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* Inject constants CSS in createDom instead. Use a random identifier to pre-emptively set CSS that uses the disabled pattern id.
193 lines
5.9 KiB
JavaScript
193 lines
5.9 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Base renderer.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.blockRendering.Renderer');
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goog.require('Blockly.blockRendering.ConstantProvider');
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goog.require('Blockly.blockRendering.MarkerSvg');
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goog.require('Blockly.blockRendering.Drawer');
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goog.require('Blockly.blockRendering.IPathObject');
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goog.require('Blockly.blockRendering.PathObject');
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goog.require('Blockly.blockRendering.RenderInfo');
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goog.requireType('Blockly.blockRendering.Debug');
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/**
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* The base class for a block renderer.
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* @param {string} name The renderer name.
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* @package
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* @constructor
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*/
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Blockly.blockRendering.Renderer = function(name) {
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/**
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* The renderer name.
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* @type {string}
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* @package
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*/
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this.name = name;
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/**
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* The renderer's constant provider.
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* @type {Blockly.blockRendering.ConstantProvider}
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* @private
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*/
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this.constants_ = null;
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};
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/**
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* Initialize the renderer.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.init = function() {
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this.constants_ = this.makeConstants_();
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this.constants_.init();
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};
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/**
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* Create a new instance of the renderer's constant provider.
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* @return {!Blockly.blockRendering.ConstantProvider} The constant provider.
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* @protected
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*/
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Blockly.blockRendering.Renderer.prototype.makeConstants_ = function() {
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return new Blockly.blockRendering.ConstantProvider();
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};
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/**
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* Create a new instance of the renderer's render info object.
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* @param {!Blockly.BlockSvg} block The block to measure.
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* @return {!Blockly.blockRendering.RenderInfo} The render info object.
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* @protected
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*/
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Blockly.blockRendering.Renderer.prototype.makeRenderInfo_ = function(block) {
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return new Blockly.blockRendering.RenderInfo(this, block);
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};
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/**
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* Create a new instance of the renderer's drawer.
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* @param {!Blockly.BlockSvg} block The block to render.
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* @param {!Blockly.blockRendering.RenderInfo} info An object containing all
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* information needed to render this block.
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* @return {!Blockly.blockRendering.Drawer} The drawer.
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* @protected
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*/
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Blockly.blockRendering.Renderer.prototype.makeDrawer_ = function(block, info) {
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return new Blockly.blockRendering.Drawer(block, info);
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};
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/**
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* Create a new instance of the renderer's debugger.
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* @return {!Blockly.blockRendering.Debug} The renderer debugger.
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* @suppress {strictModuleDepCheck} Debug renderer only included in playground.
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* @protected
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*/
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Blockly.blockRendering.Renderer.prototype.makeDebugger_ = function() {
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if (!Blockly.blockRendering.Debug) {
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throw Error('Missing require for Blockly.blockRendering.Debug');
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}
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return new Blockly.blockRendering.Debug();
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};
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/**
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* Create a new instance of the renderer's marker drawer.
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* @param {!Blockly.WorkspaceSvg} workspace The workspace the marker belongs to.
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* @param {!Blockly.Marker} marker The marker.
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* @return {!Blockly.blockRendering.MarkerSvg} The object in charge of drawing
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* the marker.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.makeMarkerDrawer = function(
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workspace, marker) {
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return new Blockly.blockRendering.MarkerSvg(workspace, this.getConstants(), marker);
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};
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/**
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* Create a new instance of a renderer path object.
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* @param {!SVGElement} root The root SVG element.
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* @param {!Blockly.Theme.BlockStyle} style The style object to use for
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* colouring.
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* @return {!Blockly.blockRendering.IPathObject} The renderer path object.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.makePathObject = function(root,
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style) {
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return new Blockly.blockRendering.PathObject(root, style,
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/** @type {!Blockly.blockRendering.ConstantProvider} */ (this.constants_));
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};
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/**
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* Get the current renderer's constant provider. We assume that when this is
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* called, the renderer has already been initialized.
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* @return {!Blockly.blockRendering.ConstantProvider} The constant provider.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.getConstants = function() {
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return (
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/** @type {!Blockly.blockRendering.ConstantProvider} */
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(this.constants_));
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};
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/**
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* Determine whether or not to highlight a connection.
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* @param {Blockly.Connection} _conn The connection to determine whether or not
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* to highlight.
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* @return {boolean} True if we should highlight the connection.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.shouldHighlightConnection =
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function(_conn) {
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/* eslint-disable indent */
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return true;
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}; /* eslint-enable indent */
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/**
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* Determine whether or not to insert a dragged block into a stack.
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* @param {!Blockly.Block} block The target block.
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* @param {!Blockly.Connection} conn The closest connection.
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* @return {boolean} True if we should insert the dragged block into the stack.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.shouldInsertDraggedBlock =
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function(block, conn) {
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/* eslint-disable indent */
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return !conn.isConnected() ||
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!!Blockly.Connection.lastConnectionInRow(block,
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conn.targetConnection.getSourceBlock());
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}; /* eslint-enable indent */
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/**
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* Render the block.
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* @param {!Blockly.BlockSvg} block The block to render.
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* @package
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*/
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Blockly.blockRendering.Renderer.prototype.render = function(block) {
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if (Blockly.blockRendering.useDebugger && !block.renderingDebugger) {
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block.renderingDebugger = this.makeDebugger_();
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}
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var info = this.makeRenderInfo_(block);
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info.measure();
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this.makeDrawer_(block, info).draw();
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};
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