mirror of
https://github.com/google/blockly.git
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1362 lines
41 KiB
JavaScript
1362 lines
41 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Methods for graphically rendering a block as SVG.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.BlockSvg');
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goog.require('Blockly.Block');
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goog.require('Blockly.BlockAnimations');
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goog.require('Blockly.ContextMenu');
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goog.require('Blockly.Events.Ui');
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goog.require('Blockly.Events.BlockMove');
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goog.require('Blockly.Grid');
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goog.require('Blockly.RenderedConnection');
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goog.require('Blockly.Tooltip');
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goog.require('Blockly.Touch');
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goog.require('Blockly.utils');
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goog.require('goog.Timer');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('goog.math.Coordinate');
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/**
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* Class for a block's SVG representation.
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* Not normally called directly, workspace.newBlock() is preferred.
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* @param {!Blockly.Workspace} workspace The block's workspace.
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* @param {?string} prototypeName Name of the language object containing
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* type-specific functions for this block.
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* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
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* create a new ID.
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* @extends {Blockly.Block}
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* @constructor
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*/
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Blockly.BlockSvg = function(workspace, prototypeName, opt_id) {
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// Create core elements for the block.
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/**
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* @type {SVGElement}
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* @private
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*/
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this.svgGroup_ = Blockly.utils.createSvgElement('g', {}, null);
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this.svgGroup_.translate_ = '';
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/**
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* @type {SVGElement}
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* @private
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*/
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this.svgPathDark_ = Blockly.utils.createSvgElement('path',
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{'class': 'blocklyPathDark', 'transform': 'translate(1,1)'},
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this.svgGroup_);
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/**
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* @type {SVGElement}
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* @private
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*/
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this.svgPath_ = Blockly.utils.createSvgElement('path', {'class': 'blocklyPath'},
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this.svgGroup_);
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/**
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* @type {SVGElement}
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* @private
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*/
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this.svgPathLight_ = Blockly.utils.createSvgElement('path',
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{'class': 'blocklyPathLight'}, this.svgGroup_);
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this.svgPath_.tooltip = this;
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/** @type {boolean} */
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this.rendered = false;
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/**
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* Whether to move the block to the drag surface when it is dragged.
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* True if it should move, false if it should be translated directly.
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* @type {boolean}
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* @private
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*/
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this.useDragSurface_ = Blockly.utils.is3dSupported() && !!workspace.blockDragSurface_;
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Blockly.Tooltip.bindMouseEvents(this.svgPath_);
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Blockly.BlockSvg.superClass_.constructor.call(this,
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workspace, prototypeName, opt_id);
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// Expose this block's ID on its top-level SVG group.
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if (this.svgGroup_.dataset) {
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this.svgGroup_.dataset.id = this.id;
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}
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};
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goog.inherits(Blockly.BlockSvg, Blockly.Block);
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/**
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* Height of this block, not including any statement blocks above or below.
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* Height is in workspace units.
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*/
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Blockly.BlockSvg.prototype.height = 0;
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/**
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* Width of this block, including any connected value blocks.
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* Width is in workspace units.
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*/
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Blockly.BlockSvg.prototype.width = 0;
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/**
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* Original location of block being dragged.
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* @type {goog.math.Coordinate}
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* @private
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*/
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Blockly.BlockSvg.prototype.dragStartXY_ = null;
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/**
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* Map from IDs for warnings text to PIDs of functions to apply them.
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* Used to be able to maintain multiple warnings.
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* @type {Object.<string, number>}
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* @private
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*/
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Blockly.BlockSvg.prototype.warningTextDb_ = null;
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/**
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* Constant for identifying rows that are to be rendered inline.
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* Don't collide with Blockly.INPUT_VALUE and friends.
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* @const
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*/
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Blockly.BlockSvg.INLINE = -1;
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/**
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* Create and initialize the SVG representation of the block.
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* May be called more than once.
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*/
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Blockly.BlockSvg.prototype.initSvg = function() {
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goog.asserts.assert(this.workspace.rendered, 'Workspace is headless.');
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for (var i = 0, input; input = this.inputList[i]; i++) {
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input.init();
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}
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var icons = this.getIcons();
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for (var i = 0; i < icons.length; i++) {
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icons[i].createIcon();
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}
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this.updateColour();
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this.updateMovable();
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if (!this.workspace.options.readOnly && !this.eventsInit_) {
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Blockly.bindEventWithChecks_(
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this.getSvgRoot(), 'mousedown', this, this.onMouseDown_);
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}
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this.eventsInit_ = true;
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if (!this.getSvgRoot().parentNode) {
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this.workspace.getCanvas().appendChild(this.getSvgRoot());
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}
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};
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/**
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* Select this block. Highlight it visually.
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*/
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Blockly.BlockSvg.prototype.select = function() {
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if (this.isShadow() && this.getParent()) {
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// Shadow blocks should not be selected.
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this.getParent().select();
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return;
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}
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if (Blockly.selected == this) {
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return;
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}
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var oldId = null;
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if (Blockly.selected) {
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oldId = Blockly.selected.id;
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// Unselect any previously selected block.
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Blockly.Events.disable();
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try {
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Blockly.selected.unselect();
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} finally {
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Blockly.Events.enable();
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}
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}
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var event = new Blockly.Events.Ui(null, 'selected', oldId, this.id);
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event.workspaceId = this.workspace.id;
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Blockly.Events.fire(event);
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Blockly.selected = this;
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this.addSelect();
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};
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/**
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* Unselect this block. Remove its highlighting.
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*/
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Blockly.BlockSvg.prototype.unselect = function() {
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if (Blockly.selected != this) {
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return;
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}
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var event = new Blockly.Events.Ui(null, 'selected', this.id, null);
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event.workspaceId = this.workspace.id;
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Blockly.Events.fire(event);
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Blockly.selected = null;
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this.removeSelect();
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};
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/**
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* Block's mutator icon (if any).
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* @type {Blockly.Mutator}
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*/
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Blockly.BlockSvg.prototype.mutator = null;
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/**
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* Block's comment icon (if any).
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* @type {Blockly.Comment}
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*/
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Blockly.BlockSvg.prototype.comment = null;
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/**
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* Block's warning icon (if any).
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* @type {Blockly.Warning}
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*/
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Blockly.BlockSvg.prototype.warning = null;
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/**
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* Returns a list of mutator, comment, and warning icons.
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* @return {!Array} List of icons.
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*/
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Blockly.BlockSvg.prototype.getIcons = function() {
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var icons = [];
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if (this.mutator) {
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icons.push(this.mutator);
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}
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if (this.comment) {
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icons.push(this.comment);
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}
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if (this.warning) {
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icons.push(this.warning);
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}
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return icons;
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};
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/**
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* Set parent of this block to be a new block or null.
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* @param {Blockly.BlockSvg} newParent New parent block.
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*/
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Blockly.BlockSvg.prototype.setParent = function(newParent) {
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if (newParent == this.parentBlock_) {
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return;
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}
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var svgRoot = this.getSvgRoot();
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if (this.parentBlock_ && svgRoot) {
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// Move this block up the DOM. Keep track of x/y translations.
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var xy = this.getRelativeToSurfaceXY();
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this.workspace.getCanvas().appendChild(svgRoot);
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svgRoot.setAttribute('transform', 'translate(' + xy.x + ',' + xy.y + ')');
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}
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Blockly.Field.startCache();
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Blockly.BlockSvg.superClass_.setParent.call(this, newParent);
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Blockly.Field.stopCache();
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if (newParent) {
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var oldXY = this.getRelativeToSurfaceXY();
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newParent.getSvgRoot().appendChild(svgRoot);
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var newXY = this.getRelativeToSurfaceXY();
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// Move the connections to match the child's new position.
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this.moveConnections_(newXY.x - oldXY.x, newXY.y - oldXY.y);
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}
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};
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/**
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* Return the coordinates of the top-left corner of this block relative to the
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* drawing surface's origin (0,0), in workspace units.
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* If the block is on the workspace, (0, 0) is the origin of the workspace
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* coordinate system.
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* This does not change with workspace scale.
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* @return {!goog.math.Coordinate} Object with .x and .y properties in
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* workspace coordinates.
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*/
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Blockly.BlockSvg.prototype.getRelativeToSurfaceXY = function() {
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var x = 0;
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var y = 0;
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var dragSurfaceGroup = this.useDragSurface_ ?
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this.workspace.blockDragSurface_.getGroup() : null;
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var element = this.getSvgRoot();
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if (element) {
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do {
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// Loop through this block and every parent.
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var xy = Blockly.utils.getRelativeXY(element);
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x += xy.x;
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y += xy.y;
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// If this element is the current element on the drag surface, include
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// the translation of the drag surface itself.
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if (this.useDragSurface_ &&
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this.workspace.blockDragSurface_.getCurrentBlock() == element) {
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var surfaceTranslation = this.workspace.blockDragSurface_.getSurfaceTranslation();
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x += surfaceTranslation.x;
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y += surfaceTranslation.y;
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}
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element = element.parentNode;
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} while (element && element != this.workspace.getCanvas() &&
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element != dragSurfaceGroup);
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}
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return new goog.math.Coordinate(x, y);
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};
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/**
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* Move a block by a relative offset.
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* @param {number} dx Horizontal offset in workspace units.
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* @param {number} dy Vertical offset in workspace units.
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*/
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Blockly.BlockSvg.prototype.moveBy = function(dx, dy) {
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goog.asserts.assert(!this.parentBlock_, 'Block has parent.');
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var event = new Blockly.Events.BlockMove(this);
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var xy = this.getRelativeToSurfaceXY();
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this.translate(xy.x + dx, xy.y + dy);
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this.moveConnections_(dx, dy);
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event.recordNew();
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this.workspace.resizeContents();
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Blockly.Events.fire(event);
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};
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/**
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* Transforms a block by setting the translation on the transform attribute
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* of the block's SVG.
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* @param {number} x The x coordinate of the translation in workspace units.
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* @param {number} y The y coordinate of the translation in workspace units.
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*/
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Blockly.BlockSvg.prototype.translate = function(x, y) {
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this.getSvgRoot().setAttribute('transform',
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'translate(' + x + ',' + y + ')');
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};
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/**
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* Move this block to its workspace's drag surface, accounting for positioning.
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* Generally should be called at the same time as setDragging_(true).
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* Does nothing if useDragSurface_ is false.
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* @private
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*/
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Blockly.BlockSvg.prototype.moveToDragSurface_ = function() {
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if (!this.useDragSurface_) {
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return;
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}
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// The translation for drag surface blocks,
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// is equal to the current relative-to-surface position,
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// to keep the position in sync as it move on/off the surface.
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// This is in workspace coordinates.
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var xy = this.getRelativeToSurfaceXY();
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this.clearTransformAttributes_();
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this.workspace.blockDragSurface_.translateSurface(xy.x, xy.y);
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// Execute the move on the top-level SVG component
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this.workspace.blockDragSurface_.setBlocksAndShow(this.getSvgRoot());
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};
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/**
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* Move this block back to the workspace block canvas.
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* Generally should be called at the same time as setDragging_(false).
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* Does nothing if useDragSurface_ is false.
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* @param {!goog.math.Coordinate} newXY The position the block should take on
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* on the workspace canvas, in workspace coordinates.
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* @private
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*/
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Blockly.BlockSvg.prototype.moveOffDragSurface_ = function(newXY) {
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if (!this.useDragSurface_) {
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return;
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}
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// Translate to current position, turning off 3d.
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this.translate(newXY.x, newXY.y);
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this.workspace.blockDragSurface_.clearAndHide(this.workspace.getCanvas());
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};
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/**
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* Move this block during a drag, taking into account whether we are using a
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* drag surface to translate blocks.
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* This block must be a top-level block.
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* @param {!goog.math.Coordinate} newLoc The location to translate to, in
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* workspace coordinates.
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* @package
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*/
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Blockly.BlockSvg.prototype.moveDuringDrag = function(newLoc) {
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if (this.useDragSurface_) {
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this.workspace.blockDragSurface_.translateSurface(newLoc.x, newLoc.y);
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} else {
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this.svgGroup_.translate_ = 'translate(' + newLoc.x + ',' + newLoc.y + ')';
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this.svgGroup_.setAttribute('transform',
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this.svgGroup_.translate_ + this.svgGroup_.skew_);
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}
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};
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/**
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* Clear the block of transform="..." attributes.
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* Used when the block is switching from 3d to 2d transform or vice versa.
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* @private
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*/
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Blockly.BlockSvg.prototype.clearTransformAttributes_ = function() {
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Blockly.utils.removeAttribute(this.getSvgRoot(), 'transform');
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};
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/**
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* Snap this block to the nearest grid point.
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*/
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Blockly.BlockSvg.prototype.snapToGrid = function() {
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if (!this.workspace) {
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return; // Deleted block.
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}
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if (this.workspace.isDragging()) {
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return; // Don't bump blocks during a drag.
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}
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if (this.getParent()) {
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return; // Only snap top-level blocks.
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}
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if (this.isInFlyout) {
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return; // Don't move blocks around in a flyout.
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}
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var grid = this.workspace.getGrid();
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if (!grid || !grid.shouldSnap()) {
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return; // Config says no snapping.
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}
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var spacing = grid.getSpacing();
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var half = spacing / 2;
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var xy = this.getRelativeToSurfaceXY();
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var dx = Math.round((xy.x - half) / spacing) * spacing + half - xy.x;
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var dy = Math.round((xy.y - half) / spacing) * spacing + half - xy.y;
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dx = Math.round(dx);
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dy = Math.round(dy);
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if (dx != 0 || dy != 0) {
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this.moveBy(dx, dy);
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}
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};
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/**
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* Returns the coordinates of a bounding box describing the dimensions of this
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* block and any blocks stacked below it.
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* Coordinate system: workspace coordinates.
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* @return {!{topLeft: goog.math.Coordinate, bottomRight: goog.math.Coordinate}}
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* Object with top left and bottom right coordinates of the bounding box.
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*/
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Blockly.BlockSvg.prototype.getBoundingRectangle = function() {
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var blockXY = this.getRelativeToSurfaceXY(this);
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var tab = this.outputConnection ? Blockly.BlockSvg.TAB_WIDTH : 0;
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var blockBounds = this.getHeightWidth();
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var topLeft;
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var bottomRight;
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if (this.RTL) {
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// Width has the tab built into it already so subtract it here.
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topLeft = new goog.math.Coordinate(blockXY.x - (blockBounds.width - tab),
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blockXY.y);
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// Add the width of the tab/puzzle piece knob to the x coordinate
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// since X is the corner of the rectangle, not the whole puzzle piece.
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bottomRight = new goog.math.Coordinate(blockXY.x + tab,
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blockXY.y + blockBounds.height);
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} else {
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// Subtract the width of the tab/puzzle piece knob to the x coordinate
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// since X is the corner of the rectangle, not the whole puzzle piece.
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topLeft = new goog.math.Coordinate(blockXY.x - tab, blockXY.y);
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// Width has the tab built into it already so subtract it here.
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bottomRight = new goog.math.Coordinate(blockXY.x + blockBounds.width - tab,
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blockXY.y + blockBounds.height);
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}
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return {topLeft: topLeft, bottomRight: bottomRight};
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};
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/**
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* Set whether the block is collapsed or not.
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* @param {boolean} collapsed True if collapsed.
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*/
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Blockly.BlockSvg.prototype.setCollapsed = function(collapsed) {
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if (this.collapsed_ == collapsed) {
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return;
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}
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var renderList = [];
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// Show/hide the inputs.
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for (var i = 0, input; input = this.inputList[i]; i++) {
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renderList.push.apply(renderList, input.setVisible(!collapsed));
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}
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var COLLAPSED_INPUT_NAME = '_TEMP_COLLAPSED_INPUT';
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if (collapsed) {
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var icons = this.getIcons();
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for (var i = 0; i < icons.length; i++) {
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icons[i].setVisible(false);
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}
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var text = this.toString(Blockly.COLLAPSE_CHARS);
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this.appendDummyInput(COLLAPSED_INPUT_NAME).appendField(text).init();
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} else {
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this.removeInput(COLLAPSED_INPUT_NAME);
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// Clear any warnings inherited from enclosed blocks.
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this.setWarningText(null);
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}
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Blockly.BlockSvg.superClass_.setCollapsed.call(this, collapsed);
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if (!renderList.length) {
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// No child blocks, just render this block.
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renderList[0] = this;
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}
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if (this.rendered) {
|
|
for (var i = 0, block; block = renderList[i]; i++) {
|
|
block.render();
|
|
}
|
|
// Don't bump neighbours.
|
|
// Although bumping neighbours would make sense, users often collapse
|
|
// all their functions and store them next to each other. Expanding and
|
|
// bumping causes all their definitions to go out of alignment.
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Open the next (or previous) FieldTextInput.
|
|
* @param {Blockly.Field|Blockly.Block} start Current location.
|
|
* @param {boolean} forward If true go forward, otherwise backward.
|
|
*/
|
|
Blockly.BlockSvg.prototype.tab = function(start, forward) {
|
|
var list = this.createTabList_();
|
|
var i = list.indexOf(start);
|
|
if (i == -1) {
|
|
// No start location, start at the beginning or end.
|
|
i = forward ? -1 : list.length;
|
|
}
|
|
var target = list[forward ? i + 1 : i - 1];
|
|
if (!target) {
|
|
// Ran off of list.
|
|
var parent = this.getParent();
|
|
if (parent) {
|
|
parent.tab(this, forward);
|
|
}
|
|
} else if (target instanceof Blockly.Field) {
|
|
target.showEditor_();
|
|
} else {
|
|
target.tab(null, forward);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create an ordered list of all text fields and connected inputs.
|
|
* @return {!Array.<!Blockly.FieldTextInput|!Blockly.Input>} The ordered list.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.createTabList_ = function() {
|
|
// This function need not be efficient since it runs once on a keypress.
|
|
var list = [];
|
|
for (var i = 0, input; input = this.inputList[i]; i++) {
|
|
for (var j = 0, field; field = input.fieldRow[j]; j++) {
|
|
if (field instanceof Blockly.FieldTextInput) {
|
|
// TODO(# 1276): Also support dropdown fields.
|
|
list.push(field);
|
|
}
|
|
}
|
|
if (input.connection) {
|
|
var block = input.connection.targetBlock();
|
|
if (block) {
|
|
list.push(block);
|
|
}
|
|
}
|
|
}
|
|
return list;
|
|
};
|
|
|
|
/**
|
|
* Handle a mouse-down on an SVG block.
|
|
* @param {!Event} e Mouse down event or touch start event.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.onMouseDown_ = function(e) {
|
|
var gesture = this.workspace.getGesture(e);
|
|
if (gesture) {
|
|
gesture.handleBlockStart(e, this);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Load the block's help page in a new window.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.showHelp_ = function() {
|
|
var url = goog.isFunction(this.helpUrl) ? this.helpUrl() : this.helpUrl;
|
|
if (url) {
|
|
window.open(url);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Show the context menu for this block.
|
|
* @param {!Event} e Mouse event.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.showContextMenu_ = function(e) {
|
|
if (this.workspace.options.readOnly || !this.contextMenu) {
|
|
return;
|
|
}
|
|
// Save the current block in a variable for use in closures.
|
|
var block = this;
|
|
var menuOptions = [];
|
|
|
|
if (this.isDeletable() && this.isMovable() && !block.isInFlyout) {
|
|
menuOptions.push(Blockly.ContextMenu.blockDuplicateOption(block));
|
|
if (this.isEditable() && !this.collapsed_ &&
|
|
this.workspace.options.comments) {
|
|
menuOptions.push(Blockly.ContextMenu.blockCommentOption(block));
|
|
}
|
|
|
|
// Option to make block inline.
|
|
if (!this.collapsed_) {
|
|
for (var i = 1; i < this.inputList.length; i++) {
|
|
if (this.inputList[i - 1].type != Blockly.NEXT_STATEMENT &&
|
|
this.inputList[i].type != Blockly.NEXT_STATEMENT) {
|
|
// Only display this option if there are two value or dummy inputs
|
|
// next to each other.
|
|
var inlineOption = {enabled: true};
|
|
var isInline = this.getInputsInline();
|
|
inlineOption.text = isInline ?
|
|
Blockly.Msg['EXTERNAL_INPUTS'] : Blockly.Msg['INLINE_INPUTS'];
|
|
inlineOption.callback = function() {
|
|
block.setInputsInline(!isInline);
|
|
};
|
|
menuOptions.push(inlineOption);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (this.workspace.options.collapse) {
|
|
// Option to collapse/expand block.
|
|
if (this.collapsed_) {
|
|
var expandOption = {enabled: true};
|
|
expandOption.text = Blockly.Msg['EXPAND_BLOCK'];
|
|
expandOption.callback = function() {
|
|
block.setCollapsed(false);
|
|
};
|
|
menuOptions.push(expandOption);
|
|
} else {
|
|
var collapseOption = {enabled: true};
|
|
collapseOption.text = Blockly.Msg['COLLAPSE_BLOCK'];
|
|
collapseOption.callback = function() {
|
|
block.setCollapsed(true);
|
|
};
|
|
menuOptions.push(collapseOption);
|
|
}
|
|
}
|
|
|
|
if (this.workspace.options.disable) {
|
|
// Option to disable/enable block.
|
|
var disableOption = {
|
|
text: this.disabled ?
|
|
Blockly.Msg['ENABLE_BLOCK'] : Blockly.Msg['DISABLE_BLOCK'],
|
|
enabled: !this.getInheritedDisabled(),
|
|
callback: function() {
|
|
block.setDisabled(!block.disabled);
|
|
}
|
|
};
|
|
menuOptions.push(disableOption);
|
|
}
|
|
|
|
menuOptions.push(Blockly.ContextMenu.blockDeleteOption(block));
|
|
}
|
|
|
|
menuOptions.push(Blockly.ContextMenu.blockHelpOption(block));
|
|
|
|
// Allow the block to add or modify menuOptions.
|
|
if (this.customContextMenu) {
|
|
this.customContextMenu(menuOptions);
|
|
}
|
|
|
|
Blockly.ContextMenu.show(e, menuOptions, this.RTL);
|
|
Blockly.ContextMenu.currentBlock = this;
|
|
};
|
|
|
|
/**
|
|
* Move the connections for this block and all blocks attached under it.
|
|
* Also update any attached bubbles.
|
|
* @param {number} dx Horizontal offset from current location, in workspace
|
|
* units.
|
|
* @param {number} dy Vertical offset from current location, in workspace
|
|
* units.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.moveConnections_ = function(dx, dy) {
|
|
if (!this.rendered) {
|
|
// Rendering is required to lay out the blocks.
|
|
// This is probably an invisible block attached to a collapsed block.
|
|
return;
|
|
}
|
|
var myConnections = this.getConnections_(false);
|
|
for (var i = 0; i < myConnections.length; i++) {
|
|
myConnections[i].moveBy(dx, dy);
|
|
}
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].computeIconLocation();
|
|
}
|
|
|
|
// Recurse through all blocks attached under this one.
|
|
for (var i = 0; i < this.childBlocks_.length; i++) {
|
|
this.childBlocks_[i].moveConnections_(dx, dy);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Recursively adds or removes the dragging class to this node and its children.
|
|
* @param {boolean} adding True if adding, false if removing.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setDragging = function(adding) {
|
|
if (adding) {
|
|
var group = this.getSvgRoot();
|
|
group.translate_ = '';
|
|
group.skew_ = '';
|
|
Blockly.draggingConnections_ =
|
|
Blockly.draggingConnections_.concat(this.getConnections_(true));
|
|
Blockly.utils.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
|
|
} else {
|
|
Blockly.draggingConnections_ = [];
|
|
Blockly.utils.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
|
|
}
|
|
// Recurse through all blocks attached under this one.
|
|
for (var i = 0; i < this.childBlocks_.length; i++) {
|
|
this.childBlocks_[i].setDragging(adding);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add or remove the UI indicating if this block is movable or not.
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateMovable = function() {
|
|
if (this.isMovable()) {
|
|
Blockly.utils.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDraggable');
|
|
} else {
|
|
Blockly.utils.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDraggable');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is movable or not.
|
|
* @param {boolean} movable True if movable.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setMovable = function(movable) {
|
|
Blockly.BlockSvg.superClass_.setMovable.call(this, movable);
|
|
this.updateMovable();
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is editable or not.
|
|
* @param {boolean} editable True if editable.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setEditable = function(editable) {
|
|
Blockly.BlockSvg.superClass_.setEditable.call(this, editable);
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].updateEditable();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether this block is a shadow block or not.
|
|
* @param {boolean} shadow True if a shadow.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setShadow = function(shadow) {
|
|
Blockly.BlockSvg.superClass_.setShadow.call(this, shadow);
|
|
this.updateColour();
|
|
};
|
|
|
|
/**
|
|
* Return the root node of the SVG or null if none exists.
|
|
* @return {Element} The root SVG node (probably a group).
|
|
*/
|
|
Blockly.BlockSvg.prototype.getSvgRoot = function() {
|
|
return this.svgGroup_;
|
|
};
|
|
|
|
/**
|
|
* Dispose of this block.
|
|
* @param {boolean} healStack If true, then try to heal any gap by connecting
|
|
* the next statement with the previous statement. Otherwise, dispose of
|
|
* all children of this block.
|
|
* @param {boolean} animate If true, show a disposal animation and sound.
|
|
*/
|
|
Blockly.BlockSvg.prototype.dispose = function(healStack, animate) {
|
|
if (!this.workspace) {
|
|
// The block has already been deleted.
|
|
return;
|
|
}
|
|
Blockly.Tooltip.hide();
|
|
Blockly.Field.startCache();
|
|
// Save the block's workspace temporarily so we can resize the
|
|
// contents once the block is disposed.
|
|
var blockWorkspace = this.workspace;
|
|
// If this block is being dragged, unlink the mouse events.
|
|
if (Blockly.selected == this) {
|
|
this.unselect();
|
|
this.workspace.cancelCurrentGesture();
|
|
}
|
|
// If this block has a context menu open, close it.
|
|
if (Blockly.ContextMenu.currentBlock == this) {
|
|
Blockly.ContextMenu.hide();
|
|
}
|
|
|
|
if (animate && this.rendered) {
|
|
this.unplug(healStack);
|
|
Blockly.BlockAnimations.disposeUiEffect(this);
|
|
}
|
|
// Stop rerendering.
|
|
this.rendered = false;
|
|
|
|
// Clear pending warnings.
|
|
if (this.warningTextDb_) {
|
|
for (var n in this.warningTextDb_) {
|
|
clearTimeout(this.warningTextDb_[n]);
|
|
}
|
|
this.warningTextDb_ = null;
|
|
}
|
|
|
|
Blockly.Events.disable();
|
|
try {
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].dispose();
|
|
}
|
|
} finally {
|
|
Blockly.Events.enable();
|
|
}
|
|
Blockly.BlockSvg.superClass_.dispose.call(this, healStack);
|
|
|
|
goog.dom.removeNode(this.svgGroup_);
|
|
blockWorkspace.resizeContents();
|
|
// Sever JavaScript to DOM connections.
|
|
this.svgGroup_ = null;
|
|
this.svgPath_ = null;
|
|
this.svgPathLight_ = null;
|
|
this.svgPathDark_ = null;
|
|
Blockly.Field.stopCache();
|
|
};
|
|
|
|
/**
|
|
* Change the colour of a block.
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateColour = function() {
|
|
if (this.disabled) {
|
|
// Disabled blocks don't have colour.
|
|
return;
|
|
}
|
|
var hexColour = this.getColour();
|
|
var rgb = goog.color.hexToRgb(hexColour);
|
|
if (this.isShadow()) {
|
|
rgb = goog.color.lighten(rgb, 0.6);
|
|
hexColour = goog.color.rgbArrayToHex(rgb);
|
|
this.svgPathLight_.style.display = 'none';
|
|
this.svgPathDark_.setAttribute('fill', hexColour);
|
|
} else {
|
|
this.svgPathLight_.style.display = '';
|
|
var hexLight = goog.color.rgbArrayToHex(goog.color.lighten(rgb, 0.3));
|
|
var hexDark = goog.color.rgbArrayToHex(goog.color.darken(rgb, 0.2));
|
|
this.svgPathLight_.setAttribute('stroke', hexLight);
|
|
this.svgPathDark_.setAttribute('fill', hexDark);
|
|
}
|
|
this.svgPath_.setAttribute('fill', hexColour);
|
|
|
|
var icons = this.getIcons();
|
|
for (var i = 0; i < icons.length; i++) {
|
|
icons[i].updateColour();
|
|
}
|
|
|
|
// Bump every dropdown to change its colour.
|
|
// TODO (#1456)
|
|
for (var x = 0, input; input = this.inputList[x]; x++) {
|
|
for (var y = 0, field; field = input.fieldRow[y]; y++) {
|
|
field.forceRerender();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Enable or disable a block.
|
|
*/
|
|
Blockly.BlockSvg.prototype.updateDisabled = function() {
|
|
if (this.disabled || this.getInheritedDisabled()) {
|
|
var added = Blockly.utils.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDisabled');
|
|
if (added) {
|
|
this.svgPath_.setAttribute('fill',
|
|
'url(#' + this.workspace.options.disabledPatternId + ')');
|
|
}
|
|
} else {
|
|
var removed = Blockly.utils.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklyDisabled');
|
|
if (removed) {
|
|
this.updateColour();
|
|
}
|
|
}
|
|
var children = this.getChildren(false);
|
|
for (var i = 0, child; child = children[i]; i++) {
|
|
child.updateDisabled();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Returns the comment on this block (or '' if none).
|
|
* @return {string} Block's comment.
|
|
*/
|
|
Blockly.BlockSvg.prototype.getCommentText = function() {
|
|
if (this.comment) {
|
|
var comment = this.comment.getText();
|
|
// Trim off trailing whitespace.
|
|
return comment.replace(/\s+$/, '').replace(/ +\n/g, '\n');
|
|
}
|
|
return '';
|
|
};
|
|
|
|
/**
|
|
* Set this block's comment text.
|
|
* @param {?string} text The text, or null to delete.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setCommentText = function(text) {
|
|
var changedState = false;
|
|
if (goog.isString(text)) {
|
|
if (!this.comment) {
|
|
this.comment = new Blockly.Comment(this);
|
|
changedState = true;
|
|
}
|
|
this.comment.setText(/** @type {string} */ (text));
|
|
} else {
|
|
if (this.comment) {
|
|
this.comment.dispose();
|
|
changedState = true;
|
|
}
|
|
}
|
|
if (changedState && this.rendered) {
|
|
this.render();
|
|
// Adding or removing a comment icon will cause the block to change shape.
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set this block's warning text.
|
|
* @param {?string} text The text, or null to delete.
|
|
* @param {string=} opt_id An optional ID for the warning text to be able to
|
|
* maintain multiple warnings.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setWarningText = function(text, opt_id) {
|
|
if (!this.warningTextDb_) {
|
|
// Create a database of warning PIDs.
|
|
// Only runs once per block (and only those with warnings).
|
|
this.warningTextDb_ = Object.create(null);
|
|
}
|
|
var id = opt_id || '';
|
|
if (!id) {
|
|
// Kill all previous pending processes, this edit supersedes them all.
|
|
for (var n in this.warningTextDb_) {
|
|
clearTimeout(this.warningTextDb_[n]);
|
|
delete this.warningTextDb_[n];
|
|
}
|
|
} else if (this.warningTextDb_[id]) {
|
|
// Only queue up the latest change. Kill any earlier pending process.
|
|
clearTimeout(this.warningTextDb_[id]);
|
|
delete this.warningTextDb_[id];
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
// Don't change the warning text during a drag.
|
|
// Wait until the drag finishes.
|
|
var thisBlock = this;
|
|
this.warningTextDb_[id] = setTimeout(function() {
|
|
if (thisBlock.workspace) { // Check block wasn't deleted.
|
|
delete thisBlock.warningTextDb_[id];
|
|
thisBlock.setWarningText(text, id);
|
|
}
|
|
}, 100);
|
|
return;
|
|
}
|
|
if (this.isInFlyout) {
|
|
text = null;
|
|
}
|
|
|
|
// Bubble up to add a warning on top-most collapsed block.
|
|
var parent = this.getSurroundParent();
|
|
var collapsedParent = null;
|
|
while (parent) {
|
|
if (parent.isCollapsed()) {
|
|
collapsedParent = parent;
|
|
}
|
|
parent = parent.getSurroundParent();
|
|
}
|
|
if (collapsedParent) {
|
|
collapsedParent.setWarningText(text, 'collapsed ' + this.id + ' ' + id);
|
|
}
|
|
|
|
var changedState = false;
|
|
if (goog.isString(text)) {
|
|
if (!this.warning) {
|
|
this.warning = new Blockly.Warning(this);
|
|
changedState = true;
|
|
}
|
|
this.warning.setText(/** @type {string} */ (text), id);
|
|
} else {
|
|
// Dispose all warnings if no ID is given.
|
|
if (this.warning && !id) {
|
|
this.warning.dispose();
|
|
changedState = true;
|
|
} else if (this.warning) {
|
|
var oldText = this.warning.getText();
|
|
this.warning.setText('', id);
|
|
var newText = this.warning.getText();
|
|
if (!newText) {
|
|
this.warning.dispose();
|
|
}
|
|
changedState = oldText != newText;
|
|
}
|
|
}
|
|
if (changedState && this.rendered) {
|
|
this.render();
|
|
// Adding or removing a warning icon will cause the block to change shape.
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Give this block a mutator dialog.
|
|
* @param {Blockly.Mutator} mutator A mutator dialog instance or null to remove.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setMutator = function(mutator) {
|
|
if (this.mutator && this.mutator !== mutator) {
|
|
this.mutator.dispose();
|
|
}
|
|
if (mutator) {
|
|
mutator.block_ = this;
|
|
this.mutator = mutator;
|
|
mutator.createIcon();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether the block is disabled or not.
|
|
* @param {boolean} disabled True if disabled.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setDisabled = function(disabled) {
|
|
if (this.disabled != disabled) {
|
|
Blockly.BlockSvg.superClass_.setDisabled.call(this, disabled);
|
|
if (this.rendered) {
|
|
this.updateDisabled();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether the block is highlighted or not. Block highlighting is
|
|
* often used to visually mark blocks currently being executed.
|
|
* @param {boolean} highlighted True if highlighted.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setHighlighted = function(highlighted) {
|
|
if (!this.rendered) {
|
|
return;
|
|
}
|
|
if (highlighted) {
|
|
this.svgPath_.setAttribute('filter',
|
|
'url(#' + this.workspace.options.embossFilterId + ')');
|
|
this.svgPathLight_.style.display = 'none';
|
|
} else {
|
|
Blockly.utils.removeAttribute(this.svgPath_, 'filter');
|
|
delete this.svgPathLight_.style.display;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Select this block. Highlight it visually.
|
|
*/
|
|
Blockly.BlockSvg.prototype.addSelect = function() {
|
|
Blockly.utils.addClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklySelected');
|
|
};
|
|
|
|
/**
|
|
* Unselect this block. Remove its highlighting.
|
|
*/
|
|
Blockly.BlockSvg.prototype.removeSelect = function() {
|
|
Blockly.utils.removeClass(
|
|
/** @type {!Element} */ (this.svgGroup_), 'blocklySelected');
|
|
};
|
|
|
|
/**
|
|
* Update the cursor over this block by adding or removing a class.
|
|
* @param {boolean} enable True if the delete cursor should be shown, false
|
|
* otherwise.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.setDeleteStyle = function(enable) {
|
|
if (enable) {
|
|
Blockly.utils.addClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyDraggingDelete');
|
|
} else {
|
|
Blockly.utils.removeClass(/** @type {!Element} */ (this.svgGroup_),
|
|
'blocklyDraggingDelete');
|
|
}
|
|
};
|
|
|
|
// Overrides of functions on Blockly.Block that take into account whether the
|
|
// block has been rendered.
|
|
|
|
/**
|
|
* Change the colour of a block.
|
|
* @param {number|string} colour HSV hue value, or #RRGGBB string.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setColour = function(colour) {
|
|
Blockly.BlockSvg.superClass_.setColour.call(this, colour);
|
|
|
|
if (this.rendered) {
|
|
this.updateColour();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move this block to the front of the visible workspace.
|
|
* <g> tags do not respect z-index so SVG renders them in the
|
|
* order that they are in the DOM. By placing this block first within the
|
|
* block group's <g>, it will render on top of any other blocks.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.bringToFront = function() {
|
|
var block = this;
|
|
do {
|
|
var root = block.getSvgRoot();
|
|
root.parentNode.appendChild(root);
|
|
block = block.getParent();
|
|
} while (block);
|
|
};
|
|
|
|
/**
|
|
* Set whether this block can chain onto the bottom of another block.
|
|
* @param {boolean} newBoolean True if there can be a previous statement.
|
|
* @param {(string|Array.<string>|null)=} opt_check Statement type or
|
|
* list of statement types. Null/undefined if any type could be connected.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setPreviousStatement = function(newBoolean,
|
|
opt_check) {
|
|
Blockly.BlockSvg.superClass_.setPreviousStatement.call(this, newBoolean,
|
|
opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether another block can chain onto the bottom of this block.
|
|
* @param {boolean} newBoolean True if there can be a next statement.
|
|
* @param {(string|Array.<string>|null)=} opt_check Statement type or
|
|
* list of statement types. Null/undefined if any type could be connected.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setNextStatement = function(newBoolean, opt_check) {
|
|
Blockly.BlockSvg.superClass_.setNextStatement.call(this, newBoolean,
|
|
opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether this block returns a value.
|
|
* @param {boolean} newBoolean True if there is an output.
|
|
* @param {(string|Array.<string>|null)=} opt_check Returned type or list
|
|
* of returned types. Null or undefined if any type could be returned
|
|
* (e.g. variable get).
|
|
*/
|
|
Blockly.BlockSvg.prototype.setOutput = function(newBoolean, opt_check) {
|
|
Blockly.BlockSvg.superClass_.setOutput.call(this, newBoolean, opt_check);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Set whether value inputs are arranged horizontally or vertically.
|
|
* @param {boolean} newBoolean True if inputs are horizontal.
|
|
*/
|
|
Blockly.BlockSvg.prototype.setInputsInline = function(newBoolean) {
|
|
Blockly.BlockSvg.superClass_.setInputsInline.call(this, newBoolean);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Remove an input from this block.
|
|
* @param {string} name The name of the input.
|
|
* @param {boolean=} opt_quiet True to prevent error if input is not present.
|
|
* @throws {goog.asserts.AssertionError} if the input is not present and
|
|
* opt_quiet is not true.
|
|
*/
|
|
Blockly.BlockSvg.prototype.removeInput = function(name, opt_quiet) {
|
|
Blockly.BlockSvg.superClass_.removeInput.call(this, name, opt_quiet);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Removing an input will cause the block to change shape.
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Move a numbered input to a different location on this block.
|
|
* @param {number} inputIndex Index of the input to move.
|
|
* @param {number} refIndex Index of input that should be after the moved input.
|
|
*/
|
|
Blockly.BlockSvg.prototype.moveNumberedInputBefore = function(
|
|
inputIndex, refIndex) {
|
|
Blockly.BlockSvg.superClass_.moveNumberedInputBefore.call(this, inputIndex,
|
|
refIndex);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Moving an input will cause the block to change shape.
|
|
this.bumpNeighbours_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add a value input, statement input or local variable to this block.
|
|
* @param {number} type Either Blockly.INPUT_VALUE or Blockly.NEXT_STATEMENT or
|
|
* Blockly.DUMMY_INPUT.
|
|
* @param {string} name Language-neutral identifier which may used to find this
|
|
* input again. Should be unique to this block.
|
|
* @return {!Blockly.Input} The input object created.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.appendInput_ = function(type, name) {
|
|
var input = Blockly.BlockSvg.superClass_.appendInput_.call(this, type, name);
|
|
|
|
if (this.rendered) {
|
|
this.render();
|
|
// Adding an input will cause the block to change shape.
|
|
this.bumpNeighbours_();
|
|
}
|
|
return input;
|
|
};
|
|
|
|
/**
|
|
* Returns connections originating from this block.
|
|
* @param {boolean} all If true, return all connections even hidden ones.
|
|
* Otherwise, for a non-rendered block return an empty list, and for a
|
|
* collapsed block don't return inputs connections.
|
|
* @return {!Array.<!Blockly.Connection>} Array of connections.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.getConnections_ = function(all) {
|
|
var myConnections = [];
|
|
if (all || this.rendered) {
|
|
if (this.outputConnection) {
|
|
myConnections.push(this.outputConnection);
|
|
}
|
|
if (this.previousConnection) {
|
|
myConnections.push(this.previousConnection);
|
|
}
|
|
if (this.nextConnection) {
|
|
myConnections.push(this.nextConnection);
|
|
}
|
|
if (all || !this.collapsed_) {
|
|
for (var i = 0, input; input = this.inputList[i]; i++) {
|
|
if (input.connection) {
|
|
myConnections.push(input.connection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return myConnections;
|
|
};
|
|
|
|
/**
|
|
* Create a connection of the specified type.
|
|
* @param {number} type The type of the connection to create.
|
|
* @return {!Blockly.RenderedConnection} A new connection of the specified type.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.makeConnection_ = function(type) {
|
|
return new Blockly.RenderedConnection(this, type);
|
|
};
|
|
|
|
/**
|
|
* Bump unconnected blocks out of alignment. Two blocks which aren't actually
|
|
* connected should not coincidentally line up on screen.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.bumpNeighbours_ = function() {
|
|
if (!this.workspace) {
|
|
return; // Deleted block.
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
return; // Don't bump blocks during a drag.
|
|
}
|
|
var rootBlock = this.getRootBlock();
|
|
if (rootBlock.isInFlyout) {
|
|
return; // Don't move blocks around in a flyout.
|
|
}
|
|
// Loop through every connection on this block.
|
|
var myConnections = this.getConnections_(false);
|
|
for (var i = 0, connection; connection = myConnections[i]; i++) {
|
|
|
|
// Spider down from this block bumping all sub-blocks.
|
|
if (connection.isConnected() && connection.isSuperior()) {
|
|
connection.targetBlock().bumpNeighbours_();
|
|
}
|
|
|
|
var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS);
|
|
for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) {
|
|
|
|
// If both connections are connected, that's probably fine. But if
|
|
// either one of them is unconnected, then there could be confusion.
|
|
if (!connection.isConnected() || !otherConnection.isConnected()) {
|
|
// Only bump blocks if they are from different tree structures.
|
|
if (otherConnection.getSourceBlock().getRootBlock() != rootBlock) {
|
|
|
|
// Always bump the inferior block.
|
|
if (connection.isSuperior()) {
|
|
otherConnection.bumpAwayFrom_(connection);
|
|
} else {
|
|
connection.bumpAwayFrom_(otherConnection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Schedule snapping to grid and bumping neighbours to occur after a brief
|
|
* delay.
|
|
* @package
|
|
*/
|
|
Blockly.BlockSvg.prototype.scheduleSnapAndBump = function() {
|
|
var block = this;
|
|
// Ensure that any snap and bump are part of this move's event group.
|
|
var group = Blockly.Events.getGroup();
|
|
|
|
setTimeout(function() {
|
|
Blockly.Events.setGroup(group);
|
|
block.snapToGrid();
|
|
Blockly.Events.setGroup(false);
|
|
}, Blockly.BUMP_DELAY / 2);
|
|
|
|
setTimeout(function() {
|
|
Blockly.Events.setGroup(group);
|
|
block.bumpNeighbours_();
|
|
Blockly.Events.setGroup(false);
|
|
}, Blockly.BUMP_DELAY);
|
|
};
|