mirror of
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* fix(build): Restore erroneously-deleted filter function This was deleted in PR #7406 as it was mainly being used to filter core/ vs. test/mocha/ deps into separate deps files - but it turns out also to be used for filtering error messages too. Oops. * refactor(tests): Migrate advanced compilation test to ES Modules * refactor(build): Migrate main.js to TypeScript This turns out to be pretty straight forward, even if it would cause crashing if one actually tried to import this module instead of just feeding it to Closure Compiler. * chore(build): Remove goog.declareModuleId calls Replace goog.declareModuleId calls with a comment recording the former module ID for posterity (or at least until we decide how to reformat the renamings file. * chore(tests): Delete closure/goog/* For the moment we still need something to serve as base.js for the benefit of closure-make-deps, so we keep a vestigial base.js around, containing only the @provideGoog declaration. * refactor(build): Remove vestigial base.js By changing slightly the command line arguments to closure-make-deps and closure-calculate-chunks the need to have any base.js is eliminated. * chore: Typo fix for PR #7415
422 lines
12 KiB
TypeScript
422 lines
12 KiB
TypeScript
/**
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* @license
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* Copyright 2011 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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// Former goog.module ID: Blockly.inject
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import type {BlocklyOptions} from './blockly_options.js';
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import * as browserEvents from './browser_events.js';
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import * as bumpObjects from './bump_objects.js';
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import * as common from './common.js';
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import * as Css from './css.js';
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import * as dropDownDiv from './dropdowndiv.js';
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import {Grid} from './grid.js';
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import {Msg} from './msg.js';
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import {Options} from './options.js';
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import {ScrollbarPair} from './scrollbar_pair.js';
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import {ShortcutRegistry} from './shortcut_registry.js';
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import * as Tooltip from './tooltip.js';
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import * as Touch from './touch.js';
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import * as aria from './utils/aria.js';
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import * as dom from './utils/dom.js';
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import {Svg} from './utils/svg.js';
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import * as userAgent from './utils/useragent.js';
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import * as WidgetDiv from './widgetdiv.js';
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import {WorkspaceSvg} from './workspace_svg.js';
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/**
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* Inject a Blockly editor into the specified container element (usually a div).
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*
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* @param container Containing element, or its ID, or a CSS selector.
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* @param opt_options Optional dictionary of options.
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* @returns Newly created main workspace.
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*/
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export function inject(
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container: Element | string,
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opt_options?: BlocklyOptions,
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): WorkspaceSvg {
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let containerElement: Element | null = null;
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if (typeof container === 'string') {
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containerElement =
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document.getElementById(container) || document.querySelector(container);
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} else {
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containerElement = container;
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}
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// Verify that the container is in document.
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if (
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!document.contains(containerElement) &&
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document !== containerElement?.ownerDocument
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) {
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throw Error('Error: container is not in current document');
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}
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const options = new Options(opt_options || ({} as BlocklyOptions));
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const subContainer = document.createElement('div');
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subContainer.className = 'injectionDiv';
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subContainer.tabIndex = 0;
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aria.setState(subContainer, aria.State.LABEL, Msg['WORKSPACE_ARIA_LABEL']);
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containerElement!.appendChild(subContainer);
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const svg = createDom(subContainer, options);
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const workspace = createMainWorkspace(svg, options);
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init(workspace);
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// Keep focus on the first workspace so entering keyboard navigation looks
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// correct.
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common.setMainWorkspace(workspace);
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common.svgResize(workspace);
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subContainer.addEventListener('focusin', function () {
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common.setMainWorkspace(workspace);
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});
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return workspace;
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}
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/**
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* Create the SVG image.
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*
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* @param container Containing element.
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* @param options Dictionary of options.
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* @returns Newly created SVG image.
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*/
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function createDom(container: Element, options: Options): SVGElement {
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// Sadly browsers (Chrome vs Firefox) are currently inconsistent in laying
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// out content in RTL mode. Therefore Blockly forces the use of LTR,
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// then manually positions content in RTL as needed.
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container.setAttribute('dir', 'LTR');
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// Load CSS.
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Css.inject(options.hasCss, options.pathToMedia);
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// Build the SVG DOM.
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/*
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<svg
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xmlns="http://www.w3.org/2000/svg"
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xmlns:html="http://www.w3.org/1999/xhtml"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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version="1.1"
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class="blocklySvg">
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...
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</svg>
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*/
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const svg = dom.createSvgElement(
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Svg.SVG,
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{
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'xmlns': dom.SVG_NS,
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'xmlns:html': dom.HTML_NS,
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'xmlns:xlink': dom.XLINK_NS,
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'version': '1.1',
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'class': 'blocklySvg',
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'tabindex': '0',
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},
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container,
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);
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/*
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<defs>
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... filters go here ...
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</defs>
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*/
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const defs = dom.createSvgElement(Svg.DEFS, {}, svg);
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// Each filter/pattern needs a unique ID for the case of multiple Blockly
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// instances on a page. Browser behaviour becomes undefined otherwise.
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// https://neil.fraser.name/news/2015/11/01/
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const rnd = String(Math.random()).substring(2);
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options.gridPattern = Grid.createDom(rnd, options.gridOptions, defs);
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return svg;
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}
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/**
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* Create a main workspace and add it to the SVG.
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*
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* @param svg SVG element with pattern defined.
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* @param options Dictionary of options.
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* @returns Newly created main workspace.
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*/
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function createMainWorkspace(svg: SVGElement, options: Options): WorkspaceSvg {
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options.parentWorkspace = null;
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const mainWorkspace = new WorkspaceSvg(options);
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const wsOptions = mainWorkspace.options;
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mainWorkspace.scale = wsOptions.zoomOptions.startScale;
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svg.appendChild(mainWorkspace.createDom('blocklyMainBackground'));
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// Set the theme name and renderer name onto the injection div.
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const injectionDiv = mainWorkspace.getInjectionDiv();
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const rendererClassName = mainWorkspace.getRenderer().getClassName();
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if (rendererClassName) {
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dom.addClass(injectionDiv, rendererClassName);
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}
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const themeClassName = mainWorkspace.getTheme().getClassName();
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if (themeClassName) {
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dom.addClass(injectionDiv, themeClassName);
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}
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if (!wsOptions.hasCategories && wsOptions.languageTree) {
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// Add flyout as an <svg> that is a sibling of the workspace SVG.
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const flyout = mainWorkspace.addFlyout(Svg.SVG);
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dom.insertAfter(flyout, svg);
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}
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if (wsOptions.hasTrashcan) {
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mainWorkspace.addTrashcan();
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}
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if (wsOptions.zoomOptions && wsOptions.zoomOptions.controls) {
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mainWorkspace.addZoomControls();
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}
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// Register the workspace svg as a UI component.
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mainWorkspace
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.getThemeManager()
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.subscribe(svg, 'workspaceBackgroundColour', 'background-color');
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// A null translation will also apply the correct initial scale.
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mainWorkspace.translate(0, 0);
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mainWorkspace.addChangeListener(
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bumpObjects.bumpIntoBoundsHandler(mainWorkspace),
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);
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// The SVG is now fully assembled.
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common.svgResize(mainWorkspace);
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WidgetDiv.createDom();
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dropDownDiv.createDom();
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Tooltip.createDom();
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return mainWorkspace;
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}
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/**
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* Initialize Blockly with various handlers.
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*
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* @param mainWorkspace Newly created main workspace.
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*/
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function init(mainWorkspace: WorkspaceSvg) {
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const options = mainWorkspace.options;
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const svg = mainWorkspace.getParentSvg();
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// Suppress the browser's context menu.
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browserEvents.conditionalBind(
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svg.parentNode as Element,
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'contextmenu',
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null,
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function (e: Event) {
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if (!browserEvents.isTargetInput(e)) {
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e.preventDefault();
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}
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},
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);
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const workspaceResizeHandler = browserEvents.conditionalBind(
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window,
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'resize',
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null,
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function () {
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// Don't hide all the chaff. Leave the dropdown and widget divs open if
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// possible.
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Tooltip.hide();
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mainWorkspace.hideComponents(true);
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dropDownDiv.repositionForWindowResize();
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WidgetDiv.repositionForWindowResize();
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common.svgResize(mainWorkspace);
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bumpObjects.bumpTopObjectsIntoBounds(mainWorkspace);
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},
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);
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mainWorkspace.setResizeHandlerWrapper(workspaceResizeHandler);
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bindDocumentEvents();
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if (options.languageTree) {
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const toolbox = mainWorkspace.getToolbox();
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const flyout = mainWorkspace.getFlyout(true);
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if (toolbox) {
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toolbox.init();
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} else if (flyout) {
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// Build a fixed flyout with the root blocks.
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flyout.init(mainWorkspace);
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flyout.show(options.languageTree);
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if (typeof flyout.scrollToStart === 'function') {
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flyout.scrollToStart();
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}
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}
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}
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if (options.hasTrashcan) {
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mainWorkspace.trashcan!.init();
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}
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if (options.zoomOptions && options.zoomOptions.controls) {
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mainWorkspace.zoomControls_!.init();
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}
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if (options.moveOptions && options.moveOptions.scrollbars) {
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const horizontalScroll =
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options.moveOptions.scrollbars === true ||
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!!options.moveOptions.scrollbars.horizontal;
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const verticalScroll =
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options.moveOptions.scrollbars === true ||
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!!options.moveOptions.scrollbars.vertical;
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mainWorkspace.scrollbar = new ScrollbarPair(
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mainWorkspace,
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horizontalScroll,
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verticalScroll,
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'blocklyMainWorkspaceScrollbar',
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);
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mainWorkspace.scrollbar.resize();
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} else {
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mainWorkspace.setMetrics({x: 0.5, y: 0.5});
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}
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// Load the sounds.
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if (options.hasSounds) {
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loadSounds(options.pathToMedia, mainWorkspace);
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}
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}
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/**
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* Handle a key-down on SVG drawing surface. Does nothing if the main workspace
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* is not visible.
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*
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* @param e Key down event.
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*/
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// TODO (https://github.com/google/blockly/issues/1998) handle cases where there
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// are multiple workspaces and non-main workspaces are able to accept input.
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function onKeyDown(e: KeyboardEvent) {
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const mainWorkspace = common.getMainWorkspace() as WorkspaceSvg;
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if (!mainWorkspace) {
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return;
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}
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if (
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browserEvents.isTargetInput(e) ||
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(mainWorkspace.rendered && !mainWorkspace.isVisible())
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) {
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// When focused on an HTML text input widget, don't trap any keys.
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// Ignore keypresses on rendered workspaces that have been explicitly
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// hidden.
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return;
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}
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ShortcutRegistry.registry.onKeyDown(mainWorkspace, e);
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}
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/**
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* Whether event handlers have been bound. Document event handlers will only
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* be bound once, even if Blockly is destroyed and reinjected.
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*/
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let documentEventsBound = false;
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/**
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* Bind document events, but only once. Destroying and reinjecting Blockly
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* should not bind again.
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* Bind events for scrolling the workspace.
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* Most of these events should be bound to the SVG's surface.
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* However, 'mouseup' has to be on the whole document so that a block dragged
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* out of bounds and released will know that it has been released.
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* Also, 'keydown' has to be on the whole document since the browser doesn't
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* understand a concept of focus on the SVG image.
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*/
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function bindDocumentEvents() {
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if (!documentEventsBound) {
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browserEvents.conditionalBind(document, 'scroll', null, function () {
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const workspaces = common.getAllWorkspaces();
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for (let i = 0, workspace; (workspace = workspaces[i]); i++) {
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if (workspace instanceof WorkspaceSvg) {
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workspace.updateInverseScreenCTM();
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}
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}
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});
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browserEvents.conditionalBind(document, 'keydown', null, onKeyDown);
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// longStop needs to run to stop the context menu from showing up. It
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// should run regardless of what other touch event handlers have run.
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browserEvents.bind(document, 'touchend', null, Touch.longStop);
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browserEvents.bind(document, 'touchcancel', null, Touch.longStop);
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// Some iPad versions don't fire resize after portrait to landscape change.
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if (userAgent.IPAD) {
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browserEvents.conditionalBind(
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window,
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'orientationchange',
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document,
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function () {
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// TODO (#397): Fix for multiple Blockly workspaces.
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common.svgResize(common.getMainWorkspace() as WorkspaceSvg);
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},
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);
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}
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}
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documentEventsBound = true;
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}
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/**
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* Load sounds for the given workspace.
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*
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* @param pathToMedia The path to the media directory.
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* @param workspace The workspace to load sounds for.
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*/
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function loadSounds(pathToMedia: string, workspace: WorkspaceSvg) {
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const audioMgr = workspace.getAudioManager();
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audioMgr.load(
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[
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pathToMedia + 'click.mp3',
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pathToMedia + 'click.wav',
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pathToMedia + 'click.ogg',
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],
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'click',
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);
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audioMgr.load(
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[
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pathToMedia + 'disconnect.wav',
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pathToMedia + 'disconnect.mp3',
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pathToMedia + 'disconnect.ogg',
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],
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'disconnect',
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);
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audioMgr.load(
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[
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pathToMedia + 'delete.mp3',
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pathToMedia + 'delete.ogg',
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pathToMedia + 'delete.wav',
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],
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'delete',
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);
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// Bind temporary hooks that preload the sounds.
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const soundBinds: browserEvents.Data[] = [];
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/**
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*
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*/
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function unbindSounds() {
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while (soundBinds.length) {
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const oldSoundBinding = soundBinds.pop();
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if (oldSoundBinding) {
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browserEvents.unbind(oldSoundBinding);
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}
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}
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audioMgr.preload();
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}
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// These are bound on mouse/touch events with
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// Blockly.browserEvents.conditionalBind, so they restrict the touch
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// identifier that will be recognized. But this is really something that
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// happens on a click, not a drag, so that's not necessary.
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// Android ignores any sound not loaded as a result of a user action.
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soundBinds.push(
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browserEvents.conditionalBind(
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document,
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'pointermove',
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null,
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unbindSounds,
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true,
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),
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);
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soundBinds.push(
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browserEvents.conditionalBind(
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document,
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'touchstart',
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null,
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unbindSounds,
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true,
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),
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);
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}
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