mirror of
https://github.com/google/blockly.git
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289 lines
8.3 KiB
JavaScript
289 lines
8.3 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview An object that owns a block's rendering SVG elements.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.blockRendering.PathObject');
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goog.require('Blockly.blockRendering.ConstantProvider');
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goog.require('Blockly.blockRendering.IPathObject');
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goog.require('Blockly.Theme');
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goog.require('Blockly.utils.dom');
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/**
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* An object that handles creating and setting each of the SVG elements
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* used by the renderer.
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* @param {!SVGElement} root The root SVG element.
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* @param {!Blockly.Theme.BlockStyle} style The style object to use for
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* colouring.
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* @param {!Blockly.blockRendering.ConstantProvider} constants The renderer's
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* constants.
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* @constructor
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* @implements {Blockly.blockRendering.IPathObject}
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* @package
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*/
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Blockly.blockRendering.PathObject = function(root, style, constants) {
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/**
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* The renderer's constant provider.
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* @type {!Blockly.blockRendering.ConstantProvider}
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* @protected
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*/
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this.constants_ = constants;
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this.svgRoot = root;
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/**
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* The primary path of the block.
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* @type {SVGElement}
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* @package
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*/
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this.svgPath = Blockly.utils.dom.createSvgElement('path',
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{'class': 'blocklyPath'}, this.svgRoot);
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/**
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* The style object to use when colouring block paths.
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* @type {!Blockly.Theme.BlockStyle}
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* @package
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*/
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this.style = style;
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/**
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* Holds the cursors svg element when the cursor is attached to the block.
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* This is null if there is no cursor on the block.
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* @type {SVGElement}
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* @private
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*/
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this.cursorSvg_ = null;
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/**
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* Holds the markers svg element when the marker is attached to the block.
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* This is null if there is no marker on the block.
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* @type {SVGElement}
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* @private
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*/
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this.markerSvg_ = null;
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};
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/**
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* Set the path generated by the renderer onto the respective SVG element.
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* @param {string} pathString The path.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.setPath = function(pathString) {
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this.svgPath.setAttribute('d', pathString);
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};
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/**
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* Flip the SVG paths in RTL.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.flipRTL = function() {
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// Mirror the block's path.
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this.svgPath.setAttribute('transform', 'scale(-1 1)');
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};
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/**
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* Add the cursor svg to this block's svg group.
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* @param {SVGElement} cursorSvg The svg root of the cursor to be added to the
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* block svg group.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.setCursorSvg = function(cursorSvg) {
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if (!cursorSvg) {
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this.cursorSvg_ = null;
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return;
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}
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this.svgRoot.appendChild(cursorSvg);
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this.cursorSvg_ = cursorSvg;
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};
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/**
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* Add the marker svg to this block's svg group.
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* @param {SVGElement} markerSvg The svg root of the marker to be added to the
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* block svg group.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.setMarkerSvg = function(markerSvg) {
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if (!markerSvg) {
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this.markerSvg_ = null;
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return;
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}
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if (this.cursorSvg_) {
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this.svgRoot.insertBefore(markerSvg, this.cursorSvg_);
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} else {
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this.svgRoot.appendChild(markerSvg);
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}
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this.markerSvg_ = markerSvg;
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};
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/**
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* Apply the stored colours to the block's path, taking into account whether
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* the paths belong to a shadow block.
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* @param {!Blockly.Block} block The source block.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.applyColour = function(block) {
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this.svgPath.setAttribute('stroke', this.style.colourTertiary);
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this.svgPath.setAttribute('fill', this.style.colourPrimary);
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this.updateShadow_(block.isShadow());
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this.updateDisabled_(!block.isEnabled() || block.getInheritedDisabled());
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};
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/**
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* Set the style.
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* @param {!Blockly.Theme.BlockStyle} blockStyle The block style to use.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.setStyle = function(blockStyle) {
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this.style = blockStyle;
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};
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/**
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* Add or remove the given CSS class on the path object's root SVG element.
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* @param {string} className The name of the class to add or remove
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* @param {boolean} add True if the class should be added. False if it should
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* be removed.
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* @protected
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*/
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Blockly.blockRendering.PathObject.prototype.setClass_ = function(
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className, add) {
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if (add) {
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Blockly.utils.dom.addClass(/** @type {!Element} */ (this.svgRoot),
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className);
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} else {
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Blockly.utils.dom.removeClass(/** @type {!Element} */ (this.svgRoot),
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className);
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}
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};
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/**
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* Set whether the block shows a highlight or not. Block highlighting is
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* often used to visually mark blocks currently being executed.
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* @param {boolean} enable True if highlighted.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateHighlighted = function(
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enable) {
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if (enable) {
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this.svgPath.setAttribute('filter',
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'url(#' + this.constants_.embossFilterId + ')');
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} else {
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this.svgPath.setAttribute('filter', 'none');
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}
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};
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/**
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* Updates the look of the block to reflect a shadow state.
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* @param {boolean} shadow True if the block is a shadow block.
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* @protected
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*/
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Blockly.blockRendering.PathObject.prototype.updateShadow_ = function(shadow) {
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if (shadow) {
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this.svgPath.setAttribute('stroke', 'none');
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this.svgPath.setAttribute('fill', this.style.colourSecondary);
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}
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};
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/**
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* Updates the look of the block to reflect a disabled state.
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* @param {boolean} disabled True if disabled.
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* @protected
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*/
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Blockly.blockRendering.PathObject.prototype.updateDisabled_ = function(
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disabled) {
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this.setClass_('blocklyDisabled', disabled);
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if (disabled) {
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this.svgPath.setAttribute('fill',
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'url(#' + this.constants_.disabledPatternId + ')');
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}
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};
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/**
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* Add or remove styling showing that a block is selected.
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* @param {boolean} enable True if selection is enabled, false otherwise.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateSelected = function(enable) {
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this.setClass_('blocklySelected', enable);
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};
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/**
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* Add or remove styling showing that a block is dragged over a delete area.
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* @param {boolean} enable True if the block is being dragged over a delete
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* area, false otherwise.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateDraggingDelete = function(
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enable) {
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this.setClass_('blocklyDraggingDelete', enable);
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};
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/**
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* Add or remove styling showing that a block is an insertion marker.
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* @param {boolean} enable True if the block is an insertion marker, false
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* otherwise.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateInsertionMarker = function(
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enable) {
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this.setClass_('blocklyInsertionMarker', enable);
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};
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/**
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* Add or remove styling showing that a block is movable.
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* @param {boolean} enable True if the block is movable, false otherwise.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateMovable = function(enable) {
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this.setClass_('blocklyDraggable', enable);
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};
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/**
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* Add or remove styling that shows that if the dragging block is dropped, this
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* block will be replaced. If a shadow block, it will disappear. Otherwise it
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* will bump.
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* @param {boolean} enable True if styling should be added.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateReplacementHighlight =
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function(enable) {
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/* eslint-disable indent */
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this.setClass_('blocklyReplaceable', enable);
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}; /* eslint-enable indent */
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/**
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* Add or remove styling that shows that if the dragging block is dropped, this
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* block will be connected to the input.
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* @param {Blockly.Connection} _conn The connection on the input to highlight.
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* @param {boolean} _enable True if styling should be added.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.updateShapeForInputHighlight =
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function(_conn, _enable) {
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/* eslint-disable indent */
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// NOP
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}; /* eslint-enable indent */
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