Files
blockly/core/block_svg.js
2018-04-27 11:50:51 -07:00

1362 lines
41 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Methods for graphically rendering a block as SVG.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.BlockSvg');
goog.require('Blockly.Block');
goog.require('Blockly.BlockAnimations');
goog.require('Blockly.ContextMenu');
goog.require('Blockly.Events.Ui');
goog.require('Blockly.Events.BlockMove');
goog.require('Blockly.Grid');
goog.require('Blockly.RenderedConnection');
goog.require('Blockly.Tooltip');
goog.require('Blockly.Touch');
goog.require('Blockly.utils');
goog.require('goog.Timer');
goog.require('goog.asserts');
goog.require('goog.dom');
goog.require('goog.math.Coordinate');
/**
* Class for a block's SVG representation.
* Not normally called directly, workspace.newBlock() is preferred.
* @param {!Blockly.Workspace} workspace The block's workspace.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
* create a new ID.
* @extends {Blockly.Block}
* @constructor
*/
Blockly.BlockSvg = function(workspace, prototypeName, opt_id) {
// Create core elements for the block.
/**
* @type {SVGElement}
* @private
*/
this.svgGroup_ = Blockly.utils.createSvgElement('g', {}, null);
this.svgGroup_.translate_ = '';
/**
* @type {SVGElement}
* @private
*/
this.svgPathDark_ = Blockly.utils.createSvgElement('path',
{'class': 'blocklyPathDark', 'transform': 'translate(1,1)'},
this.svgGroup_);
/**
* @type {SVGElement}
* @private
*/
this.svgPath_ = Blockly.utils.createSvgElement('path', {'class': 'blocklyPath'},
this.svgGroup_);
/**
* @type {SVGElement}
* @private
*/
this.svgPathLight_ = Blockly.utils.createSvgElement('path',
{'class': 'blocklyPathLight'}, this.svgGroup_);
this.svgPath_.tooltip = this;
/** @type {boolean} */
this.rendered = false;
/**
* Whether to move the block to the drag surface when it is dragged.
* True if it should move, false if it should be translated directly.
* @type {boolean}
* @private
*/
this.useDragSurface_ = Blockly.utils.is3dSupported() && !!workspace.blockDragSurface_;
Blockly.Tooltip.bindMouseEvents(this.svgPath_);
Blockly.BlockSvg.superClass_.constructor.call(this,
workspace, prototypeName, opt_id);
// Expose this block's ID on its top-level SVG group.
if (this.svgGroup_.dataset) {
this.svgGroup_.dataset.id = this.id;
}
};
goog.inherits(Blockly.BlockSvg, Blockly.Block);
/**
* Height of this block, not including any statement blocks above or below.
* Height is in workspace units.
*/
Blockly.BlockSvg.prototype.height = 0;
/**
* Width of this block, including any connected value blocks.
* Width is in workspace units.
*/
Blockly.BlockSvg.prototype.width = 0;
/**
* Original location of block being dragged.
* @type {goog.math.Coordinate}
* @private
*/
Blockly.BlockSvg.prototype.dragStartXY_ = null;
/**
* Map from IDs for warnings text to PIDs of functions to apply them.
* Used to be able to maintain multiple warnings.
* @type {Object.<string, number>}
* @private
*/
Blockly.BlockSvg.prototype.warningTextDb_ = null;
/**
* Constant for identifying rows that are to be rendered inline.
* Don't collide with Blockly.INPUT_VALUE and friends.
* @const
*/
Blockly.BlockSvg.INLINE = -1;
/**
* Create and initialize the SVG representation of the block.
* May be called more than once.
*/
Blockly.BlockSvg.prototype.initSvg = function() {
goog.asserts.assert(this.workspace.rendered, 'Workspace is headless.');
for (var i = 0, input; input = this.inputList[i]; i++) {
input.init();
}
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
icons[i].createIcon();
}
this.updateColour();
this.updateMovable();
if (!this.workspace.options.readOnly && !this.eventsInit_) {
Blockly.bindEventWithChecks_(
this.getSvgRoot(), 'mousedown', this, this.onMouseDown_);
}
this.eventsInit_ = true;
if (!this.getSvgRoot().parentNode) {
this.workspace.getCanvas().appendChild(this.getSvgRoot());
}
};
/**
* Select this block. Highlight it visually.
*/
Blockly.BlockSvg.prototype.select = function() {
if (this.isShadow() && this.getParent()) {
// Shadow blocks should not be selected.
this.getParent().select();
return;
}
if (Blockly.selected == this) {
return;
}
var oldId = null;
if (Blockly.selected) {
oldId = Blockly.selected.id;
// Unselect any previously selected block.
Blockly.Events.disable();
try {
Blockly.selected.unselect();
} finally {
Blockly.Events.enable();
}
}
var event = new Blockly.Events.Ui(null, 'selected', oldId, this.id);
event.workspaceId = this.workspace.id;
Blockly.Events.fire(event);
Blockly.selected = this;
this.addSelect();
};
/**
* Unselect this block. Remove its highlighting.
*/
Blockly.BlockSvg.prototype.unselect = function() {
if (Blockly.selected != this) {
return;
}
var event = new Blockly.Events.Ui(null, 'selected', this.id, null);
event.workspaceId = this.workspace.id;
Blockly.Events.fire(event);
Blockly.selected = null;
this.removeSelect();
};
/**
* Block's mutator icon (if any).
* @type {Blockly.Mutator}
*/
Blockly.BlockSvg.prototype.mutator = null;
/**
* Block's comment icon (if any).
* @type {Blockly.Comment}
*/
Blockly.BlockSvg.prototype.comment = null;
/**
* Block's warning icon (if any).
* @type {Blockly.Warning}
*/
Blockly.BlockSvg.prototype.warning = null;
/**
* Returns a list of mutator, comment, and warning icons.
* @return {!Array} List of icons.
*/
Blockly.BlockSvg.prototype.getIcons = function() {
var icons = [];
if (this.mutator) {
icons.push(this.mutator);
}
if (this.comment) {
icons.push(this.comment);
}
if (this.warning) {
icons.push(this.warning);
}
return icons;
};
/**
* Set parent of this block to be a new block or null.
* @param {Blockly.BlockSvg} newParent New parent block.
*/
Blockly.BlockSvg.prototype.setParent = function(newParent) {
if (newParent == this.parentBlock_) {
return;
}
var svgRoot = this.getSvgRoot();
if (this.parentBlock_ && svgRoot) {
// Move this block up the DOM. Keep track of x/y translations.
var xy = this.getRelativeToSurfaceXY();
this.workspace.getCanvas().appendChild(svgRoot);
svgRoot.setAttribute('transform', 'translate(' + xy.x + ',' + xy.y + ')');
}
Blockly.Field.startCache();
Blockly.BlockSvg.superClass_.setParent.call(this, newParent);
Blockly.Field.stopCache();
if (newParent) {
var oldXY = this.getRelativeToSurfaceXY();
newParent.getSvgRoot().appendChild(svgRoot);
var newXY = this.getRelativeToSurfaceXY();
// Move the connections to match the child's new position.
this.moveConnections_(newXY.x - oldXY.x, newXY.y - oldXY.y);
}
};
/**
* Return the coordinates of the top-left corner of this block relative to the
* drawing surface's origin (0,0), in workspace units.
* If the block is on the workspace, (0, 0) is the origin of the workspace
* coordinate system.
* This does not change with workspace scale.
* @return {!goog.math.Coordinate} Object with .x and .y properties in
* workspace coordinates.
*/
Blockly.BlockSvg.prototype.getRelativeToSurfaceXY = function() {
var x = 0;
var y = 0;
var dragSurfaceGroup = this.useDragSurface_ ?
this.workspace.blockDragSurface_.getGroup() : null;
var element = this.getSvgRoot();
if (element) {
do {
// Loop through this block and every parent.
var xy = Blockly.utils.getRelativeXY(element);
x += xy.x;
y += xy.y;
// If this element is the current element on the drag surface, include
// the translation of the drag surface itself.
if (this.useDragSurface_ &&
this.workspace.blockDragSurface_.getCurrentBlock() == element) {
var surfaceTranslation = this.workspace.blockDragSurface_.getSurfaceTranslation();
x += surfaceTranslation.x;
y += surfaceTranslation.y;
}
element = element.parentNode;
} while (element && element != this.workspace.getCanvas() &&
element != dragSurfaceGroup);
}
return new goog.math.Coordinate(x, y);
};
/**
* Move a block by a relative offset.
* @param {number} dx Horizontal offset in workspace units.
* @param {number} dy Vertical offset in workspace units.
*/
Blockly.BlockSvg.prototype.moveBy = function(dx, dy) {
goog.asserts.assert(!this.parentBlock_, 'Block has parent.');
var event = new Blockly.Events.BlockMove(this);
var xy = this.getRelativeToSurfaceXY();
this.translate(xy.x + dx, xy.y + dy);
this.moveConnections_(dx, dy);
event.recordNew();
this.workspace.resizeContents();
Blockly.Events.fire(event);
};
/**
* Transforms a block by setting the translation on the transform attribute
* of the block's SVG.
* @param {number} x The x coordinate of the translation in workspace units.
* @param {number} y The y coordinate of the translation in workspace units.
*/
Blockly.BlockSvg.prototype.translate = function(x, y) {
this.getSvgRoot().setAttribute('transform',
'translate(' + x + ',' + y + ')');
};
/**
* Move this block to its workspace's drag surface, accounting for positioning.
* Generally should be called at the same time as setDragging_(true).
* Does nothing if useDragSurface_ is false.
* @private
*/
Blockly.BlockSvg.prototype.moveToDragSurface_ = function() {
if (!this.useDragSurface_) {
return;
}
// The translation for drag surface blocks,
// is equal to the current relative-to-surface position,
// to keep the position in sync as it move on/off the surface.
// This is in workspace coordinates.
var xy = this.getRelativeToSurfaceXY();
this.clearTransformAttributes_();
this.workspace.blockDragSurface_.translateSurface(xy.x, xy.y);
// Execute the move on the top-level SVG component
this.workspace.blockDragSurface_.setBlocksAndShow(this.getSvgRoot());
};
/**
* Move this block back to the workspace block canvas.
* Generally should be called at the same time as setDragging_(false).
* Does nothing if useDragSurface_ is false.
* @param {!goog.math.Coordinate} newXY The position the block should take on
* on the workspace canvas, in workspace coordinates.
* @private
*/
Blockly.BlockSvg.prototype.moveOffDragSurface_ = function(newXY) {
if (!this.useDragSurface_) {
return;
}
// Translate to current position, turning off 3d.
this.translate(newXY.x, newXY.y);
this.workspace.blockDragSurface_.clearAndHide(this.workspace.getCanvas());
};
/**
* Move this block during a drag, taking into account whether we are using a
* drag surface to translate blocks.
* This block must be a top-level block.
* @param {!goog.math.Coordinate} newLoc The location to translate to, in
* workspace coordinates.
* @package
*/
Blockly.BlockSvg.prototype.moveDuringDrag = function(newLoc) {
if (this.useDragSurface_) {
this.workspace.blockDragSurface_.translateSurface(newLoc.x, newLoc.y);
} else {
this.svgGroup_.translate_ = 'translate(' + newLoc.x + ',' + newLoc.y + ')';
this.svgGroup_.setAttribute('transform',
this.svgGroup_.translate_ + this.svgGroup_.skew_);
}
};
/**
* Clear the block of transform="..." attributes.
* Used when the block is switching from 3d to 2d transform or vice versa.
* @private
*/
Blockly.BlockSvg.prototype.clearTransformAttributes_ = function() {
Blockly.utils.removeAttribute(this.getSvgRoot(), 'transform');
};
/**
* Snap this block to the nearest grid point.
*/
Blockly.BlockSvg.prototype.snapToGrid = function() {
if (!this.workspace) {
return; // Deleted block.
}
if (this.workspace.isDragging()) {
return; // Don't bump blocks during a drag.
}
if (this.getParent()) {
return; // Only snap top-level blocks.
}
if (this.isInFlyout) {
return; // Don't move blocks around in a flyout.
}
var grid = this.workspace.getGrid();
if (!grid || !grid.shouldSnap()) {
return; // Config says no snapping.
}
var spacing = grid.getSpacing();
var half = spacing / 2;
var xy = this.getRelativeToSurfaceXY();
var dx = Math.round((xy.x - half) / spacing) * spacing + half - xy.x;
var dy = Math.round((xy.y - half) / spacing) * spacing + half - xy.y;
dx = Math.round(dx);
dy = Math.round(dy);
if (dx != 0 || dy != 0) {
this.moveBy(dx, dy);
}
};
/**
* Returns the coordinates of a bounding box describing the dimensions of this
* block and any blocks stacked below it.
* Coordinate system: workspace coordinates.
* @return {!{topLeft: goog.math.Coordinate, bottomRight: goog.math.Coordinate}}
* Object with top left and bottom right coordinates of the bounding box.
*/
Blockly.BlockSvg.prototype.getBoundingRectangle = function() {
var blockXY = this.getRelativeToSurfaceXY(this);
var tab = this.outputConnection ? Blockly.BlockSvg.TAB_WIDTH : 0;
var blockBounds = this.getHeightWidth();
var topLeft;
var bottomRight;
if (this.RTL) {
// Width has the tab built into it already so subtract it here.
topLeft = new goog.math.Coordinate(blockXY.x - (blockBounds.width - tab),
blockXY.y);
// Add the width of the tab/puzzle piece knob to the x coordinate
// since X is the corner of the rectangle, not the whole puzzle piece.
bottomRight = new goog.math.Coordinate(blockXY.x + tab,
blockXY.y + blockBounds.height);
} else {
// Subtract the width of the tab/puzzle piece knob to the x coordinate
// since X is the corner of the rectangle, not the whole puzzle piece.
topLeft = new goog.math.Coordinate(blockXY.x - tab, blockXY.y);
// Width has the tab built into it already so subtract it here.
bottomRight = new goog.math.Coordinate(blockXY.x + blockBounds.width - tab,
blockXY.y + blockBounds.height);
}
return {topLeft: topLeft, bottomRight: bottomRight};
};
/**
* Set whether the block is collapsed or not.
* @param {boolean} collapsed True if collapsed.
*/
Blockly.BlockSvg.prototype.setCollapsed = function(collapsed) {
if (this.collapsed_ == collapsed) {
return;
}
var renderList = [];
// Show/hide the inputs.
for (var i = 0, input; input = this.inputList[i]; i++) {
renderList.push.apply(renderList, input.setVisible(!collapsed));
}
var COLLAPSED_INPUT_NAME = '_TEMP_COLLAPSED_INPUT';
if (collapsed) {
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
icons[i].setVisible(false);
}
var text = this.toString(Blockly.COLLAPSE_CHARS);
this.appendDummyInput(COLLAPSED_INPUT_NAME).appendField(text).init();
} else {
this.removeInput(COLLAPSED_INPUT_NAME);
// Clear any warnings inherited from enclosed blocks.
this.setWarningText(null);
}
Blockly.BlockSvg.superClass_.setCollapsed.call(this, collapsed);
if (!renderList.length) {
// No child blocks, just render this block.
renderList[0] = this;
}
if (this.rendered) {
for (var i = 0, block; block = renderList[i]; i++) {
block.render();
}
// Don't bump neighbours.
// Although bumping neighbours would make sense, users often collapse
// all their functions and store them next to each other. Expanding and
// bumping causes all their definitions to go out of alignment.
}
};
/**
* Open the next (or previous) FieldTextInput.
* @param {Blockly.Field|Blockly.Block} start Current location.
* @param {boolean} forward If true go forward, otherwise backward.
*/
Blockly.BlockSvg.prototype.tab = function(start, forward) {
var list = this.createTabList_();
var i = list.indexOf(start);
if (i == -1) {
// No start location, start at the beginning or end.
i = forward ? -1 : list.length;
}
var target = list[forward ? i + 1 : i - 1];
if (!target) {
// Ran off of list.
var parent = this.getParent();
if (parent) {
parent.tab(this, forward);
}
} else if (target instanceof Blockly.Field) {
target.showEditor_();
} else {
target.tab(null, forward);
}
};
/**
* Create an ordered list of all text fields and connected inputs.
* @return {!Array.<!Blockly.FieldTextInput|!Blockly.Input>} The ordered list.
* @private
*/
Blockly.BlockSvg.prototype.createTabList_ = function() {
// This function need not be efficient since it runs once on a keypress.
var list = [];
for (var i = 0, input; input = this.inputList[i]; i++) {
for (var j = 0, field; field = input.fieldRow[j]; j++) {
if (field instanceof Blockly.FieldTextInput) {
// TODO(# 1276): Also support dropdown fields.
list.push(field);
}
}
if (input.connection) {
var block = input.connection.targetBlock();
if (block) {
list.push(block);
}
}
}
return list;
};
/**
* Handle a mouse-down on an SVG block.
* @param {!Event} e Mouse down event or touch start event.
* @private
*/
Blockly.BlockSvg.prototype.onMouseDown_ = function(e) {
var gesture = this.workspace.getGesture(e);
if (gesture) {
gesture.handleBlockStart(e, this);
}
};
/**
* Load the block's help page in a new window.
* @private
*/
Blockly.BlockSvg.prototype.showHelp_ = function() {
var url = goog.isFunction(this.helpUrl) ? this.helpUrl() : this.helpUrl;
if (url) {
window.open(url);
}
};
/**
* Show the context menu for this block.
* @param {!Event} e Mouse event.
* @private
*/
Blockly.BlockSvg.prototype.showContextMenu_ = function(e) {
if (this.workspace.options.readOnly || !this.contextMenu) {
return;
}
// Save the current block in a variable for use in closures.
var block = this;
var menuOptions = [];
if (this.isDeletable() && this.isMovable() && !block.isInFlyout) {
menuOptions.push(Blockly.ContextMenu.blockDuplicateOption(block));
if (this.isEditable() && !this.collapsed_ &&
this.workspace.options.comments) {
menuOptions.push(Blockly.ContextMenu.blockCommentOption(block));
}
// Option to make block inline.
if (!this.collapsed_) {
for (var i = 1; i < this.inputList.length; i++) {
if (this.inputList[i - 1].type != Blockly.NEXT_STATEMENT &&
this.inputList[i].type != Blockly.NEXT_STATEMENT) {
// Only display this option if there are two value or dummy inputs
// next to each other.
var inlineOption = {enabled: true};
var isInline = this.getInputsInline();
inlineOption.text = isInline ?
Blockly.Msg['EXTERNAL_INPUTS'] : Blockly.Msg['INLINE_INPUTS'];
inlineOption.callback = function() {
block.setInputsInline(!isInline);
};
menuOptions.push(inlineOption);
break;
}
}
}
if (this.workspace.options.collapse) {
// Option to collapse/expand block.
if (this.collapsed_) {
var expandOption = {enabled: true};
expandOption.text = Blockly.Msg['EXPAND_BLOCK'];
expandOption.callback = function() {
block.setCollapsed(false);
};
menuOptions.push(expandOption);
} else {
var collapseOption = {enabled: true};
collapseOption.text = Blockly.Msg['COLLAPSE_BLOCK'];
collapseOption.callback = function() {
block.setCollapsed(true);
};
menuOptions.push(collapseOption);
}
}
if (this.workspace.options.disable) {
// Option to disable/enable block.
var disableOption = {
text: this.disabled ?
Blockly.Msg['ENABLE_BLOCK'] : Blockly.Msg['DISABLE_BLOCK'],
enabled: !this.getInheritedDisabled(),
callback: function() {
block.setDisabled(!block.disabled);
}
};
menuOptions.push(disableOption);
}
menuOptions.push(Blockly.ContextMenu.blockDeleteOption(block));
}
menuOptions.push(Blockly.ContextMenu.blockHelpOption(block));
// Allow the block to add or modify menuOptions.
if (this.customContextMenu) {
this.customContextMenu(menuOptions);
}
Blockly.ContextMenu.show(e, menuOptions, this.RTL);
Blockly.ContextMenu.currentBlock = this;
};
/**
* Move the connections for this block and all blocks attached under it.
* Also update any attached bubbles.
* @param {number} dx Horizontal offset from current location, in workspace
* units.
* @param {number} dy Vertical offset from current location, in workspace
* units.
* @private
*/
Blockly.BlockSvg.prototype.moveConnections_ = function(dx, dy) {
if (!this.rendered) {
// Rendering is required to lay out the blocks.
// This is probably an invisible block attached to a collapsed block.
return;
}
var myConnections = this.getConnections_(false);
for (var i = 0; i < myConnections.length; i++) {
myConnections[i].moveBy(dx, dy);
}
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
icons[i].computeIconLocation();
}
// Recurse through all blocks attached under this one.
for (var i = 0; i < this.childBlocks_.length; i++) {
this.childBlocks_[i].moveConnections_(dx, dy);
}
};
/**
* Recursively adds or removes the dragging class to this node and its children.
* @param {boolean} adding True if adding, false if removing.
* @package
*/
Blockly.BlockSvg.prototype.setDragging = function(adding) {
if (adding) {
var group = this.getSvgRoot();
group.translate_ = '';
group.skew_ = '';
Blockly.draggingConnections_ =
Blockly.draggingConnections_.concat(this.getConnections_(true));
Blockly.utils.addClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
} else {
Blockly.draggingConnections_ = [];
Blockly.utils.removeClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDragging');
}
// Recurse through all blocks attached under this one.
for (var i = 0; i < this.childBlocks_.length; i++) {
this.childBlocks_[i].setDragging(adding);
}
};
/**
* Add or remove the UI indicating if this block is movable or not.
*/
Blockly.BlockSvg.prototype.updateMovable = function() {
if (this.isMovable()) {
Blockly.utils.addClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDraggable');
} else {
Blockly.utils.removeClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDraggable');
}
};
/**
* Set whether this block is movable or not.
* @param {boolean} movable True if movable.
*/
Blockly.BlockSvg.prototype.setMovable = function(movable) {
Blockly.BlockSvg.superClass_.setMovable.call(this, movable);
this.updateMovable();
};
/**
* Set whether this block is editable or not.
* @param {boolean} editable True if editable.
*/
Blockly.BlockSvg.prototype.setEditable = function(editable) {
Blockly.BlockSvg.superClass_.setEditable.call(this, editable);
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
icons[i].updateEditable();
}
};
/**
* Set whether this block is a shadow block or not.
* @param {boolean} shadow True if a shadow.
*/
Blockly.BlockSvg.prototype.setShadow = function(shadow) {
Blockly.BlockSvg.superClass_.setShadow.call(this, shadow);
this.updateColour();
};
/**
* Return the root node of the SVG or null if none exists.
* @return {Element} The root SVG node (probably a group).
*/
Blockly.BlockSvg.prototype.getSvgRoot = function() {
return this.svgGroup_;
};
/**
* Dispose of this block.
* @param {boolean} healStack If true, then try to heal any gap by connecting
* the next statement with the previous statement. Otherwise, dispose of
* all children of this block.
* @param {boolean} animate If true, show a disposal animation and sound.
*/
Blockly.BlockSvg.prototype.dispose = function(healStack, animate) {
if (!this.workspace) {
// The block has already been deleted.
return;
}
Blockly.Tooltip.hide();
Blockly.Field.startCache();
// Save the block's workspace temporarily so we can resize the
// contents once the block is disposed.
var blockWorkspace = this.workspace;
// If this block is being dragged, unlink the mouse events.
if (Blockly.selected == this) {
this.unselect();
this.workspace.cancelCurrentGesture();
}
// If this block has a context menu open, close it.
if (Blockly.ContextMenu.currentBlock == this) {
Blockly.ContextMenu.hide();
}
if (animate && this.rendered) {
this.unplug(healStack);
Blockly.BlockAnimations.disposeUiEffect(this);
}
// Stop rerendering.
this.rendered = false;
// Clear pending warnings.
if (this.warningTextDb_) {
for (var n in this.warningTextDb_) {
clearTimeout(this.warningTextDb_[n]);
}
this.warningTextDb_ = null;
}
Blockly.Events.disable();
try {
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
icons[i].dispose();
}
} finally {
Blockly.Events.enable();
}
Blockly.BlockSvg.superClass_.dispose.call(this, healStack);
goog.dom.removeNode(this.svgGroup_);
blockWorkspace.resizeContents();
// Sever JavaScript to DOM connections.
this.svgGroup_ = null;
this.svgPath_ = null;
this.svgPathLight_ = null;
this.svgPathDark_ = null;
Blockly.Field.stopCache();
};
/**
* Change the colour of a block.
*/
Blockly.BlockSvg.prototype.updateColour = function() {
if (this.disabled) {
// Disabled blocks don't have colour.
return;
}
var hexColour = this.getColour();
var rgb = goog.color.hexToRgb(hexColour);
if (this.isShadow()) {
rgb = goog.color.lighten(rgb, 0.6);
hexColour = goog.color.rgbArrayToHex(rgb);
this.svgPathLight_.style.display = 'none';
this.svgPathDark_.setAttribute('fill', hexColour);
} else {
this.svgPathLight_.style.display = '';
var hexLight = goog.color.rgbArrayToHex(goog.color.lighten(rgb, 0.3));
var hexDark = goog.color.rgbArrayToHex(goog.color.darken(rgb, 0.2));
this.svgPathLight_.setAttribute('stroke', hexLight);
this.svgPathDark_.setAttribute('fill', hexDark);
}
this.svgPath_.setAttribute('fill', hexColour);
var icons = this.getIcons();
for (var i = 0; i < icons.length; i++) {
icons[i].updateColour();
}
// Bump every dropdown to change its colour.
// TODO (#1456)
for (var x = 0, input; input = this.inputList[x]; x++) {
for (var y = 0, field; field = input.fieldRow[y]; y++) {
field.forceRerender();
}
}
};
/**
* Enable or disable a block.
*/
Blockly.BlockSvg.prototype.updateDisabled = function() {
if (this.disabled || this.getInheritedDisabled()) {
var added = Blockly.utils.addClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDisabled');
if (added) {
this.svgPath_.setAttribute('fill',
'url(#' + this.workspace.options.disabledPatternId + ')');
}
} else {
var removed = Blockly.utils.removeClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklyDisabled');
if (removed) {
this.updateColour();
}
}
var children = this.getChildren(false);
for (var i = 0, child; child = children[i]; i++) {
child.updateDisabled();
}
};
/**
* Returns the comment on this block (or '' if none).
* @return {string} Block's comment.
*/
Blockly.BlockSvg.prototype.getCommentText = function() {
if (this.comment) {
var comment = this.comment.getText();
// Trim off trailing whitespace.
return comment.replace(/\s+$/, '').replace(/ +\n/g, '\n');
}
return '';
};
/**
* Set this block's comment text.
* @param {?string} text The text, or null to delete.
*/
Blockly.BlockSvg.prototype.setCommentText = function(text) {
var changedState = false;
if (goog.isString(text)) {
if (!this.comment) {
this.comment = new Blockly.Comment(this);
changedState = true;
}
this.comment.setText(/** @type {string} */ (text));
} else {
if (this.comment) {
this.comment.dispose();
changedState = true;
}
}
if (changedState && this.rendered) {
this.render();
// Adding or removing a comment icon will cause the block to change shape.
this.bumpNeighbours_();
}
};
/**
* Set this block's warning text.
* @param {?string} text The text, or null to delete.
* @param {string=} opt_id An optional ID for the warning text to be able to
* maintain multiple warnings.
*/
Blockly.BlockSvg.prototype.setWarningText = function(text, opt_id) {
if (!this.warningTextDb_) {
// Create a database of warning PIDs.
// Only runs once per block (and only those with warnings).
this.warningTextDb_ = Object.create(null);
}
var id = opt_id || '';
if (!id) {
// Kill all previous pending processes, this edit supersedes them all.
for (var n in this.warningTextDb_) {
clearTimeout(this.warningTextDb_[n]);
delete this.warningTextDb_[n];
}
} else if (this.warningTextDb_[id]) {
// Only queue up the latest change. Kill any earlier pending process.
clearTimeout(this.warningTextDb_[id]);
delete this.warningTextDb_[id];
}
if (this.workspace.isDragging()) {
// Don't change the warning text during a drag.
// Wait until the drag finishes.
var thisBlock = this;
this.warningTextDb_[id] = setTimeout(function() {
if (thisBlock.workspace) { // Check block wasn't deleted.
delete thisBlock.warningTextDb_[id];
thisBlock.setWarningText(text, id);
}
}, 100);
return;
}
if (this.isInFlyout) {
text = null;
}
// Bubble up to add a warning on top-most collapsed block.
var parent = this.getSurroundParent();
var collapsedParent = null;
while (parent) {
if (parent.isCollapsed()) {
collapsedParent = parent;
}
parent = parent.getSurroundParent();
}
if (collapsedParent) {
collapsedParent.setWarningText(text, 'collapsed ' + this.id + ' ' + id);
}
var changedState = false;
if (goog.isString(text)) {
if (!this.warning) {
this.warning = new Blockly.Warning(this);
changedState = true;
}
this.warning.setText(/** @type {string} */ (text), id);
} else {
// Dispose all warnings if no ID is given.
if (this.warning && !id) {
this.warning.dispose();
changedState = true;
} else if (this.warning) {
var oldText = this.warning.getText();
this.warning.setText('', id);
var newText = this.warning.getText();
if (!newText) {
this.warning.dispose();
}
changedState = oldText != newText;
}
}
if (changedState && this.rendered) {
this.render();
// Adding or removing a warning icon will cause the block to change shape.
this.bumpNeighbours_();
}
};
/**
* Give this block a mutator dialog.
* @param {Blockly.Mutator} mutator A mutator dialog instance or null to remove.
*/
Blockly.BlockSvg.prototype.setMutator = function(mutator) {
if (this.mutator && this.mutator !== mutator) {
this.mutator.dispose();
}
if (mutator) {
mutator.block_ = this;
this.mutator = mutator;
mutator.createIcon();
}
};
/**
* Set whether the block is disabled or not.
* @param {boolean} disabled True if disabled.
*/
Blockly.BlockSvg.prototype.setDisabled = function(disabled) {
if (this.disabled != disabled) {
Blockly.BlockSvg.superClass_.setDisabled.call(this, disabled);
if (this.rendered) {
this.updateDisabled();
}
}
};
/**
* Set whether the block is highlighted or not. Block highlighting is
* often used to visually mark blocks currently being executed.
* @param {boolean} highlighted True if highlighted.
*/
Blockly.BlockSvg.prototype.setHighlighted = function(highlighted) {
if (!this.rendered) {
return;
}
if (highlighted) {
this.svgPath_.setAttribute('filter',
'url(#' + this.workspace.options.embossFilterId + ')');
this.svgPathLight_.style.display = 'none';
} else {
Blockly.utils.removeAttribute(this.svgPath_, 'filter');
delete this.svgPathLight_.style.display;
}
};
/**
* Select this block. Highlight it visually.
*/
Blockly.BlockSvg.prototype.addSelect = function() {
Blockly.utils.addClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklySelected');
};
/**
* Unselect this block. Remove its highlighting.
*/
Blockly.BlockSvg.prototype.removeSelect = function() {
Blockly.utils.removeClass(
/** @type {!Element} */ (this.svgGroup_), 'blocklySelected');
};
/**
* Update the cursor over this block by adding or removing a class.
* @param {boolean} enable True if the delete cursor should be shown, false
* otherwise.
* @package
*/
Blockly.BlockSvg.prototype.setDeleteStyle = function(enable) {
if (enable) {
Blockly.utils.addClass(/** @type {!Element} */ (this.svgGroup_),
'blocklyDraggingDelete');
} else {
Blockly.utils.removeClass(/** @type {!Element} */ (this.svgGroup_),
'blocklyDraggingDelete');
}
};
// Overrides of functions on Blockly.Block that take into account whether the
// block has been rendered.
/**
* Change the colour of a block.
* @param {number|string} colour HSV hue value, or #RRGGBB string.
*/
Blockly.BlockSvg.prototype.setColour = function(colour) {
Blockly.BlockSvg.superClass_.setColour.call(this, colour);
if (this.rendered) {
this.updateColour();
}
};
/**
* Move this block to the front of the visible workspace.
* <g> tags do not respect z-index so SVG renders them in the
* order that they are in the DOM. By placing this block first within the
* block group's <g>, it will render on top of any other blocks.
* @package
*/
Blockly.BlockSvg.prototype.bringToFront = function() {
var block = this;
do {
var root = block.getSvgRoot();
root.parentNode.appendChild(root);
block = block.getParent();
} while (block);
};
/**
* Set whether this block can chain onto the bottom of another block.
* @param {boolean} newBoolean True if there can be a previous statement.
* @param {(string|Array.<string>|null)=} opt_check Statement type or
* list of statement types. Null/undefined if any type could be connected.
*/
Blockly.BlockSvg.prototype.setPreviousStatement = function(newBoolean,
opt_check) {
Blockly.BlockSvg.superClass_.setPreviousStatement.call(this, newBoolean,
opt_check);
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Set whether another block can chain onto the bottom of this block.
* @param {boolean} newBoolean True if there can be a next statement.
* @param {(string|Array.<string>|null)=} opt_check Statement type or
* list of statement types. Null/undefined if any type could be connected.
*/
Blockly.BlockSvg.prototype.setNextStatement = function(newBoolean, opt_check) {
Blockly.BlockSvg.superClass_.setNextStatement.call(this, newBoolean,
opt_check);
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Set whether this block returns a value.
* @param {boolean} newBoolean True if there is an output.
* @param {(string|Array.<string>|null)=} opt_check Returned type or list
* of returned types. Null or undefined if any type could be returned
* (e.g. variable get).
*/
Blockly.BlockSvg.prototype.setOutput = function(newBoolean, opt_check) {
Blockly.BlockSvg.superClass_.setOutput.call(this, newBoolean, opt_check);
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Set whether value inputs are arranged horizontally or vertically.
* @param {boolean} newBoolean True if inputs are horizontal.
*/
Blockly.BlockSvg.prototype.setInputsInline = function(newBoolean) {
Blockly.BlockSvg.superClass_.setInputsInline.call(this, newBoolean);
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Remove an input from this block.
* @param {string} name The name of the input.
* @param {boolean=} opt_quiet True to prevent error if input is not present.
* @throws {goog.asserts.AssertionError} if the input is not present and
* opt_quiet is not true.
*/
Blockly.BlockSvg.prototype.removeInput = function(name, opt_quiet) {
Blockly.BlockSvg.superClass_.removeInput.call(this, name, opt_quiet);
if (this.rendered) {
this.render();
// Removing an input will cause the block to change shape.
this.bumpNeighbours_();
}
};
/**
* Move a numbered input to a different location on this block.
* @param {number} inputIndex Index of the input to move.
* @param {number} refIndex Index of input that should be after the moved input.
*/
Blockly.BlockSvg.prototype.moveNumberedInputBefore = function(
inputIndex, refIndex) {
Blockly.BlockSvg.superClass_.moveNumberedInputBefore.call(this, inputIndex,
refIndex);
if (this.rendered) {
this.render();
// Moving an input will cause the block to change shape.
this.bumpNeighbours_();
}
};
/**
* Add a value input, statement input or local variable to this block.
* @param {number} type Either Blockly.INPUT_VALUE or Blockly.NEXT_STATEMENT or
* Blockly.DUMMY_INPUT.
* @param {string} name Language-neutral identifier which may used to find this
* input again. Should be unique to this block.
* @return {!Blockly.Input} The input object created.
* @private
*/
Blockly.BlockSvg.prototype.appendInput_ = function(type, name) {
var input = Blockly.BlockSvg.superClass_.appendInput_.call(this, type, name);
if (this.rendered) {
this.render();
// Adding an input will cause the block to change shape.
this.bumpNeighbours_();
}
return input;
};
/**
* Returns connections originating from this block.
* @param {boolean} all If true, return all connections even hidden ones.
* Otherwise, for a non-rendered block return an empty list, and for a
* collapsed block don't return inputs connections.
* @return {!Array.<!Blockly.Connection>} Array of connections.
* @package
*/
Blockly.BlockSvg.prototype.getConnections_ = function(all) {
var myConnections = [];
if (all || this.rendered) {
if (this.outputConnection) {
myConnections.push(this.outputConnection);
}
if (this.previousConnection) {
myConnections.push(this.previousConnection);
}
if (this.nextConnection) {
myConnections.push(this.nextConnection);
}
if (all || !this.collapsed_) {
for (var i = 0, input; input = this.inputList[i]; i++) {
if (input.connection) {
myConnections.push(input.connection);
}
}
}
}
return myConnections;
};
/**
* Create a connection of the specified type.
* @param {number} type The type of the connection to create.
* @return {!Blockly.RenderedConnection} A new connection of the specified type.
* @private
*/
Blockly.BlockSvg.prototype.makeConnection_ = function(type) {
return new Blockly.RenderedConnection(this, type);
};
/**
* Bump unconnected blocks out of alignment. Two blocks which aren't actually
* connected should not coincidentally line up on screen.
* @private
*/
Blockly.BlockSvg.prototype.bumpNeighbours_ = function() {
if (!this.workspace) {
return; // Deleted block.
}
if (this.workspace.isDragging()) {
return; // Don't bump blocks during a drag.
}
var rootBlock = this.getRootBlock();
if (rootBlock.isInFlyout) {
return; // Don't move blocks around in a flyout.
}
// Loop through every connection on this block.
var myConnections = this.getConnections_(false);
for (var i = 0, connection; connection = myConnections[i]; i++) {
// Spider down from this block bumping all sub-blocks.
if (connection.isConnected() && connection.isSuperior()) {
connection.targetBlock().bumpNeighbours_();
}
var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS);
for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) {
// If both connections are connected, that's probably fine. But if
// either one of them is unconnected, then there could be confusion.
if (!connection.isConnected() || !otherConnection.isConnected()) {
// Only bump blocks if they are from different tree structures.
if (otherConnection.getSourceBlock().getRootBlock() != rootBlock) {
// Always bump the inferior block.
if (connection.isSuperior()) {
otherConnection.bumpAwayFrom_(connection);
} else {
connection.bumpAwayFrom_(otherConnection);
}
}
}
}
}
};
/**
* Schedule snapping to grid and bumping neighbours to occur after a brief
* delay.
* @package
*/
Blockly.BlockSvg.prototype.scheduleSnapAndBump = function() {
var block = this;
// Ensure that any snap and bump are part of this move's event group.
var group = Blockly.Events.getGroup();
setTimeout(function() {
Blockly.Events.setGroup(group);
block.snapToGrid();
Blockly.Events.setGroup(false);
}, Blockly.BUMP_DELAY / 2);
setTimeout(function() {
Blockly.Events.setGroup(group);
block.bumpNeighbours_();
Blockly.Events.setGroup(false);
}, Blockly.BUMP_DELAY);
};