mirror of
https://github.com/google/blockly.git
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189 lines
5.9 KiB
JavaScript
189 lines
5.9 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2018 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Methods for dragging a bubble visually.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.BubbleDragger');
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goog.require('goog.math.Coordinate');
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goog.require('goog.asserts');
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/**
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* Class for a bubble dragger. It moves bubbles around the workspace when they
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* are being dragged by a mouse or touch.
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* @param {!Blockly.Bubble} bubble The bubble to drag.
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* @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on.
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* @constructor
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*/
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Blockly.BubbleDragger = function(bubble, workspace) {
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/**
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* The bubble that is being dragged.
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* @type {!Blockly.Bubble}
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* @private
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*/
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this.draggingBubble_ = bubble;
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/**
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* The workspace on which the bubble is being dragged.
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* @type {!Blockly.WorkspaceSvg}
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* @private
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*/
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this.workspace_ = workspace;
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/**
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* The location of the top left corner of the dragging bubble's body at the
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* beginning of the drag, in workspace coordinates.
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* @type {!goog.math.Coordinate}
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* @private
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*/
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this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY();
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/**
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* The drag surface to move bubbles to during a drag, or null if none should
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* be used. Block dragging and bubble dragging use the same surface.
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* @type {?Blockly.BlockDragSurfaceSvg}
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* @private
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*/
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this.dragSurface_ =
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Blockly.utils.is3dSupported() && !!workspace.getBlockDragSurface() ?
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workspace.getBlockDragSurface() : null;
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};
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/**
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* Sever all links from this object.
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* @package
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*/
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Blockly.BubbleDragger.prototype.dispose = function() {
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this.draggingBubble_ = null;
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this.workspace_ = null;
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this.dragSurface_ = null;
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};
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/**
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* Start dragging a bubble. This includes moving it to the drag surface.
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* @package
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*/
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Blockly.BubbleDragger.prototype.startBubbleDrag = function() {
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if (!Blockly.Events.getGroup()) {
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Blockly.Events.setGroup(true);
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}
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this.workspace_.setResizesEnabled(false);
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this.draggingBubble_.setAutoLayout(false);
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if (this.dragSurface_) {
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this.moveToDragSurface_();
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}
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};
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/**
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* Execute a step of bubble dragging, based on the given event. Update the
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* display accordingly.
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* @param {!Event} e The most recent move event.
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* @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @package
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*/
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Blockly.BubbleDragger.prototype.dragBubble = function(e, currentDragDeltaXY) {
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var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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var newLoc = goog.math.Coordinate.sum(this.startXY_, delta);
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this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc);
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// TODO (fenichel): Possibly update the cursor if dragging to the trash can
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// is allowed.
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};
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/**
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* Finish a bubble drag and put the bubble back on the workspace.
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* @param {!Event} e The mouseup/touchend event.
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* @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @package
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*/
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Blockly.BubbleDragger.prototype.endBubbleDrag = function(
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e, currentDragDeltaXY) {
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// Make sure internal state is fresh.
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this.dragBubble(e, currentDragDeltaXY);
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var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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var newLoc = goog.math.Coordinate.sum(this.startXY_, delta);
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// Move the bubble to its final location.
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this.draggingBubble_.moveTo(newLoc.x, newLoc.y);
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// Put everything back onto the bubble canvas.
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if (this.dragSurface_) {
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this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas());
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}
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this.fireMoveEvent_();
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this.workspace_.setResizesEnabled(true);
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Blockly.Events.setGroup(false);
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};
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/**
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* Fire a move event at the end of a bubble drag.
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* @private
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*/
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Blockly.BubbleDragger.prototype.fireMoveEvent_ = function() {
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// TODO (fenichel): move events for comments.
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return;
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};
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/**
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* Convert a coordinate object from pixels to workspace units, including a
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* correction for mutator workspaces.
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* This function does not consider differing origins. It simply scales the
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* input's x and y values.
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* @param {!goog.math.Coordinate} pixelCoord A coordinate with x and y values
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* in css pixel units.
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* @return {!goog.math.Coordinate} The input coordinate divided by the workspace
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* scale.
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* @private
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*/
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Blockly.BubbleDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
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var result = new goog.math.Coordinate(pixelCoord.x / this.workspace_.scale,
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pixelCoord.y / this.workspace_.scale);
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if (this.workspace_.isMutator) {
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// If we're in a mutator, its scale is always 1, purely because of some
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// oddities in our rendering optimizations. The actual scale is the same as
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// the scale on the parent workspace.
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// Fix that for dragging.
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var mainScale = this.workspace_.options.parentWorkspace.scale;
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result = result.scale(1 / mainScale);
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}
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return result;
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};
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/**
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* Move the bubble onto the drag surface at the beginning of a drag. Move the
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* drag surface to preserve the apparent location of the bubble.
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* @private
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*/
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Blockly.BubbleDragger.prototype.moveToDragSurface_ = function() {
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this.draggingBubble_.moveTo(0, 0);
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this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y);
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// Execute the move on the top-level SVG component.
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this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot());
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};
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