirect to a different form if we change it in the future.

* Edit generators to read in Variable Models.

* Add VariableMap requirement to workspace.

* Changed parameter name in workspace for clarity.

* Add type, id, and info to the generated xml.

Add xml tests for fieldToDom.
Update workspace tests to pass with new changes.

* Fix apostrophe in tooltips and helpurls (#1111)

* Click events on shadow blocks have the correct id (#1089)

* Add image_onclick option (#1080)

* Cleanup: semicolons, spacing, etc. (#1116)

* Spelling.  Spelling is hard.

* Add variable info to xml generated in variables.js

* Add missing CLAs info to the contributing file (#1119)

* Add missing CLAs info to the contributing file

* Added larger changes paragraph

* Replacing latest prettifier hosted in repo with latest version at rawgit CDN. (#1120)

* Forgot update code demo (#1121)

* Move audio code to a new file (#1122)

* move audio code to a new file

* dispose

* null check

* Make flyout get variables from target workspace's variableMap.

* Require VariableModel in field_variable.js.

* Update contributing.md (#1126)

* Include variables at top of serialization.

* Move blockSvg.getHeightWidth to block_render_svg.js (#1118)

* Deserialization variables at top.

* Create grid object (#1131)

* Create grid object

* Doc

* Units!  Thanks @RoboErikG

* Appease eslint: semicolons and such.

* Deserialization variables at top.

* Setting up accessible Blockly for Closure compilation. (#1134)

Moving closure compilation into the build file.

Fixing up goog.requires for accessible blockly. Adding accessible to the build script.

* Fix #1109

* Adding command-line options to the buildscript. (#1136)

* Fix for travis-ci testing failure (#1141)

It looks like the default configuration for Travis might have changed. Adding a manual step to install webdriverio.

* Convert text_join block to JSON + mutator format (#1140)

* Clean up and create test utilities file.

* Add BLOCK events and constructor tests.

* Convert more text blocks to json (#1147)

* Convert more text blocks to json

Converts the mutator blocks for text_join and the text_append block
to JSON format.

* Fixing modals so they're announced on focus, and changing variables t… (#1030)

* Fixing modals so they're announced on focus, and changing variables to only react to enter, not onChange.

* Adding a temp index.

* Whoops - added it in the wrong spot.

* Adding automatically-generated variable lists to the accessible toolbox. (#1149)

Fixing a bug with the core-only uncompressed file not finding its own directory.

* Field Variable setValue() looks up variable.

* Wrap Error in Try Finally Block.

* Changing the build file to allow forced rebuilding of the msg files. (#1158)

* Split flyout into flyout_base, flyout_horizontal, and flyou_vertical

* Rename flyout to flyout_base

* flyout_base minus horizontal and vertical code

* Add flyout_vertical and flyout_horizontal

* review fixes + toolbox and workspace use

* Fix hat block case

* rebuild uncompressed

* Fix travis problem

* Fix build problem

* Add VAR events.

* Correctly named block events called.

* Fire VAR events and test.

* Create utility function for checking variable values.

* In DropdownCreate check for Msg.DELETE_VARIABLE.

* Test Delete Variable Twice.

* Convert more text blocks to JSON format (#1163)

* Convert more text blocks to JSON format

Converts text_charAt, text_indexOf, text_isEmpty, and text_length
to JSON.

Includes a rebuild to pick up message changes.

* Fixing the accessible variable stuff so it interacts correctly with (#1170)

variableMap.

* createVariable in workspaceSvg takes in id and type.

* Followup RefreshToolbox.

* Fixing an error with block messages and ordering. (#1171)

* Remove out of date todo comments.

* Fix checkbox delete bug.

* Fixing variable dropdowns so they select the correct option. (#1184)

* Always open flyout fields are editable.

* Fixing the tree service so it doesn't treat unknown block deletion (#1182)

as an error, and turning off keypresses on the workspace when the
variable modals are open.

* Revamping mostly gesture tests.

* Merge master to develop (#1189)



* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* Rebuild for translations

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Cherrypick a fix for #1069 and rebuild (#1075)

* Fix #1069 (#1073)

* rebuild

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Rebuild compressed files

* Add some translatewiki annotations back into msg/messages.js

* Rebuild msg files

* Fix flyout dropdown bug.

* Fix python and php procedures.

* Dropdown Create does not create a missing variable twice.

* Fire field variable change event with variable value, not name.

* Fix #1160 (#1197)

Fix "Connection UI Effect not playing on block connect"

* Only add a block in the flyout if it is not disabled (#1204)

* Only add a block in the flyout if it is not disabled

* PR feedback

* remove previous fix

* Fix issue with compression stripping dropdown options (#1207)

* Get some accessible files back from develop

* rebuild
2017-06-30 16:50:04 -07:00

627 lines
19 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a workspace.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Workspace');
goog.require('Blockly.VariableMap');
goog.require('goog.array');
goog.require('goog.math');
/**
* Class for a workspace. This is a data structure that contains blocks.
* There is no UI, and can be created headlessly.
* @param {Blockly.Options} opt_options Dictionary of options.
* @constructor
*/
Blockly.Workspace = function(opt_options) {
/** @type {string} */
this.id = Blockly.utils.genUid();
Blockly.Workspace.WorkspaceDB_[this.id] = this;
/** @type {!Blockly.Options} */
this.options = opt_options || {};
/** @type {boolean} */
this.RTL = !!this.options.RTL;
/** @type {boolean} */
this.horizontalLayout = !!this.options.horizontalLayout;
/** @type {number} */
this.toolboxPosition = this.options.toolboxPosition;
/**
* @type {!Array.<!Blockly.Block>}
* @private
*/
this.topBlocks_ = [];
/**
* @type {!Array.<!Function>}
* @private
*/
this.listeners_ = [];
/**
* @type {!Array.<!Blockly.Events.Abstract>}
* @private
*/
this.undoStack_ = [];
/**
* @type {!Array.<!Blockly.Events.Abstract>}
* @private
*/
this.redoStack_ = [];
/**
* @type {!Object}
* @private
*/
this.blockDB_ = Object.create(null);
/**
* @type {!Blockly.VariableMap}
* A map from variable type to list of variable names. The lists contain all
* of the named variables in the workspace, including variables
* that are not currently in use.
* @private
*/
this.variableMap_ = new Blockly.VariableMap(this);
};
/**
* Returns `true` if the workspace is visible and `false` if it's headless.
* @type {boolean}
*/
Blockly.Workspace.prototype.rendered = false;
/**
* Maximum number of undo events in stack. `0` turns off undo, `Infinity` sets it to unlimited.
* @type {number}
*/
Blockly.Workspace.prototype.MAX_UNDO = 1024;
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.Workspace.prototype.dispose = function() {
this.listeners_.length = 0;
this.clear();
// Remove from workspace database.
delete Blockly.Workspace.WorkspaceDB_[this.id];
};
/**
* Angle away from the horizontal to sweep for blocks. Order of execution is
* generally top to bottom, but a small angle changes the scan to give a bit of
* a left to right bias (reversed in RTL). Units are in degrees.
* See: http://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalBilling.
*/
Blockly.Workspace.SCAN_ANGLE = 3;
/**
* Add a block to the list of top blocks.
* @param {!Blockly.Block} block Block to add.
*/
Blockly.Workspace.prototype.addTopBlock = function(block) {
this.topBlocks_.push(block);
if (!this.isFlyout) {
return;
}
// This is for the (unlikely) case where you have a variable in a block in
// an always-open flyout. It needs to be possible to edit the block in the
// flyout, so the contents of the dropdown need to be correct.
var variableNames = Blockly.Variables.allUsedVariables(block);
for (var i = 0, name; name = variableNames[i]; i++) {
if (!this.getVariable(name)) {
this.createVariable(name);
}
}
};
/**
* Remove a block from the list of top blocks.
* @param {!Blockly.Block} block Block to remove.
*/
Blockly.Workspace.prototype.removeTopBlock = function(block) {
if (!goog.array.remove(this.topBlocks_, block)) {
throw 'Block not present in workspace\'s list of top-most blocks.';
}
};
/**
* Finds the top-level blocks and returns them. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
* @param {boolean} ordered Sort the list if true.
* @return {!Array.<!Blockly.Block>} The top-level block objects.
*/
Blockly.Workspace.prototype.getTopBlocks = function(ordered) {
// Copy the topBlocks_ list.
var blocks = [].concat(this.topBlocks_);
if (ordered && blocks.length > 1) {
var offset = Math.sin(goog.math.toRadians(Blockly.Workspace.SCAN_ANGLE));
if (this.RTL) {
offset *= -1;
}
blocks.sort(function(a, b) {
var aXY = a.getRelativeToSurfaceXY();
var bXY = b.getRelativeToSurfaceXY();
return (aXY.y + offset * aXY.x) - (bXY.y + offset * bXY.x);
});
}
return blocks;
};
/**
* Find all blocks in workspace. No particular order.
* @return {!Array.<!Blockly.Block>} Array of blocks.
*/
Blockly.Workspace.prototype.getAllBlocks = function() {
var blocks = this.getTopBlocks(false);
for (var i = 0; i < blocks.length; i++) {
blocks.push.apply(blocks, blocks[i].getChildren());
}
return blocks;
};
/**
* Dispose of all blocks in workspace.
*/
Blockly.Workspace.prototype.clear = function() {
var existingGroup = Blockly.Events.getGroup();
if (!existingGroup) {
Blockly.Events.setGroup(true);
}
while (this.topBlocks_.length) {
this.topBlocks_[0].dispose();
}
if (!existingGroup) {
Blockly.Events.setGroup(false);
}
this.variableMap_.clear();
};
/**
* Walk the workspace and update the map of variables to only contain ones in
* use on the workspace. Use when loading new workspaces from disk.
* @param {boolean} clear True if the old variable map should be cleared.
*/
Blockly.Workspace.prototype.updateVariableStore = function(clear) {
// TODO: Sort
if (this.isFlyout) {
return;
}
var variableNames = Blockly.Variables.allUsedVariables(this);
var varList = [];
for (var i = 0, name; name = variableNames[i]; i++) {
// Get variable model with the used variable name.
var tempVar = this.getVariable(name);
if (tempVar) {
varList.push({'name': tempVar.name, 'type': tempVar.type,
'id': tempVar.getId()});
}
else {
varList.push({'name': name, 'type': null, 'id': null});
// TODO(marisaleung): Use variable.type and variable.getId() once variable
// instances are storing more than just name.
}
}
if (clear) {
this.variableMap_.clear();
}
// Update the list in place so that the flyout's references stay correct.
for (var i = 0, varDict; varDict = varList[i]; i++) {
if (!this.getVariable(varDict.name)) {
this.createVariable(varDict.name, varDict.type, varDict.id);
}
}
};
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given variable.
* @param {?Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
*/
Blockly.Workspace.prototype.renameVariableInternal_ = function(variable, newName) {
var newVariable = this.getVariable(newName);
var oldCase;
// If they are different types, throw an error.
if (variable && newVariable && variable.type != newVariable.type) {
throw Error('Variable "' + variable.name + '" is type "' + variable.type +
'" and variable "' + newName + '" is type "' + newVariable.type +
'". Both must be the same type.');
}
// Find if newVariable case is different.
if (newVariable && newVariable.name != newName) {
oldCase = newVariable.name;
}
Blockly.Events.setGroup(true);
var blocks = this.getAllBlocks();
// Iterate through every block and update name.
for (var i = 0; i < blocks.length; i++) {
blocks[i].renameVar(variable.name, newName);
if (oldCase) {
blocks[i].renameVar(oldCase, newName);
}
}
this.variableMap_.renameVariable(variable, newName);
Blockly.Events.setGroup(false);
};
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given name.
* @param {string} oldName Variable to rename.
* @param {string} newName New variable name.
*/
Blockly.Workspace.prototype.renameVariable = function(oldName, newName) {
// Warning: Prefer to use renameVariableById.
var variable = this.getVariable(oldName);
this.renameVariableInternal_(variable, newName);
};
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given id.
* @param {string} id Id of the variable to rename.
* @param {string} newName New variable name.
*/
Blockly.Workspace.prototype.renameVariableById = function(id, newName) {
var variable = this.getVariableById(id);
this.renameVariableInternal_(variable, newName);
};
/**
* Create a variable with a given name, optional type, and optional id.
* @param {!string} name The name of the variable. This must be unique across
* variables and procedures.
* @param {?string} opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based on
* their type. This will default to '' which is a specific type.
* @param {?string} opt_id The unique id of the variable. This will default to
* a UUID.
* @return {?Blockly.VariableModel} The newly created variable.
*/
Blockly.Workspace.prototype.createVariable = function(name, opt_type, opt_id) {
return this.variableMap_.createVariable(name, opt_type, opt_id);
};
/**
* Find all the uses of a named variable.
* @param {string} name Name of variable.
* @return {!Array.<!Blockly.Block>} Array of block usages.
*/
Blockly.Workspace.prototype.getVariableUses = function(name) {
var uses = [];
var blocks = this.getAllBlocks();
// Iterate through every block and check the name.
for (var i = 0; i < blocks.length; i++) {
var blockVariables = blocks[i].getVars();
if (blockVariables) {
for (var j = 0; j < blockVariables.length; j++) {
var varName = blockVariables[j];
// Variable name may be null if the block is only half-built.
if (varName && name && Blockly.Names.equals(varName, name)) {
uses.push(blocks[i]);
}
}
}
}
return uses;
};
/**
* Delete a variable by the passed in name and all of its uses from this
* workspace. May prompt the user for confirmation.
* @param {string} name Name of variable to delete.
*/
Blockly.Workspace.prototype.deleteVariable = function(name) {
// Check whether this variable is a function parameter before deleting.
var uses = this.getVariableUses(name);
for (var i = 0, block; block = uses[i]; i++) {
if (block.type == 'procedures_defnoreturn' ||
block.type == 'procedures_defreturn') {
var procedureName = block.getFieldValue('NAME');
Blockly.alert(
Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE.
replace('%1', name).
replace('%2', procedureName));
return;
}
}
var workspace = this;
var variable = workspace.getVariable(name);
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
Blockly.confirm(
Blockly.Msg.DELETE_VARIABLE_CONFIRMATION.replace('%1', uses.length).
replace('%2', name),
function(ok) {
if (ok) {
workspace.deleteVariableInternal_(variable);
}
});
} else {
// No confirmation necessary for a single block.
this.deleteVariableInternal_(variable);
}
};
/**
* Delete a variables by the passed in id and all of its uses from this
* workspace. May prompt the user for confirmation.
* @param {string} id Id of variable to delete.
*/
Blockly.Workspace.prototype.deleteVariableById = function(id) {
var variable = this.getVariableById(id);
if (variable) {
this.deleteVariableInternal_(variable);
} else {
console.warn("Can't delete non-existant variable: " + id);
}
};
/**
* Deletes a variable and all of its uses from this workspace without asking the
* user for confirmation.
* @param {Blockly.VariableModel} variable Variable to delete.
* @private
*/
Blockly.Workspace.prototype.deleteVariableInternal_ = function(variable) {
var uses = this.getVariableUses(variable.name);
Blockly.Events.setGroup(true);
for (var i = 0; i < uses.length; i++) {
uses[i].dispose(true, false);
}
this.variableMap_.deleteVariable(variable);
Blockly.Events.setGroup(false);
};
/**
* Check whether a variable exists with the given name. The check is
* case-insensitive.
* @param {string} name The name to check for.
* @return {number} The index of the name in the variable list, or -1 if it is
* not present.
* @deprecated April 2017
*/
Blockly.Workspace.prototype.variableIndexOf = function(name) {
console.warn(
'Deprecated call to Blockly.Workspace.prototype.variableIndexOf');
return -1;
};
/**
* Find the variable by the given name and return it. Return null if it is not
* found.
* @param {!string} name The name to check for.
* @return {?Blockly.VariableModel} the variable with the given name.
*/
Blockly.Workspace.prototype.getVariable = function(name) {
return this.variableMap_.getVariable(name);
};
/**
* Find the variable by the given id and return it. Return null if it is not
* found.
* @param {!string} id The id to check for.
* @return {?Blockly.VariableModel} The variable with the given id.
*/
Blockly.Workspace.prototype.getVariableById = function(id) {
return this.variableMap_.getVariableById(id);
};
/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
* Not relevant for a headless workspace.
* @return {number} Width.
*/
Blockly.Workspace.prototype.getWidth = function() {
return 0;
};
/**
* Obtain a newly created block.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
* create a new id.
* @return {!Blockly.Block} The created block.
*/
Blockly.Workspace.prototype.newBlock = function(prototypeName, opt_id) {
return new Blockly.Block(this, prototypeName, opt_id);
};
/**
* The number of blocks that may be added to the workspace before reaching
* the maxBlocks.
* @return {number} Number of blocks left.
*/
Blockly.Workspace.prototype.remainingCapacity = function() {
if (isNaN(this.options.maxBlocks)) {
return Infinity;
}
return this.options.maxBlocks - this.getAllBlocks().length;
};
/**
* Undo or redo the previous action.
* @param {boolean} redo False if undo, true if redo.
*/
Blockly.Workspace.prototype.undo = function(redo) {
var inputStack = redo ? this.redoStack_ : this.undoStack_;
var outputStack = redo ? this.undoStack_ : this.redoStack_;
var inputEvent = inputStack.pop();
if (!inputEvent) {
return;
}
var events = [inputEvent];
// Do another undo/redo if the next one is of the same group.
while (inputStack.length && inputEvent.group &&
inputEvent.group == inputStack[inputStack.length - 1].group) {
events.push(inputStack.pop());
}
// Push these popped events on the opposite stack.
for (var i = 0, event; event = events[i]; i++) {
outputStack.push(event);
}
events = Blockly.Events.filter(events, redo);
Blockly.Events.recordUndo = false;
try {
for (var i = 0, event; event = events[i]; i++) {
event.run(redo);
}
}
finally {
Blockly.Events.recordUndo = true;
}
};
/**
* Clear the undo/redo stacks.
*/
Blockly.Workspace.prototype.clearUndo = function() {
this.undoStack_.length = 0;
this.redoStack_.length = 0;
// Stop any events already in the firing queue from being undoable.
Blockly.Events.clearPendingUndo();
};
/**
* When something in this workspace changes, call a function.
* @param {!Function} func Function to call.
* @return {!Function} Function that can be passed to
* removeChangeListener.
*/
Blockly.Workspace.prototype.addChangeListener = function(func) {
this.listeners_.push(func);
return func;
};
/**
* Stop listening for this workspace's changes.
* @param {Function} func Function to stop calling.
*/
Blockly.Workspace.prototype.removeChangeListener = function(func) {
goog.array.remove(this.listeners_, func);
};
/**
* Fire a change event.
* @param {!Blockly.Events.Abstract} event Event to fire.
*/
Blockly.Workspace.prototype.fireChangeListener = function(event) {
if (event.recordUndo) {
this.undoStack_.push(event);
this.redoStack_.length = 0;
if (this.undoStack_.length > this.MAX_UNDO) {
this.undoStack_.unshift();
}
}
for (var i = 0, func; func = this.listeners_[i]; i++) {
func(event);
}
};
/**
* Find the block on this workspace with the specified ID.
* @param {string} id ID of block to find.
* @return {Blockly.Block} The sought after block or null if not found.
*/
Blockly.Workspace.prototype.getBlockById = function(id) {
return this.blockDB_[id] || null;
};
/**
* Checks whether all value and statement inputs in the workspace are filled
* with blocks.
* @param {boolean=} opt_shadowBlocksAreFilled An optional argument controlling
* whether shadow blocks are counted as filled. Defaults to true.
* @return {boolean} True if all inputs are filled, false otherwise.
*/
Blockly.Workspace.prototype.allInputsFilled = function(opt_shadowBlocksAreFilled) {
var blocks = this.getTopBlocks(false);
for (var i = 0, block; block = blocks[i]; i++) {
if (!block.allInputsFilled(opt_shadowBlocksAreFilled)) {
return false;
}
}
return true;
};
/**
* Find the variable with the specified type. If type is null, return list of
* variables with empty string type.
* @param {?string} type Type of the variables to find.
* @return {Array.<Blockly.VariableModel>} The sought after variables of the
* passed in type. An empty array if none are found.
*/
Blockly.Workspace.prototype.getVariablesOfType = function(type) {
return this.variableMap_.getVariablesOfType(type);
};
/**
* Return all variable types.
* @return {!Array.<string>} List of variable types.
*/
Blockly.Workspace.prototype.getVariableTypes = function() {
return this.variableMap_.getVariableTypes();
};
/**
* Return all variables of all types.
* @return {!Array.<Blockly.VariableModel>} List of variable models.
*/
Blockly.Workspace.prototype.getAllVariables = function() {
return this.variableMap_.getAllVariables();
};
/**
* Database of all workspaces.
* @private
*/
Blockly.Workspace.WorkspaceDB_ = Object.create(null);
/**
* Find the workspace with the specified ID.
* @param {string} id ID of workspace to find.
* @return {Blockly.Workspace} The sought after workspace or null if not found.
*/
Blockly.Workspace.getById = function(id) {
return Blockly.Workspace.WorkspaceDB_[id] || null;
};
// Export symbols that would otherwise be renamed by Closure compiler.
Blockly.Workspace.prototype['clear'] = Blockly.Workspace.prototype.clear;
Blockly.Workspace.prototype['clearUndo'] =
Blockly.Workspace.prototype.clearUndo;
Blockly.Workspace.prototype['addChangeListener'] =
Blockly.Workspace.prototype.addChangeListener;
Blockly.Workspace.prototype['removeChangeListener'] =
Blockly.Workspace.prototype.removeChangeListener;