mirror of
https://github.com/google/blockly.git
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170 lines
4.7 KiB
JavaScript
170 lines
4.7 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview The class representing a line cursor.
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* A line cursor traverses the blocks as if they were
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* lines of code in a text editor.
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* Previous and next go up and down lines. In and out go
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* through the elements in a line.
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* @author aschmiedt@google.com (Abby Schmiedt)
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*/
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'use strict';
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/**
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* Class for a line cursor.
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* This will allow the user to get to all nodes in the AST by hitting next or
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* previous.
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* @constructor
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* @extends {Blockly.BasicCursor}
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*/
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Blockly.LineCursor = function() {
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Blockly.LineCursor.superClass_.constructor.call(this);
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};
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Blockly.utils.object.inherits(Blockly.LineCursor, Blockly.BasicCursor);
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/**
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* Find the next node in the pre order traversal.
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* @return {Blockly.ASTNode} The next node, or null if the current node is
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* not set or there is no next value.
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* @override
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*/
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Blockly.LineCursor.prototype.next = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = this.getNextNode_(curNode, this.validLineNode_);
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// Skip the input or next value if there is a connected block.
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if (newNode && (newNode.getType() == Blockly.ASTNode.types.INPUT ||
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newNode.getType() == Blockly.ASTNode.types.NEXT) &&
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newNode.getLocation().targetBlock()) {
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newNode = this.getNextNode_(newNode, this.validLineNode_);
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* For a basic cursor we only have the ability to go next and previous, so
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* in will also allow the user to get to the next node in the pre order traversal.
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* @return {Blockly.ASTNode} The next node, or null if the current node is
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* not set or there is no next value.
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* @override
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*/
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Blockly.LineCursor.prototype.in = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = this.getNextNode_(curNode, this.validInLineNode_);
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the previous node in the pre order traversal.
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* @return {Blockly.ASTNode} The previous node, or null if the current node
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* is not set or there is no previous value.
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* @override
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*/
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Blockly.LineCursor.prototype.prev = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = this.getPreviousNode_(curNode, this.validLineNode_);
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if (newNode && (newNode.getType() == Blockly.ASTNode.types.INPUT ||
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newNode.getType() == Blockly.ASTNode.types.NEXT) &&
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newNode.getLocation().targetBlock()) {
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newNode = this.getPreviousNode_(newNode, this.validLineNode_);
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* For a basic cursor we only have the ability to go next and previous, so
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* out will allow the user to get to the previous node in the pre order traversal.
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* @return {Blockly.ASTNode} The previous node, or null if the current node is
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* not set or there is no previous value.
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* @override
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*/
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Blockly.LineCursor.prototype.out = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = this.getPreviousNode_(curNode, this.validInLineNode_);
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Meant to traverse by lines of code. This is blocks, statement inputs and
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* next connections.
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* @param {Blockly.ASTNode} node The AST node to check whether it is valid.
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* @return {boolean} True if the node should be visited, false otherwise.
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* @private
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*/
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Blockly.LineCursor.prototype.validLineNode_ = function(node) {
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if (!node) {
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return false;
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}
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var isValid = false;
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var location = node.getLocation();
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var type = node && node.getType();
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if (type == Blockly.ASTNode.types.BLOCK) {
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if (location.outputConnection === null) {
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isValid = true;
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}
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} else if (type == Blockly.ASTNode.types.INPUT &&
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location.type == Blockly.NEXT_STATEMENT) {
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isValid = true;
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} else if (type == Blockly.ASTNode.types.NEXT) {
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isValid = true;
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}
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return isValid;
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};
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/**
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* Meant to traverse within a block. These are fields and input values.
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* @param {Blockly.ASTNode} node The AST node to check whether it is valid.
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* @return {boolean} True if the node should be visited, false otherwise.
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* @private
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*/
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Blockly.LineCursor.prototype.validInLineNode_ = function(node) {
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if (!node) {
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return false;
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}
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var isValid = false;
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var location = node.getLocation();
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var type = node && node.getType();
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if (type == Blockly.ASTNode.types.FIELD) {
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isValid = true;
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} else if (type == Blockly.ASTNode.types.INPUT &&
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location.type == Blockly.INPUT_VALUE) {
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isValid = true;
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}
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return isValid;
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};
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