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* fix(build): Restore erroneously-deleted filter function This was deleted in PR #7406 as it was mainly being used to filter core/ vs. test/mocha/ deps into separate deps files - but it turns out also to be used for filtering error messages too. Oops. * refactor(tests): Migrate advanced compilation test to ES Modules * refactor(build): Migrate main.js to TypeScript This turns out to be pretty straight forward, even if it would cause crashing if one actually tried to import this module instead of just feeding it to Closure Compiler. * chore(build): Remove goog.declareModuleId calls Replace goog.declareModuleId calls with a comment recording the former module ID for posterity (or at least until we decide how to reformat the renamings file. * chore(tests): Delete closure/goog/* For the moment we still need something to serve as base.js for the benefit of closure-make-deps, so we keep a vestigial base.js around, containing only the @provideGoog declaration. * refactor(build): Remove vestigial base.js By changing slightly the command line arguments to closure-make-deps and closure-calculate-chunks the need to have any base.js is eliminated. * chore: Typo fix for PR #7415
211 lines
7.3 KiB
JavaScript
211 lines
7.3 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Helper functions for generating Lua for blocks.
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* Based on Ellen Spertus's blocky-lua project.
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* @suppress {checkTypes|globalThis}
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*/
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// Former goog.module ID: Blockly.Lua
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import * as stringUtils from '../../core/utils/string.js';
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// import type {Block} from '../../core/block.js';
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import {CodeGenerator} from '../../core/generator.js';
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import {Names} from '../../core/names.js';
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// import type {Workspace} from '../../core/workspace.js';
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import {inputTypes} from '../../core/inputs/input_types.js';
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/**
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* Order of operation ENUMs.
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* http://www.lua.org/manual/5.3/manual.html#3.4.8
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* @enum {number}
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*/
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export const Order = {
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ATOMIC: 0, // literals
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// The next level was not explicit in documentation and inferred by Ellen.
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HIGH: 1, // Function calls, tables[]
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EXPONENTIATION: 2, // ^
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UNARY: 3, // not # - ~
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MULTIPLICATIVE: 4, // * / %
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ADDITIVE: 5, // + -
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CONCATENATION: 6, // ..
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RELATIONAL: 7, // < > <= >= ~= ==
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AND: 8, // and
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OR: 9, // or
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NONE: 99,
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};
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/**
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* Lua code generator class.
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*
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* Note: Lua is not supporting zero-indexing since the language itself is
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* one-indexed, so the generator does not repoct the oneBasedIndex configuration
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* option used for lists and text.
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*/
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export class LuaGenerator extends CodeGenerator {
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constructor(name) {
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super(name ?? 'Lua');
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this.isInitialized = false;
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// Copy Order values onto instance for backwards compatibility
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// while ensuring they are not part of the publically-advertised
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// API.
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//
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// TODO(#7085): deprecate these in due course. (Could initially
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// replace data properties with get accessors that call
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// deprecate.warn().)
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for (const key in Order) {
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this['ORDER_' + key] = Order[key];
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}
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// List of illegal variable names. This is not intended to be a
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// security feature. Blockly is 100% client-side, so bypassing
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// this list is trivial. This is intended to prevent users from
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// accidentally clobbering a built-in object or function.
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this.addReservedWords(
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// Special character
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'_,' +
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// From theoriginalbit's script:
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// https://github.com/espertus/blockly-lua/issues/6
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'__inext,assert,bit,colors,colours,coroutine,disk,dofile,error,fs,' +
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'fetfenv,getmetatable,gps,help,io,ipairs,keys,loadfile,loadstring,math,' +
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'native,next,os,paintutils,pairs,parallel,pcall,peripheral,print,' +
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'printError,rawequal,rawget,rawset,read,rednet,redstone,rs,select,' +
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'setfenv,setmetatable,sleep,string,table,term,textutils,tonumber,' +
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'tostring,turtle,type,unpack,vector,write,xpcall,_VERSION,__indext,' +
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// Not included in the script, probably because it wasn't enabled:
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'HTTP,' +
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// Keywords (http://www.lua.org/pil/1.3.html).
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'and,break,do,else,elseif,end,false,for,function,if,in,local,nil,not,' +
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'or,repeat,return,then,true,until,while,' +
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// Metamethods (http://www.lua.org/manual/5.2/manual.html).
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'add,sub,mul,div,mod,pow,unm,concat,len,eq,lt,le,index,newindex,call,' +
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// Basic functions (http://www.lua.org/manual/5.2/manual.html,
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// section 6.1).
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'assert,collectgarbage,dofile,error,_G,getmetatable,inpairs,load,' +
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'loadfile,next,pairs,pcall,print,rawequal,rawget,rawlen,rawset,select,' +
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'setmetatable,tonumber,tostring,type,_VERSION,xpcall,' +
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// Modules (http://www.lua.org/manual/5.2/manual.html, section 6.3).
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'require,package,string,table,math,bit32,io,file,os,debug'
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);
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}
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/**
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* Initialise the database of variable names.
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* @param {!Workspace} workspace Workspace to generate code from.
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*/
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init(workspace) {
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// Call Blockly.CodeGenerator's init.
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super.init();
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if (!this.nameDB_) {
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this.nameDB_ = new Names(this.RESERVED_WORDS_);
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} else {
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this.nameDB_.reset();
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}
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this.nameDB_.setVariableMap(workspace.getVariableMap());
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this.nameDB_.populateVariables(workspace);
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this.nameDB_.populateProcedures(workspace);
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this.isInitialized = true;
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};
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/**
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* Prepend the generated code with the variable definitions.
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* @param {string} code Generated code.
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* @return {string} Completed code.
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*/
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finish(code) {
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// Convert the definitions dictionary into a list.
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const definitions = Object.values(this.definitions_);
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// Call Blockly.CodeGenerator's finish.
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code = super.finish(code);
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this.isInitialized = false;
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this.nameDB_.reset();
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return definitions.join('\n\n') + '\n\n\n' + code;
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};
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/**
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* Naked values are top-level blocks with outputs that aren't plugged into
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* anything. In Lua, an expression is not a legal statement, so we must assign
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* the value to the (conventionally ignored) _.
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* http://lua-users.org/wiki/ExpressionsAsStatements
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* @param {string} line Line of generated code.
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* @return {string} Legal line of code.
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*/
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scrubNakedValue(line) {
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return 'local _ = ' + line + '\n';
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};
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/**
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* Encode a string as a properly escaped Lua string, complete with
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* quotes.
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* @param {string} string Text to encode.
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* @return {string} Lua string.
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*/
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quote_(string) {
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string = string.replace(/\\/g, '\\\\')
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.replace(/\n/g, '\\\n')
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.replace(/'/g, '\\\'');
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return '\'' + string + '\'';
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};
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/**
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* Encode a string as a properly escaped multiline Lua string, complete with
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* quotes.
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* @param {string} string Text to encode.
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* @return {string} Lua string.
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*/
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multiline_quote_(string) {
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const lines = string.split(/\n/g).map(this.quote_);
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// Join with the following, plus a newline:
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// .. '\n' ..
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return lines.join(' .. \'\\n\' ..\n');
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};
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/**
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* Common tasks for generating Lua from blocks.
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* Handles comments for the specified block and any connected value blocks.
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* Calls any statements following this block.
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* @param {!Block} block The current block.
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* @param {string} code The Lua code created for this block.
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* @param {boolean=} opt_thisOnly True to generate code for only this statement.
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* @return {string} Lua code with comments and subsequent blocks added.
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* @protected
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*/
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scrub_(block, code, opt_thisOnly) {
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let commentCode = '';
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// Only collect comments for blocks that aren't inline.
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if (!block.outputConnection || !block.outputConnection.targetConnection) {
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// Collect comment for this block.
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let comment = block.getCommentText();
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if (comment) {
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comment = stringUtils.wrap(comment, this.COMMENT_WRAP - 3);
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commentCode += this.prefixLines(comment, '-- ') + '\n';
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}
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// Collect comments for all value arguments.
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// Don't collect comments for nested statements.
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for (let i = 0; i < block.inputList.length; i++) {
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if (block.inputList[i].type === inputTypes.VALUE) {
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const childBlock = block.inputList[i].connection.targetBlock();
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if (childBlock) {
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comment = this.allNestedComments(childBlock);
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if (comment) {
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commentCode += this.prefixLines(comment, '-- ');
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}
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}
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}
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}
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}
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const nextBlock = block.nextConnection && block.nextConnection.targetBlock();
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const nextCode = opt_thisOnly ? '' : this.blockToCode(nextBlock);
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return commentCode + code + nextCode;
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};
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}
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