Files
blockly/core/names.js
Neil Fraser 43b65d2aa1 Factor out procedure population from generators
Also fix bug in Lua generator where variables were not populated in the nameDB (only language with no variable initialization).
2021-05-27 21:30:26 -07:00

230 lines
7.7 KiB
JavaScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Utility functions for handling variable and procedure names.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Names');
/** @suppress {extraRequire} */
goog.require('Blockly.constants');
goog.require('Blockly.Msg');
goog.requireType('Blockly.VariableMap');
/**
* Class for a database of entity names (variables, procedures, etc).
* @param {string} reservedWords A comma-separated string of words that are
* illegal for use as names in a language (e.g. 'new,if,this,...').
* @param {string=} opt_variablePrefix Some languages need a '$' or a namespace
* before all variable names (but not procedure names).
* @constructor
*/
Blockly.Names = function(reservedWords, opt_variablePrefix) {
this.variablePrefix_ = opt_variablePrefix || '';
this.reservedDict_ = Object.create(null);
if (reservedWords) {
var splitWords = reservedWords.split(',');
for (var i = 0; i < splitWords.length; i++) {
this.reservedDict_[splitWords[i]] = true;
}
}
this.reset();
};
/**
* Constant to separate developer variable names from user-defined variable
* names when running generators.
* A developer variable will be declared as a global in the generated code, but
* will never be shown to the user in the workspace or stored in the variable
* map.
*/
Blockly.Names.DEVELOPER_VARIABLE_TYPE = 'DEVELOPER_VARIABLE';
/**
* When JavaScript (or most other languages) is generated, variable 'foo' and
* procedure 'foo' would collide. However, Blockly has no such problems since
* variable get 'foo' and procedure call 'foo' are unambiguous.
* Therefore, Blockly keeps a separate realm name to disambiguate.
* getName('foo', 'VARIABLE') -> 'foo'
* getName('foo', 'PROCEDURE') -> 'foo2'
*/
/**
* Empty the database and start from scratch. The reserved words are kept.
*/
Blockly.Names.prototype.reset = function() {
this.db_ = Object.create(null);
this.dbReverse_ = Object.create(null);
this.variableMap_ = null;
};
/**
* Set the variable map that maps from variable name to variable object.
* @param {!Blockly.VariableMap} map The map to track.
*/
Blockly.Names.prototype.setVariableMap = function(map) {
this.variableMap_ = map;
};
/**
* Get the name for a user-defined variable, based on its ID.
* This should only be used for variables of realm
* Blockly.VARIABLE_CATEGORY_NAME.
* @param {string} id The ID to look up in the variable map.
* @return {?string} The name of the referenced variable, or null if there was
* no variable map or the variable was not found in the map.
* @private
*/
Blockly.Names.prototype.getNameForUserVariable_ = function(id) {
if (!this.variableMap_) {
console.warn('Deprecated call to Blockly.Names.prototype.getName without ' +
'defining a variable map. To fix, add the following code in your ' +
'generator\'s init() function:\n' +
'Blockly.YourGeneratorName.nameDB_.setVariableMap(' +
'workspace.getVariableMap());');
return null;
}
var variable = this.variableMap_.getVariableById(id);
if (variable) {
return variable.name;
} else {
return null;
}
};
/**
* Generate names for user variables, but only ones that are being used.
* @param {!Blockly.Workspace} workspace Workspace to generate variables from.
*/
Blockly.Names.prototype.populateVariables = function(workspace) {
var variables = Blockly.Variables.allUsedVarModels(workspace);
for (var i = 0; i < variables.length; i++) {
this.getName(variables[i].getId(), Blockly.VARIABLE_CATEGORY_NAME);
}
};
/**
* Generate names for procedures.
* @param {!Blockly.Workspace} workspace Workspace to generate procedures from.
*/
Blockly.Names.prototype.populateProcedures = function(workspace) {
var procedures = Blockly.Procedures.allProcedures(workspace);
// Flatten the return vs no-return procedure lists.
procedures = procedures[0].concat(procedures[1]);
for (var i = 0; i < procedures.length; i++) {
this.getName(procedures[i][0], Blockly.PROCEDURE_CATEGORY_NAME);
}
};
/**
* Convert a Blockly entity name to a legal exportable entity name.
* @param {string} name The Blockly entity name (no constraints).
* @param {string} realm The realm of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {string} An entity name that is legal in the exported language.
*/
Blockly.Names.prototype.getName = function(name, realm) {
if (realm == Blockly.VARIABLE_CATEGORY_NAME) {
var varName = this.getNameForUserVariable_(name);
if (varName) {
name = varName;
}
}
var normalizedName = name.toLowerCase();
var isVar = realm == Blockly.VARIABLE_CATEGORY_NAME ||
realm == Blockly.Names.DEVELOPER_VARIABLE_TYPE;
var prefix = isVar ? this.variablePrefix_ : '';
if (!(realm in this.db_)) {
this.db_[realm] = Object.create(null);
}
var realmDb = this.db_[realm];
if (normalizedName in realmDb) {
return prefix + realmDb[normalizedName];
}
var safeName = this.getDistinctName(name, realm);
realmDb[normalizedName] = safeName.substr(prefix.length);
return safeName;
};
/**
* Return a list of all known user-created names in a specified realm.
* @param {string} realm The realm of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {!Array<string>} A list of Blockly entity names (no constraints).
*/
Blockly.Names.prototype.getUserNames = function(realm) {
var realmDb = this.db_[realm] || {};
return Object.keys(realmDb);
};
/**
* Convert a Blockly entity name to a legal exportable entity name.
* Ensure that this is a new name not overlapping any previously defined name.
* Also check against list of reserved words for the current language and
* ensure name doesn't collide.
* @param {string} name The Blockly entity name (no constraints).
* @param {string} realm The realm of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {string} An entity name that is legal in the exported language.
*/
Blockly.Names.prototype.getDistinctName = function(name, realm) {
var safeName = this.safeName_(name);
var i = '';
while (this.dbReverse_[safeName + i] ||
(safeName + i) in this.reservedDict_) {
// Collision with existing name. Create a unique name.
i = i ? i + 1 : 2;
}
safeName += i;
this.dbReverse_[safeName] = true;
var isVar = realm == Blockly.VARIABLE_CATEGORY_NAME ||
realm == Blockly.Names.DEVELOPER_VARIABLE_TYPE;
var prefix = isVar ? this.variablePrefix_ : '';
return prefix + safeName;
};
/**
* Given a proposed entity name, generate a name that conforms to the
* [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for
* variable and function names.
* @param {string} name Potentially illegal entity name.
* @return {string} Safe entity name.
* @private
*/
Blockly.Names.prototype.safeName_ = function(name) {
if (!name) {
name = Blockly.Msg['UNNAMED_KEY'] || 'unnamed';
} else {
// Unfortunately names in non-latin characters will look like
// _E9_9F_B3_E4_B9_90 which is pretty meaningless.
// https://github.com/google/blockly/issues/1654
name = encodeURI(name.replace(/ /g, '_')).replace(/[^\w]/g, '_');
// Most languages don't allow names with leading numbers.
if ('0123456789'.indexOf(name[0]) != -1) {
name = 'my_' + name;
}
}
return name;
};
/**
* Do the given two entity names refer to the same entity?
* Blockly names are case-insensitive.
* @param {string} name1 First name.
* @param {string} name2 Second name.
* @return {boolean} True if names are the same.
*/
Blockly.Names.equals = function(name1, name2) {
return name1.toLowerCase() == name2.toLowerCase();
};