Files
blockly/core/insertion_marker_manager.ts
Aaron Dodson 83a3e74ec9 fix: Made workspace non-nullable. (#6300)
* Made workspace non-nullable.

* chore: clang-format files.

* fix: Fixed incorrect block disposal check in connection.ts
2022-08-02 13:36:15 -07:00

789 lines
28 KiB
TypeScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Class that controls updates to connections during drags.
*/
/**
* Class that controls updates to connections during drags.
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.InsertionMarkerManager');
import * as blockAnimations from './block_animations.js';
import type {BlockSvg} from './block_svg.js';
import * as common from './common.js';
import {ComponentManager} from './component_manager.js';
import {config} from './config.js';
import {ConnectionType} from './connection_type.js';
import * as constants from './constants.js';
import * as eventUtils from './events/utils.js';
import type {IDeleteArea} from './interfaces/i_delete_area.js';
import type {IDragTarget} from './interfaces/i_drag_target.js';
import type {RenderedConnection} from './rendered_connection.js';
import type {Coordinate} from './utils/coordinate.js';
import type {WorkspaceSvg} from './workspace_svg.js';
/** Represents a nearby valid connection. */
interface CandidateConnection {
closest: RenderedConnection|null;
local: RenderedConnection|null;
radius: number;
}
/**
* An error message to throw if the block created by createMarkerBlock_ is
* missing any components.
*/
const DUPLICATE_BLOCK_ERROR = 'The insertion marker ' +
'manager tried to create a marker but the result is missing %1. If ' +
'you are using a mutator, make sure your domToMutation method is ' +
'properly defined.';
/**
* Class that controls updates to connections during drags. It is primarily
* responsible for finding the closest eligible connection and highlighting or
* unhighlighting it as needed during a drag.
* @alias Blockly.InsertionMarkerManager
*/
export class InsertionMarkerManager {
private readonly topBlock_: BlockSvg;
private readonly workspace_: WorkspaceSvg;
/**
* The last connection on the stack, if it's not the last connection on the
* first block.
* Set in initAvailableConnections, if at all.
*/
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
private lastOnStack_: RenderedConnection = null as AnyDuringMigration;
/**
* The insertion marker corresponding to the last block in the stack, if
* that's not the same as the first block in the stack.
* Set in initAvailableConnections, if at all
*/
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'BlockSvg'.
private lastMarker_: BlockSvg = null as AnyDuringMigration;
private firstMarker_: BlockSvg;
/**
* The connection that this block would connect to if released immediately.
* Updated on every mouse move.
* This is not on any of the blocks that are being dragged.
*/
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
private closestConnection_: RenderedConnection = null as AnyDuringMigration;
/**
* The connection that would connect to this.closestConnection_ if this
* block were released immediately. Updated on every mouse move. This is on
* the top block that is being dragged or the last block in the dragging
* stack.
*/
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
private localConnection_: RenderedConnection = null as AnyDuringMigration;
/**
* Whether the block would be deleted if it were dropped immediately.
* Updated on every mouse move.
*/
private wouldDeleteBlock_ = false;
/**
* Connection on the insertion marker block that corresponds to
* this.localConnection_ on the currently dragged block.
*/
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
private markerConnection_: RenderedConnection = null as AnyDuringMigration;
/** The block that currently has an input being highlighted, or null. */
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'BlockSvg'.
private highlightedBlock_: BlockSvg = null as AnyDuringMigration;
/** The block being faded to indicate replacement, or null. */
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'BlockSvg'.
private fadedBlock_: BlockSvg = null as AnyDuringMigration;
private availableConnections_: RenderedConnection[];
/** @param block The top block in the stack being dragged. */
constructor(block: BlockSvg) {
common.setSelected(block);
/**
* The top block in the stack being dragged.
* Does not change during a drag.
*/
this.topBlock_ = block;
/**
* The workspace on which these connections are being dragged.
* Does not change during a drag.
*/
this.workspace_ = block.workspace;
/**
* The insertion marker that shows up between blocks to show where a block
* would go if dropped immediately.
*/
this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
/**
* The connections on the dragging blocks that are available to connect to
* other blocks. This includes all open connections on the top block, as
* well as the last connection on the block stack. Does not change during a
* drag.
*/
this.availableConnections_ = this.initAvailableConnections_();
}
/**
* Sever all links from this object.
* @internal
*/
dispose() {
this.availableConnections_.length = 0;
eventUtils.disable();
try {
if (this.firstMarker_) {
this.firstMarker_.dispose();
}
if (this.lastMarker_) {
this.lastMarker_.dispose();
}
} finally {
eventUtils.enable();
}
}
/**
* Update the available connections for the top block. These connections can
* change if a block is unplugged and the stack is healed.
* @internal
*/
updateAvailableConnections() {
this.availableConnections_ = this.initAvailableConnections_();
}
/**
* Return whether the block would be deleted if dropped immediately, based on
* information from the most recent move event.
* @return True if the block would be deleted if dropped immediately.
* @internal
*/
wouldDeleteBlock(): boolean {
return this.wouldDeleteBlock_;
}
/**
* Return whether the block would be connected if dropped immediately, based
* on information from the most recent move event.
* @return True if the block would be connected if dropped immediately.
* @internal
*/
wouldConnectBlock(): boolean {
return !!this.closestConnection_;
}
/**
* Connect to the closest connection and render the results.
* This should be called at the end of a drag.
* @internal
*/
applyConnections() {
if (this.closestConnection_) {
// Don't fire events for insertion markers.
eventUtils.disable();
this.hidePreview_();
eventUtils.enable();
// Connect two blocks together.
// AnyDuringMigration because: Argument of type 'RenderedConnection' is
// not assignable to parameter of type 'Connection'.
this.localConnection_.connect(
this.closestConnection_ as AnyDuringMigration);
if (this.topBlock_.rendered) {
// Trigger a connection animation.
// Determine which connection is inferior (lower in the source stack).
const inferiorConnection = this.localConnection_.isSuperior() ?
this.closestConnection_ :
this.localConnection_;
blockAnimations.connectionUiEffect(inferiorConnection.getSourceBlock());
// Bring the just-edited stack to the front.
const rootBlock = this.topBlock_.getRootBlock();
rootBlock.bringToFront();
}
}
}
/**
* Update connections based on the most recent move location.
* @param dxy Position relative to drag start, in workspace units.
* @param dragTarget The drag target that the block is currently over.
* @internal
*/
update(dxy: Coordinate, dragTarget: IDragTarget|null) {
const candidate = this.getCandidate_(dxy);
this.wouldDeleteBlock_ = this.shouldDelete_(candidate, dragTarget);
const shouldUpdate =
this.wouldDeleteBlock_ || this.shouldUpdatePreviews_(candidate, dxy);
if (shouldUpdate) {
// Don't fire events for insertion marker creation or movement.
eventUtils.disable();
this.maybeHidePreview_(candidate);
this.maybeShowPreview_(candidate);
eventUtils.enable();
}
}
/**
* Create an insertion marker that represents the given block.
* @param sourceBlock The block that the insertion marker will represent.
* @return The insertion marker that represents the given block.
*/
private createMarkerBlock_(sourceBlock: BlockSvg): BlockSvg {
const imType = sourceBlock.type;
eventUtils.disable();
let result: BlockSvg;
try {
result = this.workspace_.newBlock(imType);
result.setInsertionMarker(true);
if (sourceBlock.saveExtraState) {
const state = sourceBlock.saveExtraState();
if (state && result.loadExtraState) {
result.loadExtraState(state);
}
} else if (sourceBlock.mutationToDom) {
const oldMutationDom = sourceBlock.mutationToDom();
if (oldMutationDom && result.domToMutation) {
result.domToMutation(oldMutationDom);
}
}
// Copy field values from the other block. These values may impact the
// rendered size of the insertion marker. Note that we do not care about
// child blocks here.
for (let i = 0; i < sourceBlock.inputList.length; i++) {
const sourceInput = sourceBlock.inputList[i];
if (sourceInput.name === constants.COLLAPSED_INPUT_NAME) {
continue; // Ignore the collapsed input.
}
const resultInput = result.inputList[i];
if (!resultInput) {
throw new Error(DUPLICATE_BLOCK_ERROR.replace('%1', 'an input'));
}
for (let j = 0; j < sourceInput.fieldRow.length; j++) {
const sourceField = sourceInput.fieldRow[j];
const resultField = resultInput.fieldRow[j];
if (!resultField) {
throw new Error(DUPLICATE_BLOCK_ERROR.replace('%1', 'a field'));
}
resultField.setValue(sourceField.getValue());
}
}
result.setCollapsed(sourceBlock.isCollapsed());
result.setInputsInline(sourceBlock.getInputsInline());
result.initSvg();
result.getSvgRoot().setAttribute('visibility', 'hidden');
} finally {
eventUtils.enable();
}
return result;
}
/**
* Populate the list of available connections on this block stack. This
* should only be called once, at the beginning of a drag. If the stack has
* more than one block, this function will populate lastOnStack_ and create
* the corresponding insertion marker.
* @return A list of available connections.
*/
private initAvailableConnections_(): RenderedConnection[] {
const available = this.topBlock_.getConnections_(false);
// Also check the last connection on this stack
const lastOnStack = this.topBlock_.lastConnectionInStack(true);
if (lastOnStack && lastOnStack !== this.topBlock_.nextConnection) {
available.push(lastOnStack);
this.lastOnStack_ = lastOnStack;
if (this.lastMarker_) {
eventUtils.disable();
try {
this.lastMarker_.dispose();
} finally {
eventUtils.enable();
}
}
this.lastMarker_ = this.createMarkerBlock_(lastOnStack.getSourceBlock());
}
return available;
}
/**
* Whether the previews (insertion marker and replacement marker) should be
* updated based on the closest candidate and the current drag distance.
* @param candidate An object containing a local connection, a closest
* connection, and a radius. Returned by getCandidate_.
* @param dxy Position relative to drag start, in workspace units.
* @return Whether the preview should be updated.
*/
private shouldUpdatePreviews_(
candidate: CandidateConnection, dxy: Coordinate): boolean {
const candidateLocal = candidate.local;
const candidateClosest = candidate.closest;
const radius = candidate.radius;
// Found a connection!
if (candidateLocal && candidateClosest) {
// We're already showing an insertion marker.
// Decide whether the new connection has higher priority.
if (this.localConnection_ && this.closestConnection_) {
// The connection was the same as the current connection.
if (this.closestConnection_ === candidateClosest &&
this.localConnection_ === candidateLocal) {
return false;
}
const xDiff =
this.localConnection_.x + dxy.x - this.closestConnection_.x;
const yDiff =
this.localConnection_.y + dxy.y - this.closestConnection_.y;
const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
// Slightly prefer the existing preview over a new preview.
return !(
candidateClosest &&
radius > curDistance - config.currentConnectionPreference);
} else if (!this.localConnection_ && !this.closestConnection_) {
// We weren't showing a preview before, but we should now.
return true;
} else {
console.error(
'Only one of localConnection_ and closestConnection_ was set.');
}
} else { // No connection found.
// Only need to update if we were showing a preview before.
return !!(this.localConnection_ && this.closestConnection_);
}
console.error(
'Returning true from shouldUpdatePreviews, but it\'s not clear why.');
return true;
}
/**
* Find the nearest valid connection, which may be the same as the current
* closest connection.
* @param dxy Position relative to drag start, in workspace units.
* @return An object containing a local connection, a closest connection, and
* a radius.
*/
private getCandidate_(dxy: Coordinate): CandidateConnection {
let radius = this.getStartRadius_();
let candidateClosest = null;
let candidateLocal = null;
// It's possible that a block has added or removed connections during a
// drag, (e.g. in a drag/move event handler), so let's update the available
// connections. Note that this will be called on every move while dragging,
// so it might cause slowness, especially if the block stack is large. If
// so, maybe it could be made more efficient. Also note that we won't update
// the connections if we've already connected the insertion marker to a
// block.
if (!this.markerConnection_ || !this.markerConnection_.isConnected()) {
this.updateAvailableConnections();
}
for (let i = 0; i < this.availableConnections_.length; i++) {
const myConnection = this.availableConnections_[i];
const neighbour = myConnection.closest(radius, dxy);
if (neighbour.connection) {
candidateClosest = neighbour.connection;
candidateLocal = myConnection;
radius = neighbour.radius;
}
}
return {closest: candidateClosest, local: candidateLocal, radius};
}
/**
* Decide the radius at which to start searching for the closest connection.
* @return The radius at which to start the search for the closest connection.
*/
private getStartRadius_(): number {
// If there is already a connection highlighted,
// increase the radius we check for making new connections.
// Why? When a connection is highlighted, blocks move around when the
// insertion marker is created, which could cause the connection became out
// of range. By increasing radiusConnection when a connection already
// exists, we never "lose" the connection from the offset.
if (this.closestConnection_ && this.localConnection_) {
return config.connectingSnapRadius;
}
return config.snapRadius;
}
/**
* Whether ending the drag would delete the block.
* @param candidate An object containing a local connection, a closest
* connection, and a radius.
* @param dragTarget The drag target that the block is currently over.
* @return Whether dropping the block immediately would delete the block.
*/
private shouldDelete_(
candidate: CandidateConnection, dragTarget: IDragTarget|null): boolean {
if (dragTarget) {
const componentManager = this.workspace_.getComponentManager();
const isDeleteArea = componentManager.hasCapability(
dragTarget.id, ComponentManager.Capability.DELETE_AREA);
if (isDeleteArea) {
return (dragTarget as IDeleteArea)
.wouldDelete(this.topBlock_, candidate && !!candidate.closest);
}
}
return false;
}
/**
* Show an insertion marker or replacement highlighting during a drag, if
* needed.
* At the beginning of this function, this.localConnection_ and
* this.closestConnection_ should both be null.
* @param candidate An object containing a local connection, a closest
* connection, and a radius.
*/
private maybeShowPreview_(candidate: CandidateConnection) {
// Nope, don't add a marker.
if (this.wouldDeleteBlock_) {
return;
}
const closest = candidate.closest;
const local = candidate.local;
// Nothing to connect to.
if (!closest) {
return;
}
// Something went wrong and we're trying to connect to an invalid
// connection.
if (closest === this.closestConnection_ ||
closest.getSourceBlock().isInsertionMarker()) {
console.log('Trying to connect to an insertion marker');
return;
}
// Add an insertion marker or replacement marker.
this.closestConnection_ = closest;
// AnyDuringMigration because: Type 'RenderedConnection | null' is not
// assignable to type 'RenderedConnection'.
this.localConnection_ = local as AnyDuringMigration;
this.showPreview_();
}
/**
* A preview should be shown. This function figures out if it should be a
* block highlight or an insertion marker, and shows the appropriate one.
*/
private showPreview_() {
const closest = this.closestConnection_;
const renderer = this.workspace_.getRenderer();
const method = renderer.getConnectionPreviewMethod(
(closest), (this.localConnection_), this.topBlock_);
switch (method) {
case InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE:
this.showInsertionInputOutline_();
break;
case InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER:
this.showInsertionMarker_();
break;
case InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE:
this.showReplacementFade_();
break;
}
// Optionally highlight the actual connection, as a nod to previous
// behaviour.
// AnyDuringMigration because: Argument of type 'RenderedConnection' is not
// assignable to parameter of type 'Connection'.
if (closest &&
renderer.shouldHighlightConnection(closest as AnyDuringMigration)) {
closest.highlight();
}
}
/**
* Show an insertion marker or replacement highlighting during a drag, if
* needed.
* At the end of this function, this.localConnection_ and
* this.closestConnection_ should both be null.
* @param candidate An object containing a local connection, a closest
* connection, and a radius.
*/
private maybeHidePreview_(candidate: CandidateConnection) {
// If there's no new preview, remove the old one but don't bother deleting
// it. We might need it later, and this saves disposing of it and recreating
// it.
if (!candidate.closest) {
this.hidePreview_();
} else {
// If there's a new preview and there was an preview before, and either
// connection has changed, remove the old preview.
const hadPreview = this.closestConnection_ && this.localConnection_;
const closestChanged = this.closestConnection_ !== candidate.closest;
const localChanged = this.localConnection_ !== candidate.local;
// Also hide if we had a preview before but now we're going to delete
// instead.
if (hadPreview &&
(closestChanged || localChanged || this.wouldDeleteBlock_)) {
this.hidePreview_();
}
}
// Either way, clear out old state.
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
this.markerConnection_ = null as AnyDuringMigration;
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
this.closestConnection_ = null as AnyDuringMigration;
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
this.localConnection_ = null as AnyDuringMigration;
}
/**
* A preview should be hidden. This function figures out if it is a block
* highlight or an insertion marker, and hides the appropriate one.
*/
private hidePreview_() {
// AnyDuringMigration because: Argument of type 'RenderedConnection' is not
// assignable to parameter of type 'Connection'.
if (this.closestConnection_ && this.closestConnection_.targetBlock() &&
this.workspace_.getRenderer().shouldHighlightConnection(
this.closestConnection_ as AnyDuringMigration)) {
this.closestConnection_.unhighlight();
}
if (this.fadedBlock_) {
this.hideReplacementFade_();
} else if (this.highlightedBlock_) {
this.hideInsertionInputOutline_();
} else if (this.markerConnection_) {
this.hideInsertionMarker_();
}
}
/**
* Shows an insertion marker connected to the appropriate blocks (based on
* manager state).
*/
private showInsertionMarker_() {
const local = this.localConnection_;
const closest = this.closestConnection_;
const isLastInStack = this.lastOnStack_ && local === this.lastOnStack_;
let imBlock = isLastInStack ? this.lastMarker_ : this.firstMarker_;
let imConn;
try {
// AnyDuringMigration because: Argument of type 'BlockSvg' is not
// assignable to parameter of type 'Block'.
imConn = imBlock.getMatchingConnection(
local.getSourceBlock() as AnyDuringMigration, local);
} catch (e) {
// It's possible that the number of connections on the local block has
// changed since the insertion marker was originally created. Let's
// recreate the insertion marker and try again. In theory we could
// probably recreate the marker block (e.g. in getCandidate_), which is
// called more often during the drag, but creating a block that often
// might be too slow, so we only do it if necessary.
this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
imBlock = isLastInStack ? this.lastMarker_ : this.firstMarker_;
// AnyDuringMigration because: Argument of type 'BlockSvg' is not
// assignable to parameter of type 'Block'.
imConn = imBlock.getMatchingConnection(
local.getSourceBlock() as AnyDuringMigration, local);
}
if (imConn === this.markerConnection_) {
throw Error(
'Made it to showInsertionMarker_ even though the marker isn\'t ' +
'changing');
}
// Render disconnected from everything else so that we have a valid
// connection location.
imBlock.render();
imBlock.rendered = true;
imBlock.getSvgRoot().setAttribute('visibility', 'visible');
if (imConn && closest) {
// Position so that the existing block doesn't move.
imBlock.positionNearConnection(imConn, closest);
}
if (closest) {
// Connect() also renders the insertion marker.
// AnyDuringMigration because: Argument of type 'RenderedConnection' is
// not assignable to parameter of type 'Connection'.
imConn!.connect(closest as AnyDuringMigration);
}
// AnyDuringMigration because: Type 'RenderedConnection | null' is not
// assignable to type 'RenderedConnection'.
this.markerConnection_ = imConn as AnyDuringMigration;
}
/**
* Disconnects and hides the current insertion marker. Should return the
* blocks to their original state.
*/
private hideInsertionMarker_() {
if (!this.markerConnection_) {
console.log('No insertion marker connection to disconnect');
return;
}
const imConn = this.markerConnection_;
const imBlock = imConn.getSourceBlock();
const markerNext = imBlock.nextConnection;
const markerPrev = imBlock.previousConnection;
const markerOutput = imBlock.outputConnection;
const isFirstInStatementStack =
imConn === markerNext && !(markerPrev && markerPrev.targetConnection);
const isFirstInOutputStack = imConn.type === ConnectionType.INPUT_VALUE &&
!(markerOutput && markerOutput.targetConnection);
// The insertion marker is the first block in a stack. Unplug won't do
// anything in that case. Instead, unplug the following block.
if (isFirstInStatementStack || isFirstInOutputStack) {
imConn.targetBlock()!.unplug(false);
} else if (
imConn.type === ConnectionType.NEXT_STATEMENT &&
imConn !== markerNext) {
// Inside of a C-block, first statement connection.
const innerConnection = imConn.targetConnection;
if (innerConnection) {
innerConnection.getSourceBlock().unplug(false);
}
const previousBlockNextConnection =
markerPrev ? markerPrev.targetConnection : null;
imBlock.unplug(true);
if (previousBlockNextConnection) {
// AnyDuringMigration because: Argument of type 'RenderedConnection' is
// not assignable to parameter of type 'Connection'.
previousBlockNextConnection.connect(
innerConnection as AnyDuringMigration);
}
} else {
imBlock.unplug(/* healStack */
true);
}
if (imConn.targetConnection) {
throw Error(
'markerConnection_ still connected at the end of ' +
'disconnectInsertionMarker');
}
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'RenderedConnection'.
this.markerConnection_ = null as AnyDuringMigration;
const svg = imBlock.getSvgRoot();
if (svg) {
svg.setAttribute('visibility', 'hidden');
}
}
/** Shows an outline around the input the closest connection belongs to. */
private showInsertionInputOutline_() {
const closest = this.closestConnection_;
this.highlightedBlock_ = closest.getSourceBlock();
// AnyDuringMigration because: Argument of type 'RenderedConnection' is not
// assignable to parameter of type 'Connection'.
this.highlightedBlock_.highlightShapeForInput(
closest as AnyDuringMigration, true);
}
/** Hides any visible input outlines. */
private hideInsertionInputOutline_() {
// AnyDuringMigration because: Argument of type 'RenderedConnection' is not
// assignable to parameter of type 'Connection'.
this.highlightedBlock_.highlightShapeForInput(
this.closestConnection_ as AnyDuringMigration, false);
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'BlockSvg'.
this.highlightedBlock_ = null as AnyDuringMigration;
}
/**
* Shows a replacement fade affect on the closest connection's target block
* (the block that is currently connected to it).
*/
private showReplacementFade_() {
// AnyDuringMigration because: Type 'BlockSvg | null' is not assignable to
// type 'BlockSvg'.
this.fadedBlock_ =
this.closestConnection_.targetBlock() as AnyDuringMigration;
this.fadedBlock_.fadeForReplacement(true);
}
/** Hides/Removes any visible fade affects. */
private hideReplacementFade_() {
this.fadedBlock_.fadeForReplacement(false);
// AnyDuringMigration because: Type 'null' is not assignable to type
// 'BlockSvg'.
this.fadedBlock_ = null as AnyDuringMigration;
}
/**
* Get a list of the insertion markers that currently exist. Drags have 0, 1,
* or 2 insertion markers.
* @return A possibly empty list of insertion marker blocks.
* @internal
*/
getInsertionMarkers(): BlockSvg[] {
const result = [];
if (this.firstMarker_) {
result.push(this.firstMarker_);
}
if (this.lastMarker_) {
result.push(this.lastMarker_);
}
return result;
}
}
export namespace InsertionMarkerManager {
/**
* An enum describing different kinds of previews the InsertionMarkerManager
* could display.
*/
export enum PREVIEW_TYPE {
INSERTION_MARKER = 0,
INPUT_OUTLINE = 1,
REPLACEMENT_FADE = 2,
}
}
export type PreviewType = InsertionMarkerManager.PREVIEW_TYPE;
export const PreviewType = InsertionMarkerManager.PREVIEW_TYPE;