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* feat(j2ts): Add support for migrating renaming imports
Convert
const {foo: bar} = require(/*...*/);
into
import {foo as bar} from /*...*/;
^^^^^^^^^^
Also fix a bug that caused relative paths to ESM in the same
directory to be missing a leading "./".
* fix(build): Fix trivial error exports for generators
The UMD wrapper was inadvertently exporting the contents of (e.g.)
the Blockly.JavaScript closure module rather than the intended
export of Blockly.JavaScript.all module - which went unnoticed
because the latter just reexported the former - but we are
about to convert the former to ESM.
* chore(generators): Migrate language generators to ESM
Migrate the main language generators in generators/*.js to ESM.
This was done by running js2ts on the files, renaming them back
to .js, and commenting out "import type" statements, which are
legal TS but not needed in JS (at least if you are not actually
letting Closure Compiler do type checking, which we are not.)
* chore(generators): Migrate block generators to ESM
Migrate generators/*/*.js (except all.js) to ESM.
This was done by running js2ts on the files, renaming them back
to .js, and removing now-spurious @suppress {extraRequire}
directives.
* chores(generators): Migrate generator chunk entrypoints to ESM
This was done by running js2ts on the files, renaming them back
to .js, and manually fixing the export statements.
An additional change to the chunk exports configuration in
build_tasks.js was necessary in order for the UMD wrapper to
find the new module object, which is given a different name
than the old exports object.
205 lines
7.0 KiB
JavaScript
205 lines
7.0 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Helper functions for generating Lua for blocks.
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* Based on Ellen Spertus's blocky-lua project.
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* @suppress {checkTypes|globalThis}
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*/
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import * as goog from '../closure/goog/goog.js';
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goog.declareModuleId('Blockly.Lua');
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import * as stringUtils from '../core/utils/string.js';
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// import type {Block} from '../core/block.js';
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import {CodeGenerator} from '../core/generator.js';
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import {inputTypes} from '../core/inputs/input_types.js';
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import {Names} from '../core/names.js';
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// import type {Workspace} from '../core/workspace.js';
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/**
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* Lua code generator.
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* @type {!CodeGenerator}
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*/
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const Lua = new CodeGenerator('Lua');
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/**
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* List of illegal variable names.
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* This is not intended to be a security feature. Blockly is 100% client-side,
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* so bypassing this list is trivial. This is intended to prevent users from
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* accidentally clobbering a built-in object or function.
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*/
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Lua.addReservedWords(
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// Special character
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'_,' +
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// From theoriginalbit's script:
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// https://github.com/espertus/blockly-lua/issues/6
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'__inext,assert,bit,colors,colours,coroutine,disk,dofile,error,fs,' +
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'fetfenv,getmetatable,gps,help,io,ipairs,keys,loadfile,loadstring,math,' +
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'native,next,os,paintutils,pairs,parallel,pcall,peripheral,print,' +
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'printError,rawequal,rawget,rawset,read,rednet,redstone,rs,select,' +
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'setfenv,setmetatable,sleep,string,table,term,textutils,tonumber,' +
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'tostring,turtle,type,unpack,vector,write,xpcall,_VERSION,__indext,' +
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// Not included in the script, probably because it wasn't enabled:
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'HTTP,' +
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// Keywords (http://www.lua.org/pil/1.3.html).
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'and,break,do,else,elseif,end,false,for,function,if,in,local,nil,not,or,' +
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'repeat,return,then,true,until,while,' +
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// Metamethods (http://www.lua.org/manual/5.2/manual.html).
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'add,sub,mul,div,mod,pow,unm,concat,len,eq,lt,le,index,newindex,call,' +
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// Basic functions (http://www.lua.org/manual/5.2/manual.html, section 6.1).
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'assert,collectgarbage,dofile,error,_G,getmetatable,inpairs,load,' +
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'loadfile,next,pairs,pcall,print,rawequal,rawget,rawlen,rawset,select,' +
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'setmetatable,tonumber,tostring,type,_VERSION,xpcall,' +
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// Modules (http://www.lua.org/manual/5.2/manual.html, section 6.3).
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'require,package,string,table,math,bit32,io,file,os,debug');
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/**
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* Order of operation ENUMs.
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* http://www.lua.org/manual/5.3/manual.html#3.4.8
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*/
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Lua.ORDER_ATOMIC = 0; // literals
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// The next level was not explicit in documentation and inferred by Ellen.
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Lua.ORDER_HIGH = 1; // Function calls, tables[]
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Lua.ORDER_EXPONENTIATION = 2; // ^
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Lua.ORDER_UNARY = 3; // not # - ~
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Lua.ORDER_MULTIPLICATIVE = 4; // * / %
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Lua.ORDER_ADDITIVE = 5; // + -
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Lua.ORDER_CONCATENATION = 6; // ..
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Lua.ORDER_RELATIONAL = 7; // < > <= >= ~= ==
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Lua.ORDER_AND = 8; // and
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Lua.ORDER_OR = 9; // or
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Lua.ORDER_NONE = 99;
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/**
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* Note: Lua is not supporting zero-indexing since the language itself is
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* one-indexed, so the generator does not repoct the oneBasedIndex configuration
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* option used for lists and text.
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*/
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/**
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* Whether the init method has been called.
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* @type {?boolean}
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*/
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Lua.isInitialized = false;
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/**
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* Initialise the database of variable names.
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* @param {!Workspace} workspace Workspace to generate code from.
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*/
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Lua.init = function(workspace) {
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// Call Blockly.CodeGenerator's init.
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Object.getPrototypeOf(this).init.call(this);
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if (!this.nameDB_) {
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this.nameDB_ = new Names(this.RESERVED_WORDS_);
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} else {
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this.nameDB_.reset();
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}
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this.nameDB_.setVariableMap(workspace.getVariableMap());
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this.nameDB_.populateVariables(workspace);
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this.nameDB_.populateProcedures(workspace);
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this.isInitialized = true;
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};
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/**
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* Prepend the generated code with the variable definitions.
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* @param {string} code Generated code.
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* @return {string} Completed code.
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*/
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Lua.finish = function(code) {
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// Convert the definitions dictionary into a list.
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const definitions = Object.values(this.definitions_);
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// Call Blockly.CodeGenerator's finish.
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code = Object.getPrototypeOf(this).finish.call(this, code);
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this.isInitialized = false;
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this.nameDB_.reset();
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return definitions.join('\n\n') + '\n\n\n' + code;
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};
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/**
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* Naked values are top-level blocks with outputs that aren't plugged into
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* anything. In Lua, an expression is not a legal statement, so we must assign
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* the value to the (conventionally ignored) _.
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* http://lua-users.org/wiki/ExpressionsAsStatements
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* @param {string} line Line of generated code.
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* @return {string} Legal line of code.
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*/
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Lua.scrubNakedValue = function(line) {
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return 'local _ = ' + line + '\n';
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};
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/**
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* Encode a string as a properly escaped Lua string, complete with
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* quotes.
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* @param {string} string Text to encode.
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* @return {string} Lua string.
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* @protected
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*/
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Lua.quote_ = function(string) {
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string = string.replace(/\\/g, '\\\\')
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.replace(/\n/g, '\\\n')
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.replace(/'/g, '\\\'');
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return '\'' + string + '\'';
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};
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/**
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* Encode a string as a properly escaped multiline Lua string, complete with
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* quotes.
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* @param {string} string Text to encode.
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* @return {string} Lua string.
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* @protected
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*/
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Lua.multiline_quote_ = function(string) {
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const lines = string.split(/\n/g).map(this.quote_);
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// Join with the following, plus a newline:
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// .. '\n' ..
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return lines.join(' .. \'\\n\' ..\n');
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};
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/**
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* Common tasks for generating Lua from blocks.
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* Handles comments for the specified block and any connected value blocks.
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* Calls any statements following this block.
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* @param {!Block} block The current block.
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* @param {string} code The Lua code created for this block.
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* @param {boolean=} opt_thisOnly True to generate code for only this statement.
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* @return {string} Lua code with comments and subsequent blocks added.
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* @protected
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*/
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Lua.scrub_ = function(block, code, opt_thisOnly) {
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let commentCode = '';
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// Only collect comments for blocks that aren't inline.
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if (!block.outputConnection || !block.outputConnection.targetConnection) {
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// Collect comment for this block.
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let comment = block.getCommentText();
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if (comment) {
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comment = stringUtils.wrap(comment, this.COMMENT_WRAP - 3);
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commentCode += this.prefixLines(comment, '-- ') + '\n';
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}
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// Collect comments for all value arguments.
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// Don't collect comments for nested statements.
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for (let i = 0; i < block.inputList.length; i++) {
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if (block.inputList[i].type === inputTypes.VALUE) {
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const childBlock = block.inputList[i].connection.targetBlock();
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if (childBlock) {
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comment = this.allNestedComments(childBlock);
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if (comment) {
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commentCode += this.prefixLines(comment, '-- ');
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}
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}
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}
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}
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}
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const nextBlock = block.nextConnection && block.nextConnection.targetBlock();
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const nextCode = opt_thisOnly ? '' : this.blockToCode(nextBlock);
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return commentCode + code + nextCode;
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};
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export {Lua as luaGenerator};
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