Files
blockly/core/block_dragger.ts
Aaron Dodson 83a3e74ec9 fix: Made workspace non-nullable. (#6300)
* Made workspace non-nullable.

* chore: clang-format files.

* fix: Fixed incorrect block disposal check in connection.ts
2022-08-02 13:36:15 -07:00

448 lines
16 KiB
TypeScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Methods for dragging a block visually.
*/
/**
* Methods for dragging a block visually.
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.BlockDragger');
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_block_drag.js';
import * as blockAnimation from './block_animations.js';
import type {BlockSvg} from './block_svg.js';
import * as bumpObjects from './bump_objects.js';
import * as common from './common.js';
import type {BlockMove} from './events/events_block_move.js';
import * as eventUtils from './events/utils.js';
import type {Icon} from './icon.js';
import {InsertionMarkerManager} from './insertion_marker_manager.js';
import type {IBlockDragger} from './interfaces/i_block_dragger.js';
import type {IDragTarget} from './interfaces/i_drag_target.js';
import * as registry from './registry.js';
import {Coordinate} from './utils/coordinate.js';
import * as dom from './utils/dom.js';
import type {WorkspaceSvg} from './workspace_svg.js';
/**
* Class for a block dragger. It moves blocks around the workspace when they
* are being dragged by a mouse or touch.
* @alias Blockly.BlockDragger
*/
export class BlockDragger implements IBlockDragger {
/** The top block in the stack that is being dragged. */
protected draggingBlock_: BlockSvg;
protected draggedConnectionManager_: InsertionMarkerManager;
/** The workspace on which the block is being dragged. */
protected workspace_: WorkspaceSvg;
/** Which drag area the mouse pointer is over, if any. */
private dragTarget_: IDragTarget|null = null;
/** Whether the block would be deleted if dropped immediately. */
protected wouldDeleteBlock_ = false;
protected startXY_: Coordinate;
protected dragIconData_: IconPositionData[];
/**
* @param block The block to drag.
* @param workspace The workspace to drag on.
*/
constructor(block: BlockSvg, workspace: WorkspaceSvg) {
this.draggingBlock_ = block;
/** Object that keeps track of connections on dragged blocks. */
this.draggedConnectionManager_ =
new InsertionMarkerManager(this.draggingBlock_);
this.workspace_ = workspace;
/**
* The location of the top left corner of the dragging block at the
* beginning of the drag in workspace coordinates.
*/
this.startXY_ = this.draggingBlock_.getRelativeToSurfaceXY();
/**
* A list of all of the icons (comment, warning, and mutator) that are
* on this block and its descendants. Moving an icon moves the bubble that
* extends from it if that bubble is open.
*/
this.dragIconData_ = initIconData(block);
}
/**
* Sever all links from this object.
* @internal
*/
dispose() {
this.dragIconData_.length = 0;
if (this.draggedConnectionManager_) {
this.draggedConnectionManager_.dispose();
}
}
/**
* Start dragging a block. This includes moving it to the drag surface.
* @param currentDragDeltaXY How far the pointer has moved from the position
* at mouse down, in pixel units.
* @param healStack Whether or not to heal the stack after disconnecting.
*/
startDrag(currentDragDeltaXY: Coordinate, healStack: boolean) {
if (!eventUtils.getGroup()) {
eventUtils.setGroup(true);
}
this.fireDragStartEvent_();
// Mutators don't have the same type of z-ordering as the normal workspace
// during a drag. They have to rely on the order of the blocks in the SVG.
// For performance reasons that usually happens at the end of a drag,
// but do it at the beginning for mutators.
if (this.workspace_.isMutator) {
this.draggingBlock_.bringToFront();
}
// During a drag there may be a lot of rerenders, but not field changes.
// Turn the cache on so we don't do spurious remeasures during the drag.
dom.startTextWidthCache();
this.workspace_.setResizesEnabled(false);
blockAnimation.disconnectUiStop();
if (this.shouldDisconnect_(healStack)) {
this.disconnectBlock_(healStack, currentDragDeltaXY);
}
this.draggingBlock_.setDragging(true);
// For future consideration: we may be able to put moveToDragSurface inside
// the block dragger, which would also let the block not track the block
// drag surface.
this.draggingBlock_.moveToDragSurface();
}
/**
* Whether or not we should disconnect the block when a drag is started.
* @param healStack Whether or not to heal the stack after disconnecting.
* @return True to disconnect the block, false otherwise.
*/
protected shouldDisconnect_(healStack: boolean): boolean {
return !!(
this.draggingBlock_.getParent() ||
healStack && this.draggingBlock_.nextConnection &&
this.draggingBlock_.nextConnection.targetBlock());
}
/**
* Disconnects the block and moves it to a new location.
* @param healStack Whether or not to heal the stack after disconnecting.
* @param currentDragDeltaXY How far the pointer has moved from the position
* at mouse down, in pixel units.
*/
protected disconnectBlock_(
healStack: boolean, currentDragDeltaXY: Coordinate) {
this.draggingBlock_.unplug(healStack);
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
const newLoc = Coordinate.sum(this.startXY_, delta);
this.draggingBlock_.translate(newLoc.x, newLoc.y);
blockAnimation.disconnectUiEffect(this.draggingBlock_);
this.draggedConnectionManager_.updateAvailableConnections();
}
/** Fire a UI event at the start of a block drag. */
protected fireDragStartEvent_() {
const event = new (eventUtils.get(eventUtils.BLOCK_DRAG))!
(this.draggingBlock_, true, this.draggingBlock_.getDescendants(false));
eventUtils.fire(event);
}
/**
* Execute a step of block dragging, based on the given event. Update the
* display accordingly.
* @param e The most recent move event.
* @param currentDragDeltaXY How far the pointer has moved from the position
* at the start of the drag, in pixel units.
*/
drag(e: Event, currentDragDeltaXY: Coordinate) {
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
const newLoc = Coordinate.sum(this.startXY_, delta);
this.draggingBlock_.moveDuringDrag(newLoc);
this.dragIcons_(delta);
const oldDragTarget = this.dragTarget_;
this.dragTarget_ = this.workspace_.getDragTarget(e);
this.draggedConnectionManager_.update(delta, this.dragTarget_);
const oldWouldDeleteBlock = this.wouldDeleteBlock_;
this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock();
if (oldWouldDeleteBlock !== this.wouldDeleteBlock_) {
// Prevent unnecessary add/remove class calls.
this.updateCursorDuringBlockDrag_();
}
// Call drag enter/exit/over after wouldDeleteBlock is called in
// InsertionMarkerManager.update.
if (this.dragTarget_ !== oldDragTarget) {
oldDragTarget && oldDragTarget.onDragExit(this.draggingBlock_);
this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBlock_);
}
this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBlock_);
}
/**
* Finish a block drag and put the block back on the workspace.
* @param e The mouseup/touchend event.
* @param currentDragDeltaXY How far the pointer has moved from the position
* at the start of the drag, in pixel units.
*/
endDrag(e: Event, currentDragDeltaXY: Coordinate) {
// Make sure internal state is fresh.
this.drag(e, currentDragDeltaXY);
this.dragIconData_ = [];
this.fireDragEndEvent_();
dom.stopTextWidthCache();
blockAnimation.disconnectUiStop();
const preventMove = !!this.dragTarget_ &&
this.dragTarget_.shouldPreventMove(this.draggingBlock_);
let newLoc: Coordinate;
let delta: Coordinate|null = null;
if (preventMove) {
newLoc = this.startXY_;
} else {
const newValues = this.getNewLocationAfterDrag_(currentDragDeltaXY);
delta = newValues.delta;
newLoc = newValues.newLocation;
}
this.draggingBlock_.moveOffDragSurface(newLoc);
if (this.dragTarget_) {
this.dragTarget_.onDrop(this.draggingBlock_);
}
const deleted = this.maybeDeleteBlock_();
if (!deleted) {
// These are expensive and don't need to be done if we're deleting.
this.draggingBlock_.setDragging(false);
if (delta) { // !preventMove
this.updateBlockAfterMove_(delta);
} else {
// Blocks dragged directly from a flyout may need to be bumped into
// bounds.
bumpObjects.bumpIntoBounds(
this.draggingBlock_.workspace,
this.workspace_.getMetricsManager().getScrollMetrics(true),
this.draggingBlock_);
}
}
this.workspace_.setResizesEnabled(true);
eventUtils.setGroup(false);
}
/**
* Calculates the drag delta and new location values after a block is dragged.
* @param currentDragDeltaXY How far the pointer has moved from the start of
* the drag, in pixel units.
* @return New location after drag. delta is in workspace units. newLocation
* is the new coordinate where the block should end up.
*/
protected getNewLocationAfterDrag_(currentDragDeltaXY: Coordinate):
{delta: Coordinate, newLocation: Coordinate} {
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
const newLocation = Coordinate.sum(this.startXY_, delta);
return {
delta,
newLocation,
};
}
/**
* May delete the dragging block, if allowed. If `this.wouldDeleteBlock_` is
* not true, the block will not be deleted. This should be called at the end
* of a block drag.
* @return True if the block was deleted.
*/
protected maybeDeleteBlock_(): boolean {
if (this.wouldDeleteBlock_) {
// Fire a move event, so we know where to go back to for an undo.
this.fireMoveEvent_();
this.draggingBlock_.dispose(false, true);
common.draggingConnections.length = 0;
return true;
}
return false;
}
/**
* Updates the necessary information to place a block at a certain location.
* @param delta The change in location from where the block started the drag
* to where it ended the drag.
*/
protected updateBlockAfterMove_(delta: Coordinate) {
this.draggingBlock_.moveConnections(delta.x, delta.y);
this.fireMoveEvent_();
if (this.draggedConnectionManager_.wouldConnectBlock()) {
// Applying connections also rerenders the relevant blocks.
this.draggedConnectionManager_.applyConnections();
} else {
this.draggingBlock_.render();
}
this.draggingBlock_.scheduleSnapAndBump();
}
/** Fire a UI event at the end of a block drag. */
protected fireDragEndEvent_() {
const event = new (eventUtils.get(eventUtils.BLOCK_DRAG))!
(this.draggingBlock_, false, this.draggingBlock_.getDescendants(false));
eventUtils.fire(event);
}
/**
* Adds or removes the style of the cursor for the toolbox.
* This is what changes the cursor to display an x when a deletable block is
* held over the toolbox.
* @param isEnd True if we are at the end of a drag, false otherwise.
*/
protected updateToolboxStyle_(isEnd: boolean) {
const toolbox = this.workspace_.getToolbox();
if (toolbox) {
const style = this.draggingBlock_.isDeletable() ? 'blocklyToolboxDelete' :
'blocklyToolboxGrab';
// AnyDuringMigration because: Property 'removeStyle' does not exist on
// type 'IToolbox'.
if (isEnd &&
typeof (toolbox as AnyDuringMigration).removeStyle === 'function') {
// AnyDuringMigration because: Property 'removeStyle' does not exist on
// type 'IToolbox'.
(toolbox as AnyDuringMigration).removeStyle(style);
// AnyDuringMigration because: Property 'addStyle' does not exist on
// type 'IToolbox'.
} else if (
!isEnd &&
typeof (toolbox as AnyDuringMigration).addStyle === 'function') {
// AnyDuringMigration because: Property 'addStyle' does not exist on
// type 'IToolbox'.
(toolbox as AnyDuringMigration).addStyle(style);
}
}
}
/** Fire a move event at the end of a block drag. */
protected fireMoveEvent_() {
const event = new (eventUtils.get(eventUtils.BLOCK_MOVE))!
(this.draggingBlock_) as BlockMove;
event.oldCoordinate = this.startXY_;
event.recordNew();
eventUtils.fire(event);
}
/**
* Update the cursor (and possibly the trash can lid) to reflect whether the
* dragging block would be deleted if released immediately.
*/
protected updateCursorDuringBlockDrag_() {
this.draggingBlock_.setDeleteStyle(this.wouldDeleteBlock_);
}
/**
* Convert a coordinate object from pixels to workspace units, including a
* correction for mutator workspaces.
* This function does not consider differing origins. It simply scales the
* input's x and y values.
* @param pixelCoord A coordinate with x and y values in CSS pixel units.
* @return The input coordinate divided by the workspace scale.
*/
protected pixelsToWorkspaceUnits_(pixelCoord: Coordinate): Coordinate {
const result = new Coordinate(
pixelCoord.x / this.workspace_.scale,
pixelCoord.y / this.workspace_.scale);
if (this.workspace_.isMutator) {
// If we're in a mutator, its scale is always 1, purely because of some
// oddities in our rendering optimizations. The actual scale is the same
// as the scale on the parent workspace. Fix that for dragging.
const mainScale = this.workspace_.options.parentWorkspace!.scale;
result.scale(1 / mainScale);
}
return result;
}
/**
* Move all of the icons connected to this drag.
* @param dxy How far to move the icons from their original positions, in
* workspace units.
*/
protected dragIcons_(dxy: Coordinate) {
// Moving icons moves their associated bubbles.
for (let i = 0; i < this.dragIconData_.length; i++) {
const data = this.dragIconData_[i];
data.icon.setIconLocation(Coordinate.sum(data.location, dxy));
}
}
/**
* Get a list of the insertion markers that currently exist. Drags have 0, 1,
* or 2 insertion markers.
* @return A possibly empty list of insertion marker blocks.
*/
getInsertionMarkers(): BlockSvg[] {
// No insertion markers with the old style of dragged connection managers.
if (this.draggedConnectionManager_ &&
this.draggedConnectionManager_.getInsertionMarkers) {
return this.draggedConnectionManager_.getInsertionMarkers();
}
return [];
}
}
/** Data about the position of a given icon. */
export interface IconPositionData {
location: Coordinate;
icon: Icon;
}
/**
* Make a list of all of the icons (comment, warning, and mutator) that are
* on this block and its descendants. Moving an icon moves the bubble that
* extends from it if that bubble is open.
* @param block The root block that is being dragged.
* @return The list of all icons and their locations.
*/
function initIconData(block: BlockSvg): IconPositionData[] {
// Build a list of icons that need to be moved and where they started.
const dragIconData = [];
const descendants = (block.getDescendants(false));
for (let i = 0, descendant; descendant = descendants[i]; i++) {
const icons = descendant.getIcons();
for (let j = 0; j < icons.length; j++) {
const data = {
// Coordinate with x and y properties (workspace
// coordinates).
location: icons[j].getIconLocation(), // Blockly.Icon
icon: icons[j],
};
dragIconData.push(data);
}
}
// AnyDuringMigration because: Type '{ location: Coordinate | null; icon:
// Icon; }[]' is not assignable to type 'IconPositionData[]'.
return dragIconData as AnyDuringMigration;
}
registry.register(registry.Type.BLOCK_DRAGGER, registry.DEFAULT, BlockDragger);