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* feat!: Make bubbles, comments, and icons focusable * feat!: Make ISelectable and ICopyable focusable. * feat: Consolidate selection calls. Now everything is based on focus with selection only being used as a proxy. * feat: Invert responsibility for setSelected(). Now setSelected() is only for quasi-external use. * feat: Push up shadow check to getters. Needed new common-level helper. * chore: Lint fixes. * feat!: Allow IFocusableNode to disable focus. * chore: post-merge lint fixes * fix: Fix tests + text bubble focusing. This fixed then regressed a circular dependency causing the node and advanced compilation steps to fail. This investigation is ongoing. * fix: Clean up & fix imports. This ensures the node and advanced compilation test steps now pass. * fix: Lint fixes + revert commented out logic. * chore: Remove unnecessary cast. Addresses reviewer comment. * fix: Some issues and a bunch of clean-ups. This addresses a bunch of review comments, and fixes selecting workspace comments. * chore: Lint fix. * fix: Remove unnecessary shadow consideration. * chore: Revert import. * chore: Some doc updates & added a warn statement.
114 lines
4.5 KiB
TypeScript
114 lines
4.5 KiB
TypeScript
/**
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* @license
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* Copyright 2025 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import type {IFocusableTree} from './i_focusable_tree.js';
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/** Represents anything that can have input focus. */
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export interface IFocusableNode {
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/**
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* Returns the DOM element that can be explicitly requested to receive focus.
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*
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* IMPORTANT: Please note that this element is expected to have a visual
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* presence on the page as it will both be explicitly focused and have its
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* style changed depending on its current focus state (i.e. blurred, actively
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* focused, and passively focused). The element will have one of two styles
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* attached (where no style indicates blurred/not focused):
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* - blocklyActiveFocus
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* - blocklyPassiveFocus
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*
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* The returned element must also have a valid ID specified, and unique to the
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* element relative to its nearest IFocusableTree parent. It must also have a
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* negative tabindex (since the focus manager itself will manage its tab index
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* and a tab index must be present in order for the element to be focusable in
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* the DOM).
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*
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* The returned element must be visible if the node is ever focused via
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* FocusManager.focusNode() or FocusManager.focusTree(). It's allowed for an
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* element to be hidden until onNodeFocus() is called, or become hidden with a
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* call to onNodeBlur().
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*
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* It's expected the actual returned element will not change for the lifetime
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* of the node (that is, its properties can change but a new element should
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* never be returned).
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*
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* @returns The HTMLElement or SVGElement which can both receive focus and be
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* visually represented as actively or passively focused for this node.
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*/
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getFocusableElement(): HTMLElement | SVGElement;
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/**
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* Returns the closest parent tree of this node (in cases where a tree has
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* distinct trees underneath it), which represents the tree to which this node
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* belongs.
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*
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* @returns The node's IFocusableTree.
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*/
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getFocusableTree(): IFocusableTree;
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/**
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* Called when this node receives active focus.
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*
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* Note that it's fine for implementations to change visibility modifiers, but
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* they should avoid the following:
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* - Creating or removing DOM elements (including via the renderer or drawer).
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* - Affecting focus via DOM focus() calls or the FocusManager.
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*/
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onNodeFocus(): void;
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/**
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* Called when this node loses active focus. It may still have passive focus.
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*
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* This has the same implementation restrictions as onNodeFocus().
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*/
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onNodeBlur(): void;
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/**
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* Indicates whether this node allows focus. If this returns false then none
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* of the other IFocusableNode methods will be called.
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*
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* Note that special care must be taken if implementations of this function
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* dynamically change their return value value over the lifetime of the node
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* as certain environment conditions could affect the focusability of this
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* node's DOM element (such as whether the element has a positive or zero
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* tabindex). Also, changing from a true to a false value while the node holds
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* focus will not immediately change the current focus of the node nor
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* FocusManager's internal state, and thus may result in some of the node's
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* functions being called later on when defocused (since it was previously
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* considered focusable at the time of being focused).
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*
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* Implementations should generally always return true here unless there are
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* circumstances under which this node should be skipped for focus
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* considerations. Examples may include being disabled, read-only, a purely
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* visual decoration, or a node with no visual representation that must
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* implement this interface (e.g. due to a parent interface extending it).
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* Keep in mind accessibility best practices when determining whether a node
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* should be focusable since even disabled and read-only elements are still
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* often relevant to providing organizational context to users (particularly
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* when using a screen reader).
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*
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* @returns Whether this node can be focused by FocusManager.
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*/
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canBeFocused(): boolean;
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}
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/**
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* Determines whether the provided object fulfills the contract of
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* IFocusableNode.
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*
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* @param object The object to test.
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* @returns Whether the provided object can be used as an IFocusableNode.
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*/
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export function isFocusableNode(object: any | null): object is IFocusableNode {
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return (
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object &&
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'getFocusableElement' in object &&
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'getFocusableTree' in object &&
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'onNodeFocus' in object &&
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'onNodeBlur' in object &&
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'canBeFocused' in object
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);
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}
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