Files
blockly/core/renderers/common/renderer.js
Sam El-Husseini 5852bef90d Inject constants CSS in createDom (#3502)
* Inject constants CSS in createDom instead. Use a random identifier to pre-emptively set CSS that uses the disabled pattern id.
2019-12-10 15:00:32 -08:00

193 lines
5.9 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Base renderer.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.blockRendering.Renderer');
goog.require('Blockly.blockRendering.ConstantProvider');
goog.require('Blockly.blockRendering.MarkerSvg');
goog.require('Blockly.blockRendering.Drawer');
goog.require('Blockly.blockRendering.IPathObject');
goog.require('Blockly.blockRendering.PathObject');
goog.require('Blockly.blockRendering.RenderInfo');
goog.requireType('Blockly.blockRendering.Debug');
/**
* The base class for a block renderer.
* @param {string} name The renderer name.
* @package
* @constructor
*/
Blockly.blockRendering.Renderer = function(name) {
/**
* The renderer name.
* @type {string}
* @package
*/
this.name = name;
/**
* The renderer's constant provider.
* @type {Blockly.blockRendering.ConstantProvider}
* @private
*/
this.constants_ = null;
};
/**
* Initialize the renderer.
* @package
*/
Blockly.blockRendering.Renderer.prototype.init = function() {
this.constants_ = this.makeConstants_();
this.constants_.init();
};
/**
* Create a new instance of the renderer's constant provider.
* @return {!Blockly.blockRendering.ConstantProvider} The constant provider.
* @protected
*/
Blockly.blockRendering.Renderer.prototype.makeConstants_ = function() {
return new Blockly.blockRendering.ConstantProvider();
};
/**
* Create a new instance of the renderer's render info object.
* @param {!Blockly.BlockSvg} block The block to measure.
* @return {!Blockly.blockRendering.RenderInfo} The render info object.
* @protected
*/
Blockly.blockRendering.Renderer.prototype.makeRenderInfo_ = function(block) {
return new Blockly.blockRendering.RenderInfo(this, block);
};
/**
* Create a new instance of the renderer's drawer.
* @param {!Blockly.BlockSvg} block The block to render.
* @param {!Blockly.blockRendering.RenderInfo} info An object containing all
* information needed to render this block.
* @return {!Blockly.blockRendering.Drawer} The drawer.
* @protected
*/
Blockly.blockRendering.Renderer.prototype.makeDrawer_ = function(block, info) {
return new Blockly.blockRendering.Drawer(block, info);
};
/**
* Create a new instance of the renderer's debugger.
* @return {!Blockly.blockRendering.Debug} The renderer debugger.
* @suppress {strictModuleDepCheck} Debug renderer only included in playground.
* @protected
*/
Blockly.blockRendering.Renderer.prototype.makeDebugger_ = function() {
if (!Blockly.blockRendering.Debug) {
throw Error('Missing require for Blockly.blockRendering.Debug');
}
return new Blockly.blockRendering.Debug();
};
/**
* Create a new instance of the renderer's marker drawer.
* @param {!Blockly.WorkspaceSvg} workspace The workspace the marker belongs to.
* @param {!Blockly.Marker} marker The marker.
* @return {!Blockly.blockRendering.MarkerSvg} The object in charge of drawing
* the marker.
* @package
*/
Blockly.blockRendering.Renderer.prototype.makeMarkerDrawer = function(
workspace, marker) {
return new Blockly.blockRendering.MarkerSvg(workspace, this.getConstants(), marker);
};
/**
* Create a new instance of a renderer path object.
* @param {!SVGElement} root The root SVG element.
* @param {!Blockly.Theme.BlockStyle} style The style object to use for
* colouring.
* @return {!Blockly.blockRendering.IPathObject} The renderer path object.
* @package
*/
Blockly.blockRendering.Renderer.prototype.makePathObject = function(root,
style) {
return new Blockly.blockRendering.PathObject(root, style,
/** @type {!Blockly.blockRendering.ConstantProvider} */ (this.constants_));
};
/**
* Get the current renderer's constant provider. We assume that when this is
* called, the renderer has already been initialized.
* @return {!Blockly.blockRendering.ConstantProvider} The constant provider.
* @package
*/
Blockly.blockRendering.Renderer.prototype.getConstants = function() {
return (
/** @type {!Blockly.blockRendering.ConstantProvider} */
(this.constants_));
};
/**
* Determine whether or not to highlight a connection.
* @param {Blockly.Connection} _conn The connection to determine whether or not
* to highlight.
* @return {boolean} True if we should highlight the connection.
* @package
*/
Blockly.blockRendering.Renderer.prototype.shouldHighlightConnection =
function(_conn) {
/* eslint-disable indent */
return true;
}; /* eslint-enable indent */
/**
* Determine whether or not to insert a dragged block into a stack.
* @param {!Blockly.Block} block The target block.
* @param {!Blockly.Connection} conn The closest connection.
* @return {boolean} True if we should insert the dragged block into the stack.
* @package
*/
Blockly.blockRendering.Renderer.prototype.shouldInsertDraggedBlock =
function(block, conn) {
/* eslint-disable indent */
return !conn.isConnected() ||
!!Blockly.Connection.lastConnectionInRow(block,
conn.targetConnection.getSourceBlock());
}; /* eslint-enable indent */
/**
* Render the block.
* @param {!Blockly.BlockSvg} block The block to render.
* @package
*/
Blockly.blockRendering.Renderer.prototype.render = function(block) {
if (Blockly.blockRendering.useDebugger && !block.renderingDebugger) {
block.renderingDebugger = this.makeDebugger_();
}
var info = this.makeRenderInfo_(block);
info.measure();
this.makeDrawer_(block, info).draw();
};