mirror of
https://github.com/google/blockly.git
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281 lines
9.0 KiB
JavaScript
281 lines
9.0 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Touch handling for Blockly.
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*/
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'use strict';
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/**
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* Touch handling for Blockly.
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* @namespace Blockly.Touch
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*/
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goog.module('Blockly.Touch');
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const internalConstants = goog.require('Blockly.internalConstants');
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const utilsString = goog.require('Blockly.utils.string');
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/* eslint-disable-next-line no-unused-vars */
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const {Gesture} = goog.requireType('Blockly.Gesture');
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const {globalThis} = goog.require('Blockly.utils.global');
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/**
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* Whether touch is enabled in the browser.
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* Copied from Closure's goog.events.BrowserFeature.TOUCH_ENABLED
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* @const
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*/
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const TOUCH_ENABLED =
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('ontouchstart' in globalThis ||
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!!(globalThis['document'] && document.documentElement &&
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'ontouchstart' in document.documentElement) ||
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// IE10 uses non-standard touch events, so it has a different check.
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!!(globalThis['navigator'] &&
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(globalThis['navigator']['maxTouchPoints'] ||
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globalThis['navigator']['msMaxTouchPoints'])));
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exports.TOUCH_ENABLED = TOUCH_ENABLED;
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/**
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* Which touch events are we currently paying attention to?
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* @type {?string}
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*/
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let touchIdentifier_ = null;
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/**
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* The TOUCH_MAP lookup dictionary specifies additional touch events to fire,
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* in conjunction with mouse events.
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* @type {Object}
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* @alias Blockly.Touch.TOUCH_MAP
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*/
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let TOUCH_MAP = {};
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if (globalThis['PointerEvent']) {
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TOUCH_MAP = {
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'mousedown': ['pointerdown'],
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'mouseenter': ['pointerenter'],
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'mouseleave': ['pointerleave'],
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'mousemove': ['pointermove'],
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'mouseout': ['pointerout'],
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'mouseover': ['pointerover'],
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'mouseup': ['pointerup', 'pointercancel'],
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'touchend': ['pointerup'],
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'touchcancel': ['pointercancel'],
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};
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} else if (TOUCH_ENABLED) {
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TOUCH_MAP = {
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'mousedown': ['touchstart'],
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'mousemove': ['touchmove'],
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'mouseup': ['touchend', 'touchcancel'],
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};
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}
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exports.TOUCH_MAP = TOUCH_MAP;
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/**
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* PID of queued long-press task.
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*/
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let longPid_ = 0;
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/**
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* Context menus on touch devices are activated using a long-press.
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* Unfortunately the contextmenu touch event is currently (2015) only supported
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* by Chrome. This function is fired on any touchstart event, queues a task,
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* which after about a second opens the context menu. The tasks is killed
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* if the touch event terminates early.
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* @param {!Event} e Touch start event.
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* @param {Gesture} gesture The gesture that triggered this longStart.
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* @alias Blockly.Touch.longStart
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* @package
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*/
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const longStart = function(e, gesture) {
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longStop();
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// Punt on multitouch events.
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if (e.changedTouches && e.changedTouches.length !== 1) {
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return;
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}
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longPid_ = setTimeout(function() {
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// Additional check to distinguish between touch events and pointer events
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if (e.changedTouches) {
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// TouchEvent
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e.button = 2; // Simulate a right button click.
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// e was a touch event. It needs to pretend to be a mouse event.
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e.clientX = e.changedTouches[0].clientX;
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e.clientY = e.changedTouches[0].clientY;
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}
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// Let the gesture route the right-click correctly.
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if (gesture) {
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gesture.handleRightClick(e);
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}
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}, internalConstants.LONGPRESS);
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};
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exports.longStart = longStart;
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/**
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* Nope, that's not a long-press. Either touchend or touchcancel was fired,
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* or a drag hath begun. Kill the queued long-press task.
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* @alias Blockly.Touch.longStop
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* @package
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*/
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const longStop = function() {
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if (longPid_) {
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clearTimeout(longPid_);
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longPid_ = 0;
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}
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};
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exports.longStop = longStop;
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/**
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* Clear the touch identifier that tracks which touch stream to pay attention
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* to. This ends the current drag/gesture and allows other pointers to be
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* captured.
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* @alias Blockly.Touch.clearTouchIdentifier
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*/
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const clearTouchIdentifier = function() {
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touchIdentifier_ = null;
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};
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exports.clearTouchIdentifier = clearTouchIdentifier;
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/**
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* Decide whether Blockly should handle or ignore this event.
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* Mouse and touch events require special checks because we only want to deal
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* with one touch stream at a time. All other events should always be handled.
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* @param {!Event} e The event to check.
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* @return {boolean} True if this event should be passed through to the
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* registered handler; false if it should be blocked.
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* @alias Blockly.Touch.shouldHandleEvent
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*/
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const shouldHandleEvent = function(e) {
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return !isMouseOrTouchEvent(e) || checkTouchIdentifier(e);
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};
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exports.shouldHandleEvent = shouldHandleEvent;
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/**
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* Get the touch identifier from the given event. If it was a mouse event, the
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* identifier is the string 'mouse'.
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* @param {!Event} e Mouse event or touch event.
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* @return {string} The touch identifier from the first changed touch, if
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* defined. Otherwise 'mouse'.
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* @alias Blockly.Touch.getTouchIdentifierFromEvent
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*/
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const getTouchIdentifierFromEvent = function(e) {
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return e.pointerId !== undefined ? e.pointerId :
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(e.changedTouches && e.changedTouches[0] &&
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e.changedTouches[0].identifier !== undefined &&
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e.changedTouches[0].identifier !== null) ?
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e.changedTouches[0].identifier :
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'mouse';
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};
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exports.getTouchIdentifierFromEvent = getTouchIdentifierFromEvent;
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/**
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* Check whether the touch identifier on the event matches the current saved
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* identifier. If there is no identifier, that means it's a mouse event and
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* we'll use the identifier "mouse". This means we won't deal well with
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* multiple mice being used at the same time. That seems okay.
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* If the current identifier was unset, save the identifier from the
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* event. This starts a drag/gesture, during which touch events with other
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* identifiers will be silently ignored.
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* @param {!Event} e Mouse event or touch event.
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* @return {boolean} Whether the identifier on the event matches the current
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* saved identifier.
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* @alias Blockly.Touch.checkTouchIdentifier
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*/
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const checkTouchIdentifier = function(e) {
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const identifier = getTouchIdentifierFromEvent(e);
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// if (touchIdentifier_) is insufficient because Android touch
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// identifiers may be zero.
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if (touchIdentifier_ !== undefined && touchIdentifier_ !== null) {
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// We're already tracking some touch/mouse event. Is this from the same
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// source?
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return touchIdentifier_ === identifier;
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}
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if (e.type === 'mousedown' || e.type === 'touchstart' ||
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e.type === 'pointerdown') {
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// No identifier set yet, and this is the start of a drag. Set it and
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// return.
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touchIdentifier_ = identifier;
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return true;
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}
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// There was no identifier yet, but this wasn't a start event so we're going
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// to ignore it. This probably means that another drag finished while this
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// pointer was down.
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return false;
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};
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exports.checkTouchIdentifier = checkTouchIdentifier;
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/**
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* Set an event's clientX and clientY from its first changed touch. Use this to
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* make a touch event work in a mouse event handler.
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* @param {!Event} e A touch event.
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* @alias Blockly.Touch.setClientFromTouch
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*/
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const setClientFromTouch = function(e) {
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if (utilsString.startsWith(e.type, 'touch')) {
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// Map the touch event's properties to the event.
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const touchPoint = e.changedTouches[0];
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e.clientX = touchPoint.clientX;
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e.clientY = touchPoint.clientY;
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}
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};
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exports.setClientFromTouch = setClientFromTouch;
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/**
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* Check whether a given event is a mouse or touch event.
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* @param {!Event} e An event.
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* @return {boolean} True if it is a mouse or touch event; false otherwise.
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* @alias Blockly.Touch.isMouseOrTouchEvent
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*/
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const isMouseOrTouchEvent = function(e) {
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return utilsString.startsWith(e.type, 'touch') ||
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utilsString.startsWith(e.type, 'mouse') ||
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utilsString.startsWith(e.type, 'pointer');
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};
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exports.isMouseOrTouchEvent = isMouseOrTouchEvent;
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/**
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* Check whether a given event is a touch event or a pointer event.
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* @param {!Event} e An event.
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* @return {boolean} True if it is a touch event; false otherwise.
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* @alias Blockly.Touch.isTouchEvent
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*/
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const isTouchEvent = function(e) {
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return utilsString.startsWith(e.type, 'touch') ||
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utilsString.startsWith(e.type, 'pointer');
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};
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exports.isTouchEvent = isTouchEvent;
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/**
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* Split an event into an array of events, one per changed touch or mouse
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* point.
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* @param {!Event} e A mouse event or a touch event with one or more changed
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* touches.
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* @return {!Array<!Event>} An array of mouse or touch events. Each touch
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* event will have exactly one changed touch.
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* @alias Blockly.Touch.splitEventByTouches
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*/
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const splitEventByTouches = function(e) {
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const events = [];
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if (e.changedTouches) {
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for (let i = 0; i < e.changedTouches.length; i++) {
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const newEvent = {
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type: e.type,
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changedTouches: [e.changedTouches[i]],
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target: e.target,
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stopPropagation: function() {
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e.stopPropagation();
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},
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preventDefault: function() {
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e.preventDefault();
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},
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};
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events[i] = newEvent;
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}
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} else {
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events.push(e);
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}
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return events;
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};
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exports.splitEventByTouches = splitEventByTouches;
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