mirror of
https://github.com/google/blockly.git
synced 2026-01-10 02:17:09 +01:00
* feat(j2ts): Add support for migrating renaming imports
Convert
const {foo: bar} = require(/*...*/);
into
import {foo as bar} from /*...*/;
^^^^^^^^^^
Also fix a bug that caused relative paths to ESM in the same
directory to be missing a leading "./".
* fix(build): Fix trivial error exports for generators
The UMD wrapper was inadvertently exporting the contents of (e.g.)
the Blockly.JavaScript closure module rather than the intended
export of Blockly.JavaScript.all module - which went unnoticed
because the latter just reexported the former - but we are
about to convert the former to ESM.
* chore(generators): Migrate language generators to ESM
Migrate the main language generators in generators/*.js to ESM.
This was done by running js2ts on the files, renaming them back
to .js, and commenting out "import type" statements, which are
legal TS but not needed in JS (at least if you are not actually
letting Closure Compiler do type checking, which we are not.)
* chore(generators): Migrate block generators to ESM
Migrate generators/*/*.js (except all.js) to ESM.
This was done by running js2ts on the files, renaming them back
to .js, and removing now-spurious @suppress {extraRequire}
directives.
* chores(generators): Migrate generator chunk entrypoints to ESM
This was done by running js2ts on the files, renaming them back
to .js, and manually fixing the export statements.
An additional change to the chunk exports configuration in
build_tasks.js was necessary in order for the UMD wrapper to
find the new module object, which is given a different name
than the old exports object.
407 lines
12 KiB
JavaScript
407 lines
12 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Generating Lua for math blocks.
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.Lua.math');
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import {NameType} from '../../core/names.js';
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import {luaGenerator as Lua} from '../lua.js';
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Lua['math_number'] = function(block) {
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// Numeric value.
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const code = Number(block.getFieldValue('NUM'));
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const order = code < 0 ? Lua.ORDER_UNARY : Lua.ORDER_ATOMIC;
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return [code, order];
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};
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Lua['math_arithmetic'] = function(block) {
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// Basic arithmetic operators, and power.
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const OPERATORS = {
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'ADD': [' + ', Lua.ORDER_ADDITIVE],
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'MINUS': [' - ', Lua.ORDER_ADDITIVE],
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'MULTIPLY': [' * ', Lua.ORDER_MULTIPLICATIVE],
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'DIVIDE': [' / ', Lua.ORDER_MULTIPLICATIVE],
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'POWER': [' ^ ', Lua.ORDER_EXPONENTIATION],
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};
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const tuple = OPERATORS[block.getFieldValue('OP')];
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const operator = tuple[0];
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const order = tuple[1];
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const argument0 = Lua.valueToCode(block, 'A', order) || '0';
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const argument1 = Lua.valueToCode(block, 'B', order) || '0';
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const code = argument0 + operator + argument1;
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return [code, order];
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};
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Lua['math_single'] = function(block) {
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// Math operators with single operand.
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const operator = block.getFieldValue('OP');
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let arg;
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if (operator === 'NEG') {
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// Negation is a special case given its different operator precedence.
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_UNARY) || '0';
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return ['-' + arg, Lua.ORDER_UNARY];
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}
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if (operator === 'POW10') {
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_EXPONENTIATION) || '0';
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return ['10 ^ ' + arg, Lua.ORDER_EXPONENTIATION];
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}
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if (operator === 'ROUND') {
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_ADDITIVE) || '0';
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} else {
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arg = Lua.valueToCode(block, 'NUM', Lua.ORDER_NONE) || '0';
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}
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let code;
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switch (operator) {
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case 'ABS':
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code = 'math.abs(' + arg + ')';
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break;
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case 'ROOT':
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code = 'math.sqrt(' + arg + ')';
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break;
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case 'LN':
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code = 'math.log(' + arg + ')';
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break;
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case 'LOG10':
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code = 'math.log(' + arg + ', 10)';
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break;
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case 'EXP':
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code = 'math.exp(' + arg + ')';
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break;
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case 'ROUND':
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// This rounds up. Blockly does not specify rounding direction.
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code = 'math.floor(' + arg + ' + .5)';
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break;
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case 'ROUNDUP':
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code = 'math.ceil(' + arg + ')';
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break;
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case 'ROUNDDOWN':
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code = 'math.floor(' + arg + ')';
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break;
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case 'SIN':
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code = 'math.sin(math.rad(' + arg + '))';
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break;
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case 'COS':
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code = 'math.cos(math.rad(' + arg + '))';
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break;
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case 'TAN':
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code = 'math.tan(math.rad(' + arg + '))';
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break;
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case 'ASIN':
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code = 'math.deg(math.asin(' + arg + '))';
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break;
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case 'ACOS':
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code = 'math.deg(math.acos(' + arg + '))';
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break;
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case 'ATAN':
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code = 'math.deg(math.atan(' + arg + '))';
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break;
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default:
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throw Error('Unknown math operator: ' + operator);
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}
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return [code, Lua.ORDER_HIGH];
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};
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Lua['math_constant'] = function(block) {
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// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
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const CONSTANTS = {
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'PI': ['math.pi', Lua.ORDER_HIGH],
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'E': ['math.exp(1)', Lua.ORDER_HIGH],
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'GOLDEN_RATIO': ['(1 + math.sqrt(5)) / 2', Lua.ORDER_MULTIPLICATIVE],
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'SQRT2': ['math.sqrt(2)', Lua.ORDER_HIGH],
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'SQRT1_2': ['math.sqrt(1 / 2)', Lua.ORDER_HIGH],
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'INFINITY': ['math.huge', Lua.ORDER_HIGH],
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};
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return CONSTANTS[block.getFieldValue('CONSTANT')];
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};
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Lua['math_number_property'] = function(block) {
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// Check if a number is even, odd, prime, whole, positive, or negative
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// or if it is divisible by certain number. Returns true or false.
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const PROPERTIES = {
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'EVEN': [' % 2 == 0', Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'ODD': [' % 2 == 1', Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'WHOLE': [' % 1 == 0', Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'POSITIVE': [' > 0', Lua.ORDER_RELATIONAL, Lua.ORDER_RELATIONAL],
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'NEGATIVE': [' < 0', Lua.ORDER_RELATIONAL, Lua.ORDER_RELATIONAL],
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'DIVISIBLE_BY': [null, Lua.ORDER_MULTIPLICATIVE, Lua.ORDER_RELATIONAL],
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'PRIME': [null, Lua.ORDER_NONE, Lua.ORDER_HIGH],
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};
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const dropdownProperty = block.getFieldValue('PROPERTY');
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const [suffix, inputOrder, outputOrder] = PROPERTIES[dropdownProperty];
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const numberToCheck = Lua.valueToCode(block, 'NUMBER_TO_CHECK',
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inputOrder) || '0';
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let code;
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if (dropdownProperty === 'PRIME') {
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// Prime is a special case as it is not a one-liner test.
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const functionName = Lua.provideFunction_('math_isPrime', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(n)
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-- https://en.wikipedia.org/wiki/Primality_test#Naive_methods
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if n == 2 or n == 3 then
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return true
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end
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-- False if n is NaN, negative, is 1, or not whole.
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-- And false if n is divisible by 2 or 3.
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if not(n > 1) or n % 1 ~= 0 or n % 2 == 0 or n % 3 == 0 then
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return false
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end
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-- Check all the numbers of form 6k +/- 1, up to sqrt(n).
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for x = 6, math.sqrt(n) + 1.5, 6 do
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if n % (x - 1) == 0 or n % (x + 1) == 0 then
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return false
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end
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end
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return true
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end
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`);
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code = functionName + '(' + numberToCheck + ')';
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} else if (dropdownProperty === 'DIVISIBLE_BY') {
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const divisor = Lua.valueToCode(block, 'DIVISOR',
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Lua.ORDER_MULTIPLICATIVE) || '0';
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// If 'divisor' is some code that evals to 0, Lua will produce a nan.
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// Let's produce nil if we can determine this at compile-time.
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if (divisor === '0') {
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return ['nil', Lua.ORDER_ATOMIC];
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}
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// The normal trick to implement ?: with and/or doesn't work here:
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// divisor == 0 and nil or number_to_check % divisor == 0
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// because nil is false, so allow a runtime failure. :-(
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code = numberToCheck + ' % ' + divisor + ' == 0';
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} else {
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code = numberToCheck + suffix;
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}
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return [code, outputOrder];
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};
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Lua['math_change'] = function(block) {
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// Add to a variable in place.
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const argument0 = Lua.valueToCode(block, 'DELTA', Lua.ORDER_ADDITIVE) || '0';
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const varName =
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Lua.nameDB_.getName(block.getFieldValue('VAR'), NameType.VARIABLE);
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return varName + ' = ' + varName + ' + ' + argument0 + '\n';
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};
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// Rounding functions have a single operand.
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Lua['math_round'] = Lua['math_single'];
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// Trigonometry functions have a single operand.
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Lua['math_trig'] = Lua['math_single'];
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Lua['math_on_list'] = function(block) {
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// Math functions for lists.
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const func = block.getFieldValue('OP');
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const list = Lua.valueToCode(block, 'LIST', Lua.ORDER_NONE) || '{}';
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let functionName;
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// Functions needed in more than one case.
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function provideSum() {
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return Lua.provideFunction_('math_sum', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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local result = 0
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for _, v in ipairs(t) do
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result = result + v
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end
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return result
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end
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`);
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}
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switch (func) {
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case 'SUM':
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functionName = provideSum();
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break;
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case 'MIN':
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// Returns 0 for the empty list.
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functionName = Lua.provideFunction_('math_min', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = math.huge
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for _, v in ipairs(t) do
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if v < result then
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result = v
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end
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end
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return result
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end
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`);
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break;
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case 'AVERAGE':
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// Returns 0 for the empty list.
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functionName = Lua.provideFunction_('math_average', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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return ${provideSum()}(t) / #t
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end
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`);
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break;
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case 'MAX':
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// Returns 0 for the empty list.
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functionName = Lua.provideFunction_('math_max', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return 0
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end
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local result = -math.huge
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for _, v in ipairs(t) do
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if v > result then
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result = v
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end
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end
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return result
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end
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`);
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break;
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case 'MEDIAN':
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// This operation excludes non-numbers.
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functionName = Lua.provideFunction_('math_median', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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if #t == 0 then
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return 0
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end
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local temp = {}
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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table.insert(temp, v)
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end
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end
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table.sort(temp)
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if #temp % 2 == 0 then
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return (temp[#temp / 2] + temp[(#temp / 2) + 1]) / 2
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else
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return temp[math.ceil(#temp / 2)]
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end
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end
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`);
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break;
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case 'MODE':
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// As a list of numbers can contain more than one mode,
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// the returned result is provided as an array.
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// The Lua version includes non-numbers.
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functionName = Lua.provideFunction_('math_modes', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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-- Source: http://lua-users.org/wiki/SimpleStats
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local counts = {}
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for _, v in ipairs(t) do
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if counts[v] == nil then
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counts[v] = 1
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else
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counts[v] = counts[v] + 1
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end
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end
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local biggestCount = 0
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for _, v in pairs(counts) do
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if v > biggestCount then
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biggestCount = v
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end
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end
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local temp = {}
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for k, v in pairs(counts) do
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if v == biggestCount then
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table.insert(temp, k)
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end
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end
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return temp
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end
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`);
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break;
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case 'STD_DEV':
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functionName = Lua.provideFunction_('math_standard_deviation', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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local m
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local vm
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local total = 0
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local count = 0
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local result
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m = #t == 0 and 0 or ${provideSum()}(t) / #t
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for _, v in ipairs(t) do
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if type(v) == 'number' then
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vm = v - m
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total = total + (vm * vm)
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count = count + 1
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end
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end
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result = math.sqrt(total / (count-1))
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return result
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end
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`);
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break;
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case 'RANDOM':
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functionName = Lua.provideFunction_('math_random_list', `
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function ${Lua.FUNCTION_NAME_PLACEHOLDER_}(t)
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if #t == 0 then
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return nil
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end
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return t[math.random(#t)]
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end
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`);
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break;
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default:
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throw Error('Unknown operator: ' + func);
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}
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return [functionName + '(' + list + ')', Lua.ORDER_HIGH];
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};
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Lua['math_modulo'] = function(block) {
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// Remainder computation.
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const argument0 =
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Lua.valueToCode(block, 'DIVIDEND', Lua.ORDER_MULTIPLICATIVE) || '0';
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const argument1 =
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Lua.valueToCode(block, 'DIVISOR', Lua.ORDER_MULTIPLICATIVE) || '0';
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const code = argument0 + ' % ' + argument1;
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return [code, Lua.ORDER_MULTIPLICATIVE];
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};
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Lua['math_constrain'] = function(block) {
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// Constrain a number between two limits.
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const argument0 = Lua.valueToCode(block, 'VALUE', Lua.ORDER_NONE) || '0';
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const argument1 =
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Lua.valueToCode(block, 'LOW', Lua.ORDER_NONE) || '-math.huge';
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const argument2 =
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Lua.valueToCode(block, 'HIGH', Lua.ORDER_NONE) || 'math.huge';
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const code = 'math.min(math.max(' + argument0 + ', ' + argument1 + '), ' +
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argument2 + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua['math_random_int'] = function(block) {
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// Random integer between [X] and [Y].
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const argument0 = Lua.valueToCode(block, 'FROM', Lua.ORDER_NONE) || '0';
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const argument1 = Lua.valueToCode(block, 'TO', Lua.ORDER_NONE) || '0';
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const code = 'math.random(' + argument0 + ', ' + argument1 + ')';
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return [code, Lua.ORDER_HIGH];
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};
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Lua['math_random_float'] = function(block) {
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// Random fraction between 0 and 1.
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return ['math.random()', Lua.ORDER_HIGH];
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};
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Lua['math_atan2'] = function(block) {
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// Arctangent of point (X, Y) in degrees from -180 to 180.
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const argument0 = Lua.valueToCode(block, 'X', Lua.ORDER_NONE) || '0';
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const argument1 = Lua.valueToCode(block, 'Y', Lua.ORDER_NONE) || '0';
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return [
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'math.deg(math.atan2(' + argument1 + ', ' + argument0 + '))', Lua.ORDER_HIGH
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];
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};
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